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| {{Template:Stub}} | | {{disambig}} |
| [[Category:Missions]]
| | '''Gone Berserk''' is a combat mision with multiple level variants. |
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| {{Mission
| | *[[Gone Berserk (Level 1)]] |
| |mission=Gone Berserk
| | *[[Gone Berserk (Level 2)]] |
| |faction=EoM
| | *[[Gone Berserk (Level 3)]] |
| |level=4
| | *[[Gone Berserk (Level 4)]] |
| |missiontype=Combat
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| |spacetype=Normal
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| |numpockets=1
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| |blitzok=No
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| |esttime=30 min
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| |bounties=???M ISK
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| |salvagem3=??? m3
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| |dmgdealt=70% KIN 30% THE
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| |bestdmg=KIN, EXP
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| |riskfactor=7/10
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| |gatelimit=None
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| |notes=<br>
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| }}
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| {{MissionPocket
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| |pocket=Single Pocket
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| |webscram=Yes
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| |triggers=Yes
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| |waves=No
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| |buildings=No
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| |spawnpoints=3
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| |completion=Eliminate all trigger ships from the right-side spawn tree.
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| |notes=<br>
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| (insert warp-in image here)
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| ===Spawn Trees===
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| There are (3) spawn trees within the mission pocket, noted as Left/Right/Center. Each spawn tree operates independently. When the cruisers in the initial wave for a particular group is killed, the next wave for that location will spawn. Each spawn point has (3) additional reinforcement waves (for a total of 12 waves) which are triggered by a particular ship in each wave.
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| ===Spawn Waves===
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| Each of the three spawn locations operates independently.
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| # Auto-aggro
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| #* (2) Cruisers (EoM Death Knight) Trigger (when both are killed)
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| # Auto-aggro
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| #* (1) Battleship (EoM Hydra) Trigger
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| #* (2) Frigates (EoM Saboteur) Web (extra spawn, left side only)
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| # Auto-aggro
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| #* (1) Battleship (EoM Ogre) Trigger
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| #* (1) Battleship (EoM Hydra)
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| # Auto-aggro
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| #* (1) Battleship (EoM Death Lord) Likes to orbit at 45km
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| ===Blitz Method===
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| It is possible to ignore the (3) EoM Hydra battleships that spawn as part of the 3rd wave in each spawn tree.
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| ===Special Loot===
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| None
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| ===Mining===
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| See [[Mission_Mining#Gone_Berserk|Mission Mining: Gone Berserk]].
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| }}
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