Difference between revisions of "Tax"

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In New Eden there are compulsory contributions payable to either NPCs or other players. These are either added on to the cost of goods or transactions, or automatically deducted from players' income. Its impossible to avoid paying taxes all together, but there are some ways players can reduce the amount of tax they pay. There are various types of taxes.
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In [[New Eden]] there are compulsory contributions payable to either NPCs or other players. These are either added to the cost of goods or transactions or automatically deducted from players' income. It's impossible to avoid paying taxes altogether, but there are some ways players can reduce the amount of tax they pay. There are various types of taxes.
  
=Corporation tax=
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== Corporation tax ==
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[[File:CorporationIcon.png|32px]] A player [[corporation]] can set a corporation tax on its members. This is paid automatically from the member's earnings to the corporation's master wallet. Player corporations can choose to set their own tax rate, but for NPC corporations the tax rate is always 11%.
  
[[File:CorporationIcon.png|32px]] A player [[corporation]] can set a corporation tax on its members. This is paid automatically from the member's earning to the corporation's master wallet. Player corporations can choose to set their own tax rate, but for NPC corporations the tax rate is always 11%.
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Corporation tax is paid on all bounty, [[Project Discovery: Flow Cytometry|Project Discovery]], [[AIR Daily Goals]] and [[mission]] reward payouts over 100,000 ISK.
  
Corporation tax is paid on all bounty and [[mission]] reward payouts over 100,000 ISK.
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It is not paid on ISK in a member's wallet, sale orders, or transactions.
  
It is not paid on ISK in a member's wallet, sale orders or transactions,  or on the time bonus for missions.
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''For information on setting corporation tax rates, see [[Forming a corporation]].''
 
 
''For information on setting corporation tax rates, see [[Corporation#Forming_a_Corporation|Forming a Corporation]].''
 
 
 
=Equipment tax=
 
  
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== Equipment tax ==
 
[[File:Reprocess.png|32px]] Equipment tax is paid when a player [[Reprocessing|reprocesses]] items in an NPC station.  
 
[[File:Reprocess.png|32px]] Equipment tax is paid when a player [[Reprocessing|reprocesses]] items in an NPC station.  
  
 
The level of the tax is based on the player's personal or corporation [[standings]] (whichever is the higher) with the NPC corporation that owns the station. The base tax rate, with no standings, is 5%. This can be reduced to 0% with the required standings (which are 6.67 standings). For this reason, it is normally beneficial for players to reprocess items in stations where they have good standings with the owner.
 
The level of the tax is based on the player's personal or corporation [[standings]] (whichever is the higher) with the NPC corporation that owns the station. The base tax rate, with no standings, is 5%. This can be reduced to 0% with the required standings (which are 6.67 standings). For this reason, it is normally beneficial for players to reprocess items in stations where they have good standings with the owner.
  
There are several skills which can assist in increasing standings with NPCs:
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There are several skills that can assist in increasing standings with NPCs. See [[NPC standings]] for more details.
  
{{Skill
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''For more information on equipment tax, see: [[Reprocessing#Equipment tax|Equipment tax]]''
|skill=Connections
 
|desc=Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
 
|1=Charisma
 
|2=Intelligence
 
|pre={{sk|Social|III}}
 
|notes=Your effective standing is calculated using the following formula:<br>
 
Effective Standing = Unadjusted Standing + ((Maximum Possible Standing - Unadjusted Standing) * Connections Modifier * Connections Skill Level)<br>
 
So if your current base standing was 0.9 and you had the connections skill at level two your effective standing out be:<br>
 
0.9 +((10-0.9)*0.04*2)=1.628<br>
 
}}
 
  
{{Skill
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== Maintenance tax ==
|skill=Criminal Connections
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[[File:Icon fw.png|32px]] Players taking part in [[Factional Warfare]] are able to donate the [[Loyalty Points]] (LP) they earn to upgrade the system their faction controls. However, when they do this maintenance tax is paid.
|desc=Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
 
|1=Charisma
 
|2=Intelligence
 
|pre={{sk|Social|III}}
 
|notes=Namely Pirate factions:
 
* [[Angel Cartel]]
 
* [[Guristas Pirates]]
 
* [[Sansha's Nation]]
 
* [[Serpentis]]
 
* [[The Blood Raider Covenant]]
 
