Difference between revisions of "Nightmare"

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(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/3/2014)
+
  * SHIP ATTRIBUTES SECTION (last update : 2023-03-02)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
Line 10: Line 10:
 
  | shipimg=Nightmare.jpg
 
  | shipimg=Nightmare.jpg
 
  | shipname=Nightmare
 
  | shipname=Nightmare
| caption=Nightmare
 
 
  | class=Battleship
 
  | class=Battleship
  | grouping=Pirate Faction Ships
+
  | grouping=Pirate Faction Battleships
 
  | hulltype=Nightmare Class
 
  | hulltype=Nightmare Class
  | faction=Sansha's Nation
+
  | faction=Sansha's Nation  
| race=Amarr
+
  | variations=  
| roles=unspecified
+
  | tech=F  
  | variations=<i>none</i>
+
 
  | tech=F
 
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=14,500 MW
 
  | powergrid=14,500 MW
 
  | cpu=710 tf
 
  | cpu=710 tf
 
  | capacitor=6,950 GJ
 
  | capacitor=6,950 GJ
 +
 
  | highs=6
 
  | highs=6
 
  | turrets=4
 
  | turrets=4
Line 28: Line 26:
 
  | mediums=7
 
  | mediums=7
 
  | lows=6
 
  | lows=6
 +
 
  | mass=99,300,000 kg
 
  | mass=99,300,000 kg
  | volume=486,000 m&#179;
+
  | volume= 470,000
  | cargohold=665 m&#179;
+
 
 +
  | cargohold= 830 m³
 +
| extraholdtype=
 
  | extrahold=
 
  | extrahold=
| extraholdtype=
+
 
  | dronebay=75 m&#179;
+
  | dronebay=75
 
  | bandwidth=75 Mbit/sec
 
  | bandwidth=75 Mbit/sec
  | info=When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?<br><br>These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.  
+
 
  | bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>30% bonus to Afterburner velocity bonus<br><b>Amarr Battleship bonuses (per skill level):</b><br>7.5% bonus to Large Energy Turret tracking speed<br><b>Role Bonus:</b><br>150% bonus to Large Energy Turret damage<br>
+
| quote=Freedom is too precious to waste on feeble minds.
  | structurehp=8,200 HP
+
| quote_attribution=Sansha Kuvakei
  | shieldhp=10,550 HP
+
  | info=When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?
 +
 
 +
These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.
 +
  | bonuses= <b>Caldari Battleship bonuses (per skill level):</b><br>
 +
30% bonus to Afterburner velocity bonus<br>
 +
'''Amarr Battleship bonuses (per skill level):'''<br>
 +
7.5% bonus to Large Energy Turret tracking speed<br>
 +
'''Role Bonus:'''<br>
 +
150% bonus to Large Energy Turret damage<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% Additional bonus to Reinforced Bulkhead hitpoints
 +
 
 +
  | structurehp=9,020 HP
 +
 
 +
| armorhp=9,515 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=25
 +
| armorexp=20
 +
 
 +
  | shieldhp=11,605 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=8,650 HP
 
