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Clarified, and broadened out to describe the ship's variety of uses. |
Drebin 679 (talk | contribs) Warp speed reduced. Add patch history section. (Edited using AutoWikiBrowser) |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2025-03-13) | ||
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
* leave/ | * leave/mistype any tags required. please follow the same | ||
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipimg=Keres.jpg | | shipimg=Keres.jpg | ||
| shipname=Keres | | shipname=Keres | ||
| class=Electronic Attack Ship | | class=Electronic Attack Ship | ||
| grouping=Electronic Attack Frigates | | grouping=Electronic Attack Frigates | ||
| hulltype=Maulus Class | | hulltype=Maulus Class | ||
| faction=Gallente Federation | | faction=Gallente Federation | ||
| variations={{Ship|Maulus}}, {{Ship|Maulus Navy Issue}} | | variations={{Ship|Maulus}}, {{Ship|Maulus Navy Issue}} | ||
| tech=2 | | tech=2 | ||
| powergrid=33 MW | | powergrid=33 MW | ||
| cpu=205 tf | | cpu=205 tf | ||
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| lows=3 | | lows=3 | ||
| mass=1,204,500 kg | | mass=1,204,500 kg | ||
| volume=23,000 | | volume=23,000 m³ | ||
| cargohold=175 | | cargohold=175 m³ | ||
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
| dronebay=10 | | dronebay=10 m³ | ||
| bandwidth=10 Mbit/sec | | bandwidth=10 Mbit/sec | ||
| info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels | | quote=Control the battlefield, control your enemy. | ||
| quote_attribution=Duvolle Laboratories white paper | |||
| info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. | |||
| bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Remote Sensor Dampener effectiveness<br>10% reduction in Remote Sensor Dampener activation cost<br><b>Electronic Attack Ships bonuses (per skill level):</b><br>15% bonus to Warp Scrambler and Warp Disruptor optimal range<br>10% reduction in Warp Scrambler and Warp Disruptor activation cost<br> | | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Remote Sensor Dampener effectiveness<br>10% reduction in Remote Sensor Dampener activation cost<br><b>Electronic Attack Ships bonuses (per skill level):</b><br>15% bonus to Warp Scrambler and Warp Disruptor optimal range<br>10% reduction in Warp Scrambler and Warp Disruptor activation cost<br> | ||
| structurehp=425 HP | | structurehp=425 HP | ||
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| maxvelocity=350 m/sec | | maxvelocity=350 m/sec | ||
| inertia=4.1 | | inertia=4.1 | ||
| warpspeed=5. | | warpspeed=5.0 AU/s | ||
| warptime=6.85 s | | warptime=6.85 s | ||
| targetrange=64.50 km | | targetrange=64.50 km | ||
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| scanres=550 mm | | scanres=550 mm | ||
| reqskills=*{{RequiredSkill|Gallente Frigate|V}} | | reqskills=*{{RequiredSkill|Gallente Frigate|V}} | ||
**{{RequiredSkill|Spaceship Command|I}} | ** {{RequiredSkill|Spaceship Command|I}} | ||
*{{RequiredSkill|Electronic Attack Ships|I}} | * {{RequiredSkill|Electronic Attack Ships|I}} | ||
**{{RequiredSkill|Spaceship Command|III}} | ** {{RequiredSkill|Spaceship Command|III}} | ||
**{{RequiredSkill|Long Range Targeting|V}} | ** {{RequiredSkill|Long Range Targeting|V}} | ||
***{{RequiredSkill|CPU Management|II}} | *** {{RequiredSkill|CPU Management|II}} | ||
| totaltraintime=23d 22h 40m 30s | | totaltraintime=23d 22h 40m 30s | ||
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==Summary== | == Summary == | ||
The Keres is a Tech 2 cousin of the [[Maulus]]; to the Maulus's two bonuses for sensor dampening, it adds significant bonuses to warp scrambler and disruptor range and reductions in scrambler and disruptor capacitor cost. A Keres can point enemies from 40km or more; with a Tech 2 point, [[Overheating|heat]], and maximum character skills, it can point at 50km. The range bonus also affects warp scramblers, taking a Tech 2 warp scrambler to about 15km range with good character skills. | The Keres is a Tech 2 cousin of the [[Maulus]]; to the Maulus's two bonuses for sensor dampening, it adds significant bonuses to warp scrambler and disruptor range and reductions in scrambler and disruptor capacitor cost. A Keres can point enemies from 40km or more; with a Tech 2 point, [[Overheating|heat]], and maximum character skills, it can point at 50km. The range bonus also affects warp scramblers, taking a Tech 2 warp scrambler to about 15km range with good character skills. | ||
