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| == Sites == | | == Sites == |
| The sites come in 2 variants, either Triglavian or Drifter. | | The sites come in 2 variants, either Triglavian or Drifter. |
| + | |
| + | The Triglavian variant features a damaged Leshak and a scaling group of Igniting Swarmer frigates that target paint you while frequently attacking drones. The Leshak orbits at ~15 km at 380m/s with a web that scales in strength the closer you are to it. Tier 2+ filaments spawn Damaged Werpost sentries at the pocket edges that deal high omni DPS with a damage falloff past 70-80 km. They have low effective HP and die fast. |
| + | |
| + | The Drifter variant features a damaged Drifter battleship and a smaller but more damaging scaling swarm of Awoken Preserver Sleepers. The Preservers neut 4 GJ/s each and regularly target drones, the battleship will fly away from you towards the edge of the abyssal pocket and can teleport to the other side if it crosses far enough. Tier 2+ filaments will spawn Damaged Restless Towers which deal high EM/Thermal turret damage every 10 seconds while also shooting Explosive/Kinetic cruise missiles. The turrets have a 70-80 km falloff, the missiles can hit you from much further away. Like the Werposts the towers have very little EHP and take very little effort to destroy. |
| + | |
| + | Killing to Battleship is necessary for the Gate to open, regardless of any remaining Frigates still left on the field. Killing the Frigates will cause them to eventually respawn and continue to do so until the room is left. |
| | | |
| === Tier 1 === | | === Tier 1 === |
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| {{NPCTableSeparator|Initial fleet}} | | {{NPCTableSeparator|Initial fleet}} |
| {{NPCTableRow|Frigate|1|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after it is destroyed. Remote repairs Drifter battleship.}} | | {{NPCTableRow|Frigate|1|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after it is destroyed. Remote repairs Drifter battleship.}} |
− | {{NPCTableRow|Battleship|1|Ruptured/Battered Drifter Battleship|ewar= Web|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}} | + | {{NPCTableRow|Battleship|1|Ruptured/Battered Drifter Battleship|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}} |
| |} | | |} |
| | | |
| === Tier 2 === | | === Tier 2 === |
− | Requires a Vicious Electrical Filament. Difficulty is significantly scaled up from T1, both battleship types have a tracking value of 15 (can track cruisers with ease). Sentries deal high constant damage with a damage falloff of roughly 70-80 km. They spawn near the pocket boundaries so long range weapons or drones are suggested to destroy them. They spawn heavily damaged with 0 omni resists so actually destroying them is not a problem once in range. | + | Requires a Vicious Electrical Filament. Difficulty is significantly scaled up from T1, both battleship types have a tracking value of 15 (can track cruisers with ease). |
− | | |
− | Damaged Restless sentries also shoot EX/KIN cruise missiles, so stay moving at all times.
