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Character Sheet: Difference between revisions

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A total clean-up and refresher of the page to be more accurate, up to date, and reduce the wordiness of certain paragraphs. Spelling and grammar have been corrected and certain parts have been rewritten to be more concise and clear or to accurately reflect game changes..
 
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{{Update|Need an overhaul. Last content edit, apart from link maintenance, has been done in 2020. Images need updating. Skill queue is changed? Also Skills are no longer in the Character Sheet.}}
[[Image:Findcharsheet.png|thumb|Opening the character sheet]]
[[Image:Findcharsheet.png|thumb|Opening the character sheet]]
The Character Sheet displays all the information about your character. Here you can see your character's skills, attributes, implants, jump clones and other useful information for your EVE career. It is accessed via the [[Neocom]] > Personnal > [[File:Charactersheet.png|24px]]Character sheet or by simply clicking on your character's portrait in the top of the Neocom's shortcut bar.
The Character Sheet displays all the information about your character. Here you can see your character's skills, attributes, implants, jump clones and other useful information for your EVE career. It is accessed via the [[Neocom]] > Personnal > [[File:Charactersheet.png|24px]]Character sheet or by simply clicking on your character's portrait in the top of the Neocom's shortcut bar.


== Skills ==
== Character ==
[[File:Charsheetskills.png.png|thumb|400px|Skills Tab of Character Sheet]]
The character tab gives you information about your character:
Shows all the skills you have acquired and trained. Skills are organized into categories:
 
{| class="wikitable"
!Category
!Description
|-
|[[Skills:Armor|Armor]]
|Skills to improve your ship's [[Armour Tanking|armor]]
|-
|[[Skills:Corporation Management|Corporation Management]]
|Skills to create and manage player-run [[corporation]]s
|-
|[[Skills:Drones|Drones]]
|Skills to use and improve any [[drones]] that you use
|-
|[[Skills:Electronic Systems|Electronic Systems]]
|Skills relating to [[electronic warfare]]
|-
|[[Skills:Engineering|Engineering]]
|Skills to improve your ship's [[CPU]], [[powergrid]], [[capacitor]], and to perform [[capacitor warfare]]
|-
|[[Skills:Fleet Support|Fleet Support]]
|Skills to form fleets with other players, and to make [[Command Bursts]] more powerful
|-
|[[Skills:Gunnery|Gunnery]]
|Skills to use and improve [[turret]]-based weapons
|-
|[[Skills:Missiles|Missiles]]
|Skills to use and improve [[missile]]-based weapons
|-
|[[Skills:Navigation|Navigation]]
|Skills to make your ship faster and more agile, and to use propulsion modules
|-
|[[Skills:Neural Enhancement|Neural Enhancement]]
|Skills related to using [[implants]], [[jump clones]] and [[medical boosters]]
|-
|[[Skills:Planet Management|Planet Management]]
|Skills related to [[Planetary Industry]]
|-
|[[Skills:Production|Production]]
|Skills needed to [[industry|manufacture]] modules, ships, and more
|-
|[[Skills:Resource Processing|Resource Processing]]
|Skills needed to [[mining|mine]] raw materials, [[refining|refine]] them, and [[salvage]] components from destroyed ships
|-
|[[Skills:Rigging|Rigging]]
|Skills needed to fit [[rig]]s to your ship, and to make them more effective
|-
|[[Skills:Scanning|Scanning]]
|Skills needed to [[Probe scanning|find objects in space]] using scan probes, and to [[Hacking|hack]] into secure containers in exploration sites
|-
|[[Skills:Science|Science]]
|Skills related to [[research]] and [[invention]]
|-
|[[Skills:Shields|Shields]]
|Skills to improve your ship's [[Shield Tanking|shields]]
|-
|[[Skills:Social|Social]]
|Skills to improve your [[standings]] with NPCs and to improve the rewards from running [[missions]]
|-
|[[Skills:Spaceship Command|Spaceship Command]]
|Skills required to fly certain all classes of ship
|-
|[[Skills:Structure Management|Structure Management]]
|Skills required to anchor and control various deployable structures, such as POSes and [[Citadels]].
|-
|[[Skills:Subsystems|Subsystems]]
|Skills required to use and improve the subsystems on [[Strategic Cruisers]]
|-
|[[Skills:Targeting|Targeting]]
|Skills to [[targeting|lock more targets]], faster, and at longer ranges
|-
|[[Skills:Trade|Trade]]
|Skills to improve [[trading]] on the EVE market
|}
 
