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Initial skeleton and reward graph
Type of ships allowed: Added complete allowed ship list
 
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{{Work in progress|Creating new pages for each HF site|date=[[User:Boniface Vachon|Boniface Vachon]] ([[User talk:Boniface Vachon|talk]]) 08:52, 21 August 2025 (UTC)}}
{{Main|Homefront operation}}
{{Main|Homefront operation}}
{{HomefrontOperationsLinks}}
{{HomefrontOperationsLinks}}
[[File:Metaliminal Meteoroid- Caldari Mining.jpg|left|thumb|Metaliminal Meteoroid: Caldari Mining]]
The objective of Metaliminal Meteoroid sites is to mine out the large central asteroid while being attacked by hostiles. The hostiles do not need to be killed to complete the site.
The asteroid contains 3,500 units (14,000 m³) of one of five mutanite ore types. This ore can be sold to NPC buyers in the region for an additional 17.5 million ISK. Residue (such as on Miner IIs) will help complete the site quicker at the cost of some lost ore.


===From Metaliminal Meteoroid: Gallente Mining Page===
The composition of the enemy forces varies from site to site, see [[Metaliminal_Meteoroid#Hostiles|Hostiles]] below. No new enemy ships will spawn unless any are destroyed, in which case they will eventually be replaced by reinforcements.  
Mining sites found in Gallente space. Operation takes place in deadspace pocket with an acceleration gate that will pass: T1 Frigate (including Navy), T1 Destroyer (including Navy), T1 Cruiser, some T1 Haulers and the Noctis.


Warp in is about 3km from the Asteroid, in the middle of hostile group.
Some enemy ships will aggressively target drones. Mining drones are fragile!


There are approximately 10-15 frigate, destroyer, and cruiser hostiles.
<gallery>
File:T2 Mining Module - Residue.png|T2 Mining Module - Residue Modifier
</gallery>


The single Asteroid holds 3500 Units (14000m3) of ore which can be sold to NPC Buyers in the region, adding another 17.5million ISK to the group payout.
== Fleet size & composition ==<!-- clearly stating 5 or 3 man optimal fleet size + roles & Ship classes applicable. Not Including any detailed ships or fits -->
* Optimal fleet size: 5 ships
* Fleet composition: as many miners as possible with any necessary [[Logistics|logistics]] and off-grid hauler support


Approximately 600 HP/s of remote Boost is required on the Logi Ship to keep the Ventures in one piece.
== Type of ships allowed ==<!-- Included to have a comprehensive page on the subject -->
This homefront operation takes place in a [[Deadspace|deadspace pocket]] with an acceleration gate that has ship restrictions.


Best practice:
* Tech 1 frigates, navy and pirate frigates
* Tech 1 destroyers, navy and pirate destroyers
* Tech 1 cruisers
* Tech 1 haulers, including [[Squall]]
* [[Venture]], [[Venture Consortium Issue]]
* [[Pioneer]], [[Pioneer Consortium Issue]], [[Perseverance]]
* [[Noctis]]


- warp in with the Logi ship first to draw the fire, orbit the beacon at 2500-5000 meters
{{MessageBox|Complete allowed ship list|
* Astero
* Atron
* Bantam
* Breacher
* Burst
* Condor
* Crucifier
* Cruor
* Damavik
* Daredevil
* Dramiel
* Executioner
* Garmur
* Griffin
* Heron
* Imicus
* Incursus
* Inquisitor
* Kestrel
* Magnate
* Maulus
* Merlin
* Metamorphosis
* Navitas
* Probe
* Punisher
* Rifter
* Skybreaker
* Slasher
* Succubus
* Tormentor
* Tristan
* Vigil
* Worm
* Navy Frigate
* Caldari Navy Hookbill
* Crucifier Navy Issue
* Federation Navy Comet
* Griffin Navy Issue
* Heron Navy Issue
* Imicus Navy Issue
* Imperial Navy Slicer
* Magnate Navy Issue
* Maulus Navy Issue
* Probe Fleet Issue
* Republic Fleet Firetail
* Vigil Fleet Issue
* Destroyer
* Algos
* Catalyst
* Coercer
* Corax
* Cormorant
* Dragoon
* Kikimora
* Mamba
* Mekubal
* Sunesis
* Talwar
* Tholos
* Thrasher
* Navy Destroyer
* Catalyst Navy Issue
* Coercer Navy Issue
* Cormorant Navy Issue
* Thrasher Fleet Issue
* Cruiser
* Arbitrator
* Augoror
* Bellicose
* Blackbird
* Caracal
* Celestis
* Exequror
* Maller
* Moa
* Omen
* Osprey
* Rupture
* Scythe
* Stabber
* Thorax
* Vexor
* Mining Frigate
* Venture
* Hauler
* Badger
* Bestower
* Epithal
* Hoarder
* Iteron Mark V
* Kryos
* Mammoth
* Miasmos
* Nereus
* Sigil
* Squall
* Tayra
* Wreathe
* ORE Hauler
* Noctis
* Faction Mining Destroyer
* Perseverance
* Pioneer Consortium Issue
* Faction Mining Frigate
* Venture Consortium Issue
* Mining Destroyer
* Pioneer
|collapsed=yes}}