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The Keres can be flown purely as a sensor damping platform, but it doesn't really outshine the Maulus and [[Celestis]] much in this role. Versus the Maulus, it essentially only gains an extra mid slot and slightly better tank at a considerable increase in price. The Celestis is simply superior at damping, cheaper despite being a cruiser, and more insurable, though the Keres beats it in mobility. | The Keres can be flown purely as a sensor damping platform, but it doesn't really outshine the Maulus and [[Celestis]] much in this role. Versus the Maulus, it essentially only gains an extra mid slot and slightly better tank at a considerable increase in price. The Celestis is simply superior at damping, cheaper despite being a cruiser, and more insurable, though the Keres beats it in mobility. | ||
==Skills== | == Skills == | ||
The Keres deserves good general [[fitting skills]] and [[support skills]]. {{Sk|Propulsion Jamming}}, {{Sk|Frequency Modulation}}, {{Sk|Signal Suppression}} and {{Sk|Long Distance Jamming}} all particularly support its primary purpose. | The Keres deserves good general [[fitting skills]] and [[support skills]]. {{Sk|Propulsion Jamming}}, {{Sk|Frequency Modulation}}, {{Sk|Signal Suppression}} and {{Sk|Long Distance Jamming}} all particularly support its primary purpose. | ||
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{{Sk|Electronic Attack Ships}} should be trained to IV before undocking the ship. Because the per-level bonus attached to this skill is large (15% extra range), training it to V is a good medium- or long-term goal for anyone who uses the Keres regularly. | {{Sk|Electronic Attack Ships}} should be trained to IV before undocking the ship. Because the per-level bonus attached to this skill is large (15% extra range), training it to V is a good medium- or long-term goal for anyone who uses the Keres regularly. | ||
==Tactics== | == Tactics == | ||
The Keres can be fitted in a variety of ways depending on its exact purpose and likely context of use. It can be shield or armour-tanked, depending on whether the priority is mobility, or mid slot availability. | The Keres can be fitted in a variety of ways depending on its exact purpose and likely context of use. It can be shield or armour-tanked, depending on whether the priority is mobility, or mid slot availability. | ||
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In a gate camp, the Keres shines with remote and/or mounted sensor boosting. In lowsec, it must also have [[logistics]] support to help it survive gate guns. | In a gate camp, the Keres shines with remote and/or mounted sensor boosting. In lowsec, it must also have [[logistics]] support to help it survive gate guns. | ||
==Notes== | == Notes == | ||
In ancient Greek mythology, the Keres were feminine personifications of violent death, associated with battlefields. "Keres" is actually the plural (of ''Ker'') but as a ship name it has become standardized as a singular noun in Eve. | In ancient Greek mythology, the Keres were feminine personifications of violent death, associated with battlefields. "Keres" is actually the plural (of ''Ker'') but as a ship name it has become standardized as a singular noun in Eve. | ||
== Patch history == | |||
{{expansion past| | |||
'''Version 22.02 - Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes]) | |||
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.'' | |||
* Warp speed reduced from 5.5 AU/s to 5.0 AU/s | |||
}} | |||
{{ShipsMatrix|expgroup=frigates}} | {{ShipsMatrix|expgroup=frigates}} | ||
[[Category:Ship Database]][[Category:Electronic Attack Frigates]] | |||
[[Category:Ship Database]] | |||
[[Category:Electronic Attack Frigates]] | |||