* EVE Online has a unique skill system that allows you to train skills in real time, even when logged off. You should always have a skill in training.
* The Skill Training Queue allows you to queue up to 50 skills to train, so long as they are scheduled to start within 24 hours. Open the Skill Queue by clicking the Skill tab at the top-right corner of the skill window (this is usually the default tab when opening the character sheet). A wise practice, for Alpha clones as Omega will continue past 24 hours, is to queue up shorter skills to finish just under 24 hours, then set a longer skill at the end, just in case you cannot login to change skills in the next day or so. You can re-arrange skills in the queue at any time without losing any training.
* To start on a new skill, you must first have purchased and injected the skill book. To train a skill book, you must first have trained all prerequisite skills. Then, right-click on the skill book in your hangar or cargo hold and select Train Skill. This will install the skill and start training it to level I. You do the same for a skill you already possess, except that you access it directly from the character sheet. When it is done, go to this dialog box to train it to level II. You may direct purchase skills from the character sheet, the skills will cost roughly 30% more than purchasing the skill books from NPCs.
* Alternatively, if you do not wish to train the new skill immediately but want have it available for later without carrying the skill book around, you can select Inject Skill This will 'inject' the skill book into your character sheet, where you can access it later.
* To train a skill already partially trained or injected, click on the Skill tab, locate the skill, right-click, and select Train Skill. If you switch between skills, you will not lose any skill points already gained.
* Under the drop-down tab in the skills section, you can check the option to see all the available skills in EVE Online, skills you own and skills you have pre-requisites for. This can be very helpful when planning what skills you need to train.
* For more information about skill training please refer to the [[Skills]] article on the wiki.


== Character ==
=== Home Station ===
The character tab gives you information and controls for your character, this includes Augmentations, Jump Clones, Attributes, Biography and Decorations.
The Home Station tab lists your current Home Station (where you will respawn when your capsule is destroyed ('podded')), the button to change said Home Station, as well as the option to self-destruct your clone (respawning you in your home station without needing to get podded). Self-destructing will destroy all your current implants and active boosters, with the exception of Cerebral Accelerator learning boosters.


[[File:Jumpclonestab.png|400px|thumb|left|jump clones tab]]
=== Augmentations ===
=== Augmentations ===
Here you will see all the implants your character has installed. Each implant has a specified slot, so you must remove a +2 Memory Implant if you buy a +3 Memory Implant, for example, which uses the same slot. Besides attributes, implants can give you numerous bonuses. Examples include the increased max speed of your ship, more damage from your guns, a greater amount of ore you can mine, etc. see [[Implants]] for more in-depth info.
Here you will see all the implants your character has installed. Each implant has a specified slot, so you must remove a +2 Memory Implant if you buy a +3 Memory Implant, for example, which uses the same slot. Besides attributes, implants can give you numerous bonuses. Examples include the increased max speed of your ship, more damage from your guns, a greater amount of ore you can mine, etc. see [[Implants]] for more in-depth info. The Augmentations tab also lists your currently active Boosters, which could be learning Cerebral Accelerators or performance-enhancing Boosters.


=== Jump Clones ===
=== Jump Clones ===
By combining advancements in pod and cloning technology, pilots are able to "jump" instantaneously between clones without sacrificing skill points, but leave the enhanced benefit of implants behind, provided that the clones are exact replicas of the originating specimen. This capability will facilitate the rapid transport and deployment of pilots to specially equipped "receiving" capital ships on or near the battlefield, irrespective of the pilot's current physical location.
[[File:Jumpclonestab.png|400px|thumb|left|The Jump Clones tab shows your current jump clones with your jump clone cooldown timer.]]
Jump Clones allow capsuleers to instantly transfer their consciousness between different bodies. This mechanic enables players to relocate quickly without physically traveling, though implants remain with the clone they were installed in, left behind in the station that players 'jump out of'.
 
Jump Clones can be installed at any station or Upwell Structure that has a '''Clone Bay'''. It is additionally possible to place a Jump Clone in a station without Clone Bay, such as the Jita 4-4 Caldari Navy Assembly Plant main trade hub, by jumping out of said station into a valid Clone Bay station. Capital ships (Rorquals and Titans) with a Clone Vat Bay can also serve as temporary clone jump destinations, but only for fleet members. In the current meta of EVE Online, Capital Clone Vat Bays are rarely used.


Jumping to stations and Upwell Structures is also possible provided that said structures has a Clone Bay, but Faction owned stations do not allow jumping to them unless the minimum 8.0 corporation and personal standings requirements are met. Outposts and Conquerable Stations standings prerequisites are controlled by their owner. Only one (1) jump per 24 hours is allowed to prevent serious mental and physical harm to the mind and body. You have to have visited the location you want to jump to previously and installed a clone there.
To use a Jump Clone, a player must first have visited the location and installed a clone there. Once installed, clones can be jumped to from any other station, but doing so incurs a 24-hour cooldown before another jump can be made. This cooldown can be reduced by training the {{Sk|Infomorph Synchronizing}} skill, which decreases the cooldown by '''1 hour per level'''. Clone jumping within the same station, such as for switching into different ship pods or switching from a learning clone to a 'clean' clone when undocking for PvP, does not incur a jump cooldown.


