Difference between revisions of "Vexor"
(Removed the split gun AB armor vexor with T2 sentries, and replaced with conventional MWD 1600 plate dual web vexor. Updated other fits for Phoebe. Is the T2 mission fit really necessary? Lightly edited the garbage tactics section.) |
Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12).) |
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 15/10/2019) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Vexor.jpg | | shipimg=Vexor.jpg | ||
| shipname=Vexor | | shipname=Vexor | ||
− | |||
| class=Cruiser | | class=Cruiser | ||
| grouping=Standard Cruisers | | grouping=Standard Cruisers | ||
| hulltype=Vexor Class | | hulltype=Vexor Class | ||
− | | faction=Gallente Federation | + | | faction=Gallente Federation |
− | |||
− | |||
| variations={{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}} | | variations={{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}} | ||
− | | tech= | + | | tech= |
− | + | | powergrid=700 MW | |
− | | powergrid= | ||
| cpu=300 tf | | cpu=300 tf | ||
| capacitor=1,450 GJ | | capacitor=1,450 GJ | ||
Line 29: | Line 25: | ||
| lows=5 | | lows=5 | ||
| mass=11,100,000 kg | | mass=11,100,000 kg | ||
− | | volume=115,000 | + | | volume=115,000 m³ |
− | | cargohold=480 | + | | cargohold=480 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=125 | + | | dronebay=125 m³ |
| bandwidth=75 Mbit/sec | | bandwidth=75 Mbit/sec | ||
− | | info= | + | | quote=Drones don't replace pilots, they make them unstoppable. |
+ | | quote_attribution=Roni Darieux | ||
+ | | info=The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. | ||
| bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Drone hitpoints, damage and mining yield<br> | | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Drone hitpoints, damage and mining yield<br> | ||
| structurehp=2,000 HP | | structurehp=2,000 HP | ||
Line 50: | Line 48: | ||
| maxvelocity=195 m/sec | | maxvelocity=195 m/sec | ||
| inertia=0.56 | | inertia=0.56 | ||
− | | warpspeed= | + | | warpspeed=4 AU/s |
| warptime=8.62 s | | warptime=8.62 s | ||
| targetrange=52.50 km | | targetrange=52.50 km | ||
Line 59: | Line 57: | ||
| scanres=280 mm | | scanres=280 mm | ||
| reqskills=*{{RequiredSkill|Gallente Cruiser|I}} | | reqskills=*{{RequiredSkill|Gallente Cruiser|I}} | ||
− | **{{RequiredSkill|Spaceship Command|II}} | + | ** {{RequiredSkill|Spaceship Command|II}} |
− | **{{RequiredSkill|Gallente Destroyer|III}} | + | ** {{RequiredSkill|Gallente Destroyer|III}} |
− | ***{{RequiredSkill|Gallente Frigate|III}} | + | *** {{RequiredSkill|Gallente Frigate|III}} |
− | ****{{RequiredSkill|Spaceship Command|I}} | + | **** {{RequiredSkill|Spaceship Command|I}} |
| totaltraintime=19h 15m 30s | | totaltraintime=19h 15m 30s | ||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
− | | externallinks= | + | | externallinks= |
| highlights1= | | highlights1= | ||
| highlights2= | | highlights2= | ||
Line 78: | Line 76: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked. | The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked. | ||
− | The Vexor is also a great ship to use for salvaging missions as they are completed. By using | + | The Vexor is also a great ship to use for salvaging missions as they are completed. By using a Salvager, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor. |
− | Among | + | Among T1 cruisers the Vexor is a little more skill demanding than the [[Thorax]]. In particular, you should not get a Vexor unless you have ''at least'' Drones 4 and should make getting Drones 5 a high priority. |
− | ==Skills== | + | == Skills == |
− | + | * {{sk|Drones| V}}: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen. | |
− | |||
− | + | * {{sk|Drone Interfacing| III}}: '''(IV ideally)''' 10% increase in drone damage per level? What are you waiting for? Get this yesterday. | |
− | + | * {{sk|Drone Navigation | III}}: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target. | |
− | + | * {{sk|Drone Sharpshooting | III}}: '''(get IV ASAP)''' Increases optimal range of drones, they start shooting at your target sooner. | |
− | + | * {{sk|Light Drone Operation| V}} and {{sk|Medium Drone Operation| V}}: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively. | |
− | + | * {{sk|Drone Avionics| III}}: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into {{sk|Advanced Drone Avionics}}. | |
− | + | * {{sk|Heavy Drone Operation| V}}: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5. | |
− | You should not neglect your | + | You should not neglect your {{sk|Gunnery}} either. Combining both can make the Vexor have crazy amounts of dps for a ship its size. |
− | == | + | == Tactics == |
− | + | '''PvP''' | |
− | + | If you're coming from the [[Algos]] (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this. | |
− | + | ||
