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User:Kelduum Revaan/SOP: Difference between revisions

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= During War  =
= During War  =


The Default SOP applies to all members when the [[DEFCON]] level listed in the [[EVE University Channels and Mailing Lists|Chat.E-UNI]] channel is set as DEFCON 1. While this is typically during wartime, it may also be applied during peacetime if required.  
The Default SOP applies to all members when the [[IVY Defence Status|DEFCON]] level listed in the [[Chat Channels and Mailing Lists|Chat.E-UNI]] channel is set as DEFCON 1. While this is typically during wartime, it may also be applied during peacetime if required.  


The below rules are as clear as they can be made, but if you require clarification, then please speak to a [[EVE University Management|Director]]. There are no hidden meanings, and anything not listed here is '''not''' an official rule.  
The below rules are as clear as they can be made, but if you require clarification, then please speak to a [[EVE University Management|Director]]. There are no hidden meanings, and anything not listed here is '''not''' an official rule.  
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=== ...travelling  ===
=== ...travelling  ===


Travelling is moving with no cargo (opposed to hauling) and is only<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref> allowed in [[Frigate#Tackler|Tackle Frigates]], [[Shuttles]] and [[Starter Frigate]]s<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>. There is no requirement that you must travel toward HQ.
Travelling is moving with no cargo (opposed to hauling) and is only<ref>These are small, fast and can typically get through a camped gate if you encounter any hostiles. On top of this, they are also cheap, and will not typically make a significant ISK dent on the killboard.</ref> allowed in [[Frigate#Fast Frigates|'Fast Frigate']] class ships, [[Shuttle]]s and [[Starter Frigate]]s<ref>Travelling in a [[Capsule]], while possible, is generally a bad idea as they are so fragile. If flying a shuttle at least, you can survive at least one volley.</ref>. There is no requirement that you must travel toward HQ.


=== ...at the E-UNI POS  ===
=== ...at the E-UNI POS  ===
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This is any ship which can fit a [[Covert Ops Cloak]]<ref>Which in the case of frigates is worth more than the rest of the ship put together, and a nice loot present.</ref>, such as:  
This is any ship which can fit a [[Covert Ops Cloak]]<ref>Which in the case of frigates is worth more than the rest of the ship put together, and a nice loot present.</ref>, such as:  


*[[Covert Ops Frigate]]s<ref>These are very expensive for what they do, and need some practice and knowledge to avoid being decloaked.</ref>  
*[[Frigate#Covert_Ops_Frigate|Covert Ops Frigate]]s<ref>These are very expensive for what they do, and need some practice and knowledge to avoid being decloaked.</ref>  
*[[Stealth Bomber]]s<ref>These are expensive, require high skills, and are only effective with a well coordinated team.</ref>  
*[[Stealth Bomber]]s<ref>These are expensive, require high skills, and are only effective with a well coordinated team.</ref>  
*[[Force Recon]]s<ref>Like both the [[Stealth Bomber]] and [[Covert Ops Frigate]], these are expensive and need practice to use well.</ref>
*[[Force Recon]]s<ref>Like both the [[Stealth Bomber]] and [[Covert Ops Frigate]], these are expensive and need practice to use well.</ref>


Individual certifications are available from the [[ILN]].  
Individual certifications are available from the [[ILN]].


=== ...Tech 2 BattleCruisers or Battleships  ===
=== ...Tech 2 BattleCruisers or Battleships  ===
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=== ...Mining Ships  ===
=== ...Mining Ships  ===


This is any ship which has a bonus to [[Mining Laser|mining ''laser''s]], such as:  
This is any ship which has a bonusses related to [[Mining|mining]], barring the cruiser class<ref>The cruiser class of mining ships are dual-role, and therefore can be used for PvP and Mining.</ref>, such as:  


