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Angel Haven: Difference between revisions

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Recategorized.
m Text replacement - "combat anomaly" to "combat anomaly"
 
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{{CMBSite | Angel Haven
{{CMBSiteInfo
| Variation=
| name= Angel Haven
| OverviewSectionY/N= Y
| type= anomaly
    | OverviewSectionText= The Angel Haven is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. There are 2 variants of this anomaly, commonly referred to as "gas" or "rock" haven by players. The rock haven variant is readily indentified by the warp-in popup received. Each also feature different structures within the site.
| rating= Class 9
    | OverviewRecShips = Marauder, Carrier.
| location= Null
    | OverviewEstPayout= 41.8 mil.
| ship limit=  
    | Diff&ShipRecSectionY/N= Y
| faction= Angel Cartel
        | Diff&ShipRecSectionText= Moderately difficult, but may be done with a sniper Battleship or an advanced Cruiser (Faction, T2 or T3).
| damage=  
    | TotalExpEnemiesSectionY/N= Y
| resist=  
        | TotalExpEnemiesSectionText = With the initial group and 5 triggered spawns, a total of 65 ships in the gas variant and 47 ships in the rock variant (class count in parenthesis).
| signature strength=  
        | TotalExpFrigates      = 15 (10)
        | TotalExpDestroyers    =
        | TotalExpCruisers        = 8 (3)
        | TotalExpBattlecruisers = 16 (11)
        | TotalExpBattleships  = 29 (23)
        | TotalExpCapitals      =
        | TotalExpSentries      = 2 (none)
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText= Warping to the beacon for close range engagement would require a very good tank to handle the incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
    | Room1= Gas Haven Variant (Chemical Factory)
        | Room1WarpToPopupText=  
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Structures            =  
{{StructureTable
|{{StructureTableRow|Structure|1|Chemical Factory (Fortified Angel Bunker)}}
}}
}}
        | Room1Group1              = Initial Defenders
The Angel Haven is a [[combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. The site is moderately difficult, but may be done with a sniper Battleship or an advanced Cruiser (Faction, T2 or T3).
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
== Walkthrough ==
            | Room1Group1Table  =  
Ungated normal space pocket. There are 2 variants of this anomaly, commonly referred to as "gas" or "rock" haven by players. The rock haven variant is readily identified by the warp-in popup received. Each also feature different structures within the site.
{{NPCTable
 
|{{NPCTableRow|Elite Cruiser|5|Arch Gistum Marauder/ Phalanx}}
Note: In Case of a Dreadnought spawn, note that if the only Ship left is the Dreadnought you must not leave the Site or the Dreadnought will despawn!
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Primus}}
 
|{{NPCTableRow|Battleship|6|Gist Cherubim/ Malakim/ Seraphim/ Throne|trigger=Malakim}}
=== Gas Haven Variant (Chemical Factory) ===
|{{NPCTableRow|Sentry|2|Factory Guard Sentry}}
{{Expected NPC
| TotalExpFrigates      = 15
| TotalExpDestroyers    =
| TotalExpCruisers      = 8
| TotalExpBattlecruisers = 16
| TotalExpBattleships    = 29
| TotalExpCapitals      =  
| TotalExpSentries      = 2
}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
{{NPCTableHead|Structures}}
            | Room1Group2Text        =
{{NPCTableRow|Structure|1|Chemical Factory (Fortified Angel Bunker)}}
            | Room1Group2InLocal    =
|}
            | Room1Group2Table      =  
 
{{NPCTable
{{NPCTableHead|Initial Defenders}}
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hunter/ Impaler/ Raider}}
{{NPCTableRow|Elite Cruiser|5|Arch Gistum Marauder/Phalanx}}
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator/ Phalanx|trigger=Last of this class}}
{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/Primus}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Tribunus}}
{{NPCTableRow|Battleship|2-4|Gist Cherubim/Seraphim}}
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
{{NPCTableRow|Battleship|2-4|Gist Malakim/Throne|trigger= Last of this class}}
}}
{{NPCTableRow|Sentry|2|Factory Guard Sentry}}
        | Room1Group3                = 2nd Reinforcement Spawn
|}
            | Room1Group3Text        =
 
            | Room1Group3InLocal    =
{{NPCTableHead|1st Reinforcement Spawn}}
            | Room1Group3Table      =
{{NPCTableRow|Elite Frigate|3-4|Arch Gistii Hunter/Impaler/Raider}}
{{NPCTable
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Liquidator/Phalanx}}
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Outlaw/ Thug|note=Ewar unconfirmed|point=yes|ewar=Web}}
{{NPCTableRow|Battlecruiser|2-3|Gistatis Legatus/Tribunus|trigger=Last of this class}}
|{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}}
{{NPCTableRow|Battleship|3-4|Gist Malakim/Throne}}
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}}
|}
}}
 
        | Room1Group4                = 3rd Reinforcement Spawn
{{NPCTableHead|2nd Reinforcement Spawn}}
            | Room1Group4Text        =
{{NPCTableRow|Elite Frigate|3|Arch Gistii Outlaw/Thug|note= Ewar unconfirmed|point= yes|ewar= Web}}
            | Room1Group4InLocal    =
{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/Tribuni}}
            | Room1Group4Table      =
{{NPCTableRow|Battleship|4|Gist Malakim/Throne}}
{{NPCTable
|}
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Point and Web unconfirmed|point=yes|ewar=Web|ewar2=TP}}
 