}}
 
  
{{Skill
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Maintenance tax starts at 0% but increases in accordance with the [[Factional_Warfare#Faction_tier|faction tier]] to a maximum of 75%
|skill=Social
 
|desc=Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
 
|1=Charisma
 
|2=Intelligence
 
|pre=none
 
|reqI={{sk|Negotiation|icon=yes}}; {{sk|Contracting|icon=yes}}
 
|reqII={{sk|Diplomacy|icon=yes}}
 
|reqIII={{sk|Connections|icon=yes}}; {{sk|Criminal Connections|icon=yes}}; {{sk|Diplomatic Relations|icon=yes}}; {{sk|Mining Connections|icon=yes}}; {{sk|Distribution Connections|icon=yes}}; {{sk|Security Connections|icon=yes}}
 
|reqIV={{sk|Fast Talk|icon=yes}}
 
|notes=<br>
 
}}
 
  
''For more information on equipment tax, see: [[Reprocessing#Equipment_Tax|Equipment Tax]]''  
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''For more information on system upgrades and maintenance tax see: [[Factional_Warfare#System_upgrades|System Upgrades]]''
  
=Maintenance tax=
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== Manufacturing tax ==
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Manufacturing tax is calculated by ''Estimated item value X Facility tax %'' (where tax % is set by the structure owner for player structures). For more details - see [[Manufacturing#Total job cost|Total job cost]]
  
[[File:Icon fw.png|32px]] Players taking part in [[Factional Warfare]] are able to donate the [[LP|Loyalty Points (LP)]] they earn to upgrade the system their faction controls. However, when they do this  maintenance tax is paid.  
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== Planetary import/export tax ==
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[[File:Planets.png|32px]] Players doing [[Planetary Industry]] can choose to export the materials they process to a [[Player Owned Customs Office]] (POCO), but in doing so they will incur a planetary export tax. They can also import materials for use by factory planets, which will incur a planetary import tax.
  
Maintenance tax starts at 0% but increases in accordance with the [[Factional_Warfare#Faction_tier|faction tier]] to a maximum of 75%
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The planetary import/export tax is made up of two elements. The first is a base NPC tax rate. The base NPC rate in high security space is 10%, but it can be reduced with skills training (see Customs Code Expertise below). The second element is the additional tax levied by the player corporation which owns the POCO, which can be set based on the user's standings towards that corporation. At a maximum, the total tax rate could be 100%, so players are advised to check the tax rate before exporting their materials to a POCO.
  
''For more information on system upgrades and maintenance tax see: [[Factional_Warfare#System_upgrades|System Upgrades]]''
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The skill {{sk|Customs Code Expertise}} reduces the NPC tax by 10% per level. At level V this reduces the NPC tax down to 5%. The skill does nothing if you are using POCOs that are located in null security, low security, or wormhole space.
  
=Manufacturing tax=
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''For more information on planetary import/export tax, see [[Colony_Management#Tax_Rates|Colony Management - Tax Rates]] and [[Planetary Industry#Base_Costs|Planetary Industry - Base Costs]]''
''(To be verified)''
 
  
[[File:Industry.png|32px]] For [[Alpha Clones]] only there is a tax on [[industry]] jobs. This is set at 2% and cannot be altered.
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== Sales tax ==
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[[File:Market.png|32px]]There are two separate taxes that are paid when items are sold on the market: Transaction tax and broker fee.
  
=Planetary import/export tax=
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Sales tax is paid on market transactions. It becomes due once an item has been sold, and is paid by the seller. It is automatically deducted from the sale price before the ISK goes into the seller's wallet. It will be recorded in the player's wallet as "Transaction Tax". Sales tax is paid in addition to any brokers fees.
  
[[File:Planets.png|32px]] Players doing [[Planetary Interaction]] can choose to export the materials they process to a [[Player-Owned Customs Office (POCO)]], but in doing so they will incur a planetary export tax. They can also import materials for use by factory planets, which will incur a planetary import tax.
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The base sales tax rate is 4.5%,<ref>Patch Notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01] Release 2024-07-25.1 - Marketplace taxes reduced to 4.5%. Down from 8%.</ref> but this can be reduced to 2.03% with {{Sk|Accounting|V}}.
  