| armorem=50
 
| armorexp=20
 
| armorkin=25
 
| armortherm=35
 
 
  | maxvelocity=114 m/sec
 
  | maxvelocity=114 m/sec
 
  | inertia=0.122
 
  | inertia=0.122
  | warpspeed=2 AU/s
+
  | warpspeed=3 AU/s
 
  | warptime=16.79 s
 
  | warptime=16.79 s
  | targetrange=80.00 km
+
 
 +
  | targetrange= 96 km
 +
| maxlockedtargets=7
 
  | sigradius=370 m
 
  | sigradius=370 m
  | maxlockedtargets=7
+
  | scanres=143 mm
 
  | sensortype=RADAR
 
  | sensortype=RADAR
 
  | sensorvalue=28 points
 
  | sensorvalue=28 points
| scanres=110 mm
 
| reqskills=*{{RequiredSkill|Amarr Battleship|I}}
 
**{{RequiredSkill|Spaceship Command|IV}}
 
**{{RequiredSkill|Amarr Battlecruiser|III}}
 
***{{RequiredSkill|Spaceship Command|III}}
 
***{{RequiredSkill|Amarr Cruiser|III}}
 
****{{RequiredSkill|Spaceship Command|II}}
 
****{{RequiredSkill|Amarr Destroyer|III}}
 
*****{{RequiredSkill|Amarr Frigate|III}}
 
******{{RequiredSkill|Spaceship Command|I}}
 
*{{RequiredSkill|Caldari Battleship|I}}
 
**{{RequiredSkill|Spaceship Command|IV}}
 
**{{RequiredSkill|Caldari Battlecruiser|III}}
 
***{{RequiredSkill|Spaceship Command|III}}
 
***{{RequiredSkill|Caldari Cruiser|III}}
 
****{{RequiredSkill|Spaceship Command|II}}
 
****{{RequiredSkill|Caldari Destroyer|III}}
 
*****{{RequiredSkill|Caldari Frigate|III}}
 
******{{RequiredSkill|Spaceship Command|I}}
 
  
 +
| reqskills= * {{RequiredSkill|Amarr Battleship|I}}
 +
** {{RequiredSkill|Spaceship Command|IV}}
 +
** {{RequiredSkill|Amarr Battlecruiser|III}}
 +
*** {{RequiredSkill|Spaceship Command|III}}
 +
*** {{RequiredSkill|Amarr Cruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|II}}
 +
**** {{RequiredSkill|Amarr Destroyer|III}}
 +
***** {{RequiredSkill|Amarr Frigate|III}}
 +
****** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Caldari Battleship|I}}
 +
** {{RequiredSkill|Spaceship Command|IV}}
 +
** {{RequiredSkill|Caldari Battlecruiser|III}}
 +
*** {{RequiredSkill|Spaceship Command|III}}
 +
*** {{RequiredSkill|Caldari Cruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|II}}
 +
**** {{RequiredSkill|Caldari Destroyer|III}}
 +
***** {{RequiredSkill|Caldari Frigate|III}}
 +
****** {{RequiredSkill|Spaceship Command|I}}
 
  | totaltraintime=6d 16h 41m 50s
 
  | totaltraintime=6d 16h 41m 50s
 +
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Nightmare Nightmare on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=High Amount of Medium Slots
 
  | highlights1=High Amount of Medium Slots
 
  | highlights2=
 
  | highlights2=
Line 91: Line 111:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
The Nightmare is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, its 150% damage bonus effectively gives it 8 regular turrets with a full 10% per rank bonus without needing any ranks but at half the capacitor cost. The Nightmare is designed to be shield tanked, and has a respectable 7 mid slots to accomodate its tank. Unfortunately, as a shield tanker and a laser boat, the nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank.
+
The '''Nightmare''' is a pirate laser battleship created by the Sansha's Nation. Like other Sansha ships, the Nightmare requires Caldari and Amarr ship command skills, has bonuses for afterburner speed and energy turrets, and is designed to be shield [[Tanking|tanked]].
 +
 
 +
While the Nightmare only has 4 turret slots, its flat 150% damage bonus makes its lasers deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost.
 +
 
 +
The Nightmare's main drawbacks are its sheer cost in ISK, and its demanding SP requirements. It is commonly used in PvE combat in [[Incursions]], and in PvP combat by wealthy soloists and when well-resourced but outnumbered groups need to escalate to a powerful sub-capital fleet and cannot resort to the "n+1" tactic of a larger [[HAC]] gang. The Nightmare also sees frequent use by richer nullsec alliances as a fast, long-ranged, hard-hitting doctrine ship.
 +
 
 +
== Skills ==
 +
A Nightmare is an expensive investment for many pilots, and deserves excellent general [[support skills]]. Capacitor skills such as {{sk|Capacitor Systems Operation}}, {{sk|Capacitor Management}}, and {{sk|Controlled Bursts}} will be especially important, as will navigation and afterburner skills for PvP Nightmares.
 +
 
