Difference between revisions of "Recover the Containers"

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(Created page with "name=Recover the Containers, Level 5 __NOTOC__{{survival copy}} Faction: Caldari<br> Mission type: Encounter<br> Space type: Deadspace<br> Web/Scramble: Stasis Towers, All Fr...")
 
m (Redo ewar/point, web is considered ewar. Sentries to the end as per UniWiki:Mission formatting guidelines. Change http to https.)
 
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name=Recover the Containers, Level 5
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
Faction: Caldari<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level=5
Space type: Deadspace<br>
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|Type=Encounter
Web/Scramble: Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble<br>
+
|Objective=Bring 3x Sealed Containers to your agent
Extras: Caldari Energy Neutralizer Sentry IIIs, ECM Jamming<br>
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|Faction1=Caldari State
Damage dealt: Kinetic 81% / Therm 19%<br>
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|DamageToDeal=
Recommended damage dealing: Kin/Th <br>
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|DamageToResist=
Recommended ships: Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling.<br>
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|WebPoint= Warp Disrupt (Elite Frigates}, Scram (Taibu State Nagasa)
 +
|EWAR= Web (Stasis Tower, Elite Frigates, Taibu State Nagasa), Neut (Energy Neutralizer Sentry), Target Jam (Taibu State Tachi, State Oshiro/Shukuro Tenno)
 +
|ShipSizeLimit=
 +
|ShipSuggestion=Passive Battleship + Logistics Battleship, Hauler (for hauling)
 +
|Rewards=
 +
|StandingLoss=
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|Extra=Data Analyzer required
 +
}}
  
**Mission requires the player to be able to use a Codebreaker module for hacking**
 
  
Direct warp into Deadspace. No initial gate.
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=== 1st Pocket ===
 +
Full room aggro after 5 seconds.
  
===Warp-In Pocket 1===
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{{NPCTableHead|Initial Group}}
 +
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
 +
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}}
 +
{{NPCTableRow|Sentry|7|Caldari Stasis Tower|ewar= Web|note= Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.|trigger= Tower Reinforcement*}}
 +
|}
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<nowiki>*</nowiki> Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.
  
Initial Group:<br>
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{{NPCTableHead|Tower Reinforcement}}
Full Room Aggro begins 5 seconds after warp-in:<br>
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{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
 +
|}
  
2 x Tower Sentry Caldari IIIs
 
4 x Caldari Cruise Missile Batteries
 
7 x Caldari Stasis Towers '''Trigger'''
 
  
Spawn 1:<br>
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=== 2nd Pocket ===
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed:<br>
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[https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]
  
4 x Caldari Energy Neutralizer Sentry IIIs
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Reinforcement spawns appear to be timed and appear in the Debris Field.
  
===Pocket 2===
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{{NPCTableHead|Initial Group (auto-aggro)}}
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg" title="Initial Group and time released Spawns" alt="Initial Group and time released Spawns"}}<br>
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{{NPCTableRow|Elite Cruiser|2|Taibu State Samurai}}
 +
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo}}
 +
{{NPCTableRow|Battleship|5|State Shukuro Shogun}}
 +
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
 +
{{NPCTableRow|Sentry|6|Caldari Cruise Missile Battery}}
 +
|}
  
Initial Group:<br>
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{{NPCTableHead|Timed Reinforcements}}
Full Room Aggro at warp-in (Spawns appear to be timed):<br>
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{{NPCTableSeparator|3 minutes after warp-in}}
 +
{{NPCTableRow|Elite Frigate|2|Taibu State Katana/Wakizashi|ewar= Web|point= yes}}
 +
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
 +
{{NPCTableRow|Battleship|2|State Zen}}
  
2 x Cruisers (Taibu State Samurai)
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{{NPCTableSeparator|Some time after warp-in}}
3 x Battlecruisers (State Shukuro Bajo)
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{{NPCTableRow|Elite Frigate|7|Taibu State Katana/Nagasa/Shinai/Tachi|ewar= Web|point= yes|ewar2= ECM}}
5 x Battleships (State Shukuro Shogun)
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{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
2 x Tower Sentry Caldari IIIs
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{{NPCTableRow|Battleship|2|State Zen}}
6 x Caldari Cruise Missile Batteries
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|}
  