The planetary import/export tax is made up of two elements. The first is a base NPC tax rate. The base NPC rate in high security space is 10%, but it can be reduced with skills training (see Customs Code Expertise below). The second element is the additional tax levied by the player corporation which owns the POCO, which can be set based on the user's standings towards that corporation. At a maximum the total tax rate could be 100%, so players are advised to check the tax rate before exporting their materials to a POCO.
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It is important for [[trade]]rs to bear sales tax in mind because it will be taken automatically and therefore reduce their profits. If a trader is dealing with low-margin items they will need to take sales tax into account to avoid trading at a loss.
  
{{Skill
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''For more information on sales tax, see [[Trading]].''
|skill=Customs Code Expertise
 
|desc=Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level.
 
 
 
This does not affect InterBus Customs Offices.
 
|1=Charisma
 
|2=Memory
 
|pre={{sk|Trade|IV}}
 
|notes=Only affects NPC tax rate of planetary customs offices. The NPC tax rate is only charged for player-owned customs offices in high-security space; NPC-owned (Interbus) customs offices and customs offices outside of high-security space do not charge NPC taxes and are therefore not affected by this skill.<br>
 
}}
 
  
''For more information on planetary import/export tax, see [[Colony_Management#Tax_Rates|Colony Management - Tax Rates]] and [[Planetary_Interaction#Base_Costs|Planetary Interaction - Base Costs]]''
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== Broker fee ==
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[[File:Contractitemexchange.png|32px]]Broker fee is the second tax that is paid on all market transactions. It is paid when the market sell or buy order is created with a duration longer than "immediate". The fee is not returned if the market order is taken down or expires.
  
=Sales tax=
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In NPC stations, the broker fee starts at 3% and is reduced by the {{sk|Broker Relations}} skill and the standing towards the station owner's faction and corporation. The minimum fee at NPC stations with {{sk|Broker Relations|V}} ''and'' maximum faction/corp standings is 1%.
  
[[File:Market.png|32px]] Sales tax is paid on market transactions. It becomes due once an item has been sold, and is paid by the seller. It is automatically deducted from the sale price before the ISK goes into the seller's wallet. It will be recorded in the player's wallet as "Transaction  Tax". Sales tax is paid in addition to any [[Trade_101:_Introduction_to_Trading#How_sales_tax_and_brokers_fee_interact|brokers fees]].
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The equation for NPC broker fees is:<ref name="brokerfee">[https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax Helpdesk: Broker Fee and Sales Tax]</ref>
  
The base sales tax rate is currently 2% (as of the [https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-citadel Citadel expansion] in May 2016), but this can be reduced to 1% with skill training.
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:<math> \text{Broker fee} = 3\% - 0.3\% \times \text{Broker relations level} - 0.03\% \times \text{Faction standing} - 0.02\% \times \text{Corporation standing} </math>
  
It is important for [[Trade|traders]] and [[Hauling|haulers]] to bear sales tax in mind, because it will be taken automatically and therefore reduce their profits. If a trader is dealing with low-margin items they will need to take sales tax into account to avoid trading at a loss.
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Important to note is that the broker fee is based on unmodified standings and does not take any standing skills into account. In player-owned [[Upwell structures|Upwell structure]] markets, the broker fee is set by the structure owner. Skills have no impact on this fee, either. Different tax rates for different standings may be set.
  
The Accounting skill allows players to reduce the amount of sales tax they pay:
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''For more information on broker fee, see [[Trading]].''
  
{{Skill
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== References ==
|skill=Accounting
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<references />
|desc=Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces sales tax by 10%.
 
|1=Charisma
 
|2=Memory
 
|pre={{sk|Trade|IV}}
 
|reqIV={{sk|Margin Trading|icon=yes}}
 
|notes=At level 5, this skill will reduce the sales tax to 1%<br>
 
}}
 
  
''For more information on sales tax, see [[Trading]].''
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[[Category:Game mechanics]]

Latest revision as of 16:51, 25 July 2024

In New Eden there are compulsory contributions payable to either NPCs or other players. These are either added to the cost of goods or transactions or automatically deducted from players' income. It's impossible to avoid paying taxes altogether, but there are some ways players can reduce the amount of tax they pay. There are various types of taxes.