- all the ventures follow after the Logi is placed, orbit the beacon at 1000meters and start mining.
{{Note|You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.}}<gallery>
File:Homefronts_ship_restrictions.png|Homefront ship restrictions example
</gallery>


- Shield-Boost the ship takes aggro, no action required on the mining ships.
== Mission parameters ==
* Time-limit: 20 minutes
* Mutanite Ore Depletion
<gallery>
File:Metaliminal Meteoroid- Caldari Mining - Mission Parameters.jpg|Metaliminal Meteoroid: Caldari Mining - Mission Parameters
File:Metaliminal Meteoroid- Gallente Mining - Mission Parameters.png|Metaliminal Meteoroid: Gallente Mining - Mission Parameters
</gallery>


- use EP-S Gaussian Scoped Mining Laser in the Mining ships, as they are cheap and do not have residue preserving the full 3500 Units of ore.
== Metaliminal Meteoroid in different empires ==
There are regional differences in the site’s description, hostile damage types or [[EWAR]].{{Important note box|WARNING: Ship fittings are region-specific. Each faction has unique resistances and damage types. An improper fit can cost you your ship.}}
{| class="wikitable"
|- style="background-color: var(--background-color-warning-subtle);"
! Region
! Site
! Damage types
! EWAR
!Weakness
! Enemy Faction
|-
|[[File:Logo_faction_amarr_empire_clean.png|64x64px|Amarr space]] Amarr
||Metaliminal Meteoroid: Amarr Mining
|{{Damagetype|th|ex}}
|[[File:Icon_target_max.png|16x16px]] ECM
|{{Damagetype|em}}
|[[Disciples of Purity]]
|-
|[[File:Logo_faction_caldari_state_clean.png|64x64px|Caldari space]] Caldari
|Metaliminal Meteoroid: Caldari Mining
|{{Damage to resist|Guristas}}
|[[File:Icon_target_max.png|16x16px]] ECM
|{{Damagetype|em}}
|[[Guristas Pirates|Guristas]]
|-
|[[File:Logo_faction_gallente_federation_clean.png|64x64px|Gallente space]] Gallente
|Metaliminal Meteoroid: Gallente Mining
|{{Damagetype|em|th}}
|[[File:Icon_stasis_webifier_i.png|16x16px]] Webs
|{{Damagetype|Ex}}
|[[Rogue Drones]]
|-
|[[File:Logo_faction_minmatar_republic_clean.png|64x64px|Minmatar space]] Minmatar
|Metaliminal Meteoroid: Minmatar Mining
|{{Damagetype|th|em}}
|[[File:Icon_target_max.png|16x16px]] ECM
|{{Damagetype|ex}}
|[[Ashes of Turnur]]
|}


since equinox it happens more often that rats are randomly more powerful, using two passive extenders and a active hardener on the ventures does compensate for this.
== Hostiles ==
best experiences with the logi ships own shields were by using two active Shield Hardeners and a Booster with Boost amplifier,
A fleet of about 15 NPC's consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the ''Atgeir, Smuggler, Corrupted, or Wraithful'' prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.
this allows the ship to be under attack forever. if the pilot has lower skills, overheating can fix some shortcomings (rarely needed).


