More actions
m changed links due to rework of pages. some other small edits |
m Reverted edit by Rika Nipah Nanodesu (talk) to last revision by X-Marshal Tag: Rollback |
||
| (3 intermediate revisions by 3 users not shown) | |||
| Line 42: | Line 42: | ||
Ships are merely empty hulls waiting to be equipped with the guns and modules that let them do their job. The process of equipping a ship is known as "fitting" the ship and is an expansive topic. | Ships are merely empty hulls waiting to be equipped with the guns and modules that let them do their job. The process of equipping a ship is known as "fitting" the ship and is an expansive topic. | ||
However, one basic concept is worth mentioning here as it ties into the ship sizes listed earlier. The ship sizes are grouped into small, medium, large, or X-large. When browsing the market, you will notice that modules and weapons are also grouped into these same sizes. When fitting a ship, you normally want to use modules and weapons that are in the same size grouping as the ship size. This can sometimes be confusing, especially with weapon systems, as many items may | However, one basic concept is worth mentioning here as it ties into the ship sizes listed earlier. The ship sizes are grouped into small, medium, large, or X-large. When browsing the market, you will notice that modules and weapons are also grouped into these same sizes. When fitting a ship, you normally want to use modules and weapons that are in the same size grouping as the ship size. This can sometimes be confusing, especially with weapon systems, as many items may say "medium" in the name, but belong to the "small" size group in the market categories. What matters for ship fitting is that the market category size group matches the ship size, not any terms found in the item name itself. | ||
== Categorization == | == Categorization == | ||
| Line 130: | Line 130: | ||
===== Haulers ===== | ===== Haulers ===== | ||
{{Main|Haulers}} | |||
Haulers have large cargo capacities and are used to haul goods from place to place. Some are even more specialized, having an extra capacity for items such as ore, minerals or weapons. The smallest class of cargo ships, Tech 1 Haulers, are lightly defended and fly mostly among high security systems. | |||
* Tech 1: {{Sh|Iteron Mark V}}, {{Sh|Badger}}, {{Sh|Mammoth}} | * Tech 1: {{Sh|Iteron Mark V}}, {{Sh|Badger}}, {{Sh|Mammoth}} | ||
Tech 2 haulers are divided between [[Blockade Runners]], which are fast and can cloak for stealth in dangerous space, and [[Deep Space Transports]], which have stronger defenses. Each empire faction has one of each kind of Tech 2 hauler. | Tech 2 haulers are divided between [[Blockade Runners]], which are fast and can cloak for stealth in dangerous space, and [[Deep Space Transports]], which have stronger defenses. Each empire faction has one of each kind of Tech 2 hauler. | ||
*Tech 2 Blockade Runner: {{Sh|Crane}}, {{Sh|Viator}} | * Tech 2 Blockade Runner: {{Sh|Crane}}, {{Sh|Viator}} | ||
*Tech 2 Deep Space Transport: {{Sh|Mastodon}}, {{Sh|Impel}} | * Tech 2 Deep Space Transport: {{Sh|Mastodon}}, {{Sh|Impel}} | ||
===== Freighters ===== | ===== Freighters ===== | ||
{{Main|Freighters}} | |||
Freighters are the largest cargo ships in EVE. These slow-moving hulks have no high or medium equipment slots and depend entirely on their massive hulls for defense. In general, if you can package an item, you can fit it into the cargo hold of a Tech 1 freighter. | |||
* Tech 1: {{Sh|Charon}}, {{Sh|Fenrir}}, {{Sh|Obelisk}}, {{Sh|Providence}} | * Tech 1: {{Sh|Charon}}, {{Sh|Fenrir}}, {{Sh|Obelisk}}, {{Sh|Providence}} | ||
Tech 2 freighters are called [[Jump Freighter]]s. They have smaller cargo bays than Tech 1 freighters but can use both jump gates and [[cynosural field]]s. The latter makes them especially useful in null sec. | Tech 2 freighters are called [[Jump Freighter]]s. They have smaller cargo bays than Tech 1 freighters but can use both jump gates and [[cynosural field]]s. The latter makes them especially useful in null sec. | ||