Spawn 1:<br>
+
Most of the databanks, upon hacking, will spawn reinforcements.
3 minutes after warp-in, there spawns in the Debris Field:<br>
 
  
2 x Frigates (Taibu State Katana/Wakizashi) '''Web/Scramble'''
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{{NPCTableHead|Hacking Reinforcements}}
3 x Battlecruisers (State Oni/Kanpaku)
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{{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa|ewar=Web|point=scram}}
2 x Battleships (State Zen)
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|}
  
Spawn 2:<br>
 
More ships spawn later in the same Debris Field:<br>
 
  
7 x Frigates (Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi*) '''Web/Scramble, *ECM Jamming'''
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=== 3rd Pocket ===
2 x Cruisers (Taibu State Bajo/Samurai )
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{{NPCTableHead|Initial Group (auto-aggro)}}
3 x Battleships (State Shukuro Daijo)
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{{NPCTableRow|Battlecruiser|4|State Shukuro Bajo}}
 +
{{NPCTableRow|Battleship|5|State Oshiro/Shukuro Bishamon/Daijo/Tenno|ewar= ECM}}
 +
{{NPCTableRow|Sentry|3|Tower Sentry Caldari III}}
 +
{{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery|trigger= Tower Reinforcement}}
 +
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut|trigger= Tower Reinforcement}}
 +
|}
  
Hacking Spawns:<br>
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{{NPCTableHead|Tower Reinforcement}}
Most of the Databanks, upon hacking, will create a spawn of:<br>
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{{NPCTableRow|Sentry|3|Tower Sentry Caldari III}}
 +
|}
  
2 x Frigates (Taibu State Wakizashi/Nagasa) '''Web/Scramble'''
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Hacking the correct databank spawns a reinforcement.
  
===Pocket 3===
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{{NPCTableHead|Hacking Reinforcement}}
 +
{{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa/Shinai|ewar= Web|point= scram}}
 +
{{NPCTableRow|Elite Cruiser|5|Taibu State Bajo/Samurai}}
 +
|}
  
Initial Group:<br>
 
Full Room Aggro at warp-in:<br>
 
  
4 x Battlecruisers (State Shukuro Bajo)
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=== 4th Pocket ===
5 x Battleships (State Shukuro Bishamon/Daijo/Tenno/State Oshiro)
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[https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]
3 x Tower Sentry Caldari IIIs
 
2 x Caldari Cruise Missile Batteries '''Trigger'''
 
2 x Caldari Energy Neutralizer Sentry IIIs '''Trigger'''
 
  
Spawn 1:<br>
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{{NPCTableHead|Initial Group (auto-aggro)}}
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn a total of:<br>
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{{NPCTableRow|Elite Frigate|3|Taibu State Tachi|ewar=Web|point=yes|ewar2=ECM|trigger= 1st Reinforcement}}
 +
{{NPCTableRow|Elite Cruiser|3|Taibu State Kanpaku/Oni|trigger= 2nd Reinforcement}}
 +
{{NPCTableRow|Battlecruiser|1|State Shukuro Bajo|trigger= 3rd Reinforcement}}
 +
{{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo/Shogun|trigger= 4th Reinforcement}}
 +
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery|trigger= Sentry Reinforcement}}
 +
{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
 +
|}
  
3 x Tower Sentry Caldari IIIs
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{{NPCTableHead|Sentry Reinforcement}}
 +
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}}
 +
|}
  
Hacking Spawn:<br>
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{{NPCTableHead|1st Reinforcement}}
Upon Hacking the correct Databank, there spawns:<br>
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{{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|ewar= Web|point= scram}}
 +
|}
  
