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* Be aware of the geopolitical and warfare situation. If there's a structure under assault in the system or another major combat op happening, you can easily find yourself a helpless target of opportunity to a war fleet. | * Be aware of the geopolitical and warfare situation. If there's a structure under assault in the system or another major combat op happening, you can easily find yourself a helpless target of opportunity to a war fleet. | ||
* Once you enter a combat site or an asteroid belt, burn away from the warp-in point. The distance a hunter has to travel from the warp-in point to you can sometimes save you. | * Once you enter a combat site or an asteroid belt, burn away from the warp-in point. The distance a hunter has to travel from the warp-in point to you can sometimes save you. | ||
* Create and use multiple [[ | * Create and use multiple [[Bookmark#Safe spot|safespot bookmarks]] in each system where you do PvE. | ||
* Within the limitations of the piloting necessary to avoid excessive damage from rats (don't burn directly at NPC battleships), fight aligned or near-aligned to a celestial to which you can warp out at the first sign of trouble. | * Within the limitations of the piloting necessary to avoid excessive damage from rats (don't burn directly at NPC battleships), fight aligned or near-aligned to a celestial to which you can warp out at the first sign of trouble. | ||
** Try not to use gates as your warp-out points. Hostiles might be at them if they've just entered systems. | ** Try not to use gates as your warp-out points. Hostiles might be at them if they've just entered systems. | ||