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Vexor: Difference between revisions

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Added quote introduced in the Revenant expansion (2024-11-12).
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
  * SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | shipimg=Vexor.jpg
  | shipimg=Vexor.jpg
  | shipname=Vexor
  | shipname=Vexor
| caption=Vexor
  | class=Cruiser
  | class=Cruiser
  | grouping=Standard Cruisers
  | grouping=Standard Cruisers
  | hulltype=Vexor Class
  | hulltype=Vexor Class
  | faction=Gallente Federation
  | faction=Gallente Federation  
| race=Gallente
| roles=Droneboat
  | variations={{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}}
  | variations={{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}}
  | tech=
  | tech=  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | powergrid=700 MW
  | powergrid=800 MW
  | cpu=300 tf
  | cpu=300 tf
  | capacitor=1,450 GJ
  | capacitor=1,450 GJ
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  | lows=5
  | lows=5
  | mass=11,100,000 kg
  | mass=11,100,000 kg
  | volume=115,000 m&#179;
  | volume=115,000
  | cargohold=480 m&#179;
  | cargohold=480
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=125 m&#179;
  | dronebay=125
  | bandwidth=75 Mbit/sec
  | bandwidth=75 Mbit/sec
  | info=<b>Development</b><br>The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
| quote=Drones don't replace pilots, they make them unstoppable.
| quote_attribution=Roni Darieux
  | info=The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
  | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Drone hitpoints, damage and mining yield<br>
  | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Drone hitpoints, damage and mining yield<br>
  | structurehp=2,000 HP
  | structurehp=2,000 HP
Line 50: Line 48:
  | maxvelocity=195 m/sec
  | maxvelocity=195 m/sec
  | inertia=0.56
  | inertia=0.56
  | warpspeed=3 AU/s
  | warpspeed=4 AU/s
  | warptime=8.62 s
  | warptime=8.62 s
  | targetrange=52.50 km
  | targetrange=52.50 km
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  | scanres=280 mm
  | scanres=280 mm
  | reqskills=*{{RequiredSkill|Gallente Cruiser|I}}
  | reqskills=*{{RequiredSkill|Gallente Cruiser|I}}
**{{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Gallente Destroyer|III}}
** {{RequiredSkill|Gallente Destroyer|III}}
***{{RequiredSkill|Gallente Frigate|III}}
*** {{RequiredSkill|Gallente Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
**** {{RequiredSkill|Spaceship Command|I}}


  | totaltraintime=19h 15m 30s
  | totaltraintime=19h 15m 30s
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Vexor Vexor on Eve Online Wiki]
  | externallinks=
  | highlights1=
  | highlights1=
  | highlights2=
  | highlights2=
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==Summary==
== Summary ==
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.
The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked.


The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.
The Vexor is also a great ship to use for salvaging missions as they are completed. By using a Salvager, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor.


Among t1 cruisers the Vexor is a little more skill demanding than the [[Thorax]]. In particular you should not get a Vexor unless you have ''at least'' Drones 4 and should make getting Drones 5 a high priority.
Among T1 cruisers the Vexor is a little more skill demanding than the [[Thorax]]. In particular, you should not get a Vexor unless you have ''at least'' Drones 4 and should make getting Drones 5 a high priority.


==Skills==
== Skills ==
Get a T2 tank!
* {{sk|Drones| V}}: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.
[[Skills:Drones#Drones|Drones V]]: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen.


[[Skills:Drones#Drone_Interfacing|Drone Interfacing III]]: '''(IV ideally)''' 10% increase in drone damage per level? What are you waiting for? Get this yesterday.
* {{sk|Drone Interfacing| III}}: '''(IV ideally)''' 10% increase in drone damage per level? What are you waiting for? Get this yesterday.


[[Skills:Drones#Drone_Navigation|Drone Navigation III]]: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.
* {{sk|Drone Navigation | III}}: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target.


[[Skills:Drones#Drone_Sharpshooting|Drone Sharpshooting III]]: '''(get IV ASAP)''' Increases optimal range of drones, they start shooting at your target sooner.
* {{sk|Drone Sharpshooting | III}}: '''(get IV ASAP)''' Increases optimal range of drones, they start shooting at your target sooner.


