Difference between revisions of "Jet-Set Hooligans"

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(Updated the information about the fourth site to be less alarmist, more informative/concise, and more up-to-date. Added a part asking for minimum tank requirements and stating that reinforcement numbers may vary. Also added that the Madcat stash can give no loot. Talk page created.)
 
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All of the Madcats will warp away, although they will attack you from a very long range for a couple of seconds.
 
All of the Madcats will warp away, although they will attack you from a very long range for a couple of seconds.
 +
 +
{{MessageBox|Escalation message:
 +
|Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity
 +
|collapsed=yes}}
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 +
In previous patches the Escalation message was more colorful; stating:
  
 
{{MessageBox|Escalation message:
 
{{MessageBox|Escalation message:
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|These seem to be just some brats on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments are unable to determine their destination.
 
|These seem to be just some brats on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments are unable to determine their destination.
 
|collapsed=yes}}
 
|collapsed=yes}}
 
  
 
== Second location ==
 
== Second location ==
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{{NPCTableRow|Frigate|0-1|Shadow Serpentis|cargo= Possibly drops Mid-grade Asklepian Omega|trigger= escalation trigger}}
 
{{NPCTableRow|Frigate|0-1|Shadow Serpentis|cargo= Possibly drops Mid-grade Asklepian Omega|trigger= escalation trigger}}
 
|}
 
|}
 +
 +
 +
{{MessageBox|Escalation message:
 +
These seem to be just some punks on drugs looking for trouble rather than bloodthirst pirates.  In any case, your instruments have an easy lock on their destination.
 +
|collapsed=yes}}
  
 
=== Single room ===
 
=== Single room ===
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}}
 
}}
  
Despite the warnings, leaving the site, reshipping and finishing it was possible. This was done in a timeframe of about 45 minutes, without killing any ships except the Madcats. It is possible that the Reinforcement Wave only spawns after the destruction of particular NPC ships, more testing is needed.
+
This last site is not time-sensitive, though it can be time-consuming if you do not bring something that can tank the high DPS or snipe the three Madcat Frigates from afar. Once the three Madcats are killed, the container unlocks. The loot can be anything from Metal Scraps to the usual array of faction modules.
  
Killing the three madcats frigates unlocks the container. This container can contain multiple Coreli A-typ DED modules.<br>
+
The Madcat Frigates are effectively a DPS check, as they boast high passive shield regeneration, strong 90% armor resistances, and strong armor repair. Fortunately, you do not need that much DPS (at least 180) to kill them if you pull them away from the site, though more is always better.  
The Madcat frigates have very high passive shield regeneration (150 HP/s), active armor tank and MWD. The stats for the Madcat can be found [http://games.chruker.dk/eve_online/item.php?type_id=26717 here]. Kinetic damage is best against their shields, the armor has 90% omni resist with full (800HP) repair every 10 seconds. This means you need to do at least 950 dps or do enough volley damage to punch through the armor. Damage application is also an issue against their small signature radius (48m). This stage is best attempted with some friends, either a small group of high DPS frigates (to avoid most of the room damage) or some cruiser sized ships and up with application (TP/web) and / or logi support. High alpha snipers with application support can also work, in which case a fast / tanky frigate buddy is recommended to pick up the loot.
 
  
Strategy 2: Done in a Rupture with Kin/Therm Armor Hardeners, Armor repairer, web (to slow the cats) and 4 425 mm cannon II with barrage ammo. Warped in, bookmarked, warped out. Warped at 100km from the bookmark, bookmarked again, warped out. Warped 100k from bookmark. This should be enough distance to avoid most damage, specially from the towers, but I'd suggest more distance, a third bookmart to be at 300km from the towers would be better.
+
For clearing this site, there are three approaches: bookmark chaining to kite, sniping, or tanking.  
  
At this distance, pick a direction (preferably keeping distance from main group of enemies) and wait the madcats to reach you. Just send all firepower, including drones and ensure you are webing the target, they may lose the web sometimes so be sure to web again as soon as they get in range. It took about 15 mins to kill the three, is a matter of time until you get the right volleys and breach their armour, my rupture had 280 dps.  
+
For the first two approaches (kiting/sniping), all you have to do is warp in, then warp out to the sun (or somewhere consistent) after creating a bookmark. Then, you warp to your bookmark at the site at 100km, and then create another bookmark so you are now 200km from the site. Depending on if you are kiting or sniping, you may be able to stop here and pick off the 5 Sentry Guns who can do a fair amount of damage up to 250km. However, if you can't, then you'll need to repeat the process one more time so you're 250-300km from the site. Then, you'll need to warp into the site at 0, tag an enemy once (or more, depending on your fit and tank), and then warp out to your bookmark at 250-300km. Provided you managed to shoot an enemy, they should aggro and begin moving toward you, even if you temporarily break the lock via warping to 300km. For the Madcats, this process won't take very long thanks to their MWDs. For the other rats, however, this can be a time-consuming process if not using a ship able to hit 100-250km (such as a cheap Railgun Naga, for example), as their speed is a painful 300-500 m/s.
  
