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{{legality}} | {{legality}} | ||
'''CONCORD''' is a special NPC faction in EVE. In [[System security#High | '''CONCORD''' is a special NPC faction in EVE. In [[System security#High security|high security space]]—and ''only'' in high security space—they bring inevitable consequences to anyone breaking the law. | ||
In EVE's lore, CONCORD is a regulation and policing organisation that arose from the NPC empires, but now operates independently of them. | In EVE's lore, CONCORD is a regulation and policing organisation that arose from the NPC empires, but now operates independently of them. | ||
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A few seconds later, a CONCORD battleship will enter the grid and instantly kill any criminals. CONCORD ships do not shoot capsules, but if a criminal then boards another ship in space, CONCORD will appear and destroy that ship. | A few seconds later, a CONCORD battleship will enter the grid and instantly kill any criminals. CONCORD ships do not shoot capsules, but if a criminal then boards another ship in space, CONCORD will appear and destroy that ship. | ||
The time it takes for CONCORD to react varies. The higher the security status of a star system, the lower CONCORD's reaction time. If CONCORD units have already been triggered in the system, the reaction time also | The time it takes for CONCORD to react varies. The higher the security status of a star system, the lower CONCORD's reaction time. If CONCORD units have already been triggered in the system, the reaction time also reduces. | ||
=== Prohibited actions === | === Prohibited actions === | ||
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* Activating any [[Remote assistance|Remote Assistance]] module on a player with the [[Timers#Criminal_Timer|Criminal]] flag. This includes ECCM, tracking enhancers, and remote repair modules | * Activating any [[Remote assistance|Remote Assistance]] module on a player with the [[Timers#Criminal_Timer|Criminal]] flag. This includes ECCM, tracking enhancers, and remote repair modules | ||
* Attacking CONCORD & Faction Police vessels, as well as some NPCs | * Attacking CONCORD & Faction Police vessels, as well as some NPCs | ||
* Having a [[criminal]] flag and jumping into [[ | * Having a [[criminal]] flag and jumping into [[System security#High security|High Security Space]] | ||
* Shooting another player's loot (yellow wreck) while in high sec - See the [https://support.eveonline.com/hc/en-us/articles/115000597345-Container-and-Wreck-Ownership Wreck Ownership] support article for details | * Shooting another player's loot (yellow wreck) while in high sec - See the [https://support.eveonline.com/hc/en-us/articles/115000597345-Container-and-Wreck-Ownership Wreck Ownership] support article for details | ||
* Shooting structures (Upwell Structures, Starbases, etc) unless engaged in a war with the structure owner | * Shooting structures (Upwell Structures, Starbases, etc) unless engaged in a war with the structure owner | ||
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The lock time of the CONCORD ships appears not to depend on the signature radius of the offender's ship. The following list gives the time in seconds between the offending action and the first felt action of a CONCORD ship when CONCORD has just spawned in a system. | The lock time of the CONCORD ships appears not to depend on the signature radius of the offender's ship. The following list gives the time in seconds between the offending action and the first felt action of a CONCORD ship when CONCORD has just spawned in a system. | ||
<u>'''Security Status: Response Time'''</u> | |||
* '''0.5''': Roughly '''19''' seconds | * '''0.5''': Roughly '''19''' seconds | ||
* '''0.6''': Roughly '''14''' seconds | * '''0.6''': Roughly '''14''' seconds | ||
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== CONCORD Assembly == | == CONCORD Assembly == | ||
The actual CONCORD faction, an organization similar to that of a player alliance, is called '''CONCORD Assembly'''. | The actual CONCORD faction, an organization similar to that of a player alliance, is called '''CONCORD Assembly'''. | ||
You can lose standing by destroying CONCORD ships in pirate-faction missions and by doing storyline missions for pirate factions. If you lose enough standing, you will be attacked by faction navy ships (not CONCORD criminal response ships) in CONCORD-controlled high-security systems. Since the Havoc expansion, standings with this faction can be gained through derived standings with the four main Empire factions. | |||
{| class="wikitable" | {| class="wikitable" | ||
| [[Image:Logo faction concord assembly.png|128px|Consolidated Cooperation and Relations Command (CONCORD)]] | | [[Image:Logo faction concord assembly.png|128px|Consolidated Cooperation and Relations Command (CONCORD)]] | ||
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CONCORD is an independent organization founded a century ago to facilitate negotiations between the races to improve relations, as well as to foster inter-stellar trade through policing and regulations. Starting as a fledgling meeting ground for diplomats CONCORD has in the decades since it was founded slowly increased its power and influence. It has become an entity independent of the races, as it is able to largely fund its own operation through customs, confiscation of contraband goods, and other means. | CONCORD is an independent organization founded a century ago to facilitate negotiations between the races to improve relations, as well as to foster inter-stellar trade through policing and regulations. Starting as a fledgling meeting ground for diplomats CONCORD has in the decades since it was founded slowly increased its power and influence. It has become an entity independent of the races, as it is able to largely fund its own operation through customs, confiscation of contraband goods, and other means. | ||
|} | |} | ||
=== Divisions === | === Divisions === | ||
'''CONCORD Assembly''' consists of nine divisions, similar to player corporations. | '''CONCORD Assembly''' consists of nine divisions, similar to player corporations. | ||
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* Shuttle: {{sh|Council Diplomatic Shuttle}} | * Shuttle: {{sh|Council Diplomatic Shuttle}} | ||
* Frigate: {{sh|Echelon}} | * Frigate: {{sh|Echelon}} | ||
* Covert Ops: {{sh|Pacifier}} | ** Covert Ops: {{sh|Pacifier}} | ||
* Recon Ship: {{sh|Enforcer}} | * Recon Ship: {{sh|Enforcer}} | ||
* Flag Cruiser: {{sh|Monitor}} | * Flag Cruiser: {{sh|Monitor}} | ||
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{| class="wikitable" | {| class="wikitable" | ||
| style="padding:0px;" | [[image:CONCORD Police Captain.png|64px|CONCORD Police Captain]] | | style="padding:0px;" | [[image:CONCORD Police Captain.png|64px|CONCORD Police Captain]] | ||
| style="padding:10px;" | The '''CONCORD Police Captains''' will warp scramble, web and jam you, completely drain your capacitor as well as disabling your drones<small> <ref>Strictly speaking it is still possible to do some damage for a few more seconds until the '''CONCORD Police Commander''' locks you up and kills you if you use cap injectors and smartbombs, or | | style="padding:10px;" | The '''CONCORD Police Captains''' will warp scramble, web and jam you, completely drain your capacitor as well as disabling your drones<small> <ref>Strictly speaking it is still possible to do some damage for a few more seconds until the '''CONCORD Police Commander''' locks you up and kills you if you use cap injectors and smartbombs, or auto-targeting missiles. Although auto-targeting missiles only target people who engage you, so couldn't help aid you in a gank unless they shot back, and then it would still split between the '''CONCORD Police Captains''' and your victim.</ref></small>. Their damage is formidable. | ||
|- | |- | ||
| style="padding:0px;" | [[image:CONCORD Police Commander.png|64px|CONCORD Police Commander]] | | style="padding:0px;" | [[image:CONCORD Police Commander.png|64px|CONCORD Police Commander]] | ||
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* [https://www.eveonline.com/news/view/exploit-notification-delaying-concord-response Exploit Notification Delaying CONCORD Response] | * [https://www.eveonline.com/news/view/exploit-notification-delaying-concord-response Exploit Notification Delaying CONCORD Response] | ||
{{FactionsNav}} | |||
[[Category:Factions]] | [[Category:Factions]] | ||