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DisasterKuz (talk | contribs) m Corrected that skipping the first gate is only possible for escalations earned from the Haven. Scanned down Naval Shipyards this does not work |
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{{MessageBox | {{MessageBox | ||
|On warpin: | |On warpin: | ||
|The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield | |The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield Compact inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel.<br><br>DED Threat Assessment: Critical (10 of 10). | ||
|collapsed=no}} | |collapsed=no}} | ||
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|On warpin: | |On warpin: | ||
|This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources | |This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources | ||
|collapsed=yes}} | |collapsed=yes}}On earned escalations only, the first gate is unlocked, allowing ships to bypass the first room completely via immediately aligning to the gate, activating micro jump drive, and taking the gate. This only applies to earned escalations, not sites that are scanned down. {{NPCTableHead|Structures}} | ||
{{NPCTableHead|Structures}} | |||
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 70km}} | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 70km}} | ||
{{NPCTableRow|Structure|1|Cargo Rig| destructible = yes|drop = Named modules}} | {{NPCTableRow|Structure|1|Cargo Rig| destructible = yes|drop = Named modules}} | ||
| Line 28: | Line 26: | ||
{{NPCTableRow|Battlecruiser|2|Gistatis Legatus/...}} | {{NPCTableRow|Battlecruiser|2|Gistatis Legatus/...}} | ||
{{NPCTableRow|Battleship|16- 17|Gist Cherubim/...}} | {{NPCTableRow|Battleship|16- 17|Gist Cherubim/...}} | ||
{{NPCTableRow|Commander Battleship|1|Purple Particle Research Patrol | {{NPCTableRow|Commander Battleship|1|Purple Particle Research Patrol|cargo=Possible Domination modules and T2 salvage}} | ||
{{NPCTableRow|Sentry|3- 4|Angel Stasis Tower|ewar=Web}} | {{NPCTableRow|Sentry|3- 4|Angel Stasis Tower|ewar=Web}} | ||
{{NPCTableRow|Sentry|5- 6|Angel Cruise Missile Battery}} | {{NPCTableRow|Sentry|5- 6|Angel Cruise Missile Battery}} | ||
|} | |} | ||
===2nd pocket=== | ===2nd pocket=== | ||
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|Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable. | |Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
Docked and Loaded Mammoth structure has 60,000 shield HP with 1700 DPS reps. Without a high DPS marauder or a few friends its better to skip its drop. | |||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 55km}} | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 55km}} | ||
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|A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted. | |A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
{| style="background:#350000; border:1px solid #333333; padding:0px;" | |||
{ | | style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | ||
| style="padding:8px;" | '''WARNING:''' The Antimatter Channeler deals 12500 omni damage every 60 seconds, with an emphasis on Explosive damage. Combined with the Stasis Towers, the sheer alpha can easily punch through a poorly tanked ship. | |||
|} | |} | ||
Stasis Towers have limited engagement range and can be destroyed safely from around 50 km. Overseer’s turrets reach out to 100 km but are subject to the same tracking limits as regular battleships so speed tanking may be helpful. Its tank is also nothing special, 500 DPS Explosive is enough to crack its shield reps. | |||
{{NPCTableHead|Defending Fleet}} | {{NPCTableHead|Defending Fleet}} | ||
{{NPCTableRow|Destroyer|4|Gistior Defacer/...}} | {{NPCTableRow|Destroyer|4|Gistior Defacer/...}} | ||
{{NPCTableRow|Battlecruiser|16|Gistatis Legatus/...}} | {{NPCTableRow|Battlecruiser|16|Gistatis Legatus/...}} | ||
{{NPCTableRow|Battleship|9|Gist Cherubim/...}} | {{NPCTableRow|Battleship|9|Gist Cherubim/...}} | ||
{{NPCTableRow| | {{NPCTableRow|Overseer Battleship|1| The Antimatter Channeler|note=This ship can deal extreme damage (EM:2500 EXP:5000 KIN:2500 TERM: 2500) every 60sec at ranges over 100 KM with pinpoint tracking). Has strong shield tank|cargo=23rd Tier Overseer's Personal Effects, possible Domination or Gist X-Type modules, T2 salvage and Machariel BPC (rare)}} | ||
{{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}} | {{NPCTableRow|Sentry|4|Angel Stasis Tower|ewar=Web}} | ||
|} | |} | ||
== Loot == | == Loot == | ||
Latest revision as of 16:14, 15 July 2025
| Angel Cartel Naval Shipyard | |
| Type | DED Rated Complex |
| Rating | DED 10/10 |
| Found in | Null |
| Max ship size | T2 Battleship |
| Pirate faction | Angel |
| Damage to deal | |
| Damage to Resist |
62% 22% |
| Sig. Strength | 1.25% in Null Sec |
The Angel Cartel Naval Shipyard is a DED rated cosmic signature that can be scan The site is difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.
