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Record Cleaning: Difference between revisions

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{{NPCTableCSS}}{{MissionLinks}}
{{MissionLinks}}{{NPCTableCSS}}


{{Missiondetails
{{Missiondetails
|Level=4
|Level= 4  
|Type=Encounter (Storyline)
|Storyline= yes
|Type= Encounter
|Objective=  
|Objective=  
|Faction1=Mercenaries
|Faction1= Mercenaries
|DamageToDeal=
|DamageToDeal=
|DamageToResist=
|DamageToResist=
|WebPoint=Mercenary Wingman (Web, Scram)
|WebPoint= Mercenary Wingman (Web, Scram)
|EWAR=  
|EWAR=  
|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=Battleship + Logistics, Marauder
|ShipSuggestion=  
|Rewards=  
|Rewards=  
|Extra=
|Extra=
}}
}}


'''Blitz:''' Go to the Pirate Station and loot the Hostage.


*Blitz: Go to the Pirate Station and loot the Hostage.
=== Warp-In ===
 
===Warp-In===
You are given the choice between two gates
You are given the choice between two gates
*Gate to Acidic Cloud (18km)
* Gate to Acidic Cloud (18km)
*Gate to Patrol Area (18km)
* Gate to Patrol Area (18km)


When approaching either of the acceleration gates a popup message explains what you have to expect in the area they lead into.
When approaching either of the acceleration gates a popup message explains what you have to expect in the area they lead into.


===Pocket 1a (Acidic Cloud):===
=== Pocket 1a (Acidic Cloud) ===
Empty pocket, no spawn.
Empty pocket, no spawn.
*Ship receives damage of unknown type every second.
* Ship receives damage of unknown type every second.
*Gate to Pirate Base 40k away.
* Gate to Pirate Base 40k away.
*Gate to Entrance 6k away.
* Gate to Entrance 6k away.


Note: Area deals enough damage to reduce my Rattlesnake's almost perfect passive tank (I have T1 Defense Field Purgers instead of T2, and level 4 in the shield compensation skills) to 56% (stable) by the time I fly to the next gate.
Note: Area deals enough damage to reduce my Rattlesnake's almost perfect passive tank (I have T1 Defense Field Purgers instead of T2, and level 4 in the shield compensation skills) to 56% (stable) by the time I fly to the next gate.


Note: Seamus Donohue calculates, based on his personal observations, that the acidic cloud deals 600 damage per second as perfect omnidamage (that is, 150 EM/second, 150 thermal/second, 150 kinetic/second, and 150 explosive/second).


===Pocket 1b (Patrol Area):===
=== Pocket 1b (Patrol Area) ===


{{NPCTableHead|Group 1, 20km (auto-aggro)}}
{{NPCTableHead|Group 1, 20km (auto-aggro)}}
{{NPCTableRow|Frigate|1|Mercenary Wingman|point=scram|ewar=Web}}  
{{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}}
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
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{{NPCTableHead|Group 2, 20km (auto-aggro)}}
{{NPCTableHead|Group 2, 20km (auto-aggro)}}
{{NPCTableRow|Frigate|1|Mercenary Wingman|point=scram|ewar=Web}}  
{{NPCTableRow|Frigate|1|Mercenary Wingman|point= scram|ewar= Web}}
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
{{NPCTableRow|Cruiser|3|Mercenary Commander/Lieutenant}}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
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===Pocket 2 (Pirate Base)===
=== Pocket 2 (Pirate Base) ===


Will not aggro until attacked, no drone agression.  
Will not aggro until attacked, no drone aggression.


{{NPCTableHead|Group 1, 21-26km (auto-aggro)}}
{{NPCTableHead|Group 1, 21-26km (auto-aggro)}}
{{NPCTableRow|Frigate|2|Mercenary Wingman|point=scram|ewar=Web}}
{{NPCTableRow|Frigate|2|Mercenary Wingman|point= scram|ewar= Web}}
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant}}
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant}}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
{{NPCTableRow|Battleship|3|Mercenary Overlord}}
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{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|2|Shipyard|note=Invulnerable}}
{{NPCTableRow|Structure|2|Shipyard|note= Invulnerable}}
{{NPCTableRow|Structure|1|Asteroid Pirate Station|drop=Hostage}}
{{NPCTableRow|Structure|1|Asteroid Pirate Station|drop= Hostage}}
|}
|}


===Notes===
=== Notes ===
*Maximum bounty when going through the Patrol Area = 4.41 mill
* Maximum bounty when going through the Patrol Area = 4.41 mill
* Loot: About 1200 m³ before cap booster charges and metal scraps.
* Standing increase is excellent with this storyline mission.
* This being a typical mercenary mission, all NPCs will close to a range of 15k or less, similar to [[The Damsel in Distress (Level 4)|Damsel in Distress L4]]. If you can handle the DPS, and deal good DPS, this is very easy and quick (10 minutes) to finish.


*Loot: About 1200 m³ before cap booster charges and metal scraps.


*Standing increase is excellent with this storyline mission.
{{Missionrelated}}


*This being a typical mercenary mission, all NPCs will close to a range of 15k or less, similar to [[The_Damsel_in_Distress_(level_4)|Damsel in Distress L4]]. If you can handle the DPS, and deal good DPS, this is very easy and quick (10 minutes) to finish.
[[Category:Storyline missions]]
{{Missionrelated}}
[[Category:Security missions]]
[[Category:Mission reports]]