Difference between revisions of "Serpentis Lookout"

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(updated site info, it appears in lowsec as well. courtesy to ekypyrosis for finding the site)
 
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{{CMBSiteInfo
 
{{CMBSiteInfo
|name=Serpentis Lookout
+
|name= Serpentis Lookout
|type=unrated
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|type= unrated
|rating=Unrated
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|rating=  
|location=High
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|location= High, Low
|ship limit=Battlecruisers
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|ship limit= Battlecruisers/T3
|faction=Serpentis
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|faction= Serpentis
|signature strength=10% in High
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|signature strength= 10% in High
 
}}
 
}}
  
 
No NPCs at initial warp in.
 
No NPCs at initial warp in.
Initial gate will allow Tech 2 cruisers to pass.
+
Initial gate will allow Tech 2 and 3 cruisers to pass.
  
 
== Walkthrough ==
 
== Walkthrough ==
 +
{{Plainlist|
 +
* Scarcity Update: This site, like other cosmic signatures, contains ore.
 +
* As of 15 February 2021, this site contains the following units:
 +
* First room: 3x 5,000 Hemorphite (15,000 units, 45,000m³), 25,000 (50,000m³) Jaspet
 +
* Second room: 85,727 Omber (51,436m³), 835,762 Plagioiclase
 +
* 3,192,395 Veldspar (throughout)
 +
* The acceleration gate permits expedition frigates, exhumers, and the Orca to enter the site. An Orca and Skiff were sufficient to kill all NPCs present.
 +
}}
 +
 +
 +
{{Plainlist|
 +
* '''Warning:''' Once the Boss has been destroyed, the site disappears from the Probe Scanner.
 +
* Once this happens, the site will despawn immediately if you abandon the site.
 +
* Keeping at least one character in the site will prevent the despawn.
 +
}}
 +
 +
 +
While mining after the site is complete, an additional frigate may occasionally spawn.
  
Scarcity Update: This site, like other cosmic signatures, contains ore.<br>
 
As of 2/15/2021, this site contained the following units:<br>
 
15,000 Hemorphite, 25,000 Jaspet (first room)<br>
 
85,727 Omber, 835,762 Plagioiclase (second room)<br>
 
3,192,395 Veldspar (throughout)<br>
 
Making the Ore Value, on this date, 126.4m isk.<br>
 
I was able to take my Orca and Skiff into the site and kill all NPCs with these ships.<br>
 
Warning: Once the Boss has been destroyed, the site disappears from the Probe Scanner.<br>
 
Once this happens, the site will despawn Immediately, if you abandon the site.<br>
 
Keeping, at least one character in the site, will prevent the despawn.<br>
 
This is an evolving feature, as the ore types, volume and ships allowed to access have changed during this phase of game play.<br>
 
  
 
=== First Room ===
 
=== First Room ===
----
+
The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro.
  
The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro.
+
The gate to the second room is 27km from warp in.
Gate to second room is 27km from warp in.  Although the missile battery is Sansha, you will receive Serpentis standing loss if it is destroyed.
 
  
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
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{{NPCTableSeparator|Group 2}}
 
{{NPCTableSeparator|Group 2}}
 
{{NPCTableRow|Frigate|5|Coreli Defender/Protector}}
 
{{NPCTableRow|Frigate|5|Coreli Defender/Protector}}
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Patroller/Watchman|ewar=Damp}}
+
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Patroller/Watchman|ewar= Damp}}
{{NPCTableRow|Sentry|1|Sansha Light Missile Battery}}
+
{{NPCTableRow|Sentry|1|Serpentis Light Missile Battery}}
 
{{NPCTableSeparator|Group 3}}
 
{{NPCTableSeparator|Group 3}}
 
{{NPCTableRow|Frigate|4|Coreli Defender/Protector}}
 
{{NPCTableRow|Frigate|4|Coreli Defender/Protector}}
 
{{NPCTableRow|Cruiser|1|Corelum Chief Spy}}
 
{{NPCTableRow|Cruiser|1|Corelum Chief Spy}}
 
|}
 
|}
 +
  
 
=== Second Room ===
 
=== Second Room ===
----
+
To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the Serpentis control center.
 
 
To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the serpentis control center.
 
