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Recon (1 of 3) (Sansha's Nation) (Level 2): Difference between revisions

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<noinclude>__NOTOC__{{NPCTableCSS}}
<noinclude>{{NPCTableCSS}}
Parts: [[Recon (1 of 3) (Sansha's Nation) (level 2)|1 of 3 (Sansha's Nation)]], [[Recon (2 of 3) (level 2)|2 of 3]], [[Recon (3 of 3) (level 2)|3 of 3]]
Parts: [[Recon (1 of 3) (Sansha's Nation) (level 2)|1 of 3 (Sansha's Nation)]], [[Recon (2 of 3) (level 2)|2 of 3]], [[Recon (3 of 3) (level 2)|3 of 3]]
</noinclude>
</noinclude>
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|DamageToResist=
|DamageToResist=
|WebPoint=
|WebPoint=
|EWAR=Cruisers (Tracking Disrupt)
|EWAR=Elite Cruisers (Tracking Disrupt)
|ShipSizeLimit=
|ShipSizeLimit=
|ShipSuggestion=
|ShipSuggestion=Cruiser, Battlecruiser
|Rewards=
|Rewards=
|Extra=
|Extra=
}}
}}
{{MissionBriefing
|I'd like you to do some reconnaissance for <Corp>, my friend. Our operatives in an outpost within <System> have requested a convoy of goods, through some pretty hostile territory. There are a few routes we could take to reach the destination, and you're going to help us find the safest route.


All I need you to do is scout ahead and see if there are any pirates, rogue drones or dangerous terrain. Report your findings to me. I'll upload a bookmark to the first area into your NeoCom.
}}


===Pocket 1===
 
*Four groups of three ships which spawn at short intervals (20 seconds)
=== Pocket 1 ===
*Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
* Four groups of three ships which spawn at short intervals (20 seconds)
**each spawn = one Destroyer and two Cruiser size ships
* Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
*Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
** each spawn = one Destroyer and two Cruiser size ships
**expect approx. 450dps from full-aggro in both pockets
* Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
**new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
** expect approx. 450dps from full-aggro in both pockets
*The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.
** new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
* The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.


{{NPCTableHead| Possible Spawns}}
{{NPCTableHead| Possible Spawns}}
{{NPCTableRow| Destroyer |1|Centior Abomination, Devourer }}
{{NPCTableRow| Destroyer |1|Centior Abomination, Devourer }}
{{NPCTableRow| Cruiser |1|Centior Horror/Hellhound }}
{{NPCTableRow| Cruiser |1|Centior Horror/Hellhound }}
{{NPCTableRow| Cruiser |1-2|Centum Loyal Execrator/Hellhound/Slaughterer|ewar=TD}}
{{NPCTableRow|Elite Cruiser |1-2|Centum Loyal Execrator/Hellhound/Slaughterer|ewar=TD}}
{{NPCTableRow| Battlecruiser |1|Centatis Behemoth/Daemon }}
{{NPCTableRow| Battlecruiser |1|Centatis Behemoth/Daemon }}
|}
|}


===Pocket 2 ===
=== Pocket 2 ===
{{NPCTableHead|Timed Spawns, Full List}}
{{NPCTableHead|Timed Spawns, Full List}}
{{NPCTableRow| Frigate |6|Centii Loyal Savage/Slavehunter}}
{{NPCTableRow|Elite Frigate |6|Centii Loyal Savage/Slavehunter}}
{{NPCTableRow| Cruiser |8|Centum Loyal Fiend/Hellhound|ewar=TD }}
{{NPCTableRow|Elite Cruiser |8|Centum Loyal Fiend/Hellhound|ewar=TD }}
|}
|}
'''10+ will perma tracking disrupt you!'''
'''10+ will perma tracking disrupt you!'''


===Notes===
=== Notes ===
*To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.
* To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.
 


[[Category:Mission reports]]
[[Category:Security missions]]

Latest revision as of 12:11, 28 May 2025

Parts: 1 of 3 (Sansha's Nation), 2 of 3, 3 of 3


Level 3
Type Encounter
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Elite Cruisers (Tracking Disrupt)
Ship suggestion Cruiser, Battlecruiser
Mission briefing
I'd like you to do some reconnaissance for <Corp>, my friend. Our operatives in an outpost within <System> have requested a convoy of goods, through some pretty hostile territory. There are a few routes we could take to reach the destination, and you're going to help us find the safest route.

All I need you to do is scout ahead and see if there are any pirates, rogue drones or dangerous terrain. Report your findings to me. I'll upload a bookmark to the first area into your NeoCom.


Pocket 1

  • Four groups of three ships which spawn at short intervals (20 seconds)
  • Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers
    • each spawn = one Destroyer and two Cruiser size ships
  • Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser
    • expect approx. 450dps from full-aggro in both pockets
    • new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them.
  • The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly.


Possible Spawns
WD EWAR L


Destroyer 1 x Destroyer Centior Abomination, Devourer
Cruiser 1 x Cruiser Centior Horror/Hellhound
Elite Cruiser 1-2 x Elite Cruiser Centum Loyal Execrator/Hellhound/Slaughterer Tracking Disruptor
Battlecruiser 1 x Battlecruiser Centatis Behemoth/Daemon

Pocket 2

Timed Spawns, Full List
WD EWAR L


Elite Frigate 6 x Elite Frigate Centii Loyal Savage/Slavehunter
Elite Cruiser 8 x Elite Cruiser Centum Loyal Fiend/Hellhound Tracking Disruptor

10+ will perma tracking disrupt you!

Notes

  • To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent.