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! Type !! Increases Cap by !! Side Effect Chance !! Side Effect Strength | ! Type !! Increases Cap by !! Side Effect Chance !! Side Effect Strength | ||
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| Synth || | | Synth || 6% || 0% || 0% | ||
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| Standard || 10% || 20% || 20% | | Standard || 10% || 20% || 20% | ||
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== Capacitor warfare and PvE == | == Capacitor warfare and PvE == | ||
Certain [[ | Certain [[NPC damage types|NPC Factions]] use Energy Neutralizers as their choice in electronic warfare. This means that capacitor warfare resistance is often not important in PvE, however for fighting certain factions (Blood Raiders, Sleepers, Triglavians, and the Amarr Empire in particular) it can become ''very'' important. | ||
The use of Energy Neutralizers have an odd history in PvE. Traditionally, Neutralizers have had no effect on NPC ships, as most NPC ships do not use Capacitor to function; and Nosferatus have been of questionable use at best as NPCs had small capacitors and poor regeneration so using a Nosferatu as a backup energy source was generally ineffective. This applies to most common NPC ships found throughout all levels of K-Space and J-Space. | The use of Energy Neutralizers have an odd history in PvE. Traditionally, Neutralizers have had no effect on NPC ships, as most NPC ships do not use Capacitor to function; and Nosferatus have been of questionable use at best as NPCs had small capacitors and poor regeneration so using a Nosferatu as a backup energy source was generally ineffective. This applies to most common NPC ships found throughout all levels of K-Space and J-Space. | ||