4 x Frigates (Taibu State Wakizashi/Nagasa/Shinai) '''Web/Scramble'''
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{{NPCTableHead|2nd Reinforcement}}
5 x Cruisers (Taibu State Bajo/Samurai )
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{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}}
 +
|}
  
===Pocket 4===
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{{NPCTableHead|3rd Reinforcement}}
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg" title="Initial Group at Warp-In" alt="Initial Group at Warp-In"}}<br>
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{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}}
 +
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}}
 +
|}
  
Initial Group:<br>
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{{NPCTableHead|4th Reinforcement}}
Full Room Aggro at warp-in:<br>
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{{NPCTableRow|Cruiser|4|State Shukuro Bajo/Samurai}}
 +
{{NPCTableRow|Battleship|3|State Shukuro Shogun}}
 +
|}
  
3 x Frigates (Taibu State Tachi*) '''Trigger 1, Web/Scramble, *ECM Jamming'''
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=== Notes ===
3 x Cruisers (Taibu State Kanpaku) '''Trigger 2'''
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* Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
(Taibu State Oni)
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* Each room's databanks contain 1 of the 3 Sealed Containers.
1 x Battlecruiser (State Shukuro Bajo) '''Trigger 3'''
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* Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
6 x Battleships (State Shukuro Bishamon) '''Trigger 4'''
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* The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).
(State Shukuro Daijo) '''Trigger 5'''
 
(State Shukuro Shogun)
 
4 x Caldari Cruise Missile Batteries '''Trigger 6'''
 
4 x Caldari Energy Neutralizer Sentry IIIs
 
  
Spawn 1:<br>
 
Upon destroying the frigates, there spawns:<br>
 
  
3 x Frigates (Taibu State Nagasa/Shinai) '''Web/Scramble'''
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{{Missionrelated}}
  
Spawn 2:<br>
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[[Category:Security missions]]
Upon destroying the Taibu State Kanpaku there spawns:<br>
 
 
 
3 x Cruisers (Taibu State Bajo/Samurai)
 
 
 
Spawn 3:<br>
 
Upon destroying the State Shukuro Bajo there spawns:<br>
 
 
 
3 x Battlecruisers (State Shukuro Bajo/Samurai)
 
2 x Cruisers (Taibu State Bajo/Samurai)
 
 
 
Spawn 4:<br>
 
Upon destroying the final State Shukuro Bishamon there spawns:<br>
 
 
 
3 x Battleships (State Shukuro Shogun)
 
 
 
Spawn 5:<br>
 
Upon destroying the final State Shukuro Daijo there spawns:<br>
 
 
 
4 x Cruisers (State Shukuro Bajo/Samurai)
 
 
 
Spawn 6:<br>
 
As each original Cruise Missile Battery is destroyed, it spawns one replacement
 
 
 
4 x Caldari Cruise Missile Batteries
 
 
 
'''Tips:'''<br>
 
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers<br>
 
- Spawns more often than not will aggro secondary teammates and drones; and often split aggro<br>
 
- Each room’s Databanks contain 1 of the 3 Sealed Containers ''(objectives)''<br>
 
- Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt<br>
 
- Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns<br>
 
- Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)<br><br>
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 13:46, 16 July 2024


Level 5
Type Encounter
Objective Bring 3x Sealed Containers to your agent
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Warp Disrupt (Elite Frigates}, Scram (Taibu State Nagasa)
EWAR Web (Stasis Tower, Elite Frigates, Taibu State Nagasa), Neut (Energy Neutralizer Sentry), Target Jam (Taibu State Tachi, State Oshiro/Shukuro Tenno)
Ship suggestion Passive Battleship + Logistics Battleship, Hauler (for hauling)
Extra Data Analyzer required


1st Pocket

Full room aggro after 5 seconds.


Initial Group
WD EWAR L


Sentry 2 x Sentry Tower Sentry Caldari III
Sentry 4 x Sentry Caldari Cruise Missile Battery
Sentry 7 x Sentry Caldari Stasis Tower Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed. Tower Reinforcement* Stasis Webifier

* Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.


