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Typhoon Fleet Issue: Difference between revisions

From EVE University Wiki
Update for Version 20.10 2022-11-08.1 "Uprising".
Added quote introduced in the Revenant expansion (2024-11-12).
 
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{{Update|[#Summary] needs some attention for the added bonuses}}
{{Update|[[#Summary]] needs some attention for the added bonuses}}


<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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  | shipimg=Typhoon Fleet Issue.jpg
  | shipimg=Typhoon Fleet Issue.jpg
  | shipname=Typhoon Fleet Issue
  | shipname=Typhoon Fleet Issue
| caption=Typhoon Fleet Issue
  | class=Battleship
  | class=Battleship
  | grouping=Faction Battleships
  | grouping=Faction Battleships
  | hulltype=Typhoon Class
  | hulltype=Typhoon Class
  | faction=Minmatar Republic
  | faction=Minmatar Republic  
| race=Minmatar
| roles=unspecified
  | variations= {{Ship|Typhoon}},<br>
  | variations= {{Ship|Typhoon}},<br>
{{Ship|Panther}}
{{Ship|Panther}}
  | tech=F
  | tech=F  
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=13,000 MW
  | powergrid=13,000 MW
  | cpu=660 tf
  | cpu=660 tf
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  | lows=7
  | lows=7
  | mass=102,600,000 kg
  | mass=102,600,000 kg
  | volume=414,000 m&#179;
  | volume=414,000
  | cargohold=750 m&#179;
  | cargohold=750
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=200 m&#179;
  | dronebay=200
  | bandwidth=125 Mbit/sec
  | bandwidth=125 Mbit/sec
| quote=Predictability is defeat's oldest friend.
| quote_attribution=Grand Admiral Kasora Neko
  | info=Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.
  | info=Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement.
  | bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br>
  | bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br>
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7.5% bonus to Cruise Missile and Torpedo explosion velocity<br>
7.5% bonus to Cruise Missile and Torpedo explosion velocity<br>
7.5% bonus to Large Projectile Turret rate of fire and tracking speed<br>
7.5% bonus to Large Projectile Turret rate of fire and tracking speed<br>
<b>Role Bonus:</b><br>
'''Role Bonus:'''<br>
100% bonus to Shield Extender hitpoints<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
  | structurehp=9,900 HP
  | structurehp=9,900 HP
  | shieldhp=10,450 HP
  | shieldhp=10,450 HP
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  | scanres=150 mm
  | scanres=150 mm
  | reqskills=*{{RequiredSkill|Minmatar Battleship|II}}
  | reqskills=*{{RequiredSkill|Minmatar Battleship|II}}
**{{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Minmatar Battlecruiser|III}}
** {{RequiredSkill|Minmatar Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Minmatar Cruiser|III}}
*** {{RequiredSkill|Minmatar Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Minmatar Destroyer|III}}
**** {{RequiredSkill|Minmatar Destroyer|III}}
*****{{RequiredSkill|Minmatar Frigate|III}}
***** {{RequiredSkill|Minmatar Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
****** {{RequiredSkill|Spaceship Command|I}}


  | totaltraintime=4d 2h 5m 50s
  | totaltraintime=4d 2h 5m 50s
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==Summary==
== Summary ==
The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality, it doesn’t matter that much for an opponent. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.
The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. Additionally, the 2022 Uprising expansion gave this ship additional application bonuses for missiles and turrets, which allows it to hit smaller targets.


If you go for a missile focused fit, you notice that the raw missile DPS is not that much higher than for the standard [[Typhoon]]. But because it’s now a damage bonus instead of rate of fire, rapid heavies work better when you consider reloads. The loss of the application bonus also matters less for rapid heavies.
It’s often said that it’s hard to predict whether the Typhoon Fleet Issue has equipped turrets or missiles, but in reality, it doesn’t matter that much for an opponent when determining whether to engage it. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs, but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.


Besides the bonuses and a wide range of stats increases, you gain a significant amount of drone bandwidth and bay as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider to fit two autocannons instead of neuts in the utility high slots. Thus rather increasing the DPS than adding capacitor warfare utility.
If you go for a missile focused fit, you will notice that the raw missile DPS is not that much higher than for the standard [[Typhoon]]. But because it’s now a damage bonus instead of rate of fire, rapid heavy missiles will require fewer reloads on the Typhoon Fleet Issue.


==Skills==
Besides the bonuses and a wide range of stat increases, this ship gains a significant amount of drone bandwidth and drone bay space over the standard Typhoon, as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider fitting two autocannons instead of neuts in the utility high slots if the pilot prefers to increase the DPS rather than adding capacitor warfare utility.
''Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or its common role(s) can be written here.''


==Tactics==
== Skills ==
''No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.''
Faction hulls can be flown with lower skills, but due to the expense of purchasing and fitting a faction battleship, it is recommended to train Minmatar Battleship to V and train for a T2 tank.


==Notes==
== Tactics ==
The Typhoon Fleet Issue is infrequently used for PvE encounters, but it may be utilized effectively in certain small to mid-scale PvP battles, especially if properly supported by friendly ships that are capable of tackling enemy ships.
 
== Notes ==
''You can write additional notes for Typhoon Fleet Issue here.''
''You can write additional notes for Typhoon Fleet Issue here.''


==Patch History==
== Patch History ==
{{Expansion past
{{Expansion past
||'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
|'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes])
* Navy ship rebalance
 
:''As with some of the other navy ships we’ve looked at, we’re taking some of the bonuses from the T1 variation which the navy variation was missing and adding them back in to clearly push the navy ship up above its more basic variation. In this case, giving the Typhoon Fleet back some of the application bonuses which make the Typhoon strong should broaden its use cases and make it more dangerous, particularly when punching down.''
 
:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
 
* Updated Minmatar Battleship bonuses:
** New bonus: 7.5% bonus to Cruise Missile and Torpedo explosion velocity per level
** New bonus: 7.5% bonus to Large Projectile turret tracking per level


'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
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{{ShipsMatrix|expgroup=battleships}}
{{ShipsMatrix|expgroup=battleships}}
[[Category:Ship Database]][[Category:Faction Battleships]]
 
[[Category:Ship Database]]
[[Category:Faction Battleships]]