| |
| | | |
| {{NPCTableHead|Triglavian variant}} | | {{NPCTableHead|Triglavian variant}} |
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| {{NPCTableRow|Frigate|4|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all are destroyed. Remote repairs Drifter battleship.}} | | {{NPCTableRow|Frigate|4|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all are destroyed. Remote repairs Drifter battleship.}} |
| {{NPCTableRow|Sentry|2|Damaged Restless Sentry|note= Average DPS from long range. Spawns very far out and requires long range weapons to effectively destroy.}} | | {{NPCTableRow|Sentry|2|Damaged Restless Sentry|note= Average DPS from long range. Spawns very far out and requires long range weapons to effectively destroy.}} |
− | {{NPCTableRow|Battleship|1|Battered Drifter Battleship|ewar= Web|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}} | + | {{NPCTableRow|Battleship|1|Battered Drifter Battleship|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}} |
| |} | | |} |
| | | |
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| {{NPCTableRow|Frigate|?|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all are destroyed. Remote repairs Drifter battleship.}} | | {{NPCTableRow|Frigate|?|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all are destroyed. Remote repairs Drifter battleship.}} |
| {{NPCTableRow|Sentry|4|Damaged Restless Sentry|note= Average DPS from long range. Spawns very far out and requires long range weapons to effectively destroy.}} | | {{NPCTableRow|Sentry|4|Damaged Restless Sentry|note= Average DPS from long range. Spawns very far out and requires long range weapons to effectively destroy.}} |
− | {{NPCTableRow|Battleship|1|Impaired Drifter Battleship|ewar= Web|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}} | + | {{NPCTableRow|Battleship|1|Impaired Drifter Battleship|note= poor tracking, deals roughly 100 DPS|cargo= (please finish)}} |
| |} | | |} |
| | | |
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| {{NPCTableRow|Frigate|?|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all destroyed. Remote repairs Drifter battleship.}} | | {{NPCTableRow|Frigate|?|Awoken Preserver|ewar=Neut|note= Respawns in a few minutes after all destroyed. Remote repairs Drifter battleship.}} |
| {{NPCTableRow|Sentry|8|Damaged Restless Sentry|note= Average DPS from long range. Spawns very far out and requires long range weapons to effectively destroy.}} | | {{NPCTableRow|Sentry|8|Damaged Restless Sentry|note= Average DPS from long range. Spawns very far out and requires long range weapons to effectively destroy.}} |
− | {{NPCTableRow|Battleship|1|Tyrannos Typhon|ewar= Web|note= Tracking value of 30, speed-tanking will not work. Deals roughly 200-250 DPS|cargo= filament components and blueprints, possible Genolution implants}} | + | {{NPCTableRow|Battleship|1|Tyrannos Typhon|note= Tracking value of 30, speed-tanking will not work. Deals roughly 200-250 DPS|cargo= filament components and blueprints, possible Genolution implants}} |
| |} | | |} |
− |
| |
− |
| |
− | == Recommended fits for T1 filaments==
| |
− | Here are a few example fits that work well solo in the Tier 1 combat filaments (Sinister Exotic Filaments). All of these fits can be used with an Alpha account.
| |
− | Fundamentally all of these fits work the same way, you should orbit the NPC battleship at 500m with your afterburner and use the webifier against the battleship. That way the Battleship should no longer be able to hit you and you can take your time to kill all the frigates when they spawn and whenever there are no frigates, keep shooting the battleship.
| |
− | Note: These ships are capable of running Tier 2 combat filaments solo, but you need some experience and good skills. It is not recommended to use these fits in Tier 2 filaments solo.
| |
− |
| |
− | {{ShipFitting
| |
− | | ship=Caracal
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− | | fitName= Event Caracal T1
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− | | fitID= *Event Caracal T1
| |
− | | high1name='Arbalest' Heavy Missile Launcher
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− | | high1typeID=8105
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− | | high2name='Arbalest' Heavy Missile Launcher
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− | | high2typeID=8105
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− | | high3name='Arbalest' Heavy Missile Launcher
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− | | high3typeID=8105
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− | | high4name='Arbalest' Heavy Missile Launcher
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− | | high4typeID=8105
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− | | high5name='Arbalest' Heavy Missile Launcher
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− | | high5typeID=8105
