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m Add skills Viridian Expansion, "Advanced Capital Ship Construction", "Disruptive Lance Operation" and "Lancer Dreadnoughts". |
Add Erratic Ore Processing. |
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<includeonly>{{#switch: {{{1|}}} | <includeonly>{{#switch: {{{1|}}} | ||
<!--------- SKILL GROUP: Armor ----------> | <!--------- SKILL GROUP: Armor ----------> | ||
| Advanced Armor Layering = 5x | |||
| Armor Layering = 3x | | Armor Layering = 3x | ||
| Capital Remote Armor Repair Systems = 10x | | Capital Remote Armor Repair Systems = 10x | ||
| Line 82: | Line 83: | ||
| Weapon Upgrades = 2x | | Weapon Upgrades = 2x | ||
<!--------- SKILL GROUP: Gunnery ----------> | <!--------- SKILL GROUP: Gunnery ----------> | ||
| Advanced Doomsday Operation = 14x | |||
| Capital Artillery Specialization = 10x | | Capital Artillery Specialization = 10x | ||
| Capital Autocannon Specialization = 10x | | Capital Autocannon Specialization = 10x | ||
| Line 150: | Line 152: | ||
| Armored Command Specialist = 5x | | Armored Command Specialist = 5x | ||
| Command Burst Specialist = 6x | | Command Burst Specialist = 6x | ||
| Expedition Command = 2x | |||
| Expedition Command Specialist = 5x | |||
| Fleet Command = 12x | | Fleet Command = 12x | ||
| Fleet Compression Logistics = 4x | | Fleet Compression Logistics = 4x | ||
| Line 168: | Line 172: | ||
| Auto-Targeting Missiles = 3x | | Auto-Targeting Missiles = 3x | ||
| Bomb Deployment = 4x | | Bomb Deployment = 4x | ||
| Breacher Pod Clone Efficacity = 5x | |||
| Breacher Pod Clone Longevity = 7x | |||
| Breacher Pod Launcher Operation = 3x | |||
| Breacher Pod Projection = 5x | |||
| Breacher Pod Rapid Firing = 5x | |||
| Cruise Missile Specialization = 8x | | Cruise Missile Specialization = 8x | ||
| Cruise Missiles = 5x | | Cruise Missiles = 5x | ||
| Line 195: | Line 204: | ||
| Acceleration Control = 4x | | Acceleration Control = 4x | ||
| Afterburner = 1x | | Afterburner = 1x | ||
| Capital Jump Portal Generation = 14x | |||
| Capital Micro Jump Drive Operation = 14x | |||
| Cynosural Field Theory = 5x | | Cynosural Field Theory = 5x | ||
| Evasive Maneuvering = 2x | | Evasive Maneuvering = 2x | ||
| Line 245: | Line 256: | ||
| Common Moon Ore Processing = 5x | | Common Moon Ore Processing = 5x | ||
| Complex Ore Processing = 11x | | Complex Ore Processing = 11x | ||
| Erratic Ore Processing = 11x | |||
| Deep Core Mining = 6x | | Deep Core Mining = 6x | ||
| Exceptional Moon Ore Processing = 8x | | Exceptional Moon Ore Processing = 8x | ||
| Line 255: | Line 267: | ||
| Mercoxit Ore Processing = 5x | | Mercoxit Ore Processing = 5x | ||
| Mining = 1x | | Mining = 1x | ||
| Mining Exploitation = 6x | |||
| Mining Precision = 2x | |||
| Mining Upgrades = 4x | | Mining Upgrades = 4x | ||
| Rare Moon Ore Processing = 7x | | Rare Moon Ore Processing = 7x | ||
| Line 312: | Line 326: | ||
| Minmatar Starship Engineering = 5x | | Minmatar Starship Engineering = 5x | ||
| Molecular Engineering = 5x | | Molecular Engineering = 5x | ||
| Mutagenic Stabilization = 2x | |||
| Nanite Engineering = 5x | | Nanite Engineering = 5x | ||
| Nuclear Physics = 5x | | Nuclear Physics = 5x | ||
| Line 330: | Line 345: | ||
| Triglavian Quantum Engineering = 5x | | Triglavian Quantum Engineering = 5x | ||
| Upwell Encryption Methods = 5x | | Upwell Encryption Methods = 5x | ||
| Upwell Starship Engineering = 5x | |||
| Yan Jung Technology = 5x | | Yan Jung Technology = 5x | ||
<!--------- SKILL GROUP: Sequencing ----------> | |||
| Advanced Induction Efficiency = 5x | |||
| Advanced Studio Management = 5x | |||
| Basic Induction = 1x | |||
| Batch Sequencing = 3x | |||
| Executive Paragon Partnership = 5x | |||
