Difference between revisions of "Template:GetSkillAlpha"
From EVE University Wiki
m (Change parameter from I to 1, I is not valid.) |
(Revenant expansion add skill.) |
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Line 93: | Line 93: | ||
| Capital Railgun Specialization = 0 | | Capital Railgun Specialization = 0 | ||
| Controlled Bursts = IV | | Controlled Bursts = IV | ||
+ | | Disruptive Lance Operation = 0 | ||
| Doomsday Operation = 0 | | Doomsday Operation = 0 | ||
| Doomsday Rapid Firing = 0 | | Doomsday Rapid Firing = 0 | ||
Line 150: | Line 151: | ||
| Command Burst Specialist = 0 | | Command Burst Specialist = 0 | ||
| Fleet Command = 0 | | Fleet Command = 0 | ||
− | | Fleet | + | | Fleet Compression Logistics = 0 |
| Fleet Coordination = 0 | | Fleet Coordination = 0 | ||
| Fleet Formations = 0 | | Fleet Formations = 0 | ||
Line 167: | Line 168: | ||
| Auto-Targeting Missiles = 0 | | Auto-Targeting Missiles = 0 | ||
| Bomb Deployment = 0 | | Bomb Deployment = 0 | ||
+ | | Breacher Pod Clone Efficacity = 0 | ||
+ | | Breacher Pod Clone Longevity = 0 | ||
+ | | Breacher Pod Launcher Operation = 0 | ||
+ | | Breacher Pod Projection = 0 | ||
+ | | Breacher Pod Rapid Firing = 0 | ||
| Cruise Missile Specialization = 0 | | Cruise Missile Specialization = 0 | ||
| Cruise Missiles = IV | | Cruise Missiles = IV | ||
Line 194: | Line 200: | ||
| Acceleration Control = III | | Acceleration Control = III | ||
| Afterburner = III | | Afterburner = III | ||
+ | | Capital Jump Portal Generation = 0 | ||
+ | | Capital Micro Jump Drive Operation = 0 | ||
| Cynosural Field Theory = 0 | | Cynosural Field Theory = 0 | ||
| Evasive Maneuvering = III | | Evasive Maneuvering = III | ||
Line 222: | Line 230: | ||
| Remote Sensing = 0 | | Remote Sensing = 0 | ||
<!--------- SKILL GROUP: Production ----------> | <!--------- SKILL GROUP: Production ----------> | ||
+ | | Advanced Capital Ship Construction = 0 | ||
| Advanced Industrial Ship Construction = 0 | | Advanced Industrial Ship Construction = 0 | ||
| Advanced Industry = 0 | | Advanced Industry = 0 | ||
Line 311: | Line 320: | ||
| Minmatar Starship Engineering = 0 | | Minmatar Starship Engineering = 0 | ||
| Molecular Engineering = 0 | | Molecular Engineering = 0 | ||
+ | | Mutagenic Stabilization = 0 | ||
| Nanite Engineering = 0 | | Nanite Engineering = 0 | ||
| Nuclear Physics = 0 | | Nuclear Physics = 0 | ||
Line 329: | Line 339: | ||
| Triglavian Quantum Engineering = 0 | | Triglavian Quantum Engineering = 0 | ||
| Upwell Encryption Methods = 0 | | Upwell Encryption Methods = 0 | ||
+ | | Upwell Starship Engineering = 0 | ||
| Yan Jung Technology = 0 | | Yan Jung Technology = 0 | ||
+ | <!--------- SKILL GROUP: Sequencing ----------> | ||
+ | | Advanced Induction Efficiency = 0 | ||
+ | | Advanced Studio Management = 0 | ||
+ | | Basic Induction = 0 | ||
+ | | Batch Sequencing = 0 | ||
+ | | Hub Algorithm Optimization = 0 | ||
+ | | Hub Promotion = 0 | ||
+ | | Executive Paragon Partnership = 0 | ||
+ | | Induction Efficiency = 0 | ||
+ | | Industrial Sequencing = 0 | ||
+ | | Mass Sequencing = 0 | ||
+ | | Multi-thread Sequencing = 0 | ||
+ | | Paragon Relations = 0 | ||
+ | | Parallel Sequencing = 0 | ||
+ | | Peak Induction Acceleration = 0 | ||
+ | | Studio Management = 0 | ||
<!--------- SKILL GROUP: Shields ----------> | <!--------- SKILL GROUP: Shields ----------> | ||
| Capital Shield Emission Systems = 0 | | Capital Shield Emission Systems = 0 | ||
Line 412: | Line 439: | ||
| Interdictors = 0 | | Interdictors = 0 | ||
| Jump Freighters = 0 | | Jump Freighters = 0 | ||
+ | | Lancer Dreadnoughts = 0 | ||
| Logistics Cruisers = 0 | | Logistics Cruisers = 0 | ||
| Logistics Frigates = 0 | | Logistics Frigates = 0 | ||
Line 440: | Line 468: | ||
| Spaceship Command = IV | | Spaceship Command = IV | ||
| Transport Ships = 0 | | Transport Ships = 0 | ||
+ | | Upwell Hauler = 0 | ||
+ | | Upwell Freighter = 0 | ||
<!--------- SKILL GROUP: Structure Management ----------> | <!--------- SKILL GROUP: Structure Management ----------> | ||
| Anchoring = I | | Anchoring = I | ||
| Starbase Defense Management = 0 | | Starbase Defense Management = 0 | ||
+ | | Mercenary Den Management = 0 | ||
| Structure Doomsday Operation = 0 | | Structure Doomsday Operation = 0 | ||
| Structure Electronic Systems = 0 | | Structure Electronic Systems = 0 | ||
Line 494: | Line 525: | ||
| Wholesale = 0 | | Wholesale = 0 | ||
<!--------- SKILL GROUP: Default ----------> | <!--------- SKILL GROUP: Default ----------> | ||
− | | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{ | + | | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{I|Unknown}}}</span>[[Category:Obsolete Skills]] |
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
{{documentation}} | {{documentation}} | ||
</noinclude> | </noinclude> |
Latest revision as of 18:29, 12 November 2024
Template documentation (for the above template, sometimes hidden or invisible)
- Description
- This template gives the max level available to alpha pilots of any skill, in the in-game form. Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.
- Dependencies
-
- Used by
- {{Skill}}
- {{SkillAlphaBar}}
- Syntax
- {{GetSkillAlpha|<skill>}}
- Parameters
-
- skill
- The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e.
Gallente Strategic Cruiser
, notGallente strategic cruiser
).
- Sample
{{GetSkillAlpha|Mechanics}}
gives V{{GetSkillAlpha|Fleet Compression Logistics}}
gives 0{{GetSkillAlpha|Wabbit-Hunting}}
gives Unknown
- See also
{{GetSkillLink}}
,{{GetSkillMult}}
and{{GetSkillPrice}}
, very similar templates for the skill page link, skill training multiplier and the NPC-seeded skillbook price.{{SkillAlphaInfo}}
can use this template to look-up its parameter.
- Development notes
- This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as
{{GetSkillLink}}
,{{GetSkillMult}}
and{{GetSkillPrice}}
). If skills are merely moved from one group to another, all the links (generated with, for instance,{{Sk}}
) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
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