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m heavy warp scramblers apply 6, 8, or 10 points apiece |
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= Warp core stabilizer usage = | = Warp core stabilizer usage = | ||
Point | Point disruption and field disruption affect ships attempting to enter warp in the same way. The module must be active while the ship is actually attempting to enter warp. If a ship is being warp disrupted when the warp command is given, the ship will align to the target instead and another warp command must be given with the module active. | ||
The simplest way to use a warp core stabilizer or interdiction nullifier is to make sure that the duration of the stab is longer than the ships align time. Activate module then click warp. | The simplest way to use a warp core stabilizer or interdiction nullifier is to make sure that the duration of the stab is longer than the ships align time. Activate module then click warp. | ||
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* [[Tackling]] | * [[Tackling]] | ||
* [[Warp mechanics]] | * [[Warp mechanics]] | ||
[[Category:Game mechanics]] | |||
[[Category:PvP]] | |||