Tower Reinforcement
WD EWAR L


Sentry 4 x Sentry Caldari Energy Neutralizer Sentry III Energy Neutralizer


2nd Pocket

Initial Group and databanks.

Reinforcement spawns appear to be timed and appear in the Debris Field.


Initial Group (auto-aggro)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Taibu State Samurai
Battlecruiser 3 x Battlecruiser State Shukuro Bajo
Battleship 5 x Battleship State Shukuro Shogun
Sentry 2 x Sentry Tower Sentry Caldari III
Sentry 6 x Sentry Caldari Cruise Missile Battery


Timed Reinforcements
WD EWAR L
3 minutes after warp-in
Elite Frigate 2 x Elite Frigate Taibu State Katana/Wakizashi Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser State Oni/Kanpaku
Battleship 2 x Battleship State Zen
Some time after warp-in
Elite Frigate 7 x Elite Frigate Taibu State Katana/Nagasa/Shinai/Tachi Warp Disruptor Stasis Webifier Target Jammer
Cruiser 3 x Cruiser State Oni/Kanpaku
Battleship 2 x Battleship State Zen

Most of the databanks, upon hacking, will spawn reinforcements.


Hacking Reinforcements
WD EWAR L


Elite Frigate 2 x Elite Frigate Taibu State Wakizashi/Nagasa Warp Scrambler Stasis Webifier


3rd Pocket

Initial Group (auto-aggro)
WD EWAR L


Battlecruiser 4 x Battlecruiser State Shukuro Bajo
Battleship 5 x Battleship State Oshiro/Shukuro Bishamon/Daijo/Tenno Target Jammer
Sentry 3 x Sentry Tower Sentry Caldari III
Sentry 2 x Sentry Caldari Cruise Missile Battery Tower Reinforcement
Sentry 2 x Sentry Caldari Energy Neutralizer Sentry III Tower Reinforcement Energy Neutralizer


Tower Reinforcement
WD EWAR L


Sentry 3 x Sentry Tower Sentry Caldari III

Hacking the correct databank spawns a reinforcement.


Hacking Reinforcement
WD EWAR L


Elite Frigate 2 x Elite Frigate Taibu State Wakizashi/Nagasa/Shinai Warp Scrambler Stasis Webifier
Elite Cruiser 5 x Elite Cruiser Taibu State Bajo/Samurai


4th Pocket

Initial Group at Warp-In


Initial Group (auto-aggro)
WD EWAR L


Elite Frigate 3 x Elite Frigate Taibu State Tachi 1st Reinforcement Warp Disruptor Stasis Webifier Target Jammer
Elite Cruiser 3 x Elite Cruiser Taibu State Kanpaku/Oni 2nd Reinforcement
Battlecruiser 1 x Battlecruiser State Shukuro Bajo 3rd Reinforcement
Battleship 6 x Battleship State Shukuro Bishamon/Daijo/Shogun 4th Reinforcement
Sentry 4 x Sentry Caldari Cruise Missile Battery Sentry Reinforcement
Sentry 4 x Sentry Caldari Energy Neutralizer Sentry III Energy Neutralizer


Sentry Reinforcement
WD EWAR L


Sentry 4 x Sentry Caldari Cruise Missile Battery


1st Reinforcement
WD EWAR L


Elite Frigate 2 x Elite Frigate Taibu State Nagasa/Shinai Warp Scrambler Stasis Webifier


2nd Reinforcement
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Taibu State Bajo/Samurai


3rd Reinforcement
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Taibu State Bajo/Samurai
Battlecruiser 3 x Battlecruiser State Shukuro Bajo/Samurai


4th Reinforcement
WD EWAR L


Cruiser 4 x Cruiser State Shukuro Bajo/Samurai
Battleship 3 x Battleship State Shukuro Shogun

Notes

  • Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
  • Each room's databanks contain 1 of the 3 Sealed Containers.
  • Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
  • The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).