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{{MissionLinks}}{{NPCTableCSS}} | |||
{{Missiondetails | |||
|Level= 4 | |||
|Storyline= yes | |||
{{ | |||
|Level= 4 | |||
|Type= Encounter | |Type= Encounter | ||
|Objective= | |Objective= | ||
| | |Faction1= Mercenaries | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToResist= | |DamageToResist= | ||
|WebPoint= Mercenary Wingman | |WebPoint= Mercenary Wingman (Web, Scram) | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= | |Rewards= | ||
|Extra= | |Extra= | ||
}} | }} | ||
=== | '''Blitz:''' Go to the Pirate Station and loot the Hostage. | ||
=== Warp-In === | |||
You are given the choice between two gates | You are given the choice between two gates | ||
*Gate to Acidic Cloud (18km) | * Gate to Acidic Cloud (18km) | ||
*Gate to Patrol Area (18km) | * Gate to Patrol Area (18km) | ||
When approaching either of the acceleration gates a popup message explains what you have to expect in the area they lead into. | When approaching either of the acceleration gates a popup message explains what you have to expect in the area they lead into. | ||
===Pocket 1a (Acidic Cloud) | === Pocket 1a (Acidic Cloud) === | ||
Empty pocket, no spawn. | Empty pocket, no spawn. | ||
*Ship receives damage of unknown type every second. | * Ship receives damage of unknown type every second. | ||
*Gate to Pirate Base | * Gate to Pirate Base 40k away. | ||
*Gate to Entrance | * Gate to Entrance 6k away. | ||
Note: Area deals enough damage to reduce my Rattlesnake's almost perfect passive tank (I have T1 Defense Field Purgers instead of T2, and level 4 in the shield compensation skills) to 56% (stable) by the time I fly to the next gate. | Note: Area deals enough damage to reduce my Rattlesnake's almost perfect passive tank (I have T1 Defense Field Purgers instead of T2, and level 4 in the shield compensation skills) to 56% (stable) by the time I fly to the next gate. | ||
Note: Seamus Donohue calculates, based on his personal observations, that the acidic cloud deals 600 damage per second as perfect omnidamage (that is, 150 EM/second, 150 thermal/second, 150 kinetic/second, and 150 explosive/second). | |||
=== Pocket 1b (Patrol Area) === | |||
{{NPCTableHead|Group 1 ( | {{NPCTableHead|Group 1, 20km (auto-aggro)}} | ||
{{NPCTableRow| Frigate |1|Mercenary Wingman|point= | {{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}} | ||
{{NPCTableRow| Cruiser |3|Mercenary Commander / | {{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}} | ||
{{NPCTableRow| Battleship |3|Mercenary Overlord }} | {{NPCTableRow|Battleship|3|Mercenary Overlord}} | ||
|} | |} | ||
{{NPCTableHead|Group 2 ( | {{NPCTableHead|Group 2, 20km (auto-aggro)}} | ||
{{NPCTableRow| Frigate |1|Mercenary Wingman |point= | {{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}} | ||
{{NPCTableRow| Cruiser |3|Mercenary Commander / | {{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}} | ||
{{NPCTableRow| Battleship |3|Mercenary Overlord }} | {{NPCTableRow|Battleship|3|Mercenary Overlord}} | ||
|} | |} | ||
===Pocket 2 (Pirate Base)=== | === Pocket 2 (Pirate Base) === | ||
Will not aggro until attacked, no drone aggression. | |||
{{NPCTableHead|Group 1 ( | {{NPCTableHead|Group 1, 21-26km (auto-aggro)}} | ||
{{NPCTableRow| Frigate |2|Mercenary Wingman |point= | {{NPCTableRow|Frigate|2|Mercenary Wingman|point= scram|ewar= Web}} | ||
{{NPCTableRow| Cruiser |2|Mercenary Lieutenant }} | {{NPCTableRow|Cruiser|2|Mercenary Lieutenant}} | ||
{{NPCTableRow| Battleship |3|Mercenary Overlord }} | {{NPCTableRow|Battleship|3|Mercenary Overlord}} | ||
|} | |} | ||
{{NPCTableHead|Group 2 48-55km}} | {{NPCTableHead|Group 2, 48-55km}} | ||
{{NPCTableRow| Cruiser |3|Mercenary Commander / | {{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}} | ||
{{NPCTableRow| Battleship |3|Mercenary Overlord }} | {{NPCTableRow|Battleship|3|Mercenary Overlord}} | ||
|} | |} | ||
= | {{NPCTableHead|Structures}} | ||
{{NPCTableRow|Structure|2|Shipyard|note= Invulnerable}} | |||
{{NPCTableRow|Structure|1|Asteroid Pirate Station|drop= Hostage}} | |||
|} | |||
*Loot: About 1200 m³ before cap booster charges and metal scraps. | === Notes === | ||
* Maximum bounty when going through the Patrol Area = 4.41 mill | |||
* Loot: About 1200 m³ before cap booster charges and metal scraps. | |||
* Standing increase is excellent with this storyline mission. | |||
* This being a typical mercenary mission, all NPCs will close to a range of 15k or less, similar to [[The Damsel in Distress (Level 4)|Damsel in Distress L4]]. If you can handle the DPS, and deal good DPS, this is very easy and quick (10 minutes) to finish. | |||
{{Missionrelated}} | |||
[[Category: | [[Category:Storyline missions]] | ||
[[Category:Security missions]] | |||