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}}
{{NPCTableHead|3rd Reinforcement Spawn}}
|{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne}}
{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note= Point and Web unconfirmed|point= yes|ewar= Web|ewar2= TP}}
}}
{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/...}}
        | Room1Group5                = 4th Reinforcement Spawn
{{NPCTableRow|Battleship|6|Gist Malakim/Seraphim/Throne}}
            | Room1Group5Text        =
|}
            | Room1Group5InLocal    =
 
            | Room1Group5Table      =
{{NPCTableHead|4th Reinforcement Spawn}}
{{NPCTable
{{NPCTableRow|Elite Frigate|3-4|Arch Gistii Nomad|note= Ewar unconfirmed|ewar= TP}}
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad|note=Ewar unconfirmed|ewar=TP}}
{{NPCTableRow|Battlecruiser|3-4|Gistatis Legionnaire/Praefectus/Tribuni}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Praefectus/ Tribuni}}
{{NPCTableRow|Battleship|6-8|Gist Malakim/Seraphim/Throne|trigger=Throne}}
|{{NPCTableRow|Battleship|6|Gist Malakim/ Seraphim/ Throne|trigger=Throne}}
|}
}}
 
        | Room1Group6                =  5th Reinforcement Spawn
{{NPCTableHead|5th Reinforcement Spawn}}
            | Room1Group6Text        =
{{NPCTableRow|Elite Frigate|3-4|Arch Gistii Hijacker/Rogue/Thug|note= Ewar unconfirmed|point= yes|ewar= Web}}
            | Room1Group6InLocal    =
{{NPCTableRow|Battleship|4-5|Gist Cherubim/Seraphim}}
            | Room1Group6Table      =
{{NPCTable
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue/ Thug|note=Ewar unconfirmed|point=yes|ewar=Web}}
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
|{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}}
{{NPCTableRow|Commander Battleship|0-1|Domination Saint|cargo= Possible Domination Battleship modules, Faction charges}}
}}
{{NPCTableRow|Dreadnought|0-1|Angel Dreadnought|ewar= Web|cargo= Possible Domination Battleship modules, Faction charges|note= encounter on Oct 22, 2023, Loot unconfirmed}}
    | Room2                          = Rock Haven Variant (Pirate Gate)
|}
        | Room2WarpToPopupText      = I have detected a stargate nearby.  Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.
 
        | Room2Text                  = The site is an open Deadspace pocket, one may warp to preferred distance. All hostile ships spawn within the Giant Snake-Shaped Asteroid structure making it easy to "speed tank" by orbiting that structure at optimal range.
=== Rock Haven Variant (Pirate Gate) ===
        | Room2Image                =
{{Expected NPC
        | Room2ImageCaption          =
| TotalExpFrigates      = 10
        | Room2Structures            = 
| TotalExpDestroyers     =  
{{StructureTable
| TotalExpCruisers       = 3
|{{StructureTableRow|Structure|1|Pirate Gate (Fortified Smuggler's Gate)}}
| TotalExpBattlecruisers = 11
|{{StructureTableRow|Structure|1|Giant Snake-Shaped Asteroid}}
| TotalExpBattleships    = 23-24
}}
| TotalExpCapitals       =  
        | Room2Group1                = Initial Defenders
| TotalExpSentries      =  
            | Room2Group1Text        =  
            | Room2Group1InLocal    =
            | Room2Group1Table      = 
{{NPCTable
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Praefectus/ Primus/ Tribunus}}
|{{NPCTableRow|Battleship|3|Gist Cherubim}}
}}
        | Room2Group2                = 1st Reinforcement Spawn
            | Room2Group2Text        =
            | Room2Group2InLocal    = A large group of pirate ships have arrived through the gate.  From the looks of it, they don't appear to be too friendly.
            | Room2Group2Table      = 
{{NPCTable
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Impaler}}
|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
}}
        | Room2Group3                = 2nd Reinforcement Spawn
            | Room2Group3Text        =
            | Room2Group3InLocal    = More ships have arrived through the gate.
            | Room2Group3Table      = 
{{NPCTable
|{{NPCTableRow|Elite Frigate|4|Arch Gistii Hijacker/ Outlaw/ Thug|point=yes|ewar=Web|note=Point and ewar unconfirmed}}
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
}}
        | Room2Group4                = 3rd Reinforcement Spawn
            | Room2Group4Text        =  
            | Room2Group4InLocal    =  
            | Room2Group4Table      =
{{NPCTable
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Nomad/ Ruffian|ewar=TP|note=Ewar unconfirmed}}
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
}}
        | Room2Group5                = 4th Reinforcement Spawn
            | Room2Group5Text        =
            | Room2Group5InLocal     =  
            | Room2Group5Table       =
{{NPCTable
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Defeater/ Smasher|ewar=TP|note=Ewar unconfirmed}}
|{{NPCTableRow|Battleship|3|Gist Seraphim}}
}}
        | Room2Group6                = 5th Reinforcement Spawn
            | Room2Group6Text        =  
            | Room2Group6InLocal    =
            | Room2Group6Table       =  
{{NPCTable
|{{NPCTableRow|Battlecruiser|7|Gistatis Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
|{{NPCTableRow|Battleship|7|Gist Cherubim/ Seraphim}}
|{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableRow|Commander Battleship|1|Domination Saint|cargo=Possible Domination Battleship modules, Faction charges}}
}}
}}
{{MessageBox
|On warpin:
| have detected a stargate nearby.  Its design indicates that it belongs to someone of ill repute, such as smugglers or pirates.
|collapsed= yes}}
All hostile ships spawn within the Giant Snake-Shaped Asteroid structure making it easy to "speed tank" by orbiting that structure at optimal range.
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Pirate Gate (Fortified Smuggler's Gate)}}
{{NPCTableRow|Structure|1|Giant Snake-Shaped Asteroid}}
|}
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Battlecruiser|3-4|Gistatis Legatus/Tribuni/Primus}}
{{NPCTableRow|Battleship|3-4|Gist Cherubim/Seraphim}}
|}
{{MessageBox
|In local:
|A large group of pirate ships have arrived through the gate. From the looks of it, they don't appear to be too friendly.
|collapsed= yes}}
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Elite Frigate|3|Arch Gistii Impaler/Raider/Hunter}}
{{NPCTableRow|Battleship|4|Gist Cherubim/Seraphim}}
|}
{{MessageBox
|In local:
|More ships have arrived through the gate.
|collapsed= yes}}
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Elite Frigate|3-4|Arch Gistii Hijacker/Outlaw/Thug|point= yes|ewar= Web|note= Point and ewar unconfirmed}}
{{NPCTableRow|Battleship|3|Gist Cherubim/Seraphim}}
|}
{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableRow|Elite Frigate|3-4|Arch Gistii Nomad/Ruffian|ewar= TP|note= Ewar unconfirmed}}
{{NPCTableRow|Battleship|3-4|Gist Cherubim/Seraphim}}
|}
{{NPCTableHead|4th Reinforcement Spawn}}
{{NPCTableRow|Elite Cruiser|3-4|Arch Gistum Defeater/Smasher/Breaker|ewar= TP}}
{{NPCTableRow|Battleship|3-4|Gist Cherubim/Seraphim}}
|}
{{NPCTableHead|5th Reinforcement Spawn}}
{{NPCTableRow|Battlecruiser|7|Gistatis Legionnaire/...}}
{{NPCTableRow|Battleship|7|Gist Cherubim/Seraphim}}
{{NPCTableSeparator|Possible Rare Spawn}}
{{NPCTableRow|Commander Battleship|0-1|Domination Saint/Warlord|cargo= Possible Domination Battleship modules, Faction charges}}
{{NPCTableRow|Dreadnought|0-1|Angel Dreadnought/Angel Domination Dreadnought|ewar= Neut|cargo= Possible Domination Battleship modules, Faction charges, + salvage(dom. only)|note= encounter on Aug 2024}}
{{NPCTableRow|Titan|0-1|Angel Domination Titan|ewar= Neut|cargo= Possible Domination Battleship modules, Capital Blueprints, Faction charges, + salvage|}}
|}
== Rewards ==
Bounty of the site is around 30 Million ISK (2020).
== Escalation ==
This site can escalate to [[Angel Cartel Naval Shipyard]] or alternatively escalate to [[Angel Capital Staging]], [[Angel Shielded Starbase]] and [[Angel Occupied Mine]].
== See also ==
{{Combat Anomalies|Angel}}


  | EscalationSectionY/N = Y
    | Escalation= Angel Cartel Naval Shipyard
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N = Y
    | RewardsSectionText=
    | TotalBountyValue = 31.7 mil
    | TotalGeneralLootValue= 6 mil
    | TotalSalvageValue = 4.1 mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}


[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]