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m Remove/change mentions of EFT. Remove right from thumb as thumb is right by default. Remove unneeded piped linking. Add link. Add {{Update}} |
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'''Note: The entire expression contained within the outermost set of parentheses is an exponent.''' | '''Note: The entire expression contained within the outermost set of parentheses is an exponent.''' | ||
:<math> \displaystyle \text{Chance to hit} = 0.5^{\ | :<math> \displaystyle \text{Chance to hit} = 0.5^{\displaystyle \left( \left( \frac{\text{Angular} \times 40,000 \text{ m}}{\text{Tracking} \times \text{Signature}} \right)^2 + \left(\frac{\max(0,\ \text{Distance} - \text{Optimal})}{\text{Falloff}} \right)^2\right)} </math> | ||
''Angular'' is the [[Angular Velocity|angular velocity]] (movement between the attacker and the target expressed as an angle in radians per second). | ''Angular'' is the [[Angular Velocity|angular velocity]] (movement between the attacker and the target expressed as an angle in radians per second). | ||
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Therefore it's wise to spiral in towards the enemy. To do this: | Therefore it's wise to spiral in towards the enemy. To do this: | ||
# Zoom in reasonably close to your ship and press C to make your camera autofollow the selected enemy (alternatively center the camera on your enemy manually so that it covers up the enemy on your screen.) | # Zoom in reasonably close to your ship and press {{button|C}} to make your camera autofollow the selected enemy (alternatively center the camera on your enemy manually so that it covers up the enemy on your screen.) | ||
# Now double-click in space halfway between your ship and the edge of the screen (in any direction). | # Now double-click in space halfway between your ship and the edge of the screen (in any direction). | ||
# Your ship will begin moving roughly towards the enemy, but not directly at them; it will also move away from its position covering the enemy ship on your screen. | # Your ship will begin moving roughly towards the enemy, but not directly at them; it will also move away from its position covering the enemy ship on your screen. | ||
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# This should make you spiral around them, moving ever closer until you can orbit (hopefully safely). | # This should make you spiral around them, moving ever closer until you can orbit (hopefully safely). | ||
# There is no six. (It burned straight towards the enemy with its MWD on and was one-shotted.) | # There is no six. (It burned straight towards the enemy with its MWD on and was one-shotted.) | ||
# It might be a good idea to practice this on large NPC belt | # It might be a good idea to practice this on large NPC [[belt rat]]s before trying it in PvP combat. | ||
Similarly it's good not to just burn straight away from a larger enemy if you're trying to escape, though by that point in a battle you may find you're too busy to take account of your relationship to enemy tracking. To do this spiral out: | Similarly it's good not to just burn straight away from a larger enemy if you're trying to escape, though by that point in a battle you may find you're too busy to take account of your relationship to enemy tracking. To do this spiral out: | ||
# Open the Tactic overview (which is located left to your HUD, or press CTRL + D) | # Open the Tactic overview (which is located left to your HUD, or press {{button|CTRL}} + {{button|D}}) | ||
# Make sure you have the ship selected from which you want to escape | # Make sure you have the ship selected from which you want to escape | ||
# Zoom in reasonably close to your ship, notice the line drawn between the enemy and your ship. | # Zoom in reasonably close to your ship, notice the line drawn between the enemy and your ship. | ||
# Then turn your camera by about 180° and try | # Then turn your camera by about 180° and try using that line to look directly away from the enemy (don't bother with matching the line perfectly) | ||
# Now double-click in space halfway between your ship and the edge of the screen (in any direction). | # Now double-click in space halfway between your ship and the edge of the screen (in any direction). | ||
# Six shan't be. | # Six shan't be. | ||