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− | | mid1name=10MN Monopropellant Enduring Afterburner
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− | | mid1typeID=6005
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− | | mid2name=Medium Clarity Ward Enduring Shield Booster
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− | | mid2typeID=10868
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− | | mid3name=X5 Enduring Stasis Webifier
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− | | mid3typeID=4025
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− | | mid4name=Compact Multispectrum Shield Hardener
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− | | mid4typeID=9632
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− | | mid5name=Large Compact Pb-Acid Cap Battery
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− | | mid5typeID=4871
| |
− | | low1name=IFFA Compact Damage Control
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− | | low1typeID=5839
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− | | low2name=Ballistic Control System I
| |
− | | low2typeID=12274
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− | | low3name=Ballistic Control System I
| |
− | | low3typeID=12274
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− | | low4name=Mark I Compact Reactor Control Unit
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− | | low4typeID=8263
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− | | rig1name=Medium EM Shield Reinforcer I
| |
− | | rig1typeID=31718
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− | | rig2name=Medium Core Defense Operational Solidifier I
| |
− | | rig2typeID=31818
| |
− | | rig3name=Medium Ionic Field Projector I
| |
− | | rig3typeID=31276
| |
− | | charge1name=Caldari Navy Hornet x2
| |
− | | charge1typeID=31872
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− | | charge2name=Caldari Navy Mjolnir Heavy Missile x1865
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− | | charge2typeID=27435
| |
− | | skills=
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− | | showSKILLS=N
| |
− | | notes=- Orbit the NPC Battleship at 500m with afterburner and use the webifier on the against the Battleship if needed, especially against in the Triglavian room with the Leshak.</li><li>- Kill NPC frigates whenever they spawn</li><li>- When there are no frigates at any time, keep shooting the NPC battleship until it is destroyed
| |
− | | showNOTES=N
| |
− | | difficulty=0
| |
− | | version=2024.5.11
| |
− | | showTOC=N
| |
− | | alphacanuse=Y
| |
− | }}{{ShipFitting
| |
− | | ship=Vexor
| |
− | | fitName= Event Vexor T1
| |
− | | fitID= Event Vexor T1
| |
− | | high1name=Drone Link Augmentor I
| |
− | | high1typeID=23527
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− | | high2name=Drone Link Augmentor I
| |
− | | high2typeID=23527
| |
− | | high3name=425mm Medium 'Scout' Autocannon I
| |
− | | high3typeID=9135
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− | | high4name=425mm Medium 'Scout' Autocannon I
| |
− | | high4typeID=9135
| |
− | | mid1name=Large Compact Pb-Acid Cap Battery
| |
− | | mid1typeID=4871
| |
− | | mid2name=10MN Monopropellant Enduring Afterburner
| |
− | | mid2typeID=6005
| |
− | | mid3name=X5 Enduring Stasis Webifier
| |
− | | mid3typeID=4025
| |
− | | mid4name=X5 Enduring Stasis Webifier
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− | | mid4typeID=4025
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− | | low1name=AE-K Compact Drone Damage Amplifier
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− | | low1typeID=41034
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− | | low2name=AE-K Compact Drone Damage Amplifier
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− | | low2typeID=41034
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− | | low3name=Compact Multispectrum Energized Membrane
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− | | low3typeID=16391
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− | | low4name=Compact Multispectrum Energized Membrane
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− | | low4typeID=16391
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− | | low5name=Medium I-a Enduring Armor Repairer
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− | | low5typeID=4569
| |
− | | rig1name=Medium Auxiliary Nano Pump I
| |
− | | rig1typeID=31047
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− | | rig2name=Medium Ionic Field Projector I
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− | | rig2typeID=31276
| |
− | | rig3name=Medium Nanobot Accelerator I
| |
− | | rig3typeID=31065
| |
− | | charge1name=Caldari Navy Hornet x9
| |
− | | charge1typeID=31872
| |
− | | charge2name=Caldari Navy Vespa x8
| |
− | | charge2typeID=31874
| |
− | | charge3name=Republic Fleet EMP M x2240
| |
− | | charge3typeID=21896