− | + | That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good [[Support skills|support]] and [[Fitting skills|fitting]] skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS. | |
− | + | ||
− | + | A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can [[Capacitor warfare|drain]] small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS. | |
− | + | ||
− | + | The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or ''very''-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies. | |
− | + | ||
− | + | All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps. | |
− | + | ||
− | + | '''PvE''' | |
− | + | ||
− | + | In PvE, fitting two-three blasters and a drone link augmentor would do the job. The selectable damage types of drones gives the Vexor great flexibility in PvE. | |
− | + | ||
− | + | == Notes == | |
− | + | ''You can add notes here.'' | |
− | + | ||
− | + | == Patch History == | |
− | + | {{expansion past | |
− | + | |'''October 2019 Release - 2019-10-15.1''' | |
− | + | ||
− | + | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |
− | + | ||
− | + | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | |
− | + | ||
− | + | '''Lifeblood v. 1.0 - Build 1203953 - 24.10.17''' | |
− | + | ||
− | + | * Powergrid reduced from 800 MW to 700 MW (-100 MW) | |
− | + | ||
− | + | '''Retribution v. 1.0 - Build 476047 - 23.10.12''' | |
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− | The | + | ''The Vexor is being updated to better take advantage of its existing bonuses to hybrid weapon damage and drone damage/hitpoints via an extra midslot and improved speed. Combined with the relatively low mass of the Vexor hull this makes a ship that can deal incredible damage very effectively.'' |
− | + | * Cruiser skill bonuses (per level): | |
+ | * 5% bonus to Medium Hybrid Turret damage | ||
+ | * 10% bonus to drone hitpoints, damage and mining yield | ||
+ | * Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets | ||
+ | * Fittings: 800 PWG (+125), 300 CPU (+30) | ||
+ | * Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) | ||
+ | * Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) | ||
+ | * Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1) | ||
+ | * Drones (bandwidth / bay): 75 / 125 (+25) | ||
+ | * Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) | ||
+ | * Sensor strength: 16 Magnetometric (+2) | ||
+ | * Signature radius: 145 (-5) | ||
+ | * Cargo capacity: 480 | ||
+ | }} | ||
− | |||
− | |||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Standard Cruisers]] |
Latest revision as of 06:10, 18 November 2024
RELATED UNI-WIKI REFERENCES
|
Drones don't replace pilots, they make them unstoppable.
SHIP BONUSES
Gallente Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.
The Vexor is also a great ship to use for salvaging missions as they are completed. By using a Salvager, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
Among T1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular, you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.
Skills
- Drones V: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
- Drone Interfacing III: (IV ideally) 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
- Drone Navigation III: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
- Drone Sharpshooting III: (get IV ASAP) Increases optimal range of drones, they start shooting at your target sooner.
- Light Drone Operation V and Medium Drone Operation V: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.
- Drone Avionics III: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into Advanced Drone Avionics.
- Heavy Drone Operation V: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.
You should not neglect your Gunnery either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
Tactics
PvP
If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this.
That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good support and fitting skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS.
A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can drain small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS.
The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or very-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies.
All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps.
PvE
In PvE, fitting two-three blasters and a drone link augmentor would do the job. The selectable damage types of drones gives the Vexor great flexibility in PvE.
Notes
You can add notes here.
Patch History
A long, long time ago... |
---|
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
Lifeblood v. 1.0 - Build 1203953 - 24.10.17
Retribution v. 1.0 - Build 476047 - 23.10.12 The Vexor is being updated to better take advantage of its existing bonuses to hybrid weapon damage and drone damage/hitpoints via an extra midslot and improved speed. Combined with the relatively low mass of the Vexor hull this makes a ship that can deal incredible damage very effectively.
|