| Hub Algorithm Optimization = 5x | |||
| Hub Promotion = 1x | |||
| Induction Efficiency = 3x | |||
| Industrial Sequencing = 9x | |||
| Mass Sequencing = 6x | |||
| Multi-thread Sequencing = 6x | |||
| Paragon Relations = 3x | |||
| Parallel Sequencing = 2x | |||
| Peak Induction Acceleration = 8x | |||
| Studio Management = 2x | |||
<!--------- SKILL GROUP: Shields ----------> | <!--------- SKILL GROUP: Shields ----------> | ||
| Capital Shield Emission Systems = 10x | | Capital Shield Emission Systems = 10x | ||
| Line 351: | Line 383: | ||
| Distribution Connections = 2x | | Distribution Connections = 2x | ||
| Fast Talk = 4x | | Fast Talk = 4x | ||
| Freelancing = 2x | |||
| Mining Connections = 2x | | Mining Connections = 2x | ||
| Negotiation = 2x | | Negotiation = 2x | ||
| Line 392: | Line 425: | ||
| EDENCOM Frigate = 2x | | EDENCOM Frigate = 2x | ||
| Electronic Attack Ships = 4x | | Electronic Attack Ships = 4x | ||
| Expedition Command Ships= 8x | |||
| Expedition Frigates = 4x | | Expedition Frigates = 4x | ||
| Exhumers = 5x | | Exhumers = 5x | ||
| Line 418: | Line 452: | ||
| Marauders = 10x | | Marauders = 10x | ||
| Mining Barge = 4x | | Mining Barge = 4x | ||
| Mining Destroyer = 2x | |||
| Mining Frigate = 2x | | Mining Frigate = 2x | ||
| Minmatar Battlecruiser = 6x | | Minmatar Battlecruiser = 6x | ||
| Line 442: | Line 477: | ||
| Spaceship Command = 1x | | Spaceship Command = 1x | ||
| Transport Ships = 6x | | Transport Ships = 6x | ||
| Upwell Hauler = 4x | |||
| Upwell Freighter = 10x | |||
<!--------- SKILL GROUP: Structure Management ----------> | <!--------- SKILL GROUP: Structure Management ----------> | ||
| Anchoring = 3x | | Anchoring = 3x | ||
| Starbase Defense Management = 7x | | Starbase Defense Management = 7x | ||
| Mercenary Den Management = 8x | |||
| Structure Doomsday Operation = 2x | | Structure Doomsday Operation = 2x | ||
| Structure Electronic Systems = 2x | | Structure Electronic Systems = 2x | ||
| Line 496: | Line 534: | ||
| Wholesale = 4x | | Wholesale = 4x | ||
<!--------- SKILL GROUP: Default ----------> | <!--------- SKILL GROUP: Default ----------> | ||
| #default = <span style="color: | | #default = <span style="color: var(--color-error)" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]] | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
{{documentation}} | {{documentation}} | ||
</noinclude> | </noinclude> | ||
Latest revision as of 15:25, 8 December 2025
Template documentation (for the above template, sometimes hidden or invisible)
This template gives the training time multiplier of any skill, in the in-game form (e.g. 1x, 5x, etc). Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in this color on the page itself.
This template feeds the more general {{Sk}} template; in most cases, it's recommended that you use {{Sk}} to link to skills, as it has more options and is easier to use.
Syntax
| {{GetSkillMult | skill }} |
- skill
- The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e.
Gallente Strategic Cruiser, notGallente strategic cruiser).
Examples
{{GetSkillMult|Mechanics}}gives 1x{{GetSkillMult|Gallente Battleship}}gives 8x{{GetSkillMult|Wabbit-Hunting}}gives Wabbit-Hunting
See also
{{GetSkillLink}}and{{GetSkillPrice}}, and{{GetSkillAlpha}}: very similar templates for the skill page link, the NPC-seeded skillbook price, and the max skill level for Alpha clones.{{Sk}}and{{Skill}}, the primary users of this template.
Development notes
- This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as
{{GetSkillLink}}and{{GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance,{{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them. - The skill information was last updated for: Version 22.01 - Equinox (11 June 2024).