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=- Orbit the NPC Battleship at 500m with afterburner and use the webifier on the against the Battleship if needed, especially against in the Triglavian room with the Leshak.</li><li>- Kill NPC frigates whenever they spawn</li><li>- When there are no frigates at any time, keep shooting the NPC battleship until it is destroyed
| |
− | | showNOTES=N
| |
− | | difficulty=0
| |
− | | version=2024.5.11
| |
− | | showTOC=N
| |
− | | alphacanuse=Y
| |
− | }}
| |
− | {{ShipFitting
| |
− | | ship=Omen
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− | | fitName= Event Omen T1
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− | | fitID= Event Omen T1
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− | | high1name=Focused Modal Pulse Laser I
| |
− | | high1typeID=6805
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− | | high2name=Focused Modal Pulse Laser I
| |
− | | high2typeID=6805
| |
− | | high3name=Focused Modal Pulse Laser I
| |
− | | high3typeID=6805
| |
− | | high4name=Focused Modal Pulse Laser I
| |
− | | high4typeID=6805
| |
− | | high5name=Focused Modal Pulse Laser I
| |
− | | high5typeID=6805
| |
− | | mid1name=10MN Monopropellant Enduring Afterburner
| |
− | | mid1typeID=6005
| |
− | | mid2name=X5 Enduring Stasis Webifier
| |
− | | mid2typeID=4025
| |
− | | mid3name=Large Compact Pb-Acid Cap Battery
| |
− | | mid3typeID=4871
| |
− | | low1name=Medium I-a Enduring Armor Repairer
| |
− | | low1typeID=4569
| |
− | | low2name=Compact Multispectrum Energized Membrane
| |
− | | low2typeID=16391
| |
− | | low3name=Compact Multispectrum Energized Membrane
| |
− | | low3typeID=16391
| |
− | | low4name=Extruded Compact Heat Sink
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− | | low4typeID=5849
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− | | low5name=Extruded Compact Heat Sink
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− | | low5typeID=5849
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− | | low6name=Mark I Compact Capacitor Power Relay
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− | | low6typeID=8177
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− | | rig1name=Medium Drone Control Range Augmentor I
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− | | rig1typeID=32027
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− | | rig2name=Medium Drone Control Range Augmentor I
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− | | rig2typeID=32027
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− | | rig3name=Medium Ionic Field Projector I
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− | | rig3typeID=31276
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− | | charge1name=Caldari Navy Hornet x2
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− | | charge1typeID=31872
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− | | charge2name=Caldari Navy Vespa x3
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− | | charge2typeID=31874
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− | | charge3name=Imperial Navy Multifrequency M x25
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− | | charge3typeID=23089
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− | | charge4name=Multifrequency M x5
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− | | charge4typeID=254
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− | | charge5name=Imperial Navy Radio M x10
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− | | charge5typeID=23103
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− | | skills=
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− | | showSKILLS=N
| |
− | | notes=- Orbit the NPC Battleship at 500m with afterburner and use the webifier on the against the Battleship if needed, especially against in the Triglavian room with the Leshak.</li><li>- Kill NPC frigates whenever they spawn</li><li>- When there are no frigates at any time, keep shooting the NPC battleship until it is destroyed
| |
− | | showNOTES=N
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− | | difficulty=0
| |
− | | version=2024.5.11
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− | | showTOC=N
| |
− | | alphacanuse=Y
| |
− | }}{{ShipFitting
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− | | ship=Stabber
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− | | fitName= Event Stabber T1
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− | | fitID= Event Stabber T1
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− | | high1name=220mm Medium Prototype Automatic Cannon
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− | | high1typeID=9133
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− | | high2name=220mm Medium Prototype Automatic Cannon
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− | | high2typeID=9133
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− | | high3name=220mm Medium Prototype Automatic Cannon