NPC's are very aggressive against drones, to kill belt rats in order to avoid alert confusion (not required), 3 Caldari Navy Hornets are best for short periods due to the high shield resistance they come with.  
<div style="display : flex; flex-wrap: wrap; gap: 1.5em;">
{| class="wikitable sortable"
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="3" | [[File:Logo_faction_amarr_empire_clean.png|64x64px|Amarr space]]Metaliminal Meteoroid: Amarr Mining
|- style="background-color: var(--background-color-warning-subtle);"
! Prefix !! Info !! Weakness
|-
| Shrouding || [[File:Icon_target_max.png|16x16px]] ECM || {{Damagetype|em}}
|-
| Wraithful || Drone aggo || {{Damagetype|em}}
|-
| Righteous || DPS || {{Damagetype|em}}
|-
| Preaching || Logi || {{Damagetype|em}}
|-
| Grand || DPS || {{Damagetype|em}}
|}
{| class="wikitable sortable"
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="3" | [[File:Logo_faction_caldari_state_clean.png|64x64px|Caldari space]]Metaliminal Meteoroid: Caldari Mining
|- style="background-color: var(--background-color-warning-subtle);"
! Prefix !! Info !! Weakness
|-
| Blindsider || [[File:Icon_target_max.png|16x16px]] ECM || {{Damagetype|em}}
|-
| Brutal || DPS || {{Damagetype|em}}
|-
| Sawbones || Logi || {{Damagetype|em}}
|-
| Grim || DPS || {{Damagetype|em}}
|-
| Smuggler || Drone aggro || {{Damagetype|em}}
|}
</div>
<div style="display : flex; flex-wrap: wrap; gap: 1.5em;">
{| class="wikitable sortable"
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="3" | [[File:Logo_faction_gallente_federation_clean.png|64x64px|Gallente space]]Metaliminal Meteoroid: Gallente Mining
|- style="background-color: var(--background-color-warning-subtle);"
! Prefix !! Info !! Weakness
|-
| Alienator || [[File:Icon_stasis_webifier_i.png|16x16px]] Webs || {{Damagetype|Ex}}
|-
| Corrupted || Drone aggro || {{Damagetype|Ex}}
|-
| Machinist || Logi || {{Damagetype|Ex}}
|-
| Proliferator || DPS || {{Damagetype|Ex}}
|-
| Vitiator || DPS || {{Damagetype|Ex}}
|}
{| class="wikitable sortable"
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="3" | [[File:Logo_faction_minmatar_republic_clean.png|64x64px|Minmatar space]]Metaliminal Meteoroid: Minmatar Mining
|- style="background-color: var(--background-color-warning-subtle);"
! Prefix !! Info !! Weakness
|-
| Blight || [[File:Icon_target_max.png|16x16px]] ECM || {{Damagetype|ex}}
|-
| Vandal || DPS || {{Damagetype|ex}}
|-
| Atgeir || Drone aggro || {{Damagetype|ex}}
|-
| Skald || Logi || {{Damagetype|ex}}
|}
</div>


==Regional Differences==
== Interaction & standings ==
Destroying any hostile ships encountered in Metaliminal Meteoroid Homefront operations does not result in any standing gains or losses.


==Hostiles==
However, when flying these Homefronts in 0.8 and lower hi-sec security systems, additional [[Belt rat|belt rat spawns]] can be triggered. These NPCs will split their damage across your fleet, and destroying them will result in a loss of faction standing.


==Reward==
== Finding sites ==
[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(5-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players|500px]]
'''Homefront operations''' are [[Cosmic Anomalies]] located in empire owned [[High Security]] systems, mostly focused around [[trade hubs]] or [[career agent]] systems.


