Difference between revisions of "Abyssal Battlefield"

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{{NPCTableCSS}}
 
{{NPCTableCSS}}
To access the main combat portion of the [[Capsuleer Day XXI]], capsuleers must assemble special Filaments, with the materials gathered from either the [[Desolate Collapsed Conduit]], [[Treacherous Collapsed Conduit]], the hacking-oriented event abyssal deadspace portion (Ruined, Devastated, or Annihilated) or from the resulting wrecks in these very same sites. To complete the first and only deadspace pocket, you must kill the commanding battleship to unlock the Origin Conduit.
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'''Abyssal Battlefields''' are the [[Abyss]]al sites for [[Capsuleer Day XXI]]. The sites come in four tiers and require special event filaments. The event filaments are manufactured by capsuleers using the blueprints and materials obtained from event sites like [[Desolate Collapsed Conduit]] (hacking) and [[Treacherous Collapsed Conduit]] (combat), the Abyssal hacking sites and the Abyssal sites themself.
  
Otherwise, the naming of the filaments functions similarly to their regular abyssal counterparts, such as Sinister Exotic Filaments decreasing Kinetic Resistance but increasing scan resolution. Every abyssal deadspace pocket has a 30-minute time limit to kill the battleship and its cohorts that lie within, with a guaranteed ship and pod loss should the timer expire.
+
The naming of the filaments functions similarly to the regular [[Abyssal filaments]] with the first part indicating the tier and the second part indicating the weather (Electric, Exotic, etc) having the same effects as regular filaments.
 +
 
 +
 
 +
== Time and space limits ==
 +
* Only one filament is required to create the conduit to enter the Abyssal battlefields, regardless of whether one ship or two are entering.
 +
* Every Abyssal deadspace pocket has a 30-minute time limit to kill the battleship and its cohorts that lie within, with a guaranteed ship and pod loss should the timer expire.
 +
* To complete the first and only deadspace pocket, you must kill the commanding battleship to unlock the Origin Conduit.
 +
* The boundary around the event battlefields appears with a blue graphical effect which becomes more obvious the closer you fly toward it. Unlike the red boundary in ordinary abyssal deadspace beyond which the player's ship will explode, this blue boundary will teleport the player to the opposite side of the arena.
 +
* Unlike regular Abyss sites the event sites have only one weather type per tier.
  
 
== Clouds ==
 
== Clouds ==
Like abyssal deadspace, the event pockets may contain abyssal clouds, listed below.
+
Like Abyssal deadspace, the event pockets may contain Abyssal clouds, listed below.
  
=== Anti-Tachyon Cloud ===
+
=== Anti-Tachyon cloud ===
 
Purple-ish cloud that provides the following effects to all ships inside:
 
Purple-ish cloud that provides the following effects to all ships inside:
 
* 100% ship inertia increase
 
* 100% ship inertia increase
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* 100% signature radius decrease
 
* 100% signature radius decrease
  
=== Tachyon Cloud ===
+
=== Tachyon cloud ===
 
White cloud that provides the following effects to all ships inside:
 
White cloud that provides the following effects to all ships inside:
 
* 100% ship inertia decrease
 
* 100% ship inertia decrease
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== Sites ==
 
== Sites ==
 +
The sites come in 2 variants, either Triglavian or Drifter.
 +
 +
The Triglavian variant features a damaged Leshak and a scaling group of Igniting Swarmer frigates that target paint you while frequently attacking drones.  The Leshak orbits at ~15 km at 380m/s with a web that scales in strength the closer you are to it.  Tier 2+ filaments spawn Damaged Werpost sentries at the pocket edges that deal high omni DPS with a damage falloff past 70-80 km.  They have low effective HP and die fast.
 +
 +
The Drifter variant features a damaged Drifter battleship and a smaller but more damaging scaling swarm of Awoken Preserver Sleepers.  The Preservers neut 4 GJ/s each and regularly target drones, the battleship will fly away from you towards the edge of the abyssal pocket and can teleport to the other side if it crosses far enough.  Tier 2+ filaments will spawn Damaged Restless Towers which deal high EM/Thermal turret damage every 10 seconds while also shooting Explosive/Kinetic cruise missiles.  The turrets have a 70-80 km falloff, the missiles can hit you from much further away.  Like the Werposts the towers have very little EHP and take very little effort to destroy.
 +
 +
Killing to Battleship is necessary for the Gate to open, regardless of any remaining Frigates still left on the field. Killing the Frigates will cause them to eventually respawn and continue to do so until the room is left.
 +
 
=== Tier 1 ===
 
=== Tier 1 ===
 +
Requires a Sinister Exotic Filament.
 +
 
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.
 
