Chris Halsky (talk | contribs) No edit summary |
Chris Halsky (talk | contribs) No edit summary |
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* Stay at range - preferably 14km or higher (a bit lower in Dark weather, due to turret range penalty) | * Stay at range - preferably 14km or higher (a bit lower in Dark weather, due to turret range penalty) | ||
=== Devoted Knight === | === Devoted Knight / Cynabal === | ||
Can be a difficult | Similar ships, with Knight being a bit more dangerous. Can be a difficult due to EWAR, especially in T1s when it appears for the first time. | ||
* Will Web and Neut you - be prepared to manage your cap well | * Will Web and Neut you - be prepared to manage your cap well | ||
* In frigates, you can use your cap to get into tight orbit - it will not be able to hit you if you orbit closely, even when you're webbed/neuted | * In frigates, you can use your cap to get into tight orbit - it will not be able to hit you if you orbit closely, even when you're webbed/neuted | ||
* | * Knight deals 150 DPS, EM/Thermal. That's recommended tank number for T1 Abyss, be prepared to overheat if you don't meet it. Cynabal deals less, about 70 DPS, with Elite at 110 DPS. | ||
=== Karen === | |||
Karybdis Tyrannos, or Drifter Foothold Battleship (that's the version in T1, it gets way higher DPS in higher tiers). Has poor tracking, but 60km Optimal range and deals 100 DPS of Omni damage. | |||
* DO NOT approach it directly. You need to [[Manual_piloting#Spiral_Maneuver|spiral in]] - close the distance while flying at an angle, to keep your transversal high enough so you won't get hit | |||
* When you're close - below 10km more or less - you can start orbiting it with close orbit - that way Karen won't be able to hit you at all | |||
* It is advised to start approaching Karen when immediately when you start the room, as it will try to get away from you - that usually end with Karen hugging the wall, and you have to be extra careful to avoid going out of bounds | |||
[[Category:PvE]] | [[Category:PvE]] | ||