==See Also==
* Opportunities window >  Homefront Operations tab: will render a list of the available homefronts within a limited range.
* Agency window > Homefront Operations tab: will give you a more detailed filtering ability that allows you to search any region.
* Probe Scanner  > Displays all available anomalies in the system, including their distance in AU, with options to warp or align to them.
<gallery>
File:Opportunities Window.jpg|Opportunities > Homefront Operations
File:Agency Window Homefronts.jpg|Agency > Homefront Operations
File:Probe Scanner- Homefront Anomalies.png|Probe Scanner > Homefront Anomalies
</gallery>


==References==
== Rewards ==


Rewards for Metaliminal Meteoroid sites come in two forms: (1) ISK payout upon site completion, and (2) one of five site-specific Mutanite ores that can be sold to NPC buy orders. Every site contains 17,500,000 ISK worth of Mutanite ores, not counting sales tax and residue. <gallery>
File:Amperum Mutanite.jpg|Amperum Mutanite
File:Conflagrati Mutanite.jpg|Conflagrati Mutanite
File:Peregrinus Mutanite.jpg|Peregrinus Mutanite
File:Solis Mutanite.jpg|Solis Mutanite
File:Tenebraet Mutanite.jpg|Tenebraet Mutanite
</gallery>Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5.
[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(5-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players|center|thumb|500x500px|Homefront Operation: 5 pilot mission ISK payout]]


== Gallery ==
<gallery>
File:Metaliminal Meteoroid- Caldari Mining Scenic 2.png|Metaliminal Meteoroid: Caldari Mining Scenic 1
File:Metaliminal Meteoroid- Caldari Mining Scenic.png|Metaliminal Meteoroid: Caldari Mining Scenic 2
File:Metaliminal Meteoroid- Caldari Mining Osprey & Venture.png|Metaliminal Meteoroid: Caldari Mining Osprey & Venture
</gallery>
[[Category:Homefront Operations]]
[[Category:Homefront Operations]]

Latest revision as of 14:26, 19 January 2026

Main article: Homefront operation
Metaliminal Meteoroid: Caldari Mining

The objective of Metaliminal Meteoroid sites is to mine out the large central asteroid while being attacked by hostiles. The hostiles do not need to be killed to complete the site.

The asteroid contains 3,500 units (14,000 m³) of one of five mutanite ore types. This ore can be sold to NPC buyers in the region for an additional 17.5 million ISK. Residue (such as on Miner IIs) will help complete the site quicker at the cost of some lost ore.

The composition of the enemy forces varies from site to site, see Hostiles below. No new enemy ships will spawn unless any are destroyed, in which case they will eventually be replaced by reinforcements.

Some enemy ships will aggressively target drones. Mining drones are fragile!

Fleet size & composition

  • Optimal fleet size: 5 ships
  • Fleet composition: as many miners as possible with any necessary logistics and off-grid hauler support

Type of ships allowed

This homefront operation takes place in a deadspace pocket with an acceleration gate that has ship restrictions.

Complete allowed ship list
  • Astero
  • Atron
  • Bantam
  • Breacher
  • Burst
  • Condor
  • Crucifier
  • Cruor
  • Damavik
  • Daredevil
  • Dramiel
  • Executioner
  • Garmur
  • Griffin
  • Heron
  • Imicus
  • Incursus
  • Inquisitor
  • Kestrel
  • Magnate
  • Maulus
  • Merlin
  • Metamorphosis
  • Navitas
  • Probe
  • Punisher
  • Rifter
  • Skybreaker
  • Slasher
  • Succubus
  • Tormentor
  • Tristan
  • Vigil
  • Worm
  • Navy Frigate
  • Caldari Navy Hookbill
  • Crucifier Navy Issue
  • Federation Navy Comet
  • Griffin Navy Issue
  • Heron Navy Issue
  • Imicus Navy Issue
  • Imperial Navy Slicer
  • Magnate Navy Issue
  • Maulus Navy Issue
  • Probe Fleet Issue
  • Republic Fleet Firetail
  • Vigil Fleet Issue
  • Destroyer
  • Algos
  • Catalyst
  • Coercer
  • Corax
  • Cormorant
  • Dragoon
  • Kikimora
  • Mamba
  • Mekubal
  • Sunesis
  • Talwar
  • Tholos
  • Thrasher
  • Navy Destroyer
  • Catalyst Navy Issue
  • Coercer Navy Issue
  • Cormorant Navy Issue
  • Thrasher Fleet Issue
  • Cruiser
  • Arbitrator
  • Augoror
  • Bellicose
  • Blackbird
  • Caracal
  • Celestis
  • Exequror
  • Maller
  • Moa
  • Omen
  • Osprey
  • Rupture
  • Scythe
  • Stabber
  • Thorax
  • Vexor
  • Mining Frigate
  • Venture
  • Hauler
  • Badger
  • Bestower
  • Epithal
  • Hoarder
  • Iteron Mark V
  • Kryos
  • Mammoth
  • Miasmos
  • Nereus
  • Sigil
  • Squall
  • Tayra
  • Wreathe
  • ORE Hauler
  • Noctis
  • Faction Mining Destroyer
  • Perseverance
  • Pioneer Consortium Issue
  • Faction Mining Frigate
  • Venture Consortium Issue
  • Mining Destroyer
  • Pioneer

Note: You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.