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.
{{NPCTableHead|Sinister Exotic Filament [Triglavian variant]}}
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{{NPCTableHead|Structures}}
{{NPCTableSeparator|Initial fleet}}
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{{NPCTableRow|Container|0-1|EDENCOM Surveyor/Scout Debris|note= Rarely spawns|cargo= Blueforce SKINs, Capsuleer XXI fireworks, among others.}}
 +
{{NPCTableRow|Acceleration Gate|1|Origin Conduit}}
 +
|}
 +
 
 +
{{NPCTableHead|Triglavian variant}}
 
{{NPCTableRow|Frigate|2|Igniting Swarmer|ewar= TP|note= Respawns in a few minutes when both are defeated.}}
 
{{NPCTableRow|Frigate|2|Igniting Swarmer|ewar= TP|note= Respawns in a few minutes when both are defeated.}}
 
{{NPCTableRow|Battleship|1|Ruptured Shackling Leshak|ewar= Web|note= Horrible tracking.|cargo= (please finish)}}
 
{{NPCTableRow|Battleship|1|Ruptured Shackling Leshak|ewar= Web|note= Horrible tracking.|cargo= (please finish)}}
 
|}
 
|}
  
{{NPCTableHead|Sinister Exotic Filament [Drifter variant]}}
+
{{NPCTableHead|Drifter variant}}
 
{{NPCTableSeparator|Initial fleet}}
 
{{NPCTableSeparator|Initial fleet}}
 
{{NPCTableRow|Frigate|1|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after it is destroyed. Remote repairs Drifter battleship.}}
 
{{NPCTableRow|Frigate|1|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after it is destroyed. Remote repairs Drifter battleship.}}
{{NPCTableRow|Battleship|1|Ruptured/Battered Drifter Battleship|ewar= Web|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}}
+
{{NPCTableRow|Battleship|1|Ruptured/Battered Drifter Battleship|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}}
 
|}
 
|}
  
{{NPCTableHead|Structures}}
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=== Tier 2 ===
{{NPCTableRow|Container|0-1|EDENCOM Surveyor/Scout Debris|note= Rarely spawns|cargo= Blueforce SKINs, Capsuleer XXI fireworks, among others.}}
+
Requires a Vicious Electrical Filament.  Difficulty is significantly scaled up from T1, both battleship types have a tracking value of 15 (can track cruisers with ease).  
{{NPCTableRow|Acceleration Gate|1|Origin Conduit}}
 
|}
 
  
=== Tier 2 ===
+
{{NPCTableHead|Triglavian variant}}
{{NPCTableHead|Vicious Electrical Filament [Triglavian variant]}}
+
{{NPCTableRow|Frigate|4-5|Igniting Swarmer|ewar= TP|note= Respawns in a few minutes when all are defeated.}}
{{NPCTableSeparator|Initial fleet}}
+
{{NPCTableRow|Sentry|2|Damaged Werpost|note= High damage from long range, damage falls off past 70-80 km.  Spawns very far out and requires long range weapons to effectively destroy, Each has below 1k HP with 0 omni resist.}}
{{NPCTableRow|Frigate|?|Igniting Swarmer|ewar= TP|note= Respawns in a few minutes when all are defeated.}}
 
{{NPCTableRow|Sentry|?|Damaged Werpost|note= High damage from long range.  Spawns very far out and requires long range weapons to effectively destroy, Each has below 1k HP with 0 omni resist.}}
 
 
{{NPCTableRow|Battleship|1|Battered Shackling Leshak|ewar= Web|note= Horrible tracking. Spawns with 40% shield, 20% armor, and 36% structure. Collective EHP of around 40k(?)|cargo= Filament construction materials, filament blueprints}}
 
{{NPCTableRow|Battleship|1|Battered Shackling Leshak|ewar= Web|note= Horrible tracking. Spawns with 40% shield, 20% armor, and 36% structure. Collective EHP of around 40k(?)|cargo= Filament construction materials, filament blueprints}}
 
|}
 
|}
  
{{NPCTableHead|Vicious Electrical Filament [Drifter variant]}}
+
{{NPCTableHead|Drifter variant}}
{{NPCTableSeparator|Initial fleet}}
 
 
{{NPCTableRow|Frigate|4|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all are destroyed. Remote repairs Drifter battleship.}}
 
{{NPCTableRow|Frigate|4|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all are destroyed. Remote repairs Drifter battleship.}}
 