[[Skills:Drones#Light_Drone_Operation|Light Drone Operation V]] and [[Skills:Drones#Medium_Drone_Operation|Medium Drone Operation V]]: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.
* {{sk|Light Drone Operation| V}} and {{sk|Medium Drone Operation| V}}: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively.


[[Skills:Drones#Drone_Avionics|Drone Avionics III]]: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into [[Skills:Drones#Advanced_Drone_Interfacing|Advanced Drone Avionics]]
* {{sk|Drone Avionics| III}}: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into {{sk|Advanced Drone Avionics}}.


[[Skills:Drones#Heavy_Drone_Operation|Heavy Drone Operation V]]: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.
* {{sk|Heavy Drone Operation| V}}: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5.


You should not neglect your [[Skills:Gunnery|Gunnery]] either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.
You should not neglect your {{sk|Gunnery}} either. Combining both can make the Vexor have crazy amounts of dps for a ship its size.


==Fitting==
== Tactics ==
<!-- {{:Gallente Basic Ship and Skill Guide|Vexor}} -->
'''PvP'''


If you're coming from the [[Algos]] (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this.


{{ShipFitting|
That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good [[Support skills|support]] and [[Fitting skills|fitting]] skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS.
ship=Vexor|
 
shipTypeID=626|
A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can [[Capacitor warfare|drain]] small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS.
fitName=Shield Fleet|
 
fitID=Shield-Fleet|
The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or ''very''-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies.
high1name=Heavy Ion Blaster II|
 
high1typeID=3138|
All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps.
high2name=Heavy Ion Blaster II|
 
high2typeID=3138|
'''PvE'''
high3name=Heavy Ion Blaster II|
 
high3typeID=3138|
In PvE, fitting two-three blasters and a drone link augmentor would do the job. The selectable damage types of drones gives the Vexor great flexibility in PvE.
high4name=Heavy Ion Blaster II|
 
high4typeID=3138|
== Notes ==
mid1name=Experimental 10MN Microwarpdrive I|
''You can add notes here.''
mid1typeID=5975|
mid2name=Large Azeotropic Ward Salubrity I|
mid2typeID=8419|
mid3name=Large Azeotropic Ward Salubrity I|
mid3typeID=8419|
mid4name=Faint Epsilon Warp Scrambler I|
mid4typeID=5443|
low1name=Pseudoelectron Containment Field I|
low1typeID=5837|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Drone Damage Amplifier II|
low4typeID=4405|
low5name=Drone Damage Amplifier II|
low5typeID=4405|
drone1name=Ogre II x2|
drone1typeID=2446|
drone2name=Hammerhead II x2|
drone2typeID=2185|
drone3name=Hobgoblin II x1|
drone3typeID=2456|
drone4name=Warrior II x5|
drone4typeID=2488|
drone5name=open|
charge1name=Caldari Navy Antimatter Charge M x1|
charge1typeID=23025|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-EM Screen Reinforcer I|
rig1typeID=31718|
rig2name=Medium Anti-EM Screen Reinforcer I|
rig2typeID=31718|
rig3name=Medium Anti-Thermal Screen Reinforcer I|
rig3typeID=31754|
difficulty=1|
warsop=A|
warsopReason=|
version=PHOEBE 1.0|
shipDNA=626:3138;4:5443;1:5975;1:8419;2:4405;2:5837;1:10190;2:31718;2:31754;1:2185;2:2446;2:2456;1:2488;5:23025;1::|
skills=CPU Management V</li><li>Weapon Upgrades V|
notes=}}{{ShipFitting
| ship=Vexor
| shipTypeID=626
| fitName=Armor Fleet
| fitID=Armor-Fleet
| low1name=1600mm Reinforced Rolled Tungsten Plates I
| low1typeID=11325
| low2name=Damage Control II
| low2typeID=2048
| low3name=Drone Damage Amplifier II
| low3typeID=4405
| low4name=Energized Adaptive Nano Membrane II
| low4typeID=11269
| low5name=Energized Adaptive Nano Membrane II
| low5typeID=11269
| mid1name=Experimental 10MN Microwarpdrive I
| mid1typeID=5975
| mid2name=J5b Phased Prototype Warp Scrambler I
| mid2typeID=5439
| mid3name=X5 Prototype Engine Enervator
| mid3typeID=4025
| mid4name=X5 Prototype Engine Enervator
| mid4typeID=4025
| high1name=Heavy Electron Blaster II, Void M
| high1typeID=3130
| charge1name=Void M x1
| charge1typeID=12789
| high2name=Heavy Electron Blaster II, Void M
| high2typeID=3130
| high3name=Heavy Electron Blaster II, Void M
| high3typeID=3130
| high4name=Heavy Electron Blaster II, Void M
| high4typeID=3130
| rig1name=Medium Trimark Armor Pump I
| rig1typeID=31055
| rig2name=Medium Trimark Armor Pump I
| rig2typeID=31055
| rig3name=Medium Trimark Armor Pump I
| rig3typeID=31055
| drone1name=Hammerhead II x7
| drone1typeID=2185
| drone2name=Ogre II x2
| drone2typeID=2446
| drone3name=Hobgoblin II x1
| drone3typeID=2456
| charge2name=Caldari Navy Antimatter Charge M x1
| charge2typeID=23025
| charge3name=open
| charge4name=open
| charge5name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=If you can't use Ogre II's then just go with a full flight of Hammerhead II's and various flights of light drones like Warrior II's and Hobgoblin II's. </li><li>Burn onto the primary target, then turn off your MWD and orbit nice and close. </li><li>If you cannot fit this, drop a Trimark rig for a Medium Ancillary Current Router. </li><li>Tech 1 guns are fine (Limited Electron's are cheap), but don't skimp on the T2 tank!
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=PHOEBE 1.0
| showTOC=Y
| shipDNA=626:11325;1:2048;1:4405;1:11269;2:5975;1:5439;1:4025;2:3130;4:12789;1:31055;3:2185;7:2446;2:2456;1:23025;1::
| fleetup=
}}