Corporation tax

CorporationIcon.png A player corporation can set a corporation tax on its members. This is paid automatically from the member's earnings to the corporation's master wallet. Player corporations can choose to set their own tax rate, but for NPC corporations the tax rate is always 11%.

Corporation tax is paid on all bounty, Project Discovery, AIR Daily Goals and mission reward payouts over 100,000 ISK.

It is not paid on ISK in a member's wallet, sale orders, or transactions.

For information on setting corporation tax rates, see Forming a corporation.

Equipment tax

Reprocess.png Equipment tax is paid when a player reprocesses items in an NPC station.

The level of the tax is based on the player's personal or corporation standings (whichever is the higher) with the NPC corporation that owns the station. The base tax rate, with no standings, is 5%. This can be reduced to 0% with the required standings (which are 6.67 standings). For this reason, it is normally beneficial for players to reprocess items in stations where they have good standings with the owner.

There are several skills that can assist in increasing standings with NPCs. See NPC standings for more details.

For more information on equipment tax, see: Equipment tax

Maintenance tax

Icon fw.png Players taking part in Factional Warfare are able to donate the Loyalty Points (LP) they earn to upgrade the system their faction controls. However, when they do this maintenance tax is paid.

Maintenance tax starts at 0% but increases in accordance with the faction tier to a maximum of 75%

For more information on system upgrades and maintenance tax see: System Upgrades

Manufacturing tax

Manufacturing tax is calculated by Estimated item value X Facility tax % (where tax % is set by the structure owner for player structures). For more details - see Total job cost

Planetary import/export tax

Planets.png Players doing Planetary Industry can choose to export the materials they process to a Player Owned Customs Office (POCO), but in doing so they will incur a planetary export tax. They can also import materials for use by factory planets, which will incur a planetary import tax.

The planetary import/export tax is made up of two elements. The first is a base NPC tax rate. The base NPC rate in high security space is 10%, but it can be reduced with skills training (see Customs Code Expertise below). The second element is the additional tax levied by the player corporation which owns the POCO, which can be set based on the user's standings towards that corporation. At a maximum, the total tax rate could be 100%, so players are advised to check the tax rate before exporting their materials to a POCO.

The skill Customs Code Expertise reduces the NPC tax by 10% per level. At level V this reduces the NPC tax down to 5%. The skill does nothing if you are using POCOs that are located in null security, low security, or wormhole space.

For more information on planetary import/export tax, see Colony Management - Tax Rates and Planetary Industry - Base Costs

Sales tax

Market.pngThere are two separate taxes that are paid when items are sold on the market: Transaction tax and broker fee.

Sales tax is paid on market transactions. It becomes due once an item has been sold, and is paid by the seller. It is automatically deducted from the sale price before the ISK goes into the seller's wallet. It will be recorded in the player's wallet as "Transaction Tax". Sales tax is paid in addition to any brokers fees.

The base sales tax rate is 4.5%,[1] but this can be reduced to 2.03% with Accounting V.

It is important for traders to bear sales tax in mind because it will be taken automatically and therefore reduce their profits. If a trader is dealing with low-margin items they will need to take sales tax into account to avoid trading at a loss.

For more information on sales tax, see Trading.

Broker fee

Contractitemexchange.pngBroker fee is the second tax that is paid on all market transactions. It is paid when the market sell or buy order is created with a duration longer than "immediate". The fee is not returned if the market order is taken down or expires.

In NPC stations, the broker fee starts at 3% and is reduced by the Broker Relations skill and the standing towards the station owner's faction and corporation. The minimum fee at NPC stations with Broker Relations V and maximum faction/corp standings is 1%.

The equation for NPC broker fees is:[2]

[math] \text{Broker fee} = 3\% - 0.3\% \times \text{Broker relations level} - 0.03\% \times \text{Faction standing} - 0.02\% \times \text{Corporation standing} [/math]

Important to note is that the broker fee is based on unmodified standings and does not take any standing skills into account. In player-owned Upwell structure markets, the broker fee is set by the structure owner. Skills have no impact on this fee, either. Different tax rates for different standings may be set.

For more information on broker fee, see Trading.

References

  1. ^ Patch Notes: Version 22.01 Release 2024-07-25.1 - Marketplace taxes reduced to 4.5%. Down from 8%.
  2. ^ Helpdesk: Broker Fee and Sales Tax