Difference between revisions of "Laelaps"

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(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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  | shipimg=Laelaps.jpg
 
  | shipimg=Laelaps.jpg
 
  | shipname=Laelaps
 
  | shipname=Laelaps
| caption=Laelaps
 
 
  | class=Cruiser
 
  | class=Cruiser
 
  | grouping=Special Edition Heavy Interdiction Cruisers
 
  | grouping=Special Edition Heavy Interdiction Cruisers
 
  | hulltype=Orthrus Class
 
  | hulltype=Orthrus Class
  | faction=Mordu's Legion
+
  | faction=Mordu's Legion  
| race=Caldari
 
| roles=unspecified
 
 
  | variations=<i>none</i>
 
  | variations=<i>none</i>
  | tech=F
+
  | tech=F  
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=900 MW
 
  | powergrid=900 MW
 
  | cpu=560 tf
 
  | cpu=560 tf
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  | dronebay=25 m³
 
  | dronebay=25 m³
 
  | bandwidth=25 Mbit/sec
 
  | bandwidth=25 Mbit/sec
 +
| quote=Once the jaws lock, there's no escape.
 +
| quote_attribution=Muryia Mordu
 
  | info=<i>"'The pinning force is an essential element of the war of maneuver but must be carefully assembled from quick yet resilient troops. Scouts cannot pin an army but companies of mounted infantry may achieve the task. Above all, measure the enemy strength before attempting to fix them in place.'<br><br>"Good old Doule dos Rouvenor. Don't get fixated, no pun intended, on the details of his kind of warfare. I've seen scouts pin down battleships, but that's not the point. Use the right force mix, and have them use the right tools to pin down an enemy force of such and such strength. That's the lesson here. But yeah, don't try and scramble a Nyx with a Garmur. That'll end badly."</i><br><br>– Muryia Mordu, quoting the War Commentaries of dos Rouvenor
 
  | info=<i>"'The pinning force is an essential element of the war of maneuver but must be carefully assembled from quick yet resilient troops. Scouts cannot pin an army but companies of mounted infantry may achieve the task. Above all, measure the enemy strength before attempting to fix them in place.'<br><br>"Good old Doule dos Rouvenor. Don't get fixated, no pun intended, on the details of his kind of warfare. I've seen scouts pin down battleships, but that's not the point. Use the right force mix, and have them use the right tools to pin down an enemy force of such and such strength. That's the lesson here. But yeah, don't try and scramble a Nyx with a Garmur. That'll end badly."</i><br><br>– Muryia Mordu, quoting the War Commentaries of dos Rouvenor
 
  | bonuses=<b>Heavy Interdiction Cruisers bonuses (per skill level)</b><br>20% bonus to Warp Disruption Field Generator scramble range<br><b>Gallente Cruiser bonuses (per skill level):</b><br>10% bonus to missile reload time<br><b>Caldari Cruiser bonuses (per skill level):</b><br>20% bonus to missile damage<br>5% bonus to Rapid Light Missile, Heavy Missile, and Heavy Assault Missile Launcher rate of fire<br><b>Role Bonus:</b><br>•&nbsp;Can fit Warp Disruption Field Generator<br>20% bonus to all shield resistances<br>50% penalty to missile flight time<br>100% reduction to signature radius penalty from Warp Disruption Field Generator<br>200% bonus to missile velocity
 
  | bonuses=<b>Heavy Interdiction Cruisers bonuses (per skill level)</b><br>20% bonus to Warp Disruption Field Generator scramble range<br><b>Gallente Cruiser bonuses (per skill level):</b><br>10% bonus to missile reload time<br><b>Caldari Cruiser bonuses (per skill level):</b><br>20% bonus to missile damage<br>5% bonus to Rapid Light Missile, Heavy Missile, and Heavy Assault Missile Launcher rate of fire<br><b>Role Bonus:</b><br>•&nbsp;Can fit Warp Disruption Field Generator<br>20% bonus to all shield resistances<br>50% penalty to missile flight time<br>100% reduction to signature radius penalty from Warp Disruption Field Generator<br>200% bonus to missile velocity
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The '''Laelaps''' is a special edition [[Heavy Interdiction Cruiser]], and was introduced as one of the prize ships for [[Alliance Tournament]] XVII, alongside the [[Raiju]]. A total of 140 ships were given out, distributed among the top 16 teams of AT XVII.
 
The '''Laelaps''' is a special edition [[Heavy Interdiction Cruiser]], and was introduced as one of the prize ships for [[Alliance Tournament]] XVII, alongside the [[Raiju]]. A total of 140 ships were given out, distributed among the top 16 teams of AT XVII.
  
