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Cormorant: Difference between revisions

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* SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=16238
| shipimg=Cormorant.jpg
|shipid=16238
| shipname=Cormorant
|shipimg=Corax.jpg
| class=Destroyer
|shipname=Corax
| grouping=Standard Destroyers
|caption=Corax
| hulltype=Cormorant Class
|class=Destroyer
| faction=Caldari State  
|grouping=Standard Destroyers
| variations={{Ship|Cormorant Navy Issue}}, {{Ship|Flycatcher}}
|hulltype=Corax Class
| tech=  
|faction=Caldari State
| powergrid=68 MW
|race=Caldari
| cpu=200 tf
|roles=unspecified
| capacitor=600 GJ
|variations=none
| highs=8
| turrets=7
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=1
| mediums=3
|powergrid=45 MW
| lows=2
|cpu=210 tf
| mass=1,700,000 kg
|capacitor=600 GJ
| volume=52,000 m³
|highs=8
| cargohold=425 m³
|turrets=0
| extrahold=
|launchers=8
| extraholdtype=
|mediums=3
| dronebay=
|lows=2
| bandwidth=
|mass=1,900,000 kg
|volume=N/A m&#179;
|cargohold=450 m&#179;
|dronebay=0 m&#179;
|bandwidth=0 Mbit/sec
|info=Placeholder: Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.
|bonuses=<b>Caldari Destroyer Skill bonuses:</b><br>+5% to rocket and light missile kinetic damage per level<br>+10% to rocket and light missile explosion velocity per level<br><b>Role bonus:</b><br>+50% to rocket and light missile velocity
|structurehp=750 HP
|shieldhp=750 HP |shieldem=100 |shieldexp=100 |shieldkin=100 |shieldtherm=100
|armorhp=950 HP |armorem=100 |armorexp=100 |armorkin=100 |armortherm=100
|maxvelocity=250 m/s
|inertia=2.5
|warpspeed=3 AU/s
|warptime=4.89 s
|targetrange=45 km
|sigradius=69 m
|maxlockedtargets=7
|sensortype=Gravimetric
|sensorvalue=12 points
|scanres=475 mm
|reqskills=*N/A<small>0h 1m</small>
|totaltraintime=0d 0h 1m
|forumlinks=
|wikireferences=
|externallinks=
|highlights1=High Amount of High Slots
|highlights2=
|highlights3=
|highlights4=


| quote= The best demonstration of force is the application of destruction.
| quote_attribution= Anonymous
| info=The Cormorant is the only State-produced space vessel whose design has come from a third party.  Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
| bonuses=<b>Caldari Destroyer bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret tracking speed<br>10% bonus to Small Hybrid Turret optimal range<br><b>Role Bonus:</b><br>50% bonus to Small Hybrid Turret optimal range<br>
| structurehp=700 HP
| shieldhp=900 HP
| shieldem=0
| shieldexp=50
| shieldkin=40
| shieldtherm=20
| armorhp=700 HP
| armorem=50
| armorexp=10
| armorkin=25
| armortherm=45
| maxvelocity=250 m/sec
| inertia=2.78
| warpspeed=4.5 AU/s
| warptime=6.55 s
| targetrange=36.00 km
| sigradius=65 m
| maxlockedtargets=7
| sensortype=Gravimetric
| sensorvalue=12 points
| scanres=475 mm
| reqskills=*{{RequiredSkill|Caldari Destroyer|I}}
** {{RequiredSkill|Caldari Frigate|III}}
*** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=9h 18m 20s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=High Amount of High Slots
| highlights2=
| highlights3=
| highlights4=
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}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
''No summary available for Corax.''
The Cormorant is a Caldari Tech 1 destroyer, designed to use hybrid turrets rather than the missiles favored by its sibling the [[Corax]].
 
The Cormorant's optimal range bonus synergizes particularly well with railguns, though it can also be effective with blasters.
 
== Skills ==


==Skills==
As a Tech 1 destroyer, often a Caldari pilot's first step out of frigate hulls, the Cormorant is a forgiving ship. Basic [[fitting skills]] and [[support skills]] are desirable, and the gunnery support skill {{sk|Sharpshooter}} especially helps railgun sniping.
''Further information about additional or recommended skills to pilot Cormorant for a specific or it's common role(s) can be written here.''


==Fitting==
== Tactics ==
''No fittings available for Corax.''


==Tactics==
The Cormorant has many mid slots, which allows for a reasonable shield tank, within the limitations of destroyers' vulnerability to bigger ships.
''No sub-article about Cormorant roles or piloting tactics. You can write them here.''


==Notes==
In PvP, the Cormorant has niche uses as a cheap, effective anti-frigate sniper; with Tech 2 railguns and Spike ammo, it can deal effective DPS at over 90 km. With blasters, it can manage quite high close-range DPS, backed up by [[Tackling|tackle]] in its mid slots. It is, however, outshone in this regard by the Gallente [[Catalyst]].
''No notes for Corax.''
 
In PvE the Cormorant can cope efficiently with Level 1 missions. Cruisers are desirable for Level 2 missions.
 
== Notes ==
 
The cormorants are a family of species of coastal aquatic birds which hunt fish. In their fish diet, they are like the [[Osprey]], though unlike ospreys they are not raptors.


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Destroyers]]
 
[[Category:Ship Database]]
[[Category:Standard Destroyers]]