Mission parameters

  • Time-limit: 20 minutes
  • Mutanite Ore Depletion

Metaliminal Meteoroid in different empires

There are regional differences in the site’s description, hostile damage types or EWAR.

WARNING: Ship fittings are region-specific. Each faction has unique resistances and damage types. An improper fit can cost you your ship.
Region Site Damage types EWAR Weakness Enemy Faction
Amarr space Amarr Metaliminal Meteoroid: Amarr Mining Thermal damage ThExplosive damage Ex ECM Electromagnetic damage EM Disciples of Purity
Caldari space Caldari Metaliminal Meteoroid: Caldari Mining Kinetic damage KinThermal damage Th ECM Electromagnetic damage EM Guristas
Gallente space Gallente Metaliminal Meteoroid: Gallente Mining Electromagnetic damage EMThermal damage Th Webs Explosive damage Ex Rogue Drones
Minmatar space Minmatar Metaliminal Meteoroid: Minmatar Mining Thermal damage ThElectromagnetic damage EM ECM Explosive damage Ex Ashes of Turnur

Hostiles

A fleet of about 15 NPC's consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the Atgeir, Smuggler, Corrupted, or Wraithful prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.

Amarr spaceMetaliminal Meteoroid: Amarr Mining
Prefix Info Weakness
Shrouding ECM Electromagnetic damage EM
Wraithful Drone aggo Electromagnetic damage EM
Righteous DPS Electromagnetic damage EM
Preaching Logi Electromagnetic damage EM
Grand DPS Electromagnetic damage EM
Caldari spaceMetaliminal Meteoroid: Caldari Mining
Prefix Info Weakness
Blindsider ECM Electromagnetic damage EM
Brutal DPS Electromagnetic damage EM
Sawbones Logi Electromagnetic damage EM
Grim DPS Electromagnetic damage EM
Smuggler Drone aggro Electromagnetic damage EM
Gallente spaceMetaliminal Meteoroid: Gallente Mining
Prefix Info Weakness
Alienator Webs Explosive damage Ex
Corrupted Drone aggro Explosive damage Ex
Machinist Logi Explosive damage Ex
Proliferator DPS Explosive damage Ex
Vitiator DPS Explosive damage Ex
Minmatar spaceMetaliminal Meteoroid: Minmatar Mining
Prefix Info Weakness
Blight ECM Explosive damage Ex
Vandal DPS Explosive damage Ex
Atgeir Drone aggro Explosive damage Ex
Skald Logi Explosive damage Ex

Interaction & standings

Destroying any hostile ships encountered in Metaliminal Meteoroid Homefront operations does not result in any standing gains or losses.

However, when flying these Homefronts in 0.8 and lower hi-sec security systems, additional belt rat spawns can be triggered. These NPCs will split their damage across your fleet, and destroying them will result in a loss of faction standing.

Finding sites

Homefront operations are Cosmic Anomalies located in empire owned High Security systems, mostly focused around trade hubs or career agent systems.

  • Opportunities window > Homefront Operations tab: will render a list of the available homefronts within a limited range.
  • Agency window > Homefront Operations tab: will give you a more detailed filtering ability that allows you to search any region.
  • Probe Scanner > Displays all available anomalies in the system, including their distance in AU, with options to warp or align to them.

Rewards

Rewards for Metaliminal Meteoroid sites come in two forms: (1) ISK payout upon site completion, and (2) one of five site-specific Mutanite ores that can be sold to NPC buy orders. Every site contains 17,500,000 ISK worth of Mutanite ores, not counting sales tax and residue.

Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5.

Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players
Homefront Operation: 5 pilot mission ISK payout

Gallery