{{NPCTableRow|Sentry|2|Damaged Restless Sentry|note= Average DPS from long range.  Spawns very far out and requires long range weapons to effectively destroy.}}
 
{{NPCTableRow|Sentry|2|Damaged Restless Sentry|note= Average DPS from long range.  Spawns very far out and requires long range weapons to effectively destroy.}}
{{NPCTableRow|Battleship|1|Battered Drifter Battleship|ewar= Web|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}}
+
{{NPCTableRow|Battleship|1|Battered Drifter Battleship|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}}
 
|}
 
|}
  
 
=== Tier 3 ===
 
=== Tier 3 ===
 +
Requires a Disastrous Gamma Filament.  The upper difficulty limit where a player can generally run the site safely without needing a friend or an alt.
 +
 
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.
 
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.
{{NPCTableHead|Disastrous Gamma Filament}}
+
{{NPCTableHead|Triglavian variant}}
{{NPCTableSeparator|Initial fleet}}
 
 
{{NPCTableRow|Frigate|7|Igniting Swarmer|ewar= TP|note= Orbits at 8150m. Respawns in a few minutes when all are defeated.}}
 
{{NPCTableRow|Frigate|7|Igniting Swarmer|ewar= TP|note= Orbits at 8150m. Respawns in a few minutes when all are defeated.}}
{{NPCTableRow|Sentry|4|Damaged Werpost|note= High damage from long range.  Spawns very far out and requires long range weapons to effectively destroy, Each has below 1k HP with 0 omni resist.}}
+
{{NPCTableRow|Sentry|4|Damaged Werpost|note= High damage from long range, damage falls off past 70-80 km.  Spawns very far out and requires long range weapons to effectively destroy, Each has below 1k HP with 0 omni resist.}}
{{NPCTableRow|Battleship|1|Impaired Shackling Leshak|ewar= Web|note= Horrible tracking. Be aware of the target painting drones, though.|cargo= Possible Genolution Implants(please finish)}}
+
{{NPCTableRow|Battleship|1|Impaired Shackling Leshak|ewar= Web|note= Horrible tracking. Be aware of the target painting drones, though.|cargo= Possible Genolution Implants}}
 
|}
 
|}
  
{{NPCTableHead|Disastrous Gamma Filament [Drifter variant]}}
+
{{NPCTableHead|Drifter variant}}
{{NPCTableSeparator|Initial fleet}}
 
 
{{NPCTableRow|Frigate|?|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all are destroyed. Remote repairs Drifter battleship.}}
 
{{NPCTableRow|Frigate|?|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all are destroyed. Remote repairs Drifter battleship.}}
{{NPCTableRow|Sentry|?|Damaged Restless Sentry|note= Average DPS from long range.  Spawns very far out and requires long range weapons to effectively destroy.}}
+
{{NPCTableRow|Sentry|4|Damaged Restless Sentry|note= Average DPS from long range.  Spawns very far out and requires long range weapons to effectively destroy.}}
{{NPCTableRow|Battleship|1|Impaired Drifter Battleship|ewar= Web|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}}
+
{{NPCTableRow|Battleship|1|Impaired Drifter Battleship|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}}
 
|}
 
|}
  
 
=== Tier 4 ===
 
=== Tier 4 ===
 +
Requires a Calamitous Firestorm Filament. 
 +
 
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.
 
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.
{{NPCTableHead|Calamitous Firestorm Filament}}
+
{{NPCTableHead|Triglavian variant}}
{{NPCTableSeparator|Initial fleet}}
 
 
{{NPCTableRow|Frigate|?|Igniting Swarmer|ewar= TP|note= Orbits at 8150m. Respawns in a few minutes when both are defeated.}}
 
{{NPCTableRow|Frigate|?|Igniting Swarmer|ewar= TP|note= Orbits at 8150m. Respawns in a few minutes when both are defeated.}}
{{NPCTableRow|Sentry|?|Damaged Werpost|note= High damage from long range.  Spawns very far out and requires long range weapons to effectively destroy, Each has below 1k HP with 0 omni resist.}}
+
{{NPCTableRow|Sentry|8|Damaged Werpost|note= High damage from long range, damage falls off past 70-80 km.  Spawns very far out and requires long range weapons to effectively destroy, Each has below 1k HP with 0 omni resist.}}
{{NPCTableRow|Battleship|1|Dievas Shackling Leshak|ewar= Web|note= Horrible tracking. Be aware of the target painting drones, though.|cargo= Possible Genolution Implants(please finish)}}
+
{{NPCTableRow|Battleship|1|Dievas Shackling Leshak|ewar= Web|note= Horrible tracking. Be aware of the target painting drones, though.|cargo= Possible Genolution Implants}}
 
|}
 
|}
  
{{NPCTableHead|Calamitous Firestorm Filament [Drifter variant]}}
+
{{NPCTableHead|Drifter variant}}
{{NPCTableSeparator|Initial fleet}}
 
