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Vexor: Difference between revisions

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m 1 revision: Standard Cruisers
Added quote introduced in the Revenant expansion (2024-11-12).
 
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* SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=626
| shipimg=Vexor.jpg
|shipid=626
| shipname=Vexor
|shipimg=Vexor.jpg
| class=Cruiser
|shipname=Vexor
| grouping=Standard Cruisers
|caption=Vexor
| hulltype=Vexor Class
|class=Cruiser
| faction=Gallente Federation  
|grouping=Standard Cruisers
| variations={{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}}
|hulltype=Vexor Class
| tech=  
|faction=Gallente Federation
| powergrid=700 MW
|race=Gallente
| cpu=300 tf
|roles=unspecified
| capacitor=1,450 GJ
|variations={{Ship|Ishtar}}, {{Ship|Vexor Navy Issue}}, {{Ship|Guardian-Vexor}}
| highs=4
| turrets=4
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=0
| mediums=4
|powergrid=675 MW
| lows=5
|cpu=270 tf
| mass=11,100,000 kg
|capacitor=1,250 GJ
| volume=115,000
|highs=5
| cargohold=480
|turrets=4
| extrahold=
|launchers=0
| extraholdtype=
|mediums=3
| dronebay=125 m³
|lows=4
| bandwidth=75 Mbit/sec
| quote=Drones don't replace pilots, they make them unstoppable.
|mass=10,310,000 kg
| quote_attribution=Roni Darieux
|volume=115,000 m&#179;
| info=The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
|cargohold=480 m&#179;
| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Drone hitpoints, damage and mining yield<br>
| structurehp=2,000 HP
|dronebay=100 m&#179;
| shieldhp=1,100 HP
|bandwidth=75 Mbit/sec
| shieldem=0
| shieldexp=50
|info=The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
| shieldkin=40
| shieldtherm=20
|bonuses=<b>Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 10% bonus to drone hitpoints, damage and mining yield per skill level.</b>
| armorhp=2,000 HP
| armorem=50
|structurehp=1,485 HP
| armorexp=10
|shieldhp=1,173 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| armorkin=35
|armorhp=1,485 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
| armortherm=35
| maxvelocity=195 m/sec
|maxvelocity=159 m/s
| inertia=0.56
|inertia=0.6
| warpspeed=4 AU/s
|warpspeed=3 AU/s
| warptime=8.62 s
|warptime=8.58 s
| targetrange=52.50 km
| sigradius=145 m
|targetrange=52 km
| maxlockedtargets=6
|sigradius=150 m
| sensortype=Magnetometric
|maxlockedtargets=5
| sensorvalue=16 points
|sensortype=Magnetometric
| scanres=280 mm
|sensorvalue=14 points
| reqskills=*{{RequiredSkill|Gallente Cruiser|I}}
|scanres=276 mm
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Gallente Destroyer|III}}
|reqskills=*Gallente Cruiser II<small>3h 55m</small>
*** {{RequiredSkill|Gallente Frigate|III}}
**Spaceship Command III<small>4h 26m</small>
**** {{RequiredSkill|Spaceship Command|I}}
**Gallente Frigate IV<small>2d 2h 17m</small>
|totaltraintime=2d 10h 39m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Vexor Vexor on Eve Online Wiki]<br>[http://www.google.com/search?sclient=psy-ab&hl=en&site=&source=hp&q=%22Vexor%22+site%3Aeve.battleclinic.com Battleclinic Vexor Fittings]
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| totaltraintime=19h 15m 30s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
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==Summary==
== Summary ==
''You can write a summary for Vexor here.''
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.


==Skills==
The Vexor is also a great ship to use for salvaging missions as they are completed. By using a Salvager, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
''Further information about additional or recommended skills to pilot Vexor for a specific or it's common role(s) can be written here.''


==Fitting==
Among T1 cruisers the Vexor is a little more skill demanding than the [[Thorax]]. In particular, you should not get a Vexor unless you have ''at least'' Drones 4 and should make getting Drones 5 a high priority.
''No tagged fittings for Vexor.''


==Tactics==
== Skills ==
''No sub-article about Vexor roles or piloting tactics. You can write them here.''
* {{sk|Drones| V}}: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
 
* {{sk|Drone Interfacing| III}}: '''(IV ideally)''' 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
 
* {{sk|Drone Navigation | III}}: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
 
* {{sk|Drone Sharpshooting | III}}: '''(get IV ASAP)''' Increases optimal range of drones, they start shooting at your target sooner.
 
* {{sk|Light Drone Operation| V}} and {{sk|Medium Drone Operation| V}}: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.
 
* {{sk|Drone Avionics| III}}: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into {{sk|Advanced Drone Avionics}}.
 
* {{sk|Heavy Drone Operation| V}}: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.
 
You should not neglect your {{sk|Gunnery}} either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
 
== Tactics ==
'''PvP'''
 
If you're coming from the [[Algos]] (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this.
 
That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good [[Support skills|support]] and [[Fitting skills|fitting]] skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS.
 
A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can [[Capacitor warfare|drain]] small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS.
 
The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or ''very''-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies.
 
All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps.
 
'''PvE'''
 
In PvE, fitting two-three blasters and a drone link augmentor would do the job. The selectable damage types of drones gives the Vexor great flexibility in PvE.
 
== Notes ==
''You can add notes here.''
 
== Patch History ==
{{expansion past
|'''October 2019 Release - 2019-10-15.1'''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 
'''Lifeblood v. 1.0 - Build 1203953 - 24.10.17'''
 
* Powergrid reduced from 800 MW to 700 MW (-100 MW)
 
'''Retribution v. 1.0 - Build 476047 - 23.10.12'''
 
''The Vexor is being updated to better take advantage of its existing bonuses to hybrid weapon damage and drone damage/hitpoints via an extra midslot and improved speed. Combined with the relatively low mass of the Vexor hull this makes a ship that can deal incredible damage very effectively.''
 
* Cruiser skill bonuses (per level):
* 5% bonus to Medium Hybrid Turret damage
* 10% bonus to drone hitpoints, damage and mining yield
* Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets
* Fittings: 800 PWG (+125), 300 CPU (+30)
* Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
* Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2)
* Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1)
* Drones (bandwidth / bay): 75 / 125 (+25)
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1)
* Sensor strength: 16 Magnetometric (+2)
* Signature radius: 145 (-5)
* Cargo capacity: 480
}}


==Notes==
''You can write additional notes for Vexor here.''


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
 
[[Category:Ship Database]]
[[Category:Standard Cruisers]]