Compared to the [[Orthrus]] upon which its based, the Laelaps gains a high slot, additional base hit points, cargo capacity, capacitor regeneration, and targetting range. It is slightly heavier than the Orthrus, however. Like other AT ships, it also gains tech II [[natural resistances]] and an additional 50 calibration points (from 350 to 400). In terms of traits, The Orthrus' warp disruption/scrambler range bonuses are shifted to the HIC-exclusive warp disruption field generators, and gains a unique reload speed bonus, offsetting the usual normal long reloads of rapid light missile launchers. Like the previously introduced HIC AT ship, the [[Fiend]], it gains the HIC standard resist bonus, and an additional bonus negating signature bloom from warp disruption field generators.
+
Compared to the [[Orthrus]] upon which its based, the Laelaps gains a high slot, additional base hit points, cargo capacity, capacitor regeneration, and targeting range. It is slightly heavier than the Orthrus, however. Like other AT ships, it also gains tech II [[natural resistances]] and an additional 50 calibration points (from 350 to 400). In terms of traits, The Orthrus' warp disruption/scrambler range bonuses are shifted to the HIC-exclusive warp disruption field generators, and gains a unique reload speed bonus, offsetting the usual normal long reloads of rapid light missile launchers. Like the previously introduced HIC AT ship, the [[Fiend]], it gains the HIC standard resist bonus, and an additional bonus negating signature bloom from warp disruption field generators.
  
 
== Skills ==
 
== Skills ==

Latest revision as of 22:30, 16 November 2024

EVE University Database
 
Ship Database
Laelaps
CornerTFh.png
Laelaps
Mordu's Legion
Mordu's Legion
Special Edition Heavy Interdiction Cruisers
Orthrus Class
RELATED UNI-WIKI REFERENCES
Once the jaws lock, there's no escape.
– Muryia Mordu


"'The pinning force is an essential element of the war of maneuver but must be carefully assembled from quick yet resilient troops. Scouts cannot pin an army but companies of mounted infantry may achieve the task. Above all, measure the enemy strength before attempting to fix them in place.'

"Good old Doule dos Rouvenor. Don't get fixated, no pun intended, on the details of his kind of warfare. I've seen scouts pin down battleships, but that's not the point. Use the right force mix, and have them use the right tools to pin down an enemy force of such and such strength. That's the lesson here. But yeah, don't try and scramble a Nyx with a Garmur. That'll end badly."


– Muryia Mordu, quoting the War Commentaries of dos Rouvenor

SHIP BONUSES

Heavy Interdiction Cruisers bonuses (per skill level)
20% bonus to Warp Disruption Field Generator scramble range
Gallente Cruiser bonuses (per skill level):
10% bonus to missile reload time
Caldari Cruiser bonuses (per skill level):
20% bonus to missile damage
5% bonus to Rapid Light Missile, Heavy Missile, and Heavy Assault Missile Launcher rate of fire
Role Bonus:
• Can fit Warp Disruption Field Generator
20% bonus to all shield resistances
50% penalty to missile flight time
100% reduction to signature radius penalty from Warp Disruption Field Generator
200% bonus to missile velocity

Required Skills
Training Time what's this?
101d 18h 39m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
900 MW
CPU
cpu output
560 tf
Capacitor
capacitor
1,550 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
230 m/sec
Inertia Modifier
inertia modifier (agility)
0.48
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.85 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
80.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
21 points
Sig. Radius
signature radius
135 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
2,300 HP
Mass
ship mass
10,298,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
420 m³
Armor
Armor Hitpoints
armor hitpoints
2,280 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.50
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,540 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Laelaps is a special edition Heavy Interdiction Cruiser, and was introduced as one of the prize ships for Alliance Tournament XVII, alongside the Raiju. A total of 140 ships were given out, distributed among the top 16 teams of AT XVII.

Compared to the Orthrus upon which its based, the Laelaps gains a high slot, additional base hit points, cargo capacity, capacitor regeneration, and targeting range. It is slightly heavier than the Orthrus, however. Like other AT ships, it also gains tech II natural resistances and an additional 50 calibration points (from 350 to 400). In terms of traits, The Orthrus' warp disruption/scrambler range bonuses are shifted to the HIC-exclusive warp disruption field generators, and gains a unique reload speed bonus, offsetting the usual normal long reloads of rapid light missile launchers. Like the previously introduced HIC AT ship, the Fiend, it gains the HIC standard resist bonus, and an additional bonus negating signature bloom from warp disruption field generators.

Skills

Further information about additional or recommended skills to pilot Laelaps for a specific or its common role(s) can be written here.

Tactics

No sub-article about Laelaps roles or piloting tactics. You can write them here.

Notes

Though not explicitly stated, the Laelaps' scramble range bonus also applies to focused warp disruption scripted and unscripted warp disruption field generators.

In Greek mythology, Laelaps (Λαῖλαψ) was a semi-divine hunting dog which always caught its quarry.

Patch History