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− | | high3typeID=9133
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− | | high4name=220mm Medium Prototype Automatic Cannon
| |
− | | high4typeID=9133
| |
− | | high5name=Drone Link Augmentor I
| |
− | | high5typeID=23527
| |
− | | high6name=Drone Link Augmentor I
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− | | high6typeID=23527
| |
− | | mid1name=10MN Monopropellant Enduring Afterburner
| |
− | | mid1typeID=6005
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− | | mid2name=X5 Enduring Stasis Webifier
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− | | mid2typeID=4025
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− | | mid3name=Alumel-Wired Enduring Sensor Booster
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− | | mid3typeID=6159
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− | | mid4name=Large Compact Pb-Acid Cap Battery
| |
− | | mid4typeID=4871
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− | | low1name=Medium I-a Enduring Armor Repairer
| |
− | | low1typeID=4569
| |
− | | low2name=Compact Multispectrum Energized Membrane
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− | | low2typeID=16391
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− | | low3name=Compact Multispectrum Energized Membrane
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− | | low3typeID=16391
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− | | low4name=Counterbalanced Compact Gyrostabilizer
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− | | low4typeID=5933
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− | | rig1name=Medium Ancillary Current Router I
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− | | rig1typeID=31360
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− | | rig2name=Medium Nanobot Accelerator I
| |
− | | rig2typeID=31065
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− | | rig3name=Medium Auxiliary Nano Pump I
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− | | rig3typeID=31047
| |
− | | charge1name=Caldari Navy Hornet x5
| |
− | | charge1typeID=31872
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− | | charge2name=Republic Fleet EMP M x3640
| |
− | | charge2typeID=21896
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− | | charge3name=Targeting Range Script x1
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− | | charge3typeID=29009
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− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=- Orbit the NPC Battleship at 500m with afterburner and use the webifier on the against the Battleship if needed, especially against in the Triglavian room with the Leshak.</li><li>- Kill NPC frigates whenever they spawn</li><li>- When there are no frigates at any time, keep shooting the NPC battleship until it is destroyed
| |
− | | showNOTES=N
| |
− | | difficulty=0
| |
− | | version=2024.5.11
| |
− | | showTOC=N
| |
− | | alphacanuse=Y
| |
− | }}
| |
− |
| |
− | == Recommended fits for T2 filaments==
| |
− | Tier 2 combat filaments (Vicious Electrical Filaments) are significantly harder that their Tier 1 counterparts, mainly because they spawn 2 very high damage missile turrets at long range, usually somewhere between 60 and 80km from the entry point. Fortunately these turrets have very little hitpoints, so the challenge is to be able to hit them at all. The example fits in this section utilize certain rigs and modules to allow you to target and engage those turrets from long range. Depending on your skills you might still have to move a few kilometers, so make sure to check both your target locking as well as your weapon (or drone control) range before you activate the filament and then move into range of the turrets if neccessary. You will need to kill the turrets first, then proceed in the same way as in the Tier 1 sites: Orbit the battleship at close range, kill frigates and eventually kill the battleship.
| |
− | The initial damage in these sites is rather high, but it gets much easier once the turrets are destroyed and you settle into a close orbit around the battleship.
| |
− |
| |
− | {{ShipFitting
| |
− | | ship=Caracal
| |
− | | fitName= Event Caracal T2
| |
− | | fitID= Event Caracal T2
| |
− | | high1name=Heavy Missile Launcher II
| |
− | | high1typeID=2410
| |
− | | high2name=Heavy Missile Launcher II
| |
− | | high2typeID=2410
| |
− | | high3name=Heavy Missile Launcher II
| |
− | | high3typeID=2410
| |
− | | high4name=Heavy Missile Launcher II
| |
− | | high4typeID=2410
| |
− | | high5name=Heavy Missile Launcher II
| |
− | | high5typeID=2410
| |
− | | mid1name=10MN Monopropellant Enduring Afterburner
| |
− | | mid1typeID=6005
| |
− | | mid2name=Stasis Webifier II
| |
− | | mid2typeID=527
| |
− | | mid3name=Multispectrum Shield Hardener II
| |
− | | mid3typeID=2281
| |
− | | mid4name=Large Shield Extender II
