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Abyssal modules: Difference between revisions

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Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]], or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems.
Mutaplasmids are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]], or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems.


Mutaplasmids come in three strengths:
Mutaplasmids come in three base strengths:
* Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
* Decayed mutaplasmids are the most common, and offer the smallest possible benefits but also have the lowest possible penalties
* Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
* Gravid mutaplasmids are intermediate, offering greater possible benefits and marginally greater possible penalties
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* Radical mutaplasmids mutates Drone Damage Amplifiers and Fighter Support Units
* Radical mutaplasmids mutates Drone Damage Amplifiers and Fighter Support Units
* Exigent mutaplasmids mutates [[Drones]]
* Exigent mutaplasmids mutates [[Drones]]
The Revenant expansion added further variation: Glorified mutaplasmids. These are manufactured using various types of mutaplasmid residue, made by reprocessing mutated modules. Decayed, Gravid, and Unstable, Radical and Exigent mutaplasmids all have these variants, with their BPCs dropping in Abyssal Deadspace. The Glorified version isn't strictly better, as it expands the modification range in both the positive and negative effect direction.
The order of effect size is:
* Decayed
* Glorified Decayed
* Gravid
* Glorified Gravid
* Unstable
* Glorified Unstable


== Modifiable modules ==
== Modifiable modules ==