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Serpentis Forlorn Hub: Difference between revisions

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{{Complex|Serpentis Forlorn Hub}}
{{CMBSiteInfo
'''Serpentis Forlorn Hub''' is an unrated [[combat sites|combat site]] belonging to the [[Serpentis]] pirate faction. It can be found via [[exploration]] as a [[Combat_sites#Combat_anomalies|cosmic anomaly]]. As an ungated complex, the limitations as to which ships can complete this site are tied to the security rating of the system where the anomaly spawns (up to [[Titans]] in low-security and null-security systems). Completing this complex may award the player with valuable True Serpentis [[faction modules]] and ammunition. This combat site consists of a single ungated pocket of space containing a variety of [[Frigate]] to [[Battleship]]-sized enemy ships. This site can be done solo, with drone boats like the [[Vexor Navy Issue|NVI]] and the [[Gila|Gila]] being popular.  
|name=Serpentis Forlorn Hub
|type=anomaly
|rating=Class 8
|location=Null
|ship limit=Unrestricted
|faction=Serpentis
|signature strength=N/A
}}
 
'''Serpentis Forlorn Hub''' is an unrated [[combat site]] belonging to the [[Serpentis]] pirate faction. It can be found via [[exploration]] as a [[Combat_sites#Combat_anomalies|cosmic anomaly]]. As an ungated complex, the limitations as to which ships can complete this site are tied to the security rating of the system where the anomaly spawns (up to [[Titans]] in low-security and null-security systems). Completing this complex may award the player with valuable True Serpentis [[faction modules]] and ammunition. This combat site consists of a single ungated pocket of space containing a variety of [[Frigate]] to [[Battleship]]-sized enemy ships.  


{{MessageBox|On warp in:
{{MessageBox|On warp in:
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==Walkthrough==
==Walkthrough==
This site can be done in any drone boat, such as the [[Vexor]], [[Vexor Navy Issue]] or the [[Gila]]. <br>
A quick guide: When you enter the site, turn on your modules and drop drones. Then you want to move a bit away from the warp-in, drop down your Mobile Tractor Unit, start orbiting it while you attack the rats. 
You want to kill frigates first, then cruisers, battlecruiser then battleships, BUT keep an eye on what rat triggers the next wave, and leave 1 of those for last.


{{NPCTableHead|Initial spawn}}
{{NPCTableHead|Initial spawn}}
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Scout / Spy / Initiate|point=yes|ewar=Web}}
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Scout / Spy / Initiate|point=yes|ewar=Web}}
{{NPCTableRow|Cruiser|4|Corelum Chief Sentinel / Infantry}}
{{NPCTableRow|Cruiser|4|Corelum Chief Sentinel / Infantry}}
{{NPCTableRow|Battlecruiser|2|Corelatis Captain Sentry / High Captain}}
{{NPCTableRow|Battlecruiser|2|Corelatis Captain Sentry / High Captain|trigger = Last Battlecruiser triggers next wave}}
{{NPCTableRow|Battleship|3|Core Lord Admiral / Grand Admiral}}
{{NPCTableRow|Battleship|3 - 4|Core Lord Admiral / Grand Admiral}}
|}
|}


{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Sentinel / Infantry}}
{{NPCTableRow|Elite Cruiser|2 - 3|Corelum Guardian Chief Sentinel / Infantry|trigger = Last cruiser triggers next wave}}
{{NPCTableRow|Battlecruiser|7|Corelatis Wing Leader / Captain / High Captain / Captain Sentry / Platoon Leader}}
{{NPCTableRow|Battlecruiser|7|Corelatis Wing Leader / Captain / High Captain / Captain Sentry / Platoon Leader}}
{{NPCTableRow|Battleship|3|Core Grand Admiral}}
{{NPCTableRow|Battleship|3 - 4|Core Grand Admiral}}
|}
|}


{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Defender / Protecter}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Defender / Protecter|point=yes|ewar=Web}}
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon Leader / Captain Sentry / Captain}}
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon Leader / Captain Sentry / Captain}}
{{NPCTableRow|Battleship|4|Core Lord Admiral / Grand Admiral / Rear Admiral}}
{{NPCTableRow|Battleship|4 - 6|Core Lord Admiral / Grand Admiral / Rear Admiral|trigger = Last Core Rear Admiral triggers next wave}}
{{NPCTableRow|Battleship|2|Core Flotilla Admiral |point=no|ewar=Damp}}
{{NPCTableRow|Battleship|2|Core Flotilla Admiral |point=no|ewar=Damp}}
|}
|}


{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Spy|point=no|ewar=Damp}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Spy|point=yes|ewar=Web}}
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry / Chief Sentinel}}
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry / Chief Sentinel|ewar=Damp}}
{{NPCTableRow|Battleship|6|Core Lord Admiral}}
{{NPCTableRow|Battleship|6|Core Lord Admiral}}
|}
|}


{{NPCTableHead|? Reinforcement Spawn}}
{{NPCTableHead|? Reinforcement Spawn}}
{{NPCTableRow|Class?|1|Small chance of spawning a Shadow Serpentis NPC}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Spy|point=yes|ewar=Web}}
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry / Chief Sentinel|ewar=Damp}}
{{NPCTableRow|Battleship|6|Core Lord Admiral}}
{{NPCTableRow|Battleship|0 - 1|Shadow Serpentis Port Admiral|cargo=Faction modules.}}
|}
|}


==Bounty==
==Bounty==
Around 22.500.000 ISK can be collected as bounty for the pirates, with more if the Shadow Serpentis spawn.
Around 22.500.000 ISK can be collected as bounty for the pirates, with more if the Shadow Serpentis spawn.
==Escalation==
Can escalate to the [[Shadow Serpentis Fleet Staging Point]].


== See also ==
== See also ==