Once the mad cats are destroyed, as you are hundreds of km away from the lootbox, you can warp at 0 from it, quickly loot it and warp away without killing any other ships
+
Once the Madcats are dead, you can warp straight to the cargo container for the loot, and then leave. If you're unlucky, you'll only get a single Metal Scrap. If you're lucky, you can receive Coreli A-type modules.
  
 +
[More information needed for minimum tanking requirements here]
  
 
{{NPCTableHead|Structures}}Structures on site
 
{{NPCTableHead|Structures}}Structures on site
{{NPCTableRow|Container|1|Madcat's Stash|cargo= Coreli A-type modules}}
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{{NPCTableRow|Container|1|Madcat's Stash|cargo= Possible Coreli A-type modules, 1 Metal Scraps}}
 
|}
 
|}
  
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{{NPCTableRow|Sentry|5|Serpentis Tower Sentry}}
 
{{NPCTableRow|Sentry|5|Serpentis Tower Sentry}}
 
|}
 
|}
 
Killing ships can trigger additional waves.
 
  
  
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{{NPCTableRow|Battlecruiser|10|Guardian Angel Warmonger}}
 
{{NPCTableRow|Battlecruiser|10|Guardian Angel Warmonger}}
 
|}
 
|}
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 +
Note that the reinforcement spawn appears to vary to some degree, as one user reported 9 additional enemies spawning in addition to the 10 battlecruisers.
  
 
== Loot ==
 
== Loot ==
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! Est. value
 
! Est. value
 
! Comments
 
! Comments
 +
|-
 +
| May 2024
 +
| 1 Metal Scrap
 +
| 1000 ISK
 +
| Madcat Stash
 
|-
 
|-
 
| rowspan=2 | July 2023
 
| rowspan=2 | July 2023
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| Coreli A-Type Thermal Coating  
 
| Coreli A-Type Thermal Coating  
 
| 1.5 million ISK  
 
| 1.5 million ISK  
| From Madcat cache @ Location#04 (was a bit dissapointed) xD
+
| From Madcat cache @ Location#04 (was a bit disappointed) xD
 
|-
 
|-
 
| August 2021
 
| August 2021

Latest revision as of 06:57, 22 May 2024

Site Details
Jet-Set Hooligans
Type Expedition
Rating Unrated
Found in High, Low
Max ship size Unknown
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Expedition start:
As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about.

First location

Warp-in

Initial defenders
WD EWAR L


Frigate 3-4 x Frigate Coreli Guardian Protector/Defender/Safeguard
Battlecruiser 3-4 x Battlecruiser Corelatis High Captain/Captain Sentry
Frigate 0-1 x Frigate Shadow Serpentis Escalation trigger Drops

Single room

Entering this room can trigger the escalation. Serpentis Madcat frigates are 225 km away.

Initial defenders
WD EWAR L


Frigate 4 x Frigate Serpentis Madcat Remote Sensor Dampener
In local
Serpentis Madcat: Well look at who we have here boys, looks like a garbage hauler. I wonder what nincompoop decided to send him out here through our turf. Maybe his mother? Ha ha.
In local (Madcat warp-off)
Serpentis Madcat: I've had enough fun with this freak, I doubt he has anything worth looting. Let's roll boys!

All of the Madcats will warp away, although they will attack you from a very long range for a couple of seconds.

Escalation message:
Heuristic analysis of this location indicates that destroying the Serpentis Armory would greatly improve your odds of uncovering further illicit activity

In previous patches the Escalation message was more colorful; stating:

Escalation message:
These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats.
Escalation dead-end
These seem to be just some brats on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments are unable to determine their destination.

Second location

Warp-in

Initial defenders
WD EWAR L


Frigate 3 x Frigate Coreli Guardian Patroller/Watchman
Cruiser 1 x Cruiser Corelum Chief Defender
Battlecruiser 4 x Battlecruiser High Captain
Frigate 0-1 x Frigate Shadow Serpentis escalation trigger Possibly drops Mid-grade Asklepian Omega


Escalation message:

These seem to be just some punks on drugs looking for trouble rather than bloodthirst pirates. In any case, your instruments have an easy lock on their destination.

Text

Single room

WD EWAR L


Frigate 4 x Frigate Serpentis Madcat escalation trigger, Reinforcement 1 trigger Remote Sensor Dampener

One of the Madcats will stay behind. Killing it can trigger escalation. Attacking it triggers first spawn.