 +
While in most contexts Nightmares almost universally fit afterburners, an Incursion Nightmare is typically MWD-fit, so its pilot only needs the first rank of {{sk|Caldari Battleship}}.
 +
 
 +
== Tactics ==
 +
As a shield tanker and a laser boat, the Nightmare's capacitor requirements tend to be very high. Although its 7 mid slots look generous, they often have to be used for capacitor upgrades or a capacitor booster as well as the shield tank.
 +
 
 +
Since the afterburner speed bonus (150% with Caldari Battleship V trained) makes a Nightmare able to treat an afterburner much like a MWD on any other ship, it has a particular niche as one of the most powerful and tactically-flexible ships which can enter an [[ESS]] grid, where MWDs do not work and capital ships cannot go.
 +
 
 +
== Notes ==
 +
''You can add notes here.''
  
The Nightmare has a hefty price tag that makes it unpopular in pvp, but it a solid choice for pve. The high firepower and tracking bonus makes it a decent choice for incursions.
+
== Patch History ==
 +
{{Expansion past|
 +
'''Version 20.09 Version 2022-10-11.1'''  [https://www.eveonline.com/news/view/patch-notes-version-20-09#2022-10-11.1 Patch notes]
 +
* 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
  
==Skills==
+
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
The Nightmare is capable of a multitude of roles. No matter what role it is in, due to the nature of laser boats Capacitor Systems Operation and Capacitor Management are '''very''' important to get to V. Controlled Bursts is another very important skill.
 
  
==Fitting==
+
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
{{ShipFitting|
+
* 50% bonus to HP from all Armor Plates
ship=Nightmare|
+
* 100% bonus to HP from all Shield Extenders
shipTypeID=17736|
+
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
fitName=Vanguard Incursion|
+
 
fitID=Vanguard-Incursion|
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
high1name=Mega Pulse Laser II|
+
* T1, Faction and Pirate Battleship base hp increased by 10%
high1typeID=3057|
+
* T1, Faction and Pirate Battleship base scan resolution increased 30%
high2name=Mega Pulse Laser II|
+
 
high2typeID=3057|
+
'''October 2019 Release - 2019-10-15.1'''
high3name=Mega Pulse Laser II|
+
 
high3typeID=3057|
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
high4name=Mega Pulse Laser II|
+
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
high4typeID=3057|
 
high5name=Large Remote Shield Booster II|
 
high5typeID=3608|
 
high6name=Large 'Regard' Remote Capacitor Transmitter|
 
high6typeID=16487|
 
mid1name=Sensor Booster II|
 
mid1typeID=1952|
 
mid2name=Republic Fleet Target Painter|
 
mid2typeID=31944|
 
mid3name=Pithum C-Type Adaptive Invulnerability Field|
 
mid3typeID=4349|
 
mid4name=Federation Navy Stasis Webifier|
 
mid4typeID=17559|
 
mid5name=Tracking Computer II|
 
mid5typeID=1978|
 
mid6name=Tracking Computer II|
 
mid6typeID=1978|
 
mid7name=Adaptive Invulnerability Field II|
 
mid7typeID=2281|
 
low1name=Heat Sink II|
 
low1typeID=2364|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Heat Sink II|
 
low4typeID=2364|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
low6name=Tracking Enhancer II|
 
low6typeID=1999|
 
drone1name=Warrior II x5|
 
drone1typeID=2488|
 
drone2name=Medium Shield Maintenance Bot I x5|
 
drone2typeID=23717|
 
drone3name=Conflagration L x10|
 
drone3typeID=12816|
 
drone4name=Scorch L x10|
 
drone4typeID=12820|
 
drone5name=Imperial Navy Multifrequency L x10|
 
drone5typeID=23105|
 
drone6name=Scan Resolution Script x1|
 
drone6typeID=29011|
 
drone7name=Optimal Range Script x1|
 
drone7typeID=28999|
 
drone8name=Tracking Speed Script x1|
 
drone8typeID=29001|
 
charge1name=Scan Resolution Script x1|
 
charge1typeID=29011|
 
charge2name=Tracking Speed Script x1|
 
charge2typeID=29001|
 
charge3name=Optimal Range Script x1|
 
charge3typeID=28999|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Large Core Defense Field Extender II|
 
