Difference between revisions of "Tax"

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=What is Tax=
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In [[New Eden]] there are compulsory contributions payable to either NPCs or other players. These are either added to the cost of goods or transactions or automatically deducted from players' income. It's impossible to avoid paying taxes altogether, but there are some ways players can reduce the amount of tax they pay. There are various types of taxes.
  
In New Eden there are compulsory contributions payable to either NPCs or other players. These are either added on to the cost of goods or transactions, or automatically deducted from players income. Its impossible to avoid paying taxes all together, but there are some ways to reduce the amount of tax you pay.
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== Corporation tax ==
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[[File:CorporationIcon.png|32px]] A player [[corporation]] can set a corporation tax on its members. This is paid automatically from the member's earnings to the corporation's master wallet. Player corporations can choose to set their own tax rate, but for NPC corporations the tax rate is always 11%.
  
=Types of Tax=
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Corporation tax is paid on all bounty, [[Project Discovery: Flow Cytometry|Project Discovery]], [[AIR Daily Goals]] and [[mission]] reward payouts over 100,000 ISK.
  
There are various types of taxes. A summary of some of them in below.
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It is not paid on ISK in a member's wallet, sale orders, or transactions.
  
==Corporation Tax==
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''For information on setting corporation tax rates, see [[Forming a corporation]].''
  
A player corporation may have set a corporation tax, which will be levied automatically on all bounty and mission reward payouts of a character that surpass 100.000 ISK. Those taxes will be paid to the Master Wallet of the corporation. NPC corporations will always have a tax of 11%.
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== Equipment tax ==
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[[File:Reprocess.png|32px]] Equipment tax is paid when a player [[Reprocessing|reprocesses]] items in an NPC station.  
  
Not payable on:
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The level of the tax is based on the player's personal or corporation [[standings]] (whichever is the higher) with the NPC corporation that owns the station. The base tax rate, with no standings, is 5%. This can be reduced to 0% with the required standings (which are 6.67 standings). For this reason, it is normally beneficial for players to reprocess items in stations where they have good standings with the owner.
  
* ISK in wallet
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There are several skills that can assist in increasing standings with NPCs. See [[NPC standings]] for more details.
* Sale orders
 
* Time bonus for missions
 
  
==Sales Tax==
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''For more information on equipment tax, see: [[Reprocessing#Equipment tax|Equipment tax]]''
  
Sales taxes are due after an item has been sold, and are payable by the seller. They will be automatically deducted from the sales transaction and start at 2% of the sales price.  
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== Maintenance tax ==
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[[File:Icon fw.png|32px]] Players taking part in [[Factional Warfare]] are able to donate the [[Loyalty Points]] (LP) they earn to upgrade the system their faction controls. However, when they do this maintenance tax is paid.  
  
Fee-related skills
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Maintenance tax starts at 0% but increases in accordance with the [[Factional_Warfare#Faction_tier|faction tier]] to a maximum of 75%
New as of the Citadel patch. announced on Fan Fest 2016:
 
5% Broker fee, reduced to 3.5% with max skill and Standings - paid to structure owner
 
2.5% transaction tax, reduced to 1.25% with max skills
 
a temporary transistion tax rate, will be increased to above rates:
 
3% Broker fee, reduced to 2% with max skill and Standings - paid to structure owner
 
2% transaction tax, reduced to 1% with max skills
 
Once extra tools are in place (like contracts) CCP plans to increase taxes again
 
(From:http://wiki.eveuniversity.org/Trade_101:_Introduction_to_Trading#How_sales_tax_and_brokers_fee_interact)
 