  
  
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Serpentis Control Center|trigger=Escalation trigger|drop=No loot}}
+
{{NPCTableRow|Structure|1|Serpentis Control Center|trigger= Escalation trigger}}
 
|}
 
|}
  
Line 58: Line 63:
 
{{NPCTableRow|Destroyer|6|Corelior Infantry/...}}
 
{{NPCTableRow|Destroyer|6|Corelior Infantry/...}}
 
{{NPCTableSeparator|Group by solar harvesters}}
 
{{NPCTableSeparator|Group by solar harvesters}}
{{NPCTableRow|Destroyer|2-3|Corelior Artillery/Cannoneer|trigger = Destroying triggers possible commander spawn}}
+
{{NPCTableRow|Destroyer|2-3|Corelior Artillery/Cannoneer|trigger= Destroying triggers possible commander spawn}}
 
|}
 
|}
  
 
{{NPCTableHead|Commander}}
 
{{NPCTableHead|Commander}}
{{NPCTableRow|Commander Frigate|0-1|Shadow Serpentis|trigger = Escalation trigger|cargo=Can drop a faction item}}
+
{{NPCTableRow|Commander Frigate|0-1|Shadow Serpentis|trigger= Escalation trigger|cargo= Can drop a faction item}}
 
|}
 
|}
 +
  
 
== Escalation ==
 
== Escalation ==

Latest revision as of 14:15, 18 June 2024

Site Details
Serpentis Lookout
Type Unrated Complex
Found in High, Low
Max ship size Battlecruisers/T3
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Sig. strength 10% in High

No NPCs at initial warp in. Initial gate will allow Tech 2 and 3 cruisers to pass.

Walkthrough

  • Scarcity Update: This site, like other cosmic signatures, contains ore.
  • As of 15 February 2021, this site contains the following units:
  • First room: 3x 5,000 Hemorphite (15,000 units, 45,000m³), 25,000 (50,000m³) Jaspet
  • Second room: 85,727 Omber (51,436m³), 835,762 Plagioiclase
  • 3,192,395 Veldspar (throughout)
  • The acceleration gate permits expedition frigates, exhumers, and the Orca to enter the site. An Orca and Skiff were sufficient to kill all NPCs present.


  • Warning: Once the Boss has been destroyed, the site disappears from the Probe Scanner.
  • Once this happens, the site will despawn immediately if you abandon the site.
  • Keeping at least one character in the site will prevent the despawn.


While mining after the site is complete, an additional frigate may occasionally spawn.


First Room

The acceleration gate to next room is locked until all ships have been destroyed. The missile battery does not need to be destroyed to proceed. Shooting at each group once before deploying drones avoids drone aggro.

The gate to the second room is 27km from warp in.


Initial defenders
WD EWAR L
Group 1
Frigate 3 x Frigate Coreli Agent/Spy
Group 2
Frigate 5 x Frigate Coreli Defender/Protector
Elite Frigate 1 x Elite Frigate Coreli Guardian Patroller/Watchman Remote Sensor Dampener
Sentry 1 x Sentry Serpentis Light Missile Battery
Group 3
Frigate 4 x Frigate Coreli Defender/Protector
Cruiser 1 x Cruiser Corelum Chief Spy


Second Room

To trigger commander spawn destroy the destroyers by the solar harvesters. These destroyers are on left side when looking at the enemies. Escalation can be triggered by killing the commander or by destroying the Serpentis control center.


Structures
WD EWAR L


Structure 1 x Serpentis Control Center Escalation trigger


Initial defenders
WD EWAR L


Frigate 15 x Frigate Coreli Agent/...
Destroyer 6 x Destroyer Corelior Infantry/...
Group by solar harvesters
Destroyer 2-3 x Destroyer Corelior Artillery/Cannoneer Destroying triggers possible commander spawn


Commander
WD EWAR L


Commander Frigate 0-1 x Commander Frigate Shadow Serpentis Escalation trigger Can drop a faction item


Escalation

This site has a chance to escalate to Angel Kickbacks.

Expeditions: Angel Kickbacks
As soon as you arrive, your instruments detect a large group of ships departing. Further analysis of the data indicates this was a convoy of six to eight transport ships from the Salvation Angels accompanied by an unknown number of combat vessels. Your navigational systems have already come up with a likely destination in case you feel you have any business with them.

Failure message:

Escalation Failure

The trail seems to have run cold at this point.