 
{{NPCTableRow|Frigate|?|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all destroyed. Remote repairs Drifter battleship.}}
 
{{NPCTableRow|Frigate|?|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all destroyed. Remote repairs Drifter battleship.}}
{{NPCTableRow|Sentry|?|Damaged Restless Sentry|note= Average DPS from long range.  Spawns very far out and requires long range weapons to effectively destroy.}}
+
{{NPCTableRow|Sentry|8|Damaged Restless Sentry|note= Average DPS from long range.  Spawns very far out and requires long range weapons to effectively destroy.}}
{{NPCTableRow|Battleship|1|Tyrannos Typhon|ewar= Web|note= Poor tracking, deals roughly 200-250 DPS|cargo= (please finish)}}
+
{{NPCTableRow|Battleship|1|Tyrannos Typhon|note= Tracking value of 30, speed-tanking will not work. Deals roughly 200-250 DPS|cargo= filament components and blueprints, possible Genolution implants}}
 
|}
 
|}
 
literally unfinished lol! please help fix...
 
  
 
[[Category:Game events]]
 
[[Category:Game events]]

Latest revision as of 10:49, 11 October 2024

This article is a stub. You can help the UniWiki by expanding it.


Abyssal Battlefields are the Abyssal sites for Capsuleer Day XXI. The sites come in four tiers and require special event filaments. The event filaments are manufactured by capsuleers using the blueprints and materials obtained from event sites like Desolate Collapsed Conduit (hacking) and Treacherous Collapsed Conduit (combat), the Abyssal hacking sites and the Abyssal sites themself.

The naming of the filaments functions similarly to the regular Abyssal filaments with the first part indicating the tier and the second part indicating the weather (Electric, Exotic, etc) having the same effects as regular filaments.


Time and space limits

  • Only one filament is required to create the conduit to enter the Abyssal battlefields, regardless of whether one ship or two are entering.
  • Every Abyssal deadspace pocket has a 30-minute time limit to kill the battleship and its cohorts that lie within, with a guaranteed ship and pod loss should the timer expire.
  • To complete the first and only deadspace pocket, you must kill the commanding battleship to unlock the Origin Conduit.
  • The boundary around the event battlefields appears with a blue graphical effect which becomes more obvious the closer you fly toward it. Unlike the red boundary in ordinary abyssal deadspace beyond which the player's ship will explode, this blue boundary will teleport the player to the opposite side of the arena.
  • Unlike regular Abyss sites the event sites have only one weather type per tier.

Clouds

Like Abyssal deadspace, the event pockets may contain Abyssal clouds, listed below.

Anti-Tachyon cloud

Purple-ish cloud that provides the following effects to all ships inside:

  • 100% ship inertia increase
  • 67% ship speed decrease
  • 100% signature radius decrease

Tachyon cloud

White cloud that provides the following effects to all ships inside:

  • 100% ship inertia decrease
  • 67% ship speed increase
  • 100% signature radius increase

Sites

The sites come in 2 variants, either Triglavian or Drifter.

The Triglavian variant features a damaged Leshak and a scaling group of Igniting Swarmer frigates that target paint you while frequently attacking drones. The Leshak orbits at ~15 km at 380m/s with a web that scales in strength the closer you are to it. Tier 2+ filaments spawn Damaged Werpost sentries at the pocket edges that deal high omni DPS with a damage falloff past 70-80 km. They have low effective HP and die fast.

The Drifter variant features a damaged Drifter battleship and a smaller but more damaging scaling swarm of Awoken Preserver Sleepers. The Preservers neut 4 GJ/s each and regularly target drones, the battleship will fly away from you towards the edge of the abyssal pocket and can teleport to the other side if it crosses far enough. Tier 2+ filaments will spawn Damaged Restless Towers which deal high EM/Thermal turret damage every 10 seconds while also shooting Explosive/Kinetic cruise missiles. The turrets have a 70-80 km falloff, the missiles can hit you from much further away. Like the Werposts the towers have very little EHP and take very little effort to destroy.

