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Sleipnir: Difference between revisions

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ArinBot (talk | contribs)
m misstype to mistype; cosmetic changes
Warp speed reduced. (Edited using AutoWikiBrowser)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2020-07-28)
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
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| shipid=22444
| shipid=22444
| shipimg=Sleipnir.jpg
| shipimg=Sleipnir.jpg
| shipname=Sleipnir
| shipname=Sleipnir
| caption=Sleipnir
| class=Command Ship
| class=Command Ship
| grouping=Command Ships
| grouping=Command Ships
| hulltype=Hurricane Class
| hulltype=Hurricane Class
| faction=Minmatar Republic  
| faction=Minmatar Republic
| variations={{Ship|Hurricane Fleet Issue}}, {{Ship|Hurricane}}
| race=Minmatar
| tech=2
| roles=unspecified
 
| variations={{Ship|Hurricane Fleet Issue}},{{Ship|Hurricane}}
| powergrid=1,300 MW
| tech=2
| cpu=475 tf
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| capacitor=2,625 GJ
| powergrid=1,300 MW
 
| cpu=475 tf
| highs=7
| capacitor=2,625 GJ
| turrets=5
| highs=7
| launchers=2
| turrets=5
| mediums=5
| launchers=2
| lows=5
| mediums=5
 
| lows=5
| mass=12,800,000 kg
| mass=12,800,000 kg
| volume=216,000 m³
| volume=216,000 m³
 
| cargohold=475 m³
| cargohold=475 m³
| extrahold=
| extraholdtype=
| extraholdtype=
| extrahold=
| dronebay=25 m³
 
| bandwidth=25 Mbit/sec
| dronebay=25 m³
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
| bandwidth=25 Mbit/sec
| bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret falloff<br>4% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>•&nbsp;Can use 2 Command Burst modules
| quote=Each tribe is the limb of a single beast, and no enemy can escape its reach.
| structurehp=3,700 HP
| quote_attribution=CEO Egbendik Skegnagenvallur
| shieldhp=4,500 HP
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
| shieldem=75
| bonuses= <b>Command Ships bonuses (per skill level):</b><br>
| shieldexp=50
10% bonus to Medium Projectile Turret damage<br>
| shieldkin=40
10% bonus to Medium Projectile Turret falloff<br>
| shieldtherm=60
4% bonus to Shield Command and Skirmish Command burst strength and duration<br>
| armorhp=3,600 HP
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>
| armorem=90
10% bonus to Medium Projectile Turret damage<br>
| armorexp=10
7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>
| armorkin=25
•&nbsp;Can use 2 Command Burst modules<br>
| armortherm=67.5
50% bonus to Command Burst area of effect range
| maxvelocity=165 m/sec
 
| inertia=0.704
| structurehp=3,700 HP
| warpspeed=4 AU/s
 
| warptime=12.49 s
| armorhp=3,600 HP
| targetrange=70.00 km
| armorem=90
| sigradius=240 m
| armortherm=67.5
| maxlockedtargets=7
| armorkin=25
| sensortype=LADAR
| armorexp=10
| sensorvalue=20 points
 
| scanres=264 mm
| shieldhp=4,500 HP
| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}}
| shieldem=75
| shieldtherm=60
| shieldkin=40
| shieldexp=50
 
| maxvelocity=165 m/sec
| inertia=0.704
| warpspeed=3.5 AU/s
| warptime=12.49 s
 
| targetrange=70.00 km
| maxlockedtargets=7
| sigradius=240 m
| scanres=264 mm
| sensortype=LADAR
| sensorvalue=20 points
 
| reqskills= * {{RequiredSkill|Minmatar Battlecruiser|V}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Minmatar Cruiser|III}}
** {{RequiredSkill|Minmatar Cruiser|III}}
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*** {{RequiredSkill|Leadership|V}}
*** {{RequiredSkill|Leadership|V}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Spaceship Command|V}}
| totaltraintime=104d 20h 51m 23s ?


| totaltraintime=104d 20h 51m 23s ?
| forumlinks=
| forumlinks=
| wikireferences=
| wikireferences=
| highlights1=Can Use Command Burst modules
| highlights1=Can Use Command Burst modules
| highlights2=High Amount of High Slots
| highlights2=High Amount of High Slots
| highlights3=
| highlights3=
| highlights4=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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== Skills ==
== Skills ==
As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent [[support skills]] and [[fitting skills]]. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment).
As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent [[support skills]] and [[fitting skills]]. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment).


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== Notes ==
== Notes ==
The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of [[Loki]].
== Patch history ==
{{Expansion past|width= 45%|
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''


The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of [[Loki]].
* Warp speed reduced from 4.0 AU/s to 3.5 AU/s


== Patch History ==
'''version 21.06 Release 2024-02-20.1''' ([https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes])
{{Expansion past|
* Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir)
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/article/qdgh0e/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])


:''Acting as the start of another series of the popular regular cadence updates, the Combat Command update brings changes to command burst bonuses on attack command ships that will further differentiate them from fleet command ships.''
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes])


:''Fleet command ship changes will focus on command burst range, with attack command ship changes focusing on command burst strength.''
: ''Acting as the start of another series of the popular regular cadence updates, the Combat Command update brings changes to command burst bonuses on attack command ships that will further differentiate them from fleet command ships.''
:-CCP Convict, [https://www.eveonline.com/article/qe4w9k/combat-command-update-now-live Combat Command Update news post]


: ''Fleet command ship changes will focus on command burst range, with attack command ship changes focusing on command burst strength.''
: -CCP Convict, [https://www.eveonline.com/article/qe4w9k/combat-command-update-now-live Combat Command Update news post]
* Shield and Skirmish command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level)
* Shield and Skirmish command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level)
* 100% bonus to command burst range removed
* 100% bonus to command burst range removed
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
}}
}}