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Armageddon: Difference between revisions

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Rewrote the summary. Deleted the part in tactics. It was an unfocused discussion about what hulls are good to provide neuts. A better and updated discussion might be interesting at another place but not here.
Chris Halsky (talk | contribs)
Quote update
 
(8 intermediate revisions by 5 users not shown)
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2022-03-09)
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | shipimg=Armageddon.jpg
  | shipimg=Armageddon.jpg
  | shipname=Armageddon
  | shipname=Armageddon
| caption=Armageddon
  | class=Battleship
  | class=Battleship
  | grouping=Standard Battleships
  | grouping=Standard Battleships
  | hulltype=Armageddon Class
  | hulltype=Armageddon Class
  | faction=Amarr Empire
  | faction=Amarr Empire  
| race=Amarr
| roles=unspecified
  | variations= {{Ship|Redeemer}},<br>
  | variations= {{Ship|Redeemer}},<br>
{{Ship|Armageddon Navy Issue}},<br>
{{Ship|Armageddon Navy Issue}},<br>
{{Ship|Bhaalgorn}},<br>
{{Ship|Bhaalgorn}},<br>
{{Ship|Armageddon Imperial Issue}}
{{Ship|Armageddon Imperial Issue}}
  | tech=
  | tech=  
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=13,500 MW
  | powergrid=13,500 MW
  | cpu=550 tf
  | cpu=550 tf
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  | lows=7
  | lows=7
  | mass=105,200,000 kg
  | mass=105,200,000 kg
  | volume=486,000 m&#179;
  | volume= 470,000
  | cargohold=750 m&#179;
  | cargohold=750
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=375 m&#179;
  | dronebay=375
  | bandwidth=125 Mbit/sec
  | bandwidth=125 Mbit/sec
| quote= Only unbelievers fear the end.
| quote_attribution= Royal Heir Arim Ardishapur
  | info=The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
  | info=The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
  | bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
  | bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
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10% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>
10% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>
5% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br>
5% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br>
<b>Role Bonus:</b><br>
'''Role Bonus:'''<br>
100% bonus to Shield Extender hitpoints<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
  | structurehp=8,800 HP
  | structurehp=8,800 HP
  | shieldhp=7,480 HP
  | shieldhp=7,480 HP
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  | scanres=143 mm
  | scanres=143 mm
  | reqskills=*{{RequiredSkill|Amarr Battleship|I}}
  | reqskills=*{{RequiredSkill|Amarr Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Amarr Battlecruiser|III}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Amarr Cruiser|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Amarr Destroyer|III}}
**** {{RequiredSkill|Amarr Destroyer|III}}
*****{{RequiredSkill|Amarr Frigate|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
****** {{RequiredSkill|Spaceship Command|I}}


  | totaltraintime=3d 20h 55m 10s
  | totaltraintime=3d 20h 55m 10s
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==Summary==
== Summary ==
The '''Armageddon''' (or '''Geddon''') is an Amarr battleship known for its bonus to [[Capacitor warfare|energy neutralizers]]. While it is sometimes used as a pure neuting platform, it’s more often a damage dealer with neuting capabilities. This is because other hulls such as the [[Bhaalgorn]] provide bigger total neut power. T2 heavy neutralizers on an Armageddon have a range of 30 km which roughly corresponds to unbonused [[Faction_modules#Deadspace|deadspace]] heavy neuts which are as expensive as the whole hull. Thus they provide an economical option to bring long ranged neuts. At the same time the Armageddon’s bonus to drone damage makes it a decent damage dealer. The Armageddon has five launcher and turrets and seven high slots in total. Often it is fitted with five rapid heavy missile launchers (RHMLs) and two heavy neutralizers. RHMLs don’t require capacitor and relatively little fitting space. This makes it easier to make the overall fit work.
The '''Armageddon''' (or "'Geddon") is a Tech 1 Amarr battleship with bonuses for drones and for the range of [[capacitor warfare]] modules. It is the final entry in the Amarr line of Ewar droneboats after the [[Dragoon]], [[Arbitrator]], and [[Prophecy]].


==Skills==
The Armageddon's capacitor warfare bonuses increase the range but ''not'' the power of energy neutralizers, so for raw neutralizing power to drain really large capacitors the (more expensive) [[Bhaalgorn]] is often preferred. The Armageddon can, though, be a capable damage-dealing ship with additional and affordable neuting capability. Tech 2 heavy neutralizers on an Armageddon can have a range of 30 km, roughly corresponding to very costly [[Faction modules#Deadspace|deadspace]] heavy neuts mounted on an unbonused hull.
''Further information about additional or recommended skills to pilot Armageddon for a specific or its common role(s) can be written here.''


==Tactics==
With bonused drones and long-range heavy neuts, the Armageddon can be more dangerous than most battleships to small and medium-sized targets. It also has the bandwidth to control a full flight of five heavy or sentry drones, offering strong DPS against large targets. Compared to the other notable Tech 1 drone battleship, the [[Dominix]], the Armageddon has the same bandwidth and drone bay sizes, but lacks the Dominix's additional bonus to drone tracking and range which helps to apply its damage and to snipe with sentries.
''No sub-article about Armageddon roles or piloting tactics. You can write them here.''


==Notes==
== Skills ==
The Armageddon benefits even more than most Amarr battleships from strong capacitor [[support skills]]. Good drone skills are obviously important to its damage potential.


== Tactics ==
The Armageddon has five launcher and turret hardpoints and seven high slots in total. Often it is fitted with five Rapid Heavy Missile Launchers (RHMLs) and two heavy neutralizers. RHMLs don’t require capacitor and take up relatively little powergrid and CPU, making it easier to make the overall fit work.
== Notes ==
Although in present-day English "armageddon" has come to be used for any grand, apocalyptic, annihilating event, the word comes from the Hebrew place-name given in the Greek text of Revelation 16:16 for a place where armies will assemble for a battle at the world's end. Interpreters differ on whether the verse refers to a real place or is using a metaphor.
Although in present-day English "armageddon" has come to be used for any grand, apocalyptic, annihilating event, the word comes from the Hebrew place-name given in the Greek text of Revelation 16:16 for a place where armies will assemble for a battle at the world's end. Interpreters differ on whether the verse refers to a real place or is using a metaphor.


==Patch History==
== Patch History ==
{{Expansion past|
{{Expansion past|
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])


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'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
* T1, Faction and Pirate Battleship base hp increased by 10%
* T1, Faction and Pirate Battleship base hp increased by 10%
* T1, Faction and Pirate Battleship base scan resolution increased 30%
* T1, Faction and Pirate Battleship base scan resolution increased 30%
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{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Ship Database]][[Category:Standard Battleships]]
 
[[Category:Ship Database]]
[[Category:Standard Battleships]]