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Record Cleaning: Difference between revisions

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name=Record Cleaning, Level 4 storyline
{{MissionLinks}}{{NPCTableCSS}}
__NOTOC__{{survival copy}}


<div style="margin:0; background-color:#333322; border:1px solid #888888; font-style:normal; text-align:left; padding:1em 1em 1em 1em; overflow:hidden; color:#ffffff;  margin-right:100px; margin-left:100px">Please do final edit and remove Survival Headers tag</div>
{{Missiondetails
 
|Level= 4  
==Record Cleaning==
|Storyline= yes
 
{{Template:Missiondetails
|Level= 4
|Type= Encounter
|Type= Encounter
|Objective=  
|Objective=  
|Faction= Mercenaries
|Faction1= Mercenaries
|DamageToDeal= {{Damagetype|Th|Kin}}
|DamageToDeal=
|DamageToResist= {{Damagetype|Th|Kin}}
|DamageToResist=
|WebPoint= Mercenary Wingman
|WebPoint= Mercenary Wingman (Web, Scram)
|EWAR=  
|EWAR=  
|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion= Rattlesnake/comparable or BS tank w/ logistics support
|ShipSuggestion=  
|Rewards=  
|Rewards=  
|Extra= Space Unknown with gates
|Extra=
}}
}}
{{NPCTableCSS}}


===Pocket 0===
'''Blitz:''' Go to the Pirate Station and loot the Hostage.
 
=== Warp-In ===
You are given the choice between two gates
You are given the choice between two gates
*Gate to Acidic Cloud (18km)
* Gate to Acidic Cloud (18km)
*Gate to Patrol Area (18km)
* Gate to Patrol Area (18km)


When approaching either of the acceleration gates a popup message explains what you have to expect in the area they lead into.
When approaching either of the acceleration gates a popup message explains what you have to expect in the area they lead into.


===Pocket 1a (Acidic Cloud):===
=== Pocket 1a (Acidic Cloud) ===
Empty pocket, no spawn.
Empty pocket, no spawn.
*Ship receives damage of unknown type every second.
* Ship receives damage of unknown type every second.
*Gate to Pirate Base 40k away.
* Gate to Pirate Base 40k away.
*Gate to Entrance 6k away.
* Gate to Entrance 6k away.


Note: Area deals enough damage to reduce my Rattlesnake's almost perfect passive tank (I have T1 Defense Field Purgers instead of T2, and level 4 in the shield compensation skills) to 56% (stable) by the time I fly to the next gate.
Note: Area deals enough damage to reduce my Rattlesnake's almost perfect passive tank (I have T1 Defense Field Purgers instead of T2, and level 4 in the shield compensation skills) to 56% (stable) by the time I fly to the next gate.


===Pocket 1b (Patrol Area):===
Note: Seamus Donohue calculates, based on his personal observations, that the acidic cloud deals 600 damage per second as perfect omnidamage (that is, 150 EM/second, 150 thermal/second, 150 kinetic/second, and 150 explosive/second).


[http://eve-survival.org/screenshots/recordcleaning4-0.jpg Pocket 1b]
=== Pocket 1b (Patrol Area) ===


{{NPCTableHead|Group 1 (Automatic aggro 20km)}}
{{NPCTableHead|Group 1, 20km (auto-aggro)}}
{{NPCTableRow| Frigate |1|Mercenary Wingman|point=yes }}  
{{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}}
{{NPCTableRow| Cruiser |3|Mercenary Commander / Mercenary Lieutenant }}
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
{{NPCTableRow| Battleship |3|Mercenary Overlord }}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
|}
|}


{{NPCTableHead|Group 2 (Automatic aggro 20km)}}
{{NPCTableHead|Group 2, 20km (auto-aggro)}}
{{NPCTableRow| Frigate |1|Mercenary Wingman |point=yes}}  
{{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}}
{{NPCTableRow| Cruiser |3|Mercenary Commander / Mercenary Lieutenant }}
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
{{NPCTableRow| Battleship |3|Mercenary Overlord }}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
|}
|}


Over 1000 dps when all ships are in optimal range.


===Pocket 2 (Pirate Base)===
=== Pocket 2 (Pirate Base) ===


[http://eve-survival.org/screenshots/recordcleaning4-1.jpg Pocket 2]
Will not aggro until attacked, no drone aggression.


{{NPCTableHead|Group 1 (Aggro) 21km-26km}}
{{NPCTableHead|Group 1, 21-26km (auto-aggro)}}
{{NPCTableRow| Frigate |2|Mercenary Wingman |point=yes}}
{{NPCTableRow|Frigate|2|Mercenary Wingman|point= scram|ewar= Web}}
{{NPCTableRow| Cruiser |2|Mercenary Lieutenant }}
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant}}
{{NPCTableRow| Battleship |3|Mercenary Overlord }}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
|}
|}


{{NPCTableHead|Group 2 48-55km}}
{{NPCTableHead|Group 2, 48-55km}}
{{NPCTableRow| Cruiser |3|Mercenary Commander / Mercenary Lieutenant }}
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
{{NPCTableRow| Battleship |3|Mercenary Overlord }}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
|}
|}
Will not aggro until attacked, no drone agression.


===Notes===
{{NPCTableHead|Structures}}
*Blitz: Go to the Pirate Station and loot the Hostage.
{{NPCTableRow|Structure|2|Shipyard|note= Invulnerable}}
 
{{NPCTableRow|Structure|1|Asteroid Pirate Station|drop= Hostage}}
*Structures: 2 invulnerable Shipyards, 1 Asteroid Pirate Station (contains the hostage)
|}
 
*Maximum bounty when going through the Patrol Area = 4.41 mill


*Loot: About 1200 m³ before cap booster charges and metal scraps.
=== Notes ===
* Maximum bounty when going through the Patrol Area = 4.41 mill
* Loot: About 1200 m³ before cap booster charges and metal scraps.
* Standing increase is excellent with this storyline mission.
* This being a typical mercenary mission, all NPCs will close to a range of 15k or less, similar to [[The Damsel in Distress (Level 4)|Damsel in Distress L4]]. If you can handle the DPS, and deal good DPS, this is very easy and quick (10 minutes) to finish.


*Standing increase is excellent with this storyline mission.


*This being a typical mercenary mission, all NPCs will close to a range of 15k or less, similar to [[http://eve-survival.org/wikka.php?wakka=DamselInDistress4 Damsel in Distress 4]]. If you can handle the DPS and deal good DPS this is very easy and quick (10 minutes) to finish.
{{Missionrelated}}


[[Category:Mission reports]]
[[Category:Storyline missions]]
[[Category:Security missions]]