Walkthrough
| On warpin: |
|---|
| The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield Compact inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel. DED Threat Assessment: Critical (10 of 10). |
No hostiles at warpin.
1st pocket
| On warpin: |
|---|
| This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources |
On earned escalations only, the first gate is unlocked, allowing ships to bypass the first room completely via immediately aligning to the gate, activating micro jump drive, and taking the gate. This only applies to earned escalations, not sites that are scanned down.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
1 x Acceleration Gate |
|||
| |
1 x Cargo Rig | |
||
| |
1 x Habitation Module | |
||
2nd pocket
| On warpin: |
|---|
| Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources. |
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
1 x Acceleration Gate |
|||
| |
1 (or more) x Bunker | |
||
3rd pocket
| On warpin: |
|---|
| Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable. |
Docked and Loaded Mammoth structure has 60,000 shield HP with 1700 DPS reps. Without a high DPS marauder or a few friends its better to skip its drop.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
1 x Acceleration Gate |
|||
| |
1 (or more) x Cargo Rig | |
||
| |
1 x Docked & Loaded Mammoth | |
||
| |
1 (or more) x Small Armory | |
||
4th pocket
| On warpin: |
|---|
| This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum. |
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
1 x Acceleration Gate |
|||
| |
1 x Megathron Under Frantic Repair | |
||
| |
1 x Habitation Module | |
||
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
10 x Destroyer Gistior Defacer/... | |||
| |
10 x Battlecruiser Gistatis Legatus/... | |||
| |
8 x Battleship Gist Cherubim/... | |||
| |
2 x Sentry Angel Stasis Tower | |
||
| |
2- 3 x Sentry Angel Cruise Missile Battery | |||
5th pocket
| On warpin: |
|---|
| A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted. |
| WARNING: The Antimatter Channeler deals 12500 omni damage every 60 seconds, with an emphasis on Explosive damage. Combined with the Stasis Towers, the sheer alpha can easily punch through a poorly tanked ship. |
Stasis Towers have limited engagement range and can be destroyed safely from around 50 km. Overseer’s turrets reach out to 100 km but are subject to the same tracking limits as regular battleships so speed tanking may be helpful. Its tank is also nothing special, 500 DPS Explosive is enough to crack its shield reps.
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
4 x Destroyer Gistior Defacer/... | |||
| |
16 x Battlecruiser Gistatis Legatus/... | |||
| |
9 x Battleship Gist Cherubim/... | |||
| |
1 x Overseer Battleship The Antimatter Channeler |
|
||
| |
4 x Sentry Angel Stasis Tower | |
||
Loot
| Item Name | Est. Value | Drops from | Note |
|---|---|---|---|
| 21st Tier Overseer's Personal Effects | 80M ISK | Docked & Loaded Mammoth | 100% drop rate |
| 23rd Tier Overseer's Effects | 133M ISK | Antimatter Channeler | 100% drop rate |
| Gist X-Type module | Antimatter Channeler | ||
| machariel BPC | Antimatter Channeler | ||
| Domination module | Antimatter Channeler | ||
| Domination module | Purple Particle Research Patrol | ||
| Domination module | General Hixous Puxley | ||
| Domination module | Supply Headman | ||
| Domination module | Megathron Under Frantic Repair |