The Madcat is difficult to kill, uses MWD and has active shield and armor rep and small signature (~500 DPS HM Tengu was not able to kill it (possible if you manage to keep it at range (pressing E all the time) - the wreck was empty!)).

If you are unable to kill the Madcat he will eventually warp away.

A group of Serpentis ships (named Guardian Angels) spawn to defend the Madcat. Each pair of Guardian Angel ships will spawn a new reinforcement wave. Last ship killed will trigger Spawn 2.

Scarcity Update: This site, like other cosmic signatures, contains ore.

  • As of 1st March 2021 the site contains large amounts of Hedbergite & Hemorphite, with smaller amounts of Omber, Kernite and ores found in high sec. The ore spans a crescent shape of 120km across and is therefore impossible to scan with a single survey. It was estimated on approximately a third of the belt scanned that ISK value at current prices would be 2.5-3b. Note that if the site is left by all players it may despawn, but leaving one player at all times within the site will retain it in space for mining.
  • As of 3rd March 2021 the only asteroids showing on overview at the site were Scordite and Veldspar. Very disappointing.
  • As of 15th of October 2021 the site, once again, contains only large amounts of Scordite and Veldspar.


Escalation message:
It seems like you have the choices of staying here and getting murdered by the Angel babysitters, or you could try to jet out and see if the lock you have on the rest of the brats is any good...
WARNING:

If you kill reinforcement 3 or stay too long (not confirmed) a very strong group will spawn.

Reinforcement 1
WD EWAR L


Elite Frigate 2 x Elite Frigate Guardian Angel Lieutenant Killing spawns two more frigates Remote Sensor Dampener
Destroyer 2 x Destroyer Guardian Angel Infiltrator Killing spawns two more destroyers
Cruiser 2 x Cruiser Guardian Angel Harpoon Killing spawns two more cruisers
Battlecruiser 4 x Battlecruiser Guardian Angel Warmonger Killing spawns two more battlecruisers for both pairs

Each pair of first reinforcements will spawn a new pair of same type.

Reinforcements 2 (full)
WD EWAR L


Elite Frigate 2 x Elite Frigate Guardian Angel Lieutenant Remote Sensor Dampener
Destroyer 2 x Destroyer Guardian Angel Infiltrator
Cruiser 2 x Cruiser Guardian Angel Harpoon
Battlecruiser 4 x Battlecruiser Guardian Angel Warmonger

Finishing reinforcement 2 spawns reinforcement 3. This group spawns around 100 km from warp-in. DO NOT KILL REINFORCEMENT 3!

Reinforcements 3
WD EWAR L


Elite Frigate 3 x Elite Frigate Coreli Guardian Agent/Spy/Initiate
Destroyer 2 x Destroyer Coreli Cannoneer/Infantry
Battlecruiser 7 x Battlecruiser Corelatis Captain/High Captain


Killing reinforcement 3 triggers massive enemy wave. These ships will close in very quickly and will web and point. You will not be match for them. The ships have special types: "Temko Interceptor", "COSMOS Gallente Commodore", "Cosmos Gallente Elite Frigate" and "Cosmos Gallente Captain". They were easily able to overpower a Vargur with 1700 ehp/s tank.

Guardian Angel Battlegroup
WD EWAR L


Elite Frigate 5 x Elite Frigate Guardian Angel Elite (Temko Interceptor) Warp Disruptor Stasis Webifier
Elite Frigate 10 x Elite Frigate Guardian Angel Lieutenant
Elite Cruiser 10 x Elite Cruiser Guardian Angel Harpoon
Battleship 10 x Battleship Guardian Angel Obliterator


Third location

Warp-in

Initial defenders
WD EWAR L


Commander Destroyer 0-1 x Commander Destroyer Shadow Serpentis Escalation trigger Faction drops
Elite Cruiser 3 x Elite Cruiser Corelum Guardian Chief Infantry/Sentinel
Battlecruiser 3 x Battlecruiser Corelatis Platoon Leader

Single room

As you enter the room three Madcat frigates are waiting. They will warp off after calling reinforcements. Their warp off is the escalation trigger.

Initial defenders
WD EWAR L


Frigate 3 x Frigate Serpentis Madcat Their warpoff is escalation trigger Remote Sensor Dampener
Escalation message:
Finally! Your navigation panel proudly flashes a suggested destination for the Serpentis brats.
WARNING:

If you kill reinforcement or stay too long (not confirmed) a very strong group will spawn.

