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Dead Man's Hand: the Dramiel-Killers: Difference between revisions

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[[Image:Dead Man's Hand E-UNI.jpg]]<br>
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<br>''The Purpose: ''Since joining the UNI I’ve noticed that war targets love flying Dramiels against our frigates. Drams are expensive ships that take little skill to get kills in, so they’re quite popular. They’re also a pain to lose for their owners, as they are usually sporting blinged-out fits and the insurance payout is paltry for them (assuming they even bothered). This means that popping an enemy Dram is going to cost a war target anywhere from 100 million to 200 million ISK and massively swing any war in our favor. The problem with doing so is that a Dramiel (due to its massive speed and ludicrously low mass) can usually dictate where and when fights happen. The Thrasher counteracts that by simply locking and vaporizing the Dramiel before the pilot can actually utilize that speed to escape.<br>  
<br>''The Purpose: ''Since joining the UNI I’ve noticed that war targets love flying Dramiels against our frigates. Drams are expensive ships that take little skill to get kills in, so they’re quite popular. They’re also a pain to lose for their owners, as they are usually sporting blinged-out fits and the insurance payout is paltry for them (assuming they even bothered). This means that popping an enemy Dram is going to cost a war target anywhere from 100 million to 200 million ISK and massively swing any war in our favor. The problem with doing so is that a Dramiel (due to its massive speed and ludicrously low mass) can usually dictate where and when fights happen. The Thrasher counteracts that by simply locking and vaporizing the Dramiel before the pilot can actually utilize that speed to escape.<br>  


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*''(Q) ''Why Artillery?  
*''(Q) ''Why Artillery?  
*''(A) ''Artillery is the best weapon type for hunting Dramiels for new pilots due to their incredibly high alpha strike. A halfway decent Dram pilot will not stick around when a bunch of Thrashers show up, and even if you got tackle on it the Dram pilot is literally fast enough to escape multiple webs and get out of Dodge. Therefore you will get at most a single volley off at the Dram before he jets. Thus, we use artillery.
*''(A) ''Artillery is the best weapon type for hunting Dramiels for new pilots due to their incredibly high alpha strike. A halfway decent Dram pilot will not stick around when a bunch of Thrashers show up, and even if you got tackle on it the Dram pilot is literally fast enough to escape multiple webs and get out of Dodge. Therefore you will get at most a single volley off at the Dram before he jets. Thus, we use artillery.
<br>
*''(Q) ''You’ve got no tackle in your example fit?! What if the Dramiel warps off/leaves system?
*''(A) ''Then we win. This squad is mainly for defending Aldrat when war targets come knocking on our doors. This doesn’t mean that we won’t take Thrasher fleets out to alpha some poor pirates down (in fact a few Thrashers in every fleet are nice, but you definitely need to remember that most fleet commanders would prefer tackle on every ship!), but this is mainly intended to be a giant middle finger to anyone stupid enough to dec the UNI. Aldrat is our home; and we’re going to knock down any idiot with too much ISK that thinks they can tromp around in our backyard.


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[Thrasher, Dram Hunter (T1 cheap)]<br>Damage Control I<br>Gyrostabilizer I  
[Thrasher, Dram Hunter (T1 cheap)]<br>Damage Control I<br>Gyrostabilizer I  


Experimental 1MN Afterburner I<br>Tracking Computer I<br>Sensor Booster I, Scan Resolution  
1MN Monopropellant Enduring Afterburner <br>Tracking Computer I<br>Sensor Booster I, Scan Resolution  


250mm Light Artillery Cannon I, EMP S<br>250mm Light Artillery Cannon I, EMP S<br>250mm Light Artillery Cannon I, EMP S<br>250mm Light Artillery Cannon I, EMP S<br>250mm Light Artillery Cannon I, EMP S<br>250mm Light Artillery Cannon I, EMP S<br>250mm Light Artillery Cannon I, EMP S<br>[empty high slot]  
250mm Light Artillery Cannon I, EMP S<br>250mm Light Artillery Cannon I, EMP S<br>250mm Light Artillery Cannon I, EMP S<br>250mm Light Artillery Cannon I, EMP S<br>250mm Light Artillery Cannon I, EMP S<br>250mm Light Artillery Cannon I, EMP S<br>250mm Light Artillery Cannon I, EMP S<br>[empty high slot]  
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[Vigil, Cardboard Dramiel]<br>Micro Auxiliary Power Core I<br>Damage Control I<br>Overdrive Injector System I<br>  
[Vigil, Cardboard Dramiel]<br>Micro Auxiliary Power Core I<br>Damage Control I<br>Overdrive Injector System I<br>  


1MN Microwarpdrive I<br>Medium Shield Extender I<br>Adaptive Invulnerability Field I  
1MN Microwarpdrive I<br>Medium Shield Extender I<br>Multispectrum Shield Hardener I  


[Empty High Slot]<br>[Empty High Slot]<br>[Empty High Slot]  
[Empty High Slot]<br>[Empty High Slot]<br>[Empty High Slot]  
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<br><u>Credits</u>  
<br><u>Credits</u>  


Thank you to all of the veterans who have helped me put this together, including but not limited to Glepp and Morty Bunny, CHC999, Azmodeus Valar, and Trigalisk/Trikael’s extra testing. Any suggestions/corrections please PM Babylon Black, and if I’ve gotten anything wrong it’s my fault not those who have tried to help me. The original thread that spawned many of these ideas can be found here, and I highly recommend reading it for those interested in curb-stomping Drams: http://forum.eveuniversity.org/viewtopic.php?f=44&amp;t=36456<br>  
Thank you to all of the veterans who have helped me put this together, including but not limited to Glepp and Morty Bunny, CHC999, Azmodeus Valar, and Trigalisk/Trikael’s extra testing. Any suggestions/corrections please PM Babylon Black, and if I’ve gotten anything wrong it’s my fault not those who have tried to help me. <br>  
 


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