| |
− | | mid4typeID=3841
| |
− | | mid5name=Large Shield Extender II
| |
− | | mid5typeID=3841
| |
− | | low1name=Shield Power Relay II
| |
− | | low1typeID=1422
| |
− | | low2name=Shield Power Relay II
| |
− | | low2typeID=1422
| |
− | | low3name=Ballistic Control System II
| |
− | | low3typeID=22291
| |
− | | low4name=Ballistic Control System II
| |
− | | low4typeID=22291
| |
− | | rig1name=Medium Core Defense Field Purger I
| |
− | | rig1typeID=31802
| |
− | | rig2name=Medium Core Defense Field Purger I
| |
− | | rig2typeID=31802
| |
− | | rig3name=Medium Core Defense Field Purger I
| |
− | | rig3typeID=31802
| |
− | | charge1name=Caldari Navy Hornet x2
| |
− | | charge1typeID=31872
| |
− | | charge2name=Caldari Navy Mjolnir Heavy Missile x5400
| |
− | | charge2typeID=24509
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=- Very important: You have to kill the turrets right at the start. One missile volley per turret is enough to kill them</li><li>- Orbit the NPC Battleship at 500m with afterburner and use the webifier on the against the Battleship if needed, especially against in the Triglavian room with the Leshak.</li><li>- Kill NPC frigates whenever they spawn</li><li>- When there are no frigates at any time, keep shooting the NPC battleship until it is destroyed
| |
− | | showNOTES=N
| |
− | | difficulty=1
| |
− | | version=2024.5.11
| |
− | | showTOC=N
| |
− | | alphacanuse=N
| |
− | }}{{ShipFitting
| |
− | | ship=Vexor
| |
− | | fitName= Event Vexor Tier 2
| |
− | | fitID= Event Vexor Tier 2
| |
− | | high1name=Medium Ghoul Compact Energy Nosferatu
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− | | high1typeID=16505
| |
− | | high2name=200mm AutoCannon II
| |
− | | high2typeID=2889
| |
− | | high3name=Drone Link Augmentor II
| |
− | | high3typeID=24427
| |
− | | high4name=Drone Link Augmentor II
| |
− | | high4typeID=24427
| |
− | | mid1name=10MN Afterburner II
| |
− | | mid1typeID=12058
| |
− | | mid2name=X5 Enduring Stasis Webifier
| |
− | | mid2typeID=4025
| |
− | | mid3name=F-90 Compact Sensor Booster
| |
− | | mid3typeID=6160
| |
− | | mid4name=Republic Fleet Large Cap Battery
| |
− | | mid4typeID=41218
| |
− | | low1name=Medium Armor Repairer II
| |
− | | low1typeID=3530
| |
− | | low2name=Medium Armor Repairer II
| |
− | | low2typeID=3530
| |
− | | low3name=Reactive Armor Hardener
| |
− | | low3typeID=4403
| |
− | | low4name=Multispectrum Energized Membrane II
| |
− | | low4typeID=11269
| |
− | | low5name=Drone Damage Amplifier II
| |
− | | low5typeID=4405
| |
− | | rig1name=Medium Capacitor Control Circuit II
| |
− | | rig1typeID=31378
| |
− | | rig2name=Medium Nanobot Accelerator I
| |
− | | rig2typeID=31065
| |
− | | rig3name=Medium Auxiliary Nano Pump I
| |
− | | rig3typeID=31047
| |
− | | charge1name=Caldari Navy Hornet x5
| |
− | | charge1typeID=31872
| |
− | | charge2name=Caldari Navy Vespa x5
| |
− | | charge2typeID=31874
| |
− | | charge3name=Caldari Navy Warden x2
| |
− | | charge3typeID=31878
| |
− | | charge4name=Targeting Range Script x1
| |
− | | charge4typeID=29009
| |
− | | charge5name=Republic Fleet Phased Plasma S x359
| |
− | | charge5typeID=21924
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=- Very important: You have to kill the turrets right at the start. The sentry drones are ideal for that, you can also use light or medium drones if you lack the skills to use sentries, but it would take significantly longer to kill the turrets</li><li>- Orbit the NPC Battleship at 500m with afterburner and use the webifier on the against the Battleship if needed, especially against in the Triglavian room with the Leshak.</li><li>- Kill NPC frigates with your missiles and drones whenever they spawn</li><li>- When there are no frigates at any time, keep shooting the NPC battleship until it is destroyed
| |
− | | showNOTES=N
| |
− | | difficulty=1
| |
− | | version=2024.5.11
| |
− | | showTOC=N
| |
− | | alphacanuse=N
| |
− | }}
| |
− |
| |
− | == Recommended fit for T3 filaments==
| |
− | Below is one tried and tested fit to run the Tier 3 combat filaments (Disastrous Gamma Filaments) solo. The idea with this fit is very simple, yet effective. All you do is tank all the damage with a massive passive recharge tank while your drones kill the turrets, the frigates and eventually the battleship. You do still want to remove the turrets right at the start (ideally with sentry drones, but it can be done with light or medium drones as well), then use any combination of light and medium drones to remove the frigates and eventually the battleship. There is no point in trying to catch up or even orbiting the battleship while using this fit, so don't bother. Just slowboat to any EDENCOM wreck if there are any and then sit next to the Origin Conduit while you reassign your drones from time to time to kill any newly spawned frigates. And you can use a Mobile Tractor Unit to scoop up the battleship loot.