Reinforcement 1
WD EWAR L


Elite Frigate 2 x Elite Frigate Guardian Angel Lieutenant Killing spawns two more frigates Remote Sensor Dampener
Destroyer 2 x Destroyer Guardian Angel Infiltrator Killing spawns two more destroyers
Cruiser 2 x Cruiser Guardian Angel Harpoon Killing spawns two more cruisers
Battlecruiser 4 x Battlecruiser Guardian Angel Warmonger Killing spawns two more battlecruisers for both pairs


Reinforcements 2 (full)
WD EWAR L


Elite Frigate 2 x Elite Frigate Guardian Angel Lieutenant Remote Sensor Dampener
Destroyer 2 x Destroyer Guardian Angel Infiltrator
Cruiser 2 x Cruiser Guardian Angel Harpoon
Battlecruiser 4 x Battlecruiser Guardian Angel Warmonger

The guardian angel battlegroup will spawn if you kill enough ships from second reinforcements. The group spawns about 50 km from warp-in.

Guardian Angel Battlegroup
WD EWAR L


Elite Frigate 5 x Elite Frigate Guardian Angel Elite (Temko Interceptor) Warp Disruptor Stasis Webifier
Elite Frigate 10 x Elite Frigate Guardian Angel Lieutenant
Elite Cruiser 10 x Elite Cruiser Guardian Angel Harpoon
Battleship 10 x Battleship Guardian Angel Obliterator

Fourth location

Single normal space pocket.

On warp-in
Serpentis Madcat: That's it! You have the audacity to enter the proximity of our Pleasure Resorts! I can't lose face in front of the girls inside ... I mean I can't let you get away with that! ... Prepare to die, pest.

Your computers pick up distress signals being sent from somewhere in the area. Perhaps this indicates that more enemy ships may be incoming soon. Whatever you're after here, you should probably make haste before you are overwhelmed.

This last site is not time-sensitive, though it can be time-consuming if you do not bring something that can tank the high DPS or snipe the three Madcat Frigates from afar. Once the three Madcats are killed, the container unlocks. The loot can be anything from Metal Scraps to the usual array of faction modules.

The Madcat Frigates are effectively a DPS check, as they boast high passive shield regeneration, strong 90% armor resistances, and strong armor repair. Fortunately, you do not need that much DPS (at least 180) to kill them if you pull them away from the site, though more is always better.

For clearing this site, there are three approaches: bookmark chaining to kite, sniping, or tanking.

For the first two approaches (kiting/sniping), all you have to do is warp in, then warp out to the sun (or somewhere consistent) after creating a bookmark. Then, you warp to your bookmark at the site at 100km, and then create another bookmark so you are now 200km from the site. Depending on if you are kiting or sniping, you may be able to stop here and pick off the 5 Sentry Guns who can do a fair amount of damage up to 250km. However, if you can't, then you'll need to repeat the process one more time so you're 250-300km from the site. Then, you'll need to warp into the site at 0, tag an enemy once (or more, depending on your fit and tank), and then warp out to your bookmark at 250-300km. Provided you managed to shoot an enemy, they should aggro and begin moving toward you, even if you temporarily break the lock via warping to 300km. For the Madcats, this process won't take very long thanks to their MWDs. For the other rats, however, this can be a time-consuming process if not using a ship able to hit 100-250km (such as a cheap Railgun Naga, for example), as their speed is a painful 300-500 m/s.

Once the Madcats are dead, you can warp straight to the cargo container for the loot, and then leave. If you're unlucky, you'll only get a single Metal Scrap. If you're lucky, you can receive Coreli A-type modules.

[More information needed for minimum tanking requirements here]


Structures
WD EWAR L

Structures on site

Container 1 x Madcat's Stash Possible Coreli A-type modules, 1 Metal Scraps


Initial defenders
WD EWAR L


Frigate 3 x Frigate Serpentis MadCat Unlocks Madcat's Stash Remote Sensor Dampener
Elite Frigate 5 x Elite Frigate Guardian Angel Lieutenant
Destroyer 5 x Destroyer Guardian Angel Infiltrator
Battlecruiser 5 x Battlecruiser Guardian Angel Battle Sergeant Attacking triggers reinforcements
Sentry 5 x Sentry Serpentis Tower Sentry


Escalation finished:
Killing rich kids may be lucrative, but when they have an army of hard core Guardian Angels to hold their hand like this, it can be a bit troublesome. These at least will have enough to talk about in their luxury clone bay tonight, wherever that may be.


Reinforcement Spawn
WD EWAR L


Battlecruiser 10 x Battlecruiser Guardian Angel Warmonger

Note that the reinforcement spawn appears to vary to some degree, as one user reported 9 additional enemies spawning in addition to the 10 battlecruisers.

Loot

Commander and other valuable loot
Item Name Est. Value Note
Mid-grade Snake implants 50 million ISK From Shadow Serpentis Commander
Shadow Serpentis modules 5 million ISK From Shadow Serpentis Commander
Standard Meta Loot ??? From usual NPC ships