  
One important factor to consider before selecting your trade run is sales tax. The universal sales tax rate in EVE is one and a half percent (1.5%). EVE-Central does not include the effect of sales tax in its calculations, and this is a potential trap for haulers carrying low margin goods. While the vast majority of trade runs in EVE have more than a 1.5% margin between the buying and selling prices, it is never guaranteed. Smaller haulers are unlikely to haul low-margin items, since they naturally tend to focus on trading goods that maximize profit per cubic meter (m3) of their very limited cargo space. But freighters, and haulers with very large capacities, are more likely to select larger volumes of goods at lower margins, so they can fill their expansive holds, and they can get caught more easily in a sales tax trap. (From: http://wiki.eveuniversity.org/Using_EVE-Central_to_haul_profitably)
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''For more information on system upgrades and maintenance tax see: [[Factional_Warfare#System_upgrades|System Upgrades]]''
  
Accounting (3x, 5M ISK) - reduces the transaction tax rate by 10% per level from 2% to 1% at level 5.
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== Manufacturing tax ==
Social, Connections: Increases your standing so you pay less in taxes. Caveat: Broker fees are based on your base faction and corporate standing. The Connections skill does not affect broker fees paid on an order.
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Manufacturing tax is calculated by ''Estimated item value X Facility tax %'' (where tax % is set by the structure owner for player structures). For more details - see [[Manufacturing#Total job cost|Total job cost]]
Guides:
 
  
Broker Relations [Req: Trade 2] reduce base broker fee by 5% per level
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== Planetary import/export tax ==
Accounting [Req: Trade 4]: reduces sales tax by 10% per level
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[[File:Planets.png|32px]] Players doing [[Planetary Industry]] can choose to export the materials they process to a [[Player Owned Customs Office]] (POCO), but in doing so they will incur a planetary export tax. They can also import materials for use by factory planets, which will incur a planetary import tax.
Margin Trading [Req: Accounting 4]: reduces escrow requirement for buy orders by an additional 25% per level
 
Whenever you set up a buy or sell order, you will have to pay the broker fee: 1% of the total order (0.75% at max skills), modified by standings. Whenever each unit gets sold, the seller will pay 1.5% of the sell price as a transaction tax (0.75% at max skills). The fees show up in the wallet journal as "Brokers Fee" and "Transaction Tax".
 
So the typical station trader with zero standings will pay 2.5% of the order price as fees/taxes, 1.5% at max skills. This is important to take into account when calculating your profit, but of course the standings below can change that further.
 
  
See: http://wiki.eveuniversity.org/Trading
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The planetary import/export tax is made up of two elements. The first is a base NPC tax rate. The base NPC rate in high security space is 10%, but it can be reduced with skills training (see Customs Code Expertise below). The second element is the additional tax levied by the player corporation which owns the POCO, which can be set based on the user's standings towards that corporation. At a maximum, the total tax rate could be 100%, so players are advised to check the tax rate before exporting their materials to a POCO.
  
==Equipment Tax==
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The skill {{sk|Customs Code Expertise}} reduces the NPC tax by 10% per level. At level V this reduces the NPC tax down to 5%. The skill does nothing if you are using POCOs that are located in null security, low security, or wormhole space.
  
See: http://wiki.eveuniversity.org/Refining#Equipment_Tax
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''For more information on planetary import/export tax, see [[Colony_Management#Tax_Rates|Colony Management - Tax Rates]] and [[Planetary Industry#Base_Costs|Planetary Industry - Base Costs]]''
  
==Maintenance Tax==
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== Sales tax ==
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[[File:Market.png|32px]]There are two separate taxes that are paid when items are sold on the market: Transaction tax and broker fee.
  
In faction warfare: http://wiki.eveuniversity.org/Factional_Warfare#System_upgrades
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Sales tax is paid on market transactions. It becomes due once an item has been sold, and is paid by the seller. It is automatically deducted from the sale price before the ISK goes into the seller's wallet. It will be recorded in the player's wallet as "Transaction Tax". Sales tax is paid in addition to any brokers fees.
  
==POCO Tax==
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The base sales tax rate is 4.5%,<ref>Patch Notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01] Release 2024-07-25.1 - Marketplace taxes reduced to 4.5%. Down from 8%.</ref> but this can be reduced to 2.03% with {{Sk|Accounting|V}}.
  