== Patch History ==
{{expansion past
|'''October 2019 Release - 2019-10-15.1'''


==Fleet Up Fittings==
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
<wikifit>626</wikifit>


* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)


==Tactics==
'''Lifeblood v. 1.0 - Build 1203953 - 24.10.17'''
PVP
---
If you're coming from the Algos (and conventional MMO master/minion tactical thinking), you think your drones must do the fighting for you, whilst you sit back and direct them like a conductor. To get the maximum potential out of the Vexor you need to do the exact opposite. Think of yourself as a sixth drone - that charges into the enemy alongside your five other drones and melts them with blasters. It takes a bit of time, due to the drone support skills and fitting skills that's required beforehand, but you could have a Vexor that will make its presence felt every time it steps onto the battlefield. Even with Meta 4 guns, pre-T2 gunnery, mid-range drone skills and T1 drones, you could be pumping out over 450dps in a Shield Vexor. Move into T2 drones and you start breaking 500+dps.


The shield Vexor is high on DPS, but light on EHP. Expect to do a lot of damage, but not to stay on field very long once you are primaried.
* Powergrid reduced from 800 MW to 700 MW (-100 MW)


The armor Vexor is a mainstay of fleet PvP. With a tank second only to the Maller, but still capable of putting out over 500DPS with good skills, a Vexor is a welcome addition to any armor brawler fleet.  
'''Retribution v. 1.0 - Build 476047 - 23.10.12'''
 
''The Vexor is being updated to better take advantage of its existing bonuses to hybrid weapon damage and drone damage/hitpoints via an extra midslot and improved speed. Combined with the relatively low mass of the Vexor hull this makes a ship that can deal incredible damage very effectively.''
 
* Cruiser skill bonuses (per level):
* 5% bonus to Medium Hybrid Turret damage
* 10% bonus to drone hitpoints, damage and mining yield
* Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets
* Fittings: 800 PWG (+125), 300 CPU (+30)
* Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
* Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2)
* Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1)
* Drones (bandwidth / bay): 75 / 125 (+25)
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1)
* Sensor strength: 16 Magnetometric (+2)
* Signature radius: 145 (-5)
* Cargo capacity: 480
}}


==Notes==
This vessel qualifies for the University [[Ship Replacement]], [[PYOS]], [[BYOM]], and [[Mining Loaner Fleet]] programs.


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
 
[[Category:Ship Database]]
[[Category:Standard Cruisers]]