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Caracal Navy Issue: Difference between revisions

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Chris Halsky (talk | contribs)
Quote update
 
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=17634
| shipimg=Caracal Navy Issue.jpg
|shipid=17634
| shipname=Caracal Navy Issue
|shipimg=Caracal Navy Issue.jpg
| class=Cruiser
|shipname=Caracal Navy Issue
| grouping=Faction Cruisers
|caption=Caracal Navy Issue
| hulltype=Caracal Class
|class=Cruiser
| faction=Caldari State  
|grouping=Faction Cruisers
| variations={{Ship|Cerberus}},{{Ship|Caracal}}
|hulltype=Caracal Class
| tech=F
|faction=Caldari State
| powergrid= 900 MW
|race=Caldari
| cpu=465 tf
|roles=unspecified
| capacitor=1,450 GJ
|variations={{Ship|Caracal}}, {{Ship|Cerberus}}
| highs=6
| turrets=0
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=6
| mediums= 6
|powergrid=690 MW
| lows= 3
|cpu=415 tf
| mass=9,600,000 kg
|capacitor=1,375 GJ
| volume=101,000
|highs=6
| cargohold=450 m³
|turrets=2
| extrahold=
|launchers=6
| extraholdtype=
|mediums=5
  | dronebay=25 m³
|lows=4
| bandwidth=25 Mbit/sec
|mass=9,600,000 kg
|volume=101,000 m&#179;
|cargohold=250 m&#179;
|dronebay=15 m&#179;
|bandwidth=15 Mbit/sec
|info=Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.
|bonuses=<b>Caldari Cruiser Skill Bonus:</b><br>5% bonus Kinetic Missile Damage and 10% bonus to Missile Velocity per level.
|structurehp=2,285 HP
|shieldhp=2,813 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
|armorhp=1,993 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
|maxvelocity=164 m/s
|inertia=0.42
|warpspeed=3 AU/s
|warptime=5.59 s
|targetrange=57 km
|sigradius=130 m
|maxlockedtargets=7
|sensortype=Gravimetric
|sensorvalue=18 points
|scanres=242 mm
|reqskills=*Caldari Cruiser IV<small>5d 5h 42m</small>
**Spaceship Command III<small>4h 26m</small>
**Caldari Frigate IV<small>2d 2h 17m</small>
|totaltraintime=7d 12h 26m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Caracal%20Navy%20Issue Caracal Navy Issue on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| quote= A sufficient display of force to scatter the undisciplined.
| quote_attribution= Executive General Heika Torigo
| info=Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task.  Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.
| bonuses= <b>Caldari Cruiser bonuses (per skill level):</b><br>
6% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
| structurehp=2,250 HP
| shieldhp=3,000 HP
| shieldem=0
| shieldexp=50
| shieldkin=40
| shieldtherm=20
| armorhp=1,950 HP
| armorem=50
| armorexp=10
| armorkin=25
| armortherm=45
| maxvelocity=210 m/sec
| inertia=0.51
| warpspeed=4 AU/s
| warptime=6.79 s
| targetrange=57.50 km
| sigradius=125 m
| maxlockedtargets=7
| sensortype=Gravimetric
| sensorvalue=21 points
| scanres=270 mm
| reqskills=*{{RequiredSkill|Caldari Cruiser|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Caldari Destroyer|III}}
*** {{RequiredSkill|Caldari Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=22h 29m 40s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The Caracal Navy Issue is the {{Ship|Cerberus}}'s baby brother.  It's a missile sniper boat that can kite well and is fit very similarly. It is certainly an improvement over the standard Caracal, but it has a high price tag (on par with a Drake) for less survivability, so it is not often seen in PvP.  It can be a good high-sec site runner, though, being equally adept at killing frigates or NPC battlecruisers, depending on fitting.
The Caracal Navy Issue gives up the [[Caracal]]'s missile range bonus in return for a bonus to damage application for medium-sized missiles (the explosion speed bonus does not affect light missiles from Rapid Light Missile Launchers).


==Skills==
In PvP, the [[Osprey Navy Issue]] outdoes the Caracal Navy Issue as a kiting ship, with greater speed and a range bonus to medium-sized missile, the [[Drake]] has greater survivability for a similar price tag, and the base Caracal can achieve longer sniping ranges. In recent years, the Caracal Navy Issue has received several changes to bring it up to parity with other missile cruisers. The Uprising expansion increased the powergrid and rate of fire on the Caracal Navy Issue. The balance patch in update 2024-02-20.1 also removed the Rapid Light Missile Launcher range bonuses which previously existed on the Osprey Navy Issue and the Caracal. Though many still view the Caracal Navy Issue as an inferior missile cruiser, it now has a niche as a close range brawler fitted with Heavy Assault Missiles.
''Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or it's common role(s) can be written here.''


==Fitting==
In PvE combat, though, the Caracal Navy Issue's application bonus lets it chew through smaller targets with medium-sized missiles, so it has some use as a very efficient small/mid-scale site runner requiring fewer skill points than a [[Cerberus]].
''No tagged fittings for Caracal Navy Issue.''


==Tactics==
== Skills ==
''Further information about additional or recommended skills to pilot Caracal Navy Issue for a specific or its common role(s) can be written here.''
 
== Tactics ==
''No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.''
''No sub-article about Caracal Navy Issue roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
''You can write additional notes for Caracal Navy Issue here.''
''You can write additional notes for Caracal Navy Issue here.''


{{ShipsMatrix}}
== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Faction Cruisers]]
{{expansion past
|'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch notes])
 
:''The Caracal Navy Issue struggled to fit Heavy Assault Missiles due to restrictive powergrid. These changes should help it to fit more easily, fit more tank with the added mid and do a bit more damage as well.''
 
:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
* Powergrid increased from 715 MW to 900 MW (+185 MW)
* Low slot count reduced from 4 to 3 (-1)
* Mid slot count increased from 5 to 6 (+1)
* Caldari Cruiser rate of fire bonus to Rapid Light, Heavy, and Heavy Assault Missile Launchers increased from 5% per level to 6% per level (+1% per level)
 
'''October 2019 Release - 2019-10-15.1'''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
* Drone Bay increased to 25m3 (was 0m3)
* Drone Bandwidth increased to 25mbit/s (was 0 mbit/s)
}}
 
{{ShipsMatrix|expgroup=cruisers}}
 
[[Category:Ship Database]]
[[Category:Faction Cruisers]]