Killing to Battleship is necessary for the Gate to open, regardless of any remaining Frigates still left on the field. Killing the Frigates will cause them to eventually respawn and continue to do so until the room is left.

Tier 1

Requires a Sinister Exotic Filament.

Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.

Structures
WD EWAR L


Container 0-1 x EDENCOM Surveyor/Scout Debris Rarely spawns Blueforce SKINs, Capsuleer XXI fireworks, among others.
Acceleration Gate 1 x Origin Conduit


Triglavian variant
WD EWAR L


Frigate 2 x Frigate Igniting Swarmer Respawns in a few minutes when both are defeated. Target Painter
Battleship 1 x Battleship Ruptured Shackling Leshak Horrible tracking. Stasis Webifier (please finish)


Drifter variant
WD EWAR L
Initial fleet
Frigate 1 x Frigate Awoken Preserver Respawns in a few minutes after it is destroyed. Remote repairs Drifter battleship. Energy Neutralizer
Battleship 1 x Battleship Ruptured/Battered Drifter Battleship poor tracking, deals roughly 100 DPS (please finish)

Tier 2

Requires a Vicious Electrical Filament. Difficulty is significantly scaled up from T1, both battleship types have a tracking value of 15 (can track cruisers with ease).


Triglavian variant
WD EWAR L


Frigate 4-5 x Frigate Igniting Swarmer Respawns in a few minutes when all are defeated. Target Painter
Sentry 2 x Sentry Damaged Werpost High damage from long range, damage falls off past 70-80 km. Spawns very far out and requires long range weapons to effectively destroy, Each has below 1k HP with 0 omni resist.
Battleship 1 x Battleship Battered Shackling Leshak Horrible tracking. Spawns with 40% shield, 20% armor, and 36% structure. Collective EHP of around 40k(?) Stasis Webifier Filament construction materials, filament blueprints


Drifter variant
WD EWAR L


Frigate 4 x Frigate Awoken Preserver Respawns in a few minutes after all are destroyed. Remote repairs Drifter battleship. Energy Neutralizer
Sentry 2 x Sentry Damaged Restless Sentry Average DPS from long range. Spawns very far out and requires long range weapons to effectively destroy.
Battleship 1 x Battleship Battered Drifter Battleship poor tracking, deals roughly 100 DPS (please finish)

Tier 3

Requires a Disastrous Gamma Filament. The upper difficulty limit where a player can generally run the site safely without needing a friend or an alt.

Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.

Triglavian variant
WD EWAR L


Frigate 7 x Frigate Igniting Swarmer Orbits at 8150m. Respawns in a few minutes when all are defeated. Target Painter
Sentry 4 x Sentry Damaged Werpost High damage from long range, damage falls off past 70-80 km. Spawns very far out and requires long range weapons to effectively destroy, Each has below 1k HP with 0 omni resist.
Battleship 1 x Battleship Impaired Shackling Leshak Horrible tracking. Be aware of the target painting drones, though. Stasis Webifier Possible Genolution Implants


Drifter variant
WD EWAR L


Frigate ? x Frigate Awoken Preserver Respawns in a few minutes after all are destroyed. Remote repairs Drifter battleship. Energy Neutralizer
Sentry 4 x Sentry Damaged Restless Sentry Average DPS from long range. Spawns very far out and requires long range weapons to effectively destroy.
Battleship 1 x Battleship Impaired Drifter Battleship poor tracking, deals roughly 100 DPS (please finish)

Tier 4

Requires a Calamitous Firestorm Filament.

Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.

Triglavian variant
WD EWAR L


Frigate ? x Frigate Igniting Swarmer Orbits at 8150m. Respawns in a few minutes when both are defeated. Target Painter
Sentry 8 x Sentry Damaged Werpost High damage from long range, damage falls off past 70-80 km. Spawns very far out and requires long range weapons to effectively destroy, Each has below 1k HP with 0 omni resist.
Battleship 1 x Battleship Dievas Shackling Leshak Horrible tracking. Be aware of the target painting drones, though. Stasis Webifier Possible Genolution Implants


Drifter variant
WD EWAR L


Frigate ? x Frigate Awoken Preserver Respawns in a few minutes after all destroyed. Remote repairs Drifter battleship. Energy Neutralizer
Sentry 8 x Sentry Damaged Restless Sentry Average DPS from long range. Spawns very far out and requires long range weapons to effectively destroy.
Battleship 1 x Battleship Tyrannos Typhon Tracking value of 30, speed-tanking will not work. Deals roughly 200-250 DPS filament components and blueprints, possible Genolution implants