Difference between revisions of "Gallente Basic Ship and Skill Overview"
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}} | }} | ||
− | = | + | =Battlecruiser= |
− | == | + | ==Brutix== |
{{Infobox Ship Horizontal2 | {{Infobox Ship Horizontal2 | ||
− | |shipimg= | + | |shipimg=Brutix.jpg |
− | |caption= | + | |caption=Brutix |
− | |shipname= | + | |shipname=Brutix |
− | |class= | + | |class=Battlecruiser |
− | |highs= | + | |highs=7 |
− | |turrets= | + | |turrets=7 |
− | |launchers= 0 | + | |launchers=0 |
− | |mediums= | + | |mediums=4 |
− | |lows= | + | |lows=5 |
− | |cargohold= | + | |cargohold=400 m3 |
− | |dronebay= | + | |dronebay=50 m3 |
− | |bandwidth= | + | |bandwidth=50 Mbit/sec |
− | |roles= | + | |roles=Damage Dealer, Mission |
− | |variations=[[ | + | |variations=[[Astarte]], [[Eos]] |
− | |bonuses= ''' | + | |bonuses='''Battlecruiser Skill Bonus:'''<br>5% bonus to Medium Hybrid Turret damage per level <br> 7.5% bonus to Armor Repairer effectiveness per level <br> |
− | |info=The | + | '''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules |
+ | |info=The Brutix is reknowned for its high DPS potential in PvP. It is also a popular suicide gank ship. | ||
+ | |||
+ | Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner. | ||
+ | |||
}} | }} | ||
{{ShipGuideFittings | {{ShipGuideFittings | ||
− | |name= | + | |name=Brutix, PvP T2 Shield |
|high= | |high= | ||
− | + | Heavy Ion Blaster II<br> | |
− | + | Heavy Ion Blaster II<br> | |
+ | Heavy Ion Blaster II<br> | ||
+ | Heavy Ion Blaster II<br> | ||
+ | Heavy Ion Blaster II<br> | ||
+ | Heavy Ion Blaster II<br> | ||
+ | Heavy Ion Blaster II | ||
|mid= | |mid= | ||
− | + | Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br> | |
− | + | Invulnerability Field II<br> | |
− | + | Large Shield Extender II<br> | |
+ | Warp Scrambler II | ||
|low= | |low= | ||
− | + | Damage Control II<br> | |
− | + | Magnetic Field Stabilizer II<br> | |
− | + | Magnetic Field Stabilizer II<br> | |
+ | Magnetic Field Stabilizer II<br> | ||
+ | Tracking Enhancer II | ||
+ | |||
|charges= | |charges= | ||
+ | Caldari Navy Antimatter Charge M | ||
|drones= | |drones= | ||
+ | Hammerhead II x5 | ||
|rigs= | |rigs= | ||
− | Medium | + | Medium Core Defence Field Extender I<br> |
− | Medium | + | Medium Core Defence Field Extender I<br> |
− | Medium | + | Medium Anti-EM Screen Reinforcer I |
|recommended1= | |recommended1= | ||
− | + | Acceleration Control III<br> | |
− | Gallente | + | Afterburner III<br> |
+ | Battlecruisers IV<br> | ||
+ | Combat Drone Operation IV<br> | ||
+ | Controlled Bursts III<br> | ||
+ | Drone Durability III<br> | ||
+ | Drone Interfacing IV<br> | ||
+ | Drone Navigation III<br> | ||
+ | Drone Sharpshooting III<br> | ||
+ | Drones V<br> | ||
+ | Electronics IV<br> | ||
+ | Energy Management IV<br> | ||
+ | Energy Systems Operation IV<br> | ||
+ | Engineering V<br> | ||
+ | Evasive Maneuvering III<br> | ||
+ | Gallente Cruiser III<br> | ||
+ | Gallente Drone Specialization III | ||
|recommended2= | |recommended2= | ||
− | Hull Upgrades | + | Gallente Frigate IV<br> |
− | Jury Rigging III | + | Gunnery V<br> |
− | + | High Speed Maneuvering IV<br> | |
− | Mechanic | + | Hull Upgrades IV<br> |
− | + | Jury Rigging III<br> | |
− | + | Long Range Targeting III<br> | |
− | + | Mechanic V<br> | |
− | + | Medium Blaster Specialization IV<br> | |
− | + | Medium Hybrid Turret V<br> | |
− | + | Motion Prediction IV<br> | |
− | + | Nanite Interfacing III<br> | |
− | + | Nanite Operation III<br> | |
− | + | Navigation IV<br> | |
− | + | Propulsion Jamming III<br> | |
− | + | Rapid Firing IV<br> | |
− | + | Science IV<br> | |
− | + | Scout Drone Operation V | |
− | | | + | |recommended3= |
− | + | Sharpshooter IV<br> | |
− | + | Shield Management IV<br> | |
− | + | Shield Rigging III<br> | |
− | + | Shield Upgrades IV<br> | |
− | + | Signature Analysis III<br> | |
− | + | Small Blaster Specialization IV<br> | |
− | + | Small Hybrid Turret V<br> | |
− | + | Spaceship Command IV<br> | |
− | + | Surgical Strike III<br> | |
− | + | Tactical Shield Manipulation IV<br> | |
