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Creating an Alt Hauler: Difference between revisions

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{{main|Alternate characters}}{{Skillplan Navbar}}
{{main|Alternate characters}}{{Skillplan Navbar}}
A hauler alt is character trained specifically for hauling. There are many reasons to create such an alt, but it primarily it stems from a need to move things to and from places on your own timetable.
A hauler alt is a character trained specifically for hauling. There are many reasons to create such an alt, but it primarily stems from a need to move things to and from places on your own timetable.


This guide is designed to train an alt into [[Deep Space Transport]] and [[Blockade Runner]]. This is sufficient for most personal hauler, but if needed you can train an alt into a [[Freighter]], [[Bowhead]], and [[Jump Freighter]]. The guide is segmented to allow you to pick and choose which ship types you wish to train your alt into based on your needs. Hauling is generally a skill that requires [[Clone_states|Omega]] and this guide assumes that your hauler alt is either on its own Omega account or that you are using [[Multiple Character Training]].
This guide is designed to train an alt into [[Deep Space Transport]] and [[Blockade Runner]]. This is sufficient for most personal haulers, but if needed you can train an alt into a [[Freighter]], [[Bowhead]], and [[Jump Freighter]]. The guide is segmented to allow you to pick and choose which ship types you wish to train your alt into based on your needs. Hauling is generally a skill that requires {{clonestate|Omega}} and this guide assumes that your hauler alt is either on its own Omega account or that you are using [[Multiple Character Training]].


You will want to use the appropriate skill plan for the empire faction you're training into: Armor-tanked support skill for Gallente/Amarr and Shield-tanked support skill for Minmatar/Caldari.
You will want to use the appropriate skill plan for the empire faction you're training into: Armor-tanked support skill for Gallente/Amarr and Shield-tanked support skill for Minmatar/Caldari.


== Why use a hauler alt? ==
== Why use a hauler alt? ==
Training into a hauler can be a long train, especially if training into Jump Freighters. Training one character to do hauling as well as a variety of other activities takes significantly longer and delays being able to either well. Specialization with multiple characters means that you can do both well when training into the desired skills is completed. Additionally, training a hauler alt on a separate account means that you can haul your cargo while doing something else as opposed to choosing between two activities. A hauler alt is also useful because they can be put in an player-owned alt corp such as the [[EVE_University_Hall_of_Residence|Hall of Residence]] without much concern for things like [[Corporation_diplomacy#Wars|hisec wars]]. Without a hauler alt, hisec wars can mean losing cargo to war targets who camp trade hubs and have a proficiency in destroying anything that undocks from the main hub stations.  
Training into a hauler can be a long train, especially if training into Jump Freighters. Training one character to do hauling as well as a variety of other activities takes significantly longer and delays being able to either well. Specialization with multiple characters means that you can do both well when training into the desired skills is completed. Additionally, training a hauler alt on a separate account means that you can haul your cargo while doing something else as opposed to choosing between two activities. A hauler alt is also useful because they can be put in a player-owned alt corp such as the [[EVE_University_Hall_of_Residence|Hall of Residence]] without much concern for things like [[Corporation_diplomacy#Wars|hisec wars]]. Without a hauler alt, hisec wars can mean losing cargo to war targets who camp trade hubs and have a proficiency in destroying anything that undocks from the main hub stations.  


When hauling with a Jump Freighter, it becomes almost entirely necessary to have an alt that can haul while another alt lights an [[Jump_drives#Industrial_Cynosural_Fields|industrial cyno]] at a waypoint in order to allow the Jump Freighter to get where its going.  
When hauling with a Jump Freighter, it becomes almost entirely necessary to have an alt that can haul while another alt lights an [[Jump_drives#Industrial_Cynosural_Fields|industrial cyno]] at a waypoint to allow the Jump Freighter to get where it's going.  


===Training multiple characters===
===Training multiple characters===
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== Why no T1 haulers?  ==
== Why no T1 haulers?  ==
T1 haulers fill a niche created by the fact that other ships simply cannot hold as much as [[haulers]]. If all you want to do is move a large amount of gas, ore, minerals, or planetary commodities from one station or structure within or to a nearby system, then you might consider training up the relevant faction's hauler to fly a [[Haulers#Specialized_transports|specialized hauler]]. For example, at {{Sk|Gallente Hauler|V}} the [[Miasmos]] can hold 63,000m3 which is almost as much as much as a Deep Space Transport's fleet hangar at max skills, but it has a paper tank that cannot hold up against any ganker. Moving anything valuable over longer distances, such as from Stacmon to Jita, puts your cargo at an unnecessary risk. Moving short distances in a T1 hauler in hisec is generally safe, but beyond that T2 haulers are necessary to prevent the loss of all your cargo.
T1 haulers fill a niche created by the fact that other ships simply cannot hold as much as [[haulers]]. If all you want to do is move a large amount of gas, ore, minerals, or planetary commodities from one station or structure within or to a nearby system, then you might consider training up the relevant faction's hauler to fly a [[Haulers#Specialized_transports|specialized hauler]]. For example, at {{Sk|Gallente Hauler|V}} the [[Miasmos]] can hold 63,000{{m3}} which is almost as much as much as a Deep Space Transport's fleet hangar at max skills, but it has a paper tank that cannot hold up against any ganker. Moving anything valuable over longer distances puts your cargo at an unnecessary risk. Moving short distances in a T1 hauler in hisec is generally safe. Still, check your travel path for gate camps looking for easy hauler kills along the way. For longer distances, T2 haulers are necessary to prevent the loss of your ship and your cargo.


If you are a member of EVE University and cannot train into T2 hauling ships because you are an Alpha clone, consider using the [[Hauling_Department|University Hauling Service]] to move your stuff around safely for free and the [[Buyback|University Buyback Program]] to sell goods for profit.
If you are a member of EVE University and cannot train into T2 hauling ships because you are an {{clonestate|alpha}}, consider using the [[Hauling_Department|University Hauling Service]] to move your stuff around safely for free and the [[Buyback|University Buyback Program]] to sell goods for profit.


{{ note box | Notes:
{{ note box | Notes:
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== Preparing for training  ==
== Preparing for training  ==
It is important to read about [[hauling]] as it will save you a lot of time and frustrations. Before you even create a character, consider that the Amarr, Gallente, and Minmatar start with {{Sk|Mechanics|III}} and {{Sk|Hull Upgrades|III}}. Regardless of which faction you start with, you can train into any hauling ship. The [[Charon]] (Caldari) is generally considered the best freighter because of its carrying capacity, but the [[Obelisk]] (Gallente) offers the highest EHP and the [[Fenrir]] (Minmatar) is the fastest. The [[Providence]] (Amarr) comes in second for agility and tank which means that it might be considered a balanced option. For Deep Space Transports, the [[Occator]] (Gallente) is the fastest at aligning while the [[Impel]] (Amarr) can fit a solid amount of tank thanks to its generous number of low slots. The [[Mastodon]] (Minmatar) is a good choice for those looking for a balanced choice between align time and tank.
It is important to read about [[hauling]] as it will save you a lot of time and frustration. Before you even create a character, consider that the Amarr, Gallente, and Minmatar start with {{Sk|Mechanics|III}} and {{Sk|Hull Upgrades|III}}. Regardless of which faction you start with, you can train into any hauling ship. The {{sh|Charon}} is generally considered the best freighter because of its carrying capacity, but the {{sh|Obelisk}} offers the highest EHP and the {{sh|Fenrir}} is the fastest. The {{sh|Providence}} comes in second for agility and tank which means that it might be considered a balanced option. For Deep Space Transports, the {{sh|Occator}} is the fastest at aligning while the {{sh|Impel}} can fit a solid amount of tank thanks to its generous number of low slots. The {{sh|Mastodon}} is a good choice for those looking for a balanced choice between align time and tank.


The [[Bowhead]] is a unique freighter in that it does not have a large cargo hold like the other freighters. Instead it features a massive ship maintenance bay which allows it to haul fitted ships. Note that the Bowhead is shield-tanked and if you want to train both a regular freighter and the Bowhead, you might consider training into one of the shield-tanked transport ships for the fastest train. Otherwise, you could train support skills for both shield and armor-tanked hauling ships.
The [[Bowhead]] is a unique freighter in that it does not have a large cargo hold like the other freighters. Instead, it features a massive ship maintenance bay which allows it to haul fitted ships. Note that the Bowhead is shield-tanked and if you want to train both a regular freighter and the Bowhead, you might consider training into one of the shield-tanked transport ships for the fastest train. Otherwise, you could train support skills for both shield and armor-tanked hauling ships.


== Skill plan ==
== Skill plan ==
The skill plans are divided up between armor-tanked and shield-tanked ships as well Transport Ships (DSTs and Blockade Runners), Freighters, and Jump Freighters. This guide assumes that you if you are going to train into a freighter, you will also be training into DST. If you do not, you can remove the {{Sk|Transport Ships}} skill from the skill queue leaving only empire faction specific hauler skill at the beginning of your ship skills portion of the skill queue. In order to train {{Sk|Jump Freighters}} you will need to train one of the four main empire faction freighters.
The skill plans are divided up between armor-tanked and shield-tanked ships as well Transport Ships (DSTs and Blockade Runners), Freighters, and Jump Freighters. This guide assumes that if you are going to train into a freighter, you will also be training into DST. If you do not, you can remove the {{Sk|Transport Ships}} skill from the skill queue leaving only empire faction specific hauler skill at the beginning of your ship skills portion of the skill queue. To train {{Sk|Jump Freighters}} you will need to train one of the four main empire faction freighters.


All characters start with {{Sk|Cybernetics|I}} which allows the use of +3 [[Implants#Attribute_Enhancers|training implants]] and this guide assumes you are using them, but you may wish to train {{Sk|Cybernetics|V}} to unlock +5 implants and allows you to use implant sets like Amulets (armor) or Nirvanas (shield) for additional tank and Ascendancies (warp time) or Nomads (align time) for speed.
All characters start with {{Sk|Cybernetics|I}} which allows the use of +3 [[Implants#Attribute_Enhancers|training implants]] and this guide assumes you are using them, but you may wish to train {{Sk|Cybernetics|V}} to unlock +5 implants and allows you to use implant sets like Amulets (armor) or Nirvanas (shield) for additional tank and Ascendancies (warp time) or Nomads (align time) for speed.
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|Shield Operation I
|Shield Operation I
Jury Rigging I
Jury Rigging I
Industry II
Shield Operation II
Cloaking I
Cloaking I
Shield Operation II
Shield Upgrades II
Shield Upgrades II
Industry II
Jury Rigging II
Jury Rigging II
Tactical Shield Manipulation II
Tactical Shield Manipulation II
Industry III
Shield Operation III
Cloaking II
Cloaking II
Shield Operation III
Shield Upgrades III
Industry III
Jury Rigging III
Jury Rigging III
Shield Rigging I
Astronautics Rigging I
Astronautics Rigging I
Shield Rigging I
Shield Rigging II
Astronautics Rigging II
Astronautics Rigging II
Shield Rigging II
Shield Upgrades III
Shield Rigging III
Shield Rigging III
Astronautics Rigging III
Astronautics Rigging III
Tactical Shield Manipulation III
Tactical Shield Manipulation III
Cloaking III
Shield Operation IV
Industry IV
Mechanics IV
Mechanics IV
Capacitor Systems Operation IV
Capacitor Systems Operation IV
Industry IV
Shield Operation IV
Explosive Shield Compensation I
EM Shield Compensation I
Thermal Shield Compensation I
Kinetic Shield Compensation I
Explosive Shield Compensation II
EM Shield Compensation II
Thermal Shield Compensation II
Kinetic Shield Compensation II
Explosive Shield Compensation III
EM Shield Compensation III
Thermal Shield Compensation III
Kinetic Shield Compensation III
Cloaking III
Hull Upgrades IV
Shield Upgrades IV
Shield Upgrades IV
Explosive Shield Compensation IV
EM Shield Compensation IV
Thermal Shield Compensation IV
Kinetic Shield Compensation IV
Capacitor Management IV
Capacitor Management IV
Tactical Shield Manipulation IV
Shield Rigging IV
Shield Rigging IV
Astronautics Rigging IV
Astronautics Rigging IV
Capacitor Management V
Tactical Shield Manipulation IV
Capacitor Systems Operation V
Industry V
Industry V
Capacitor Systems Operation V}}
Cloaking IV
Capacitor Management V}}