Tax Rates
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It is important for [[trade]]rs to bear sales tax in mind because it will be taken automatically and therefore reduce their profits. If a trader is dealing with low-margin items they will need to take sales tax into account to avoid trading at a loss.
High-sec Player-Owned Customs Offices have a 10% NPC tax rate, in addition to the tax rate set by the POCO owner, which can vary according to your standings towards the owning corp. Corporations who own Customs Offices can charge as much as they please.
 
The NPC portion of the tax rate can be reduced by the Customs Code Expertise skill.
 
The tax rate shown in the description of a specific high-sec Customs Office is equal to:
 
10% + % Player Tax - 1% per level of Customs Code Expertise
 
NPC-owned Customs Offices outside of high-sec (if any remain, which is unlikely) charge 17%. That rate cannot be reduced (The skill Customs Code Expertise does not affect this). For Player-Owned Customs Offices outside of high-sec, there is no NPC tax component, so the whole tax rate is exactly what the owning corp sets it at. Again, Customs Code Expertise does not affect these rates.
 
Once you know your cumulative tax rates, the formula for the final cost is:
 
Export fee = Base cost * tax rate (*1.5 if launched via Command Center)
 
Import fee = Base cost * tax rate * 0.5
 
(From: http://wiki.eveuniversity.org/Colony_Management#Tax_Rates)
 
  
(Trade) Customs Code Expertise - Reduces the NPC tax rate of Player Owned Customs Offices (POCOs) in high sec. It does NOT, however, have any effect on tax rates with NPC customs offices neither inside or outside of high sec. (From: http://wiki.eveuniversity.org/Planetary_Interaction)
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''For more information on sales tax, see [[Trading]].''
  
See: http://wiki.eveuniversity.org/Planetary_Interaction#Base_Costs
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== Broker fee ==
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[[File:Contractitemexchange.png|32px]]Broker fee is the second tax that is paid on all market transactions. It is paid when the market sell or buy order is created with a duration longer than "immediate". The fee is not returned if the market order is taken down or expires.
  
=Citadels=
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In NPC stations, the broker fee starts at 3% and is reduced by the {{sk|Broker Relations}} skill and the standing towards the station owner's faction and corporation. The minimum fee at NPC stations with {{sk|Broker Relations|V}} ''and'' maximum faction/corp standings is 1%.
  
It’s as easy as changing this value in the profile settings (isk for Clone bay and Corporation offices)(% for market tax and Refining tax) other galactic taxes may apply [14] (From: http://wiki.eveuniversity.org/Citadels)
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The equation for NPC broker fees is:<ref name="brokerfee">[https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax Helpdesk: Broker Fee and Sales Tax]</ref>
  
=Alpha Clones=
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:<math> \text{Broker fee} = 3\% - 0.3\% \times \text{Broker relations level} - 0.03\% \times \text{Faction standing} - 0.02\% \times \text{Corporation standing} </math>
  
They pay an additional 2% tax on any industry job (e.g. manufacturing or research) (From: http://wiki.eveuniversity.org/Clone_States)
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Important to note is that the broker fee is based on unmodified standings and does not take any standing skills into account. In player-owned [[Upwell structures|Upwell structure]] markets, the broker fee is set by the structure owner. Skills have no impact on this fee, either. Different tax rates for different standings may be set.
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''For more information on broker fee, see [[Trading]].''
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== References ==
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<references />
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[[Category:Game mechanics]]

Latest revision as of 16:51, 25 July 2024

In New Eden there are compulsory contributions payable to either NPCs or other players. These are either added to the cost of goods or transactions or automatically deducted from players' income. It's impossible to avoid paying taxes altogether, but there are some ways players can reduce the amount of tax they pay. There are various types of taxes.

Corporation tax

CorporationIcon.png A player corporation can set a corporation tax on its members. This is paid automatically from the member's earnings to the corporation's master wallet. Player corporations can choose to set their own tax rate, but for NPC corporations the tax rate is always 11%.

Corporation tax is paid on all bounty, Project Discovery, AIR Daily Goals and mission reward payouts over 100,000 ISK.