| |
− |
| |
− | Note: If you don't have enough CPU for this fit, it is recommended to downgrade or maybe even remove the guns before removing any of the other modules. Taking out any of the other modules would significantly impact your tank, the guns on the other hand are not crucial to this ship.
| |
− |
| |
− | {{ShipFitting
| |
− | | ship=Vexor
| |
− | | fitName= Event Vexor T3
| |
− | | fitID= Event Vexor Tier 3
| |
− | | high1name=220mm Vulcan AutoCannon II
| |
− | | high1typeID=2897
| |
− | | high2name=220mm Vulcan AutoCannon II
| |
− | | high2typeID=2897
| |
− | | high3name=Drone Link Augmentor I
| |
− | | high3typeID=23527
| |
− | | high4name=Drone Link Augmentor I
| |
− | | high4typeID=23527
| |
− | | mid1name=Large Shield Extender II
| |
− | | mid1typeID=3841
| |
− | | mid2name=Large Shield Extender II
| |
− | | mid2typeID=3841
| |
− | | mid3name=Large Shield Extender II
| |
− | | mid3typeID=3841
| |
− | | mid4name=F-90 Compact Sensor Booster
| |
− | | mid4typeID=6160
| |
− | | low1name=Shield Power Relay II
| |
− | | low1typeID=1422
| |
− | | low2name=Shield Power Relay II
| |
− | | low2typeID=1422
| |
− | | low3name=Shield Power Relay II
| |
− | | low3typeID=1422
| |
− | | low4name=Shield Power Relay II
| |
− | | low4typeID=1422
| |
− | | low5name=Shield Power Relay II
| |
− | | low5typeID=1422
| |
− | | rig1name=Medium Core Defense Field Purger I
| |
− | | rig1typeID=31802
| |
− | | rig2name=Medium Core Defense Field Purger I
| |
− | | rig2typeID=31802
| |
− | | rig3name=Medium Core Defense Field Purger I
| |
− | | rig3typeID=31802
| |
− | | charge1name=Caldari Navy Hornet x5
| |
− | | charge1typeID=31872
| |
− | | charge2name=Caldari Navy Vespa x5
| |
− | | charge2typeID=31874
| |
− | | charge3name=Caldari Navy Wasp x2
| |
− | | charge3typeID=31876
| |
− | | charge4name=Republic Fleet EMP M x2320
| |
− | | charge4typeID=21896
| |
− | | charge5name=Targeting Range Script x2
| |
− | | charge5typeID=29009
| |
− | | charge6name=Mobile Tractor Unit x1
| |
− | | charge6typeID=33475
| |
− | | skills=
| |
− | | showSKILLS=N
| |
− | | notes=- Use the medium and/or light drones to kill the turets first</li><li>- Use the same drones to kill the frigates</li><li>- Once you cleared the frigates, recall two drones and replace them with your heavy drones and then keep your heavy drones on the Bs until it is dead, use your small and/or medium drones to remove frigates when they spawn
| |
− | | showNOTES=N
| |
− | | difficulty=0
| |
− | | version=2024.5.13
| |
− | | showTOC=N
| |
− | | alphacanuse=Y
| |
− | }}
| |
| | | |
| [[Category:Game events]] | | [[Category:Game events]] |
− | [[Category:Fittings]]
| |
This article is a stub. You can help the UniWiki by expanding it.