{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 18 minutes, 2 seconds
{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 18 minutes, 2 seconds
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{{SkillQueue
{{SkillQueue
|name=Navigation skills - Transport Ships/Freighter
|name=Transport Ship/Freighter skills
|desc=Valid for all empire factions
|desc=Valid for all empire factions
|Acceleration Control I
|Acceleration Control I
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{{SkillQueue
{{SkillQueue
|name=Navigation skills - Jump Freighter
|name=Jump Freighter skills
|desc=Only use this if you are planning to train into jump freighter
|desc=Only use this if you are planning to train into jump freighter
|Navigation IV
|Navigation IV
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{{SkillQueue
{{SkillQueue
|name=Amarr Transport Skills
|name=Amarr Transport skills
|desc=Amarr DST/Blockade Runner
|desc=Amarr DST/Blockade Runner
|Amarr Hauler I
|Amarr Hauler I
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{{SkillQueue
{{SkillQueue
|name=Gallente Transport Skills
|name=Gallente Transport skills
|desc=Gallente DST/Blockade Runner
|desc=Gallente DST/Blockade Runner
|Gallente Hauler I
|Gallente Hauler I
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{{SkillQueue
{{SkillQueue
|name=Minmatar Transport Skills
|name=Minmatar Transport skills
|desc=Minmatar DST/Blockade Runner
|desc=Minmatar DST/Blockade Runner
|Minmatar Hauler I
|Minmatar Hauler I
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{{SkillQueue
{{SkillQueue
|name=Caldari Transport Skills
|name=Caldari Transport skills
|desc=Caldari DST/Blockade Runner
|desc=Caldari DST/Blockade Runner
|Caldari Hauler I
|Caldari Hauler I
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{{SkillQueue
{{SkillQueue
|name=Caldari Freighter Skills
|name=Caldari Freighter skills
|desc=Charon
|desc=Charon
|Spaceship Command IV
|Spaceship Command IV
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{{SkillQueue
{{SkillQueue
|name=Gallente Freighter Skills
|name=Gallente Freighter skills
|desc=Obelisk
|desc=Obelisk
|Spaceship Command IV
|Spaceship Command IV
Line 402: Line 420:


{{SkillQueue
{{SkillQueue
|name=Amarr Freighter Skills
|name=Amarr Freighter skills
|desc=Providence
|desc=Providence
|Spaceship Command IV
|Spaceship Command IV
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{{SkillQueue
{{SkillQueue
|name=Minmatar Freighter Skills
|name=Minmatar Freighter skills
|desc=Fenrir
|desc=Fenrir
|Spaceship Command IV
|Spaceship Command IV
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{{SkillQueue
{{SkillQueue
|name=ORE Freighter Skills
|name=ORE Freighter skills
|desc=Bowhead
|desc=Bowhead
|Spaceship Command IV
|Spaceship Command IV
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{{SkillQueue
{{SkillQueue
|name=Jump Freighter Skills
|name=Jump Freighter skills
|desc=Valid for all empire factions
|desc=Valid for all empire factions
|Jump Freighters I
|Jump Freighters I
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== Fitting haulers  ==
== Fitting haulers  ==
Hauling ships can be fit a few different ways. For DSTs, you can fit for extra cargo, tank, or align. For freighters, you can fit for extra cargo or extra tank. Generally speaking, you only want to replace what's necessary to carry the haul. The fits below are designed for tank with extra cargo in hold. Note that it is generally a good idea to keep the main hold of a DST solely for things the DST needs and the fleet hangar for cargo.
Hauling ships can be fit in a few different ways. For DSTs, you can fit for extra cargo, tank, or align. For freighters, you can fit for extra cargo or extra tank. Generally speaking, you only want to replace what's necessary to carry the haul. The fits below are designed for tank with extra cargo in hold. Note that it is generally a good idea to keep the main hold of a DST solely for things the DST needs and the fleet hangar for cargo.


===Deep Space Transports===
===Deep Space Transports===
These are fits that give you good tank somewhere between 70k-100k EHP.  
These are fits that give you good tank somewhere between 70k–100k EHP.  


{{ShipFitting
{{ShipFitting
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| mid5name=EM Shield Amplifier II
| mid5name=EM Shield Amplifier II
| mid5typeID=2553
| mid5typeID=2553
| mid6name=Republic Fleet Large Shield Extender
| mid6typeID=31932
| low1name=Reactor Control Unit II
| low1name=Reactor Control Unit II
| low1typeID=1355
| low1typeID=1355
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| showNOTES=N  
| showNOTES=N  
}}
}}


===Freighters===
===Freighters===
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== Optimize with Giant Secure Containers  ==
== Optimize with Giant Secure Containers  ==
There are items called ''Giant Secure Containers'' (GSC) which take up 3,000 {{m3}} in your cargo hold. The interesting thing is that you can actually put 3,900 {{m3}} of stuff in a GSC - which means you get a 30% space bonus.  
There are items called ''Giant Secure Containers'' (GSC) which take up 3,000{{m3}} in your cargo hold. The interesting thing is that you can put 3,900{{m3}} of stuff in a GSC—which means you get a 30% space bonus.  


{{ note box | Notes:
{{ note box | Notes:
* Giant Secure Containers are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.
* Giant Secure Containers are great but with a minor limitation, they cannot store some goods like frozen food, or livestock. So keep this in mind if you are using these containers to haul goods.
| italics= no }}
| italics= no }}


== Earning ISK via hauling  ==
== Earning ISK via hauling  ==


Earning ISK via hauling can be done both with players and NPCs. To make money haulimg for players, try keeping an eye out for courier contracts in the in-game channel: {{co|slateblue|Hauler's Channel}}. Just be mindful that people will sometimes try to use courier contracts to scam you.  
Earning ISK via hauling can be done both with players and NPCs. To make money hauling for players, try keeping an eye out for courier contracts in the in-game channel: {{co|slateblue|Hauler's Channel}}. Just be mindful that people will sometimes try to use courier contracts to scam you.  


You can also earn ISK hauling with [[Distribution missions]]. Be aware that L1 missions sometimes require combat and therefore if you're grinding standings, it may be worth reading mission guides to make sure you have what you need.
You can also earn ISK hauling with [[Distribution missions]]. Be aware that L1 missions sometimes require combat and therefore if you're grinding standings, it may be worth reading mission guides to make sure you have what you need.
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* [https://www.eveonline.com/news/view/patch-notes-version-20-04 Patch notes: Renaming T1 industrials class to haulers]
* [https://www.eveonline.com/news/view/patch-notes-version-20-04 Patch notes: Renaming T1 industrials class to haulers]


[[Category:Hauling]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Getting Started]]
[[Category:Getting Started]]
[[Category:Hauling]]
[[Category:Trade]]
[[Category:Trade]]
[[Category:Accounts]]
[[Category:Accounts]]
[[Category:Fittings]]