Difference between revisions of "Raid: Deserters Hideout"

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{{Main|Homefront operation}}
 
{{HomefrontOperation
 
{{HomefrontOperation
| name              = Raid - Deserters Hideout
+
| name              = Raid: Deserters Hideout
| description      =  
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| description      = Deserters who joined the Ashes of Turnur stole our military supplies as they left. We’ve found their hiding spot and we want those supplies back. We expect the Ashes carrying the supplies to run, so they will need to be tackled and destroyed before too many escape.
| ship restrictions =  
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| ship restrictions = {{HomefrontOperationFleet5}}
| objective        =  
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| objective        = Tackle Plunder Wreathes as they try to escape, destroy them, and haul their M.R.F Supplies to the Fenrir Quartermaster before too many escape.
| time to complete  =  
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| time to complete  = 20 minutes
| hostiles          =  
+
| hostiles          = Ashes of Turnur
| friendlies        =  
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| friendlies        = Fenrir Quartermaster
| fleet size        =
+
| fleet size        = 4-5 pilots
| roles            =  
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| roles            = Haulers, Tacklers, Enforcers
| module types      =  
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| module types      = Warp disruption modules for Tacklers. Haulers should have sufficient cargo space.
 
}}
 
}}
  
 
[[Category:Homefront Operations]]
 
[[Category:Homefront Operations]]

Latest revision as of 05:33, 12 September 2024

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Main article: Homefront operation
Raid: Deserters Hideout
Deserters who joined the Ashes of Turnur stole our military supplies as they left. We’ve found their hiding spot and we want those supplies back. We expect the Ashes carrying the supplies to run, so they will need to be tackled and destroyed before too many escape.
Operational Intel
Objective Tackle Plunder Wreathes as they try to escape, destroy them, and haul their M.R.F Supplies to the Fenrir Quartermaster before too many escape.
Time to complete 20 minutes
Hostiles Ashes of Turnur
Friendlies Fenrir Quartermaster
Fleet Recommendations
Fleet Size 4-5 pilots
Roles Haulers, Tacklers, Enforcers
Module Types Warp disruption modules for Tacklers. Haulers should have sufficient cargo space.
General information
Ship Restrictions
  • Cruiser (T1)
  • Destroyer (T1/Navy/Pirate)
  • Frigate (T1/Navy/Pirate), including Venture
  • Hauler (T1), including Squall
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Thermal damage ThElectromagnetic damage EM