rig1typeID=26448|
 
rig2name=Large Energy Locus Coordinator II|
 
rig2typeID=26388|
 
rig3name=Large Anti-EM Screen Reinforcer II|
 
rig3typeID=26436|
 
difficulty=2|
 
warsop=G|
 
warsopReason=Pirate Hull and a Deadspace mod|
 
version=OCEA 1.0|
 
shipDNA=17736:3057;4:3608;1:16487;1:1952;1:1978;2:2281;1:4349;1:17559;1:31944;1:1999;1:2364;4:26388;1:26436;1:26448;1:2488;5:12816;10:12820;10:23105;10:23717;5:28999;1:29001;1:29011;1:262;1:28999;1:29001;1:29011;1::|
 
skills=Controlled Bursts V</li><li>Capacitor Management V</li><li>Capacitor Systems Operation V</li><li>Amarr Battleship IV</li><li>Caldari Battleship IV</li>|
 
notes=You should also get the "Inherent Implants 'Squire' Energy Systems Operation EO-606" and "Inherent Implants 'Squire' Energy Management EM-806" Implants.}}{{ShipFitting
 
| ship=Nightmare
 
| shipTypeID=17736
 
| fitName=PvE L4s
 
| fitID=PvE-L4s
 
| low1name=Heat Sink II
 
| low1typeID=2364
 
| low2name=Heat Sink II
 
| low2typeID=2364
 
| low3name=Heat Sink II
 
| low3typeID=2364
 
| low4name=Heat Sink II
 
| low4typeID=2364
 
| low5name=Tracking Enhancer II
 
| low5typeID=1999
 
| low6name=Tracking Enhancer II
 
| low6typeID=1999
 
| mid1name=Large Micro Jump Drive
 
| mid1typeID=4383
 
| mid2name=Large Shield Booster II
 
| mid2typeID=10858
 
| mid3name=EM Ward Field II
 
| mid3typeID=2301
 
| mid4name=Thermic Dissipation Field II
 
| mid4typeID=2303
 
| mid5name=Tracking Computer II, Optimal Range Script
 
| mid5typeID=1978
 
| charge1name=Optimal Range Script x1
 
| charge1typeID=28999
 
| mid6name=Tracking Computer II, Tracking Speed Script
 
| mid6typeID=1978
 
| charge2name=Tracking Speed Script x1
 
| charge2typeID=29001
 
| mid7name=Heavy Capacitor Booster II, Cap Booster 800
 
| mid7typeID=3578
 
| charge3name=Cap Booster 800 x1
 
| charge3typeID=11289
 
| high1name=Tachyon Beam Laser II, Imperial Navy Multifrequency L
 
| high1typeID=3065
 
| charge4name=Imperial Navy Multifrequency L x1
 
| charge4typeID=23105
 
| high2name=Tachyon Beam Laser II, Imperial Navy Multifrequency L
 
| high2typeID=3065
 
| high3name=Tachyon Beam Laser II, Imperial Navy Multifrequency L
 
| high3typeID=3065
 
| high4name=Tachyon Beam Laser II, Imperial Navy Multifrequency L
 
| high4typeID=3065
 
| high5name=Auto Targeting System II
 
| high5typeID=1436
 
| high6name=Drone Link Augmentor II
 
| high6typeID=24427
 
| rig1name=Large Anti-EM Screen Reinforcer I
 
| rig1typeID=26076
 
| rig2name=Large Capacitor Control Circuit I
 
| rig2typeID=25948
 
| rig3name=Large Capacitor Control Circuit I
 
| rig3typeID=25948
 
| drone1name=Hobgoblin II x5
 
| drone1typeID=2456
 
| drone2name=Hammerhead II x5
 
| drone2typeID=2185
 
| 1name=Mobile Tractor Unit
 
| 1typeID=33475
 
| charge5name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Replace modules for faction ones as you see fit and your wallet allows.</li><li>Shields (EM/Therm - medium slots) are situational. Change them accordingly to target and resistance needs.</li><li>In need of more tank. Tracking Computer (Optimal Range) can be switched with an Amplifier of the main damage to resist. For example: In this case (EM/Thermal) and against Blood Raiders would be an EM Ward Amplifier II.</li>
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=PHOEBE 1.0
 