It is not paid on ISK in a member's wallet, sale orders, or transactions.

For information on setting corporation tax rates, see Forming a corporation.

Equipment tax

Reprocess.png Equipment tax is paid when a player reprocesses items in an NPC station.

The level of the tax is based on the player's personal or corporation standings (whichever is the higher) with the NPC corporation that owns the station. The base tax rate, with no standings, is 5%. This can be reduced to 0% with the required standings (which are 6.67 standings). For this reason, it is normally beneficial for players to reprocess items in stations where they have good standings with the owner.

There are several skills that can assist in increasing standings with NPCs. See NPC standings for more details.

For more information on equipment tax, see: Equipment tax

Maintenance tax

Icon fw.png Players taking part in Factional Warfare are able to donate the Loyalty Points (LP) they earn to upgrade the system their faction controls. However, when they do this maintenance tax is paid.

Maintenance tax starts at 0% but increases in accordance with the faction tier to a maximum of 75%

For more information on system upgrades and maintenance tax see: System Upgrades

Manufacturing tax

Manufacturing tax is calculated by Estimated item value X Facility tax % (where tax % is set by the structure owner for player structures). For more details - see Total job cost

Planetary import/export tax

Planets.png Players doing Planetary Industry can choose to export the materials they process to a Player Owned Customs Office (POCO), but in doing so they will incur a planetary export tax. They can also import materials for use by factory planets, which will incur a planetary import tax.

The planetary import/export tax is made up of two elements. The first is a base NPC tax rate. The base NPC rate in high security space is 10%, but it can be reduced with skills training (see Customs Code Expertise below). The second element is the additional tax levied by the player corporation which owns the POCO, which can be set based on the user's standings towards that corporation. At a maximum, the total tax rate could be 100%, so players are advised to check the tax rate before exporting their materials to a POCO.

The skill Customs Code Expertise reduces the NPC tax by 10% per level. At level V this reduces the NPC tax down to 5%. The skill does nothing if you are using POCOs that are located in null security, low security, or wormhole space.

For more information on planetary import/export tax, see Colony Management - Tax Rates and Planetary Industry - Base Costs

Sales tax

Market.pngThere are two separate taxes that are paid when items are sold on the market: Transaction tax and broker fee.

Sales tax is paid on market transactions. It becomes due once an item has been sold, and is paid by the seller. It is automatically deducted from the sale price before the ISK goes into the seller's wallet. It will be recorded in the player's wallet as "Transaction Tax". Sales tax is paid in addition to any brokers fees.

The base sales tax rate is 4.5%,[1] but this can be reduced to 2.03% with Accounting V.

It is important for traders to bear sales tax in mind because it will be taken automatically and therefore reduce their profits. If a trader is dealing with low-margin items they will need to take sales tax into account to avoid trading at a loss.

For more information on sales tax, see Trading.

Broker fee

Contractitemexchange.pngBroker fee is the second tax that is paid on all market transactions. It is paid when the market sell or buy order is created with a duration longer than "immediate". The fee is not returned if the market order is taken down or expires.

In NPC stations, the broker fee starts at 3% and is reduced by the Broker Relations skill and the standing towards the station owner's faction and corporation. The minimum fee at NPC stations with Broker Relations V and maximum faction/corp standings is 1%.

The equation for NPC broker fees is:[2]

[math] \text{Broker fee} = 3\% - 0.3\% \times \text{Broker relations level} - 0.03\% \times \text{Faction standing} - 0.02\% \times \text{Corporation standing} [/math]

Important to note is that the broker fee is based on unmodified standings and does not take any standing skills into account. In player-owned Upwell structure markets, the broker fee is set by the structure owner. Skills have no impact on this fee, either. Different tax rates for different standings may be set.

For more information on broker fee, see Trading.

References

  1. ^ Patch Notes: Version 22.01 Release 2024-07-25.1 - Marketplace taxes reduced to 4.5%. Down from 8%.
  2. ^ Helpdesk: Broker Fee and Sales Tax