− | + | Targeting IV<br> | |
− | + | Thermodynamics IV<br> | |
− | + | Trajectory Analysis III<br> | |
− | + | Warp Drive Operation III<br> | |
− | + | Weapon Upgrades IV | |
− | |||
− | |||
− | |||
+ | |notes= | ||
+ | * This version deals around 691 DPS and has 50k EHP with recommended skills.<br> | ||
}} | }} | ||
{{ShipGuideFittings | {{ShipGuideFittings | ||
− | |name=Brutix, PvP T2 | + | |name=Brutix, PvP T2 Armor |
|high= | |high= | ||
− | Heavy | + | Heavy Electron Blaster II<br> |
− | Heavy | + | Heavy Electron Blaster II<br> |
− | Heavy | + | Heavy Electron Blaster II<br> |
− | Heavy | + | Heavy Electron Blaster II<br> |
− | Heavy | + | Heavy Electron Blaster II<br> |
− | Heavy | + | Heavy Electron Blaster II<br> |
− | Heavy | + | Heavy Electron Blaster II |
|mid= | |mid= | ||
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br> | Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br> | ||
− | + | Conjunctive Magnetometric ECCM Scanning Array I<br> | |
− | + | Stasis Webifier II<br> | |
Warp Scrambler II | Warp Scrambler II | ||
|low= | |low= | ||
Damage Control II<br> | Damage Control II<br> | ||
− | + | 1600mm Reinforced Rolled Tungsten Plates I<br> | |
− | + | Energized Adaptive Nano Membrane II<br> | |
− | + | Energized Adaptive Nano Membrane II<br> | |
− | + | Magnetic Field Stabilizer II | |
− | |||
|charges= | |charges= | ||
Caldari Navy Antimatter Charge M | Caldari Navy Antimatter Charge M | ||
− | |drones= | + | |drones=Hammerhead II x5 |
− | Hammerhead II x5 | ||
|rigs= | |rigs= | ||
− | Medium | + | Medium Trimark Armor Pump I<br> |
− | Medium | + | Medium Trimark Armor Pump I<br> |
− | Medium | + | Medium Trimark Armor Pump I |
|recommended1= | |recommended1= | ||
− | Acceleration Control | + | Acceleration Control IV<br> |
Afterburner III<br> | Afterburner III<br> | ||
+ | Armor Rigging III<br> | ||
Battlecruisers IV<br> | Battlecruisers IV<br> | ||
Combat Drone Operation IV<br> | Combat Drone Operation IV<br> | ||
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Drone Durability III<br> | Drone Durability III<br> | ||
Drone Interfacing IV<br> | Drone Interfacing IV<br> | ||
− | Drone Navigation | + | Drone Navigation IV<br> |
− | Drone Sharpshooting | + | Drone Sharpshooting IV<br> |
Drones V<br> | Drones V<br> | ||
− | + | EM Armor Compensation III<br> | |
+ | Electronic Warfare I<br> | ||
Energy Management IV<br> | Energy Management IV<br> | ||
Energy Systems Operation IV<br> | Energy Systems Operation IV<br> | ||
Engineering V<br> | Engineering V<br> | ||
− | Evasive Maneuvering III<br> | + | Evasive Maneuvering IV |
+ | |recommended2= | ||
+ | Explosive Armor Compensation III<br> | ||
Gallente Cruiser III<br> | Gallente Cruiser III<br> | ||
− | Gallente Drone Specialization | + | Gallente Drone Specialization II<br> |
− | |||
Gallente Frigate IV<br> | Gallente Frigate IV<br> | ||
Gunnery V<br> | Gunnery V<br> | ||
High Speed Maneuvering IV<br> | High Speed Maneuvering IV<br> | ||
− | Hull Upgrades | + | Hull Upgrades V<br> |
Jury Rigging III<br> | Jury Rigging III<br> | ||
− | + | Kinetic Armor Compensation III<br> | |
Mechanic V<br> | Mechanic V<br> | ||
Medium Blaster Specialization IV<br> | Medium Blaster Specialization IV<br> | ||
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Nanite Operation III<br> | Nanite Operation III<br> | ||
Navigation IV<br> | Navigation IV<br> | ||
− | Propulsion Jamming | + | Propulsion Jamming IV |
+ | |recommended3= | ||
Rapid Firing IV<br> | Rapid Firing IV<br> | ||
Science IV<br> | Science IV<br> | ||
− | Scout Drone Operation V | + | Scout Drone Operation V<br> |
− | |||
Sharpshooter IV<br> | Sharpshooter IV<br> | ||
− | Shield Management | + | Shield Management III<br> |
− | + | Signature Analysis IV<br> | |
− | |||
− | Signature Analysis | ||
Small Blaster Specialization IV<br> | Small Blaster Specialization IV<br> | ||
Small Hybrid Turret V<br> | Small Hybrid Turret V<br> | ||
Spaceship Command IV<br> | Spaceship Command IV<br> | ||
Surgical Strike III<br> | Surgical Strike III<br> | ||
− | |||
Targeting IV