| showTOC=Y
 
| shipDNA=17736:2364;4:1999;2:4383;1:10858;1:2301;1:2303;1:1978;2:28999;1:29001;1:3578;1:11289;1:3065;4:23105;1:1436;1:24427;1:26076;1:25948;2:2456;5:2185;5:33475;1::
 
| fleetup=
 
 
}}
 
}}
  
==Tactics==
+
{{ShipsMatrix|expgroup= pirates}}
''No sub-article about Nightmare roles or piloting tactics. You can write them here.''
 
 
 
==Notes==
 
''You can write additional notes for Nightmare here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Pirate Faction Ships]]
+
[[Category:Pirate Faction Ships]]
 +
[[Category:Pirate Faction Battleships]]

Latest revision as of 23:37, 16 November 2024

EVE University Database
 
Ship Database
Nightmare
CornerTFh.png
Nightmare
Sansha's Nation
Sansha's Nation
Pirate Faction Battleships
Nightmare Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Freedom is too precious to waste on feeble minds.
– Sansha Kuvakei


When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs?

These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again.

SHIP BONUSES

Caldari Battleship bonuses (per skill level):
30% bonus to Afterburner velocity bonus
Amarr Battleship bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
Role Bonus:
150% bonus to Large Energy Turret damage
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
6d 16h 41m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
14,500 MW
CPU
cpu output
710 tf
Capacitor
capacitor
6,950 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
7
Low
low slots
6
Rig
rigs
3
 
large
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
114 m/sec
Inertia Modifier
inertia modifier (agility)
0.122
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
96 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
28 points
Sig. Radius
signature radius
370 m
Scan Res.
scan resolution
143 mm
Structure
Structure Hitpoints
structure hitpoints
9,020 HP
Mass
ship mass
99,300,000 kg
Volume
ship volume
470,000 m³
Cargo Capacity
cargo capacity
830 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,515 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
11,605 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Nightmare is a pirate laser battleship created by the Sansha's Nation. Like other Sansha ships, the Nightmare requires Caldari and Amarr ship command skills, has bonuses for afterburner speed and energy turrets, and is designed to be shield tanked.

While the Nightmare only has 4 turret slots, its flat 150% damage bonus makes its lasers deal as much damage as 10 unbonused turrets, without any skill training and at less than half the capacitor cost.

The Nightmare's main drawbacks are its sheer cost in ISK, and its demanding SP requirements. It is commonly used in PvE combat in Incursions, and in PvP combat by wealthy soloists and when well-resourced but outnumbered groups need to escalate to a powerful sub-capital fleet and cannot resort to the "n+1" tactic of a larger HAC gang. The Nightmare also sees frequent use by richer nullsec alliances as a fast, long-ranged, hard-hitting doctrine ship.

Skills

A Nightmare is an expensive investment for many pilots, and deserves excellent general support skills. Capacitor skills such as Capacitor Systems Operation, Capacitor Management, and Controlled Bursts will be especially important, as will navigation and afterburner skills for PvP Nightmares.

While in most contexts Nightmares almost universally fit afterburners, an Incursion Nightmare is typically MWD-fit, so its pilot only needs the first rank of Caldari Battleship.

Tactics

As a shield tanker and a laser boat, the Nightmare's capacitor requirements tend to be very high. Although its 7 mid slots look generous, they often have to be used for capacitor upgrades or a capacitor booster as well as the shield tank.

Since the afterburner speed bonus (150% with Caldari Battleship V trained) makes a Nightmare able to treat an afterburner much like a MWD on any other ship, it has a particular niche as one of the most powerful and tactically-flexible ships which can enter an ESS grid, where MWDs do not work and capital ships cannot go.

Notes

You can add notes here.

Patch History