Abyssal Battlefields are the Abyssal sites for Capsuleer Day XXI. The sites come in four tiers and require special event filaments. The event filaments are manufactured by capsuleers using the blueprints and materials obtained from event sites like Desolate Collapsed Conduit (hacking) and Treacherous Collapsed Conduit (combat), the Abyssal hacking sites and the Abyssal sites themself.
The naming of the filaments functions similarly to the regular Abyssal filaments with the first part indicating the tier and the second part indicating the weather (Electric, Exotic, etc) having the same effects as regular filaments.
Time and space limits
- Only one filament is required to create the conduit to enter the Abyssal battlefields, regardless of whether one ship or two are entering.
- Every Abyssal deadspace pocket has a 30-minute time limit to kill the battleship and its cohorts that lie within, with a guaranteed ship and pod loss should the timer expire.
- To complete the first and only deadspace pocket, you must kill the commanding battleship to unlock the Origin Conduit.
- The boundary around the event battlefields appears with a blue graphical effect which becomes more obvious the closer you fly toward it. Unlike the red boundary in ordinary abyssal deadspace beyond which the player's ship will explode, this blue boundary will teleport the player to the opposite side of the arena.
- Unlike regular Abyss sites the event sites have only one weather type per tier.
Clouds
Like Abyssal deadspace, the event pockets may contain Abyssal clouds, listed below.
Anti-Tachyon cloud
Purple-ish cloud that provides the following effects to all ships inside:
- 100% ship inertia increase
- 67% ship speed decrease
- 100% signature radius decrease
Tachyon cloud
White cloud that provides the following effects to all ships inside:
- 100% ship inertia decrease
- 67% ship speed increase
- 100% signature radius increase
Sites
The sites come in 2 variants, either Triglavian or Drifter.
The Triglavian variant features a damaged Leshak and a scaling group of Igniting Swarmer frigates that target paint you while frequently attacking drones. The Leshak orbits at ~15 km at 380m/s with a web that scales in strength the closer you are to it. Tier 2+ filaments spawn Damaged Werpost sentries at the pocket edges that deal high omni DPS with a damage falloff past 70-80 km. They have low effective HP and die fast.
The Drifter variant features a damaged Drifter battleship and a smaller but more damaging scaling swarm of Awoken Preserver Sleepers. The Preservers neut 4 GJ/s each and regularly target drones, the battleship will fly away from you towards the edge of the abyssal pocket and can teleport to the other side if it crosses far enough. Tier 2+ filaments will spawn Damaged Restless Towers which deal high EM/Thermal turret damage every 10 seconds while also shooting Explosive/Kinetic cruise missiles. The turrets have a 70-80 km falloff, the missiles can hit you from much further away. Like the Werposts the towers have very little EHP and take very little effort to destroy.
Killing to Battleship is necessary for the Gate to open, regardless of any remaining Frigates still left on the field. Killing the Frigates will cause them to eventually respawn and continue to do so until the room is left.
Tier 1
Requires a Sinister Exotic Filament.
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.
Structures
Triglavian variant
Drifter variant
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WD
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EWAR
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L
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Initial fleet
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1 x Frigate Awoken Preserver
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1 x Battleship Ruptured/Battered Drifter Battleship
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Tier 2
Requires a Vicious Electrical Filament. Difficulty is significantly scaled up from T1, both battleship types have a tracking value of 15 (can track cruisers with ease).
Triglavian variant
Drifter variant
Tier 3
Requires a Disastrous Gamma Filament. The upper difficulty limit where a player can generally run the site safely without needing a friend or an alt.
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.
Triglavian variant
Drifter variant
Tier 4
Requires a Calamitous Firestorm Filament.
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.
Triglavian variant
Drifter variant