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Created page with "name=Probing Question, Level 3 __NOTOC__{{survival copy}} Faction: '''Amarr'''<br> Mission Type: '''Encounter'''<br> Space Type: '''Deadspace without gates'''<br> Damage Rece..." |
Remove Standingloss from {{Missiondetails}}. According to the template doc this should only be used for significant standing loss. https://wiki.eveuniversity.org/Template:Missiondetails Tag: Manual revert |
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{{NPCTableCSS}}{{MissionLinks}} | |||
{{Missiondetails | |||
|Level= 3 | |||
|Type= Encounter | |||
|Objective= Destroy the Amarr forces. | |||
|Faction1= Amarr Empire | |||
|DamageToDeal1= | |||
|DamageToResis1t= | |||
|WebPoint= | |||
|EWAR= Imperial Tamir/Templar Muzakir type (Neut) | |||
|ShipSizeLimit= | |||
|ShipSuggestion= Battlecruiser | |||
|Rewards= | |||
|StandingLoss= | |||
|Extra= | |||
}} | |||
{{MissionBriefing | |||
|Good, I have some work for you. We're facing a serious issue in this area. The Amarr are conducting an unprecedented number of probing missions in this and the surrounding systems. | |||
= | I need you to defend a military gate in <System>. You must utterly destroy any Amarr forces that approach the gate. We need to send a message of strength in our position. | ||
}} | |||
{{MessageBox|Targets | |||
|Space battles generally occur around targets of strategic and tactical significance: gates, stations, corporate structures, asteroids or mining colonies, research facilities, outposts, etc. | |||
|collapsed= yes}} | |||
=== Warp-in === | |||
This mission does not have acceleration gates. Distances and directions of enemies are relative to the warp-in point of the mission. Being part of a fleet (even if it's only a fleet of just yourself) and warping the squad/wing/fleet to the mission "to within 30 km" from the southeast will put you at close range to all waves. Warping the squad/wing/fleet to the mission "to within" some distance from the north, northwest, or west will increase your initial distance from all waves. | |||
The most recent editor of this page forgot to check if the mission is in deadspace; warping to zero on a fleetmate in the mission might instead warp you to zero on the mission warp-in point. | |||
[[Category: | {{NPCTableHead|Initial Group, 30km east (auto-aggro)}} | ||
{{NPCTableRow|Cruiser|8|Amarr Raider/Heavy Raider|note= Renamed Imperial Tamir/Templar Muzakir|ewar= Neut|trigger= Last ship destroyed triggers reinforcement 1}} | |||
|} | |||
{{NPCTableHead|Reinforcement 1, 30km south}} | |||
{{NPCTableRow|Cruiser|5|Amarr Raider|note= Renamed Imperial Templar Agatho/Mathura}} | |||
{{NPCTableRow|Elite Cruiser|4|Amarr Raider|note= Renamed Divine Imperial Champion/Justicar|trigger= Last ship destroyed triggers reinforcement 2}} | |||
|} | |||
The elite cruisers, renamed Divine Imperial Justicars, have a noticeable amount of armor repair. If running this mission as part of a fleet, then tagging targets and focusing fire is recommended. | |||
{{NPCTableHead|Reinforcement 2, 30km southeast}} | |||
{{NPCTableRow|Cruiser|5|Amarr Raider|note=Imperial Templar Tamir/Donus}} | |||
|} | |||
{{Missionrelated}} | |||
[[Category:Security missions]] | |||