*[[Mining Frigate]]s<ref>These are not designed for PvP at all, and in some cases are not even a match for the typical belt rat.</ref>  
*[[Mining Frigate]]s<ref>These are not designed for PvP at all, and in some cases are not even a match for the typical belt rat.</ref>  
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*No rigs on [[Frigate]]s or [[Destroyer]]s.<ref>These are used for tackling and die quickly, so the extra cost is not worth it until you have maxed out all the skills, at which point you should probably be flying something bigger.</ref>  
*No rigs on [[Frigate]]s or [[Destroyer]]s.<ref>These are used for tackling and die quickly, so the extra cost is not worth it until you have maxed out all the skills, at which point you should probably be flying something bigger.</ref>  
*Optional rigs on [[Cruiser]]s.<ref>Depending on your skills and cash flow, you can fit rigs on cruiser hulls if you want.</ref>  
*Optional rigs on [[Cruiser]]s.<ref>Depending on your skills and cash flow, you can fit rigs on cruiser hulls if you want.</ref>  
*Rigs on [[BattleCruiser]]s and [[Battleship]]s.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref>  
*Rigs on [[Battlecruisers]] and [[Battleship]]s.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref>  
*Rigs on all T2 ships.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref>  
*Rigs on all T2 ships.<ref>For the extra ISK involved in the hull, it would be silly not to.</ref>  
*No Tech 2 Rigs.<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref>
*No Tech 2 Rigs.<ref>These are horrendously expensive and never provide bonuses worth the extra ISK for PvP.</ref>
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=== ...avoid Trade Hubs when travelling ===
=== ...avoid Trade Hubs when travelling ===


Where possible, you should avoid [[Trade Hubs|Trade hubs]] when travelling<ref>These are prime hunting grounds for most wartargets, and will often have hostiles or their alts present.</ref>, and go around them when you can. Remember, you can use Trade skills for station trading remotely without being docked there.
Where possible, you should avoid [[Trade hubs]] when traveling<ref>These are prime hunting grounds for most wartargets, and will often have hostiles or their alts present.</ref>, and go around them when you can. Remember, you can use Trade skills for station trading remotely without being docked there.


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You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require its very close to normal PvP, and are a good way to practice command.</ref>. All the other rules are in effect however, so fleets must be PvP fitted and have at least three E-UNI members. A cloaked scout (either certified or picket) is required to stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>.  
You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require its very close to normal PvP, and are a good way to practice command.</ref>. All the other rules are in effect however, so fleets must be PvP fitted and have at least three E-UNI members. A cloaked scout (either certified or picket) is required to stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>.  


If you have a significant sized fleet (eight or more members), salvage [[Destroyer]]s, [[BattleCruiser]]s or a [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging. This is the ONLY exception.
If you have a significant sized fleet (eight or more members), salvage [[Destroyer]]s, [[Battlecruisers]] or a [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging. This is the ONLY exception.


=== ...station trade  ===
=== ...station trade  ===
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=== ...leave E-UNI until the war ends  ===
=== ...leave E-UNI until the war ends  ===


If you want to, [[So, You Want to Leave for the War?|you may leave the Uni until the war ends]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked when returning.  
If you want to, [[Leaving EVE University#Leaving for the war|you may leave the Uni until the war ends]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked when returning.  


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These are the agent missions, not incursions, exploration, etc. As long as the fleet has at least three E-UNI members, then you may have as many out-of-corp people in the fleet as you want.
These are the agent missions, not incursions, exploration, etc. As long as the fleet has at least three E-UNI members, then you may have as many out-of-corp people in the fleet as you want.


=== ...Incursions may be run in a fleet ===
=== ...Incursions may be run with an E-UNI fleet ===


Incursions are allowed, but fleets should only be comprised of E-UNI members<ref>This is because anyone assisting will flag themselves to the hostiles</ref>. Joining a public Incursion fleet is therefore prohibited, and anyone joining an E-UNI fleet must be made aware of the risks.
Incursions are allowed, but fleets must only be comprised of E-UNI members<ref>Anyone assisting will flag themselves to the hostiles</ref>. Joining a public Incursion fleet is therefore prohibited, as it risks out status with the Incursion fleet organizers, and failure to follow this will likely see you [[The Departed|Departed]]<ref>The membership has worked hard to build trust with these groups, so if you risk this, you will be treated as a hostile target.</ref>.


=== ...mission & incursion fleets must stay together  ===
=== ...mission & incursion fleets must stay together  ===
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*[[Wartime Checklist]]  
*[[Wartime Checklist]]  
*[[Dos and Don'ts During War]]
*[[Do's and Don'ts During War]]