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Probing Question: Difference between revisions

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Djavin novienta (talk | contribs)
Created page with "name=Probing Question, Level 3 __NOTOC__{{survival copy}} Faction: '''Amarr'''<br> Mission Type: '''Encounter'''<br> Space Type: '''Deadspace without gates'''<br> Damage Rece..."
 
Remove Standingloss from {{Missiondetails}}. According to the template doc this should only be used for significant standing loss. https://wiki.eveuniversity.org/Template:Missiondetails
Tag: Manual revert
 
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name=Probing Question, Level 3
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}


Faction: '''Amarr'''<br>
{{Missiondetails
Mission Type: '''Encounter'''<br>
|Level= 3
Space Type: '''Deadspace without gates'''<br>
|Type= Encounter
Damage Received: '''EM/Thermal'''<br>
|Objective= Destroy the Amarr forces.
Extras: '''Cap draining when under 10km'''<br>
|Faction1= Amarr Empire
Recommended Damage Dealing: '''EM'''<br>
|DamageToDeal1=
Recommended ships: '''Drake, Myrmidon'''<br>
|DamageToResis1t=
|WebPoint=
|EWAR= Imperial Tamir/Templar Muzakir type (Neut)
|ShipSizeLimit=
|ShipSuggestion= Battlecruiser
|Rewards=
|StandingLoss=
|Extra=
}}
{{MissionBriefing
|Good, I have some work for you. We're facing a serious issue in this area. The Amarr are conducting an unprecedented number of probing missions in this and the surrounding systems.


===Warp-In===
I need you to defend a military gate in <System>. You must utterly destroy any Amarr forces that approach the gate. We need to send a message of strength in our position.
}}
{{MessageBox|Targets
|Space battles generally occur around targets of strategic and tactical significance: gates, stations, corporate structures, asteroids or mining colonies, research facilities, outposts, etc.
|collapsed= yes}}


Wave 1, 30km, Aggro:<br>
=== Warp-in ===
4 Amarr Raider - consists of Types
4x Imperial Tamir '''Will target drones'''<br>
4 Amarr Heavy Raider - consists of Types '''Neut within 5K'''
2x Imperial Templar Muzakir<br>
2x Imperial Tamir<br>


Wave 2, 30km, Spawn:<br>
This mission does not have acceleration gates.  Distances and directions of enemies are relative to the warp-in point of the mission.  Being part of a fleet (even if it's only a fleet of just yourself) and warping the squad/wing/fleet to the mission "to within 30 km" from the southeast will put you at close range to all waves.  Warping the squad/wing/fleet to the mission "to within" some distance from the north, northwest, or west will increase your initial distance from all waves.
After Amarr Raider's from Wave 1 Dead
9x Amarr Raider - consists of Types<br>
2x Divine Imperial Champion - has high Armour Repairing<br>
2x Divine Imperial Justicar - has high Armour Repairing<br>
1x Imperial Templar Agatho<br>
4xImperaial Templar Mathura<br>


Wave 3, 30km, Spawn:<br>
The most recent editor of this page forgot to check if the mission is in deadspace; warping to zero on a fleetmate in the mission might instead warp you to zero on the mission warp-in point.
After Wave 2 Dead
5x Amarr Raider - consists of Types<br>
1x Imperial Templar Tamit<br>
4x Imperial Templar Donus<br>


[[Category:Mission reports]]
{{NPCTableHead|Initial Group, 30km east (auto-aggro)}}
{{NPCTableRow|Cruiser|8|Amarr Raider/Heavy Raider|note= Renamed Imperial Tamir/Templar Muzakir|ewar= Neut|trigger= Last ship destroyed triggers reinforcement 1}}
|}
 
{{NPCTableHead|Reinforcement 1, 30km south}}
{{NPCTableRow|Cruiser|5|Amarr Raider|note= Renamed Imperial Templar Agatho/Mathura}}
{{NPCTableRow|Elite Cruiser|4|Amarr Raider|note= Renamed Divine Imperial Champion/Justicar|trigger= Last ship destroyed triggers reinforcement 2}}
|}
The elite cruisers, renamed Divine Imperial Justicars, have a noticeable amount of armor repair.  If running this mission as part of a fleet, then tagging targets and focusing fire is recommended.
 
{{NPCTableHead|Reinforcement 2, 30km southeast}}
{{NPCTableRow|Cruiser|5|Amarr Raider|note=Imperial Templar Tamir/Donus}}
|}
 
{{Missionrelated}}
 
[[Category:Security missions]]