The number of clones one can have is related to level of {{Sk|Infomorph Psychology}} and {{Sk|Advanced Infomorph Psychology}} science skills. Each level of skill increases the maximum number of jump clones by 1, with a maximum of 5 or 10.
The number of clones one can have is related to the level of {{Sk|Infomorph Psychology}}, {{Sk|Advanced Infomorph Psychology}} and {{Sk|Elite Infomorph Psychology}} science skills. Each level of skill increases the maximum number of jump clones by 1, with a maximum of 5, 10 or 15.


You may also use the clone bay to change your "[[Home Station]]". This is where your consciousness will spawn in the event of your capsule being destroyed. In this situation ALL implants will also be destroyed so it is best practice to ensure you use a "clean" clone when doing PvP and may loose your capsule. The exception to this would be when using implant to enhance skills for PvP and/or ship fits.
By strategically placing Jump Clones in key locations, players can optimize their mobility across New Eden, switching between implants or quickly redeploying to distant regions or bases of operations.


=== Attributes ===
=== Attributes ===
The attributes tab shows you the "amount" of each of your character's attributes. This is determined during the [[Character Creator|character creation]] stage, but can be enhanced by installing Implants. Attributes are directly related to training skills; the higher attributes you have, the faster you will train skills. You are also able to [[Neural Remap|remap]] these attributes in this tab view.
The attributes tab shows you the "amount" of each of your character's attributes. These follow a base pattern or 'map' for each starting character, but can be enhanced by installing [[Implants#Attribute_Enhancers|Learning Implants]]. Attributes are directly related to training skills; the higher attributes you have for a skill's Primary and Secondary Attribute, the faster you will train said skill. You are also able to [[Neural Remap|remap]] these attributes in this tab view, such as when you are training a long plan specific to a certain subset of attributes.
 
=== Biography === 
You can enter any text you want as your biography. This text will be displayed when other users view your character information. Capsuleers use their biographies for various purposes, such as advertising goods and services, storing quick-access information, or linking important locations like stations, systems, or damage types.


=== Biography ===
Biographies support formatted text, including '''bold''', '''''italic''''', __underlined__, and different font sizes. Additionally, you can insert external URLs as well as internal links to in-game entities. To link an in-game item—such as a Character, Corporation, Alliance, Solar System, Station/Structure, or item—right-click on the desired entity, select '''Auto Link''', and choose the relevant option. You can also drag links into the text field, just as you can with mails and chat channels.
You can type in any text you want as your biography. This text will be displayed when other users look at your character information. Some users have even used the Bio as an advertisement for the wares they sell. But please do not use profanities or obscene language as that is not allowed and, if reported, could get you banned by CCP.


You can use colored, bold, underlined, and different sized text in your bio. Additionally, you can insert a URL link to any part of your text as well as internal links. To link something in-game be it a Character, Corporation, Alliance, Solar System, Station/Structure or an item you can right click on what you wish to link go to Auto Link and select the relevant option. You are also able to drag said links into the text area, as you can with mails and chat channels.
Please note that the use of profanities or obscene language in your biography is prohibited. If reported, such content may result in action taken by CCP, including potential account penalties.


=== Decorations ===
=== Decorations ===
Here will show any Militia Ranks, Medals awarded by a corporation and a settings tab for if you wish these to be viewable to the public or if you wish to remove them. Medals will stay with you even after leaving the issuing corporation, also the default setting is set to private, which means it will not show in your character info screen unless you set them to public.
This section displays any Militia Ranks and Medals awarded by a corporation or faction. It also includes a settings tab where you can choose whether these decorations are visible to the public or remain private.
 
Medals remain with your character even after leaving the corporation or faction that issued them. By default, decorations are set to **private**, meaning they will not be displayed in your character information unless you manually set them to **public**. 
 
=== Expert Systems === 
Expert Systems provide temporary access to specific skills and skill levels, allowing new capsuleers to experience different professions in EVE without committing to long-term skill training. Each Expert System lasts for 7 days and grants the ability to use ships or modules that would otherwise require extensive training. For example, an Expert System might allow a player to pilot a Mining Barge or an Expedition Frigate for more advanced mining activities. 
 
Expert Systems function similarly to Cerebral Accelerators, as they are not lost upon ship or capsule destruction. However, unlike Accelerators, they cannot be traded, sold on the in-game market, or transferred between characters. Once redeemed, an Expert System is immediately applied to a character and remains active until its duration expires. While under the effects of an Expert System, players can still train new skills and earn Skill Points, including in the same skills granted by the system. 
 
Once an Expert System expires, the temporary skills and levels are removed, and players must either purchase another Expert System or train the skills themselves to regain access. Currently, Expert Systems are available for purchase from the EVE Store and may also be obtained through Career Agent rewards or the new player reward track for your first 14 days in the game. You can browse through available Expert Systems through the Expert Systems tab in the Character Sheet.


== Interactions ==
== Interactions ==
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The interactions tab is where you will find information on the interactions with other characters and factions. This includes your character's Standings, Kill Rights, Security Status and combat Log.
The interactions tab is where you will find information on the interactions with other characters and factions. This includes your character's Standings, Kill Rights, Security Status and combat Log.


=== Standings ===
=== Standings ===
Here you will see which corporations and factions like you, but all your actions are observed, so if you kill a lot of NPCs disliked by a particular faction, your standing with that faction will improve. Faction standing is the measure of the relationship between a character and various NPC corporations. Every NPC that a player deals with belongs to an NPC corporation. All NPC corporations have faction standings amongst themselves, as well as with all player corporations. This can be seen under Factions, Corporations and Agents sections of this tab.
The Standings section displays your relationships with NPC corporations and factions. Your actions in-game directly influence these standings—completing missions or attacking enemy NPCs will improve your standing with certain factions while lowering it with others.


[[NPC standings|Faction standing]] with a certain NPC corporation will rise when the character does something beneficial for that corporation. Likewise, when a character performs an actuation disruptive to the NPC corporation's interests, his or her faction standing will decrease. If you fall below a certain negative faction standing, faction's navy will actively hunt you down in its territory. For example, if a character kills an Amarr ship, the faction standing in relation to the Amarrians will worsen, but it will improve with the Minmatars, who are enemies of the Amarrians.
[[NPC standings|Faction standing]] represents the relationship between a character and various NPC entities. Every NPC belongs to an NPC corporation, which in turn has standings with other factions and player corporations. These standings can be viewed under the Factions, Corporations, and Agents sections of this tab.


Good faction standing allows a character to gain access to higher level agents from that NPC Corporation. This can lead to better missions and access to restricted areas or equipment controlled by the NPC Corporation.
Standing with an NPC corporation increases when a character performs beneficial actions, such as completing missions or engaging in faction warfare on their behalf. Conversely, performing actions hostile to an NPC faction or its allies will decrease standing. If faction standing drops below a certain threshold, that faction's navy will actively attack the character within its territory. For example, destroying an Amarr ship will negatively impact standing with the Amarr Empire, but may improve standing with the Minmatar Republic, their long-standing adversaries. 
 
Maintaining high faction standings grants access to higher-level agents, which offer better missions, improved rewards, and potential access to restricted areas or faction-controlled equipment.


=== Kill Rights ===
=== Kill Rights ===
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=== Security Status ===
=== Security Status ===
Each character in EVE has a [[security status]]. Security status is a measure of how law abiding a capsuleer has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past.
Each character in EVE has a [[security status]]. Security status is a measure of how law-abiding a capsuleer has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past.


Your security status can in theory drop as low as -10 and rise up to a theoretical max of +10, but with a more practical max around +5.0 security status as you no longer gain any security increase from belt, mission and incursion rats after that point.
Your security status can in theory drop as low as -10 and rise up to a theoretical max of +10, but with a more practical max around +5.0 security status as you no longer gain any security increase from belt, mission and incursion rats after that point.
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=== Combat Log ===
=== Combat Log ===
This tab lists both kills and losses. A [[Killmail]] is generated every time a capsuleer ship is destroyed in EVE. They show a range of information about the ship's destruction, and are a good way to analyze how the ship was destroyed. Every time your ship is destroyed, or you deal the final blow to destroy another capsuleer's ship, a killmail is placed into your combat log, which you can then view at any time.
This tab lists both kills and losses. A [[Killmail]] is generated every time a capsuleer ship is destroyed in EVE. They show a range of information about the ship's destruction, and are a good way to analyze how the ship was destroyed. Every time your ship is destroyed, or you deal the final blow to destroy another capsuleer's ship, a killmail is placed into your combat log, which you can then view at any time.
== Pilot's Services ==
This tab displays everything related to the most important bits of EVE monetization. From this window you can buy and sell [[PLEX]] for ISK, convert your held PLEX to Omega game time, activate and check up on [[Multiple Character Training]] Queues, and open the [[New Eden Store]].
== Personalization ==
This tab acts as a collection log of all your own ship [[SKIN|SKINs]] and corporation and alliance Emblems for your ship stable. You can group SKINs by set and see which ships within that set you have the SKIN for.
== History ==
Finally, the History tab allows you to use the Employment sub-tab to see your corporation membership history, and the Skills sub-tab for an overview of which Skills you recently completed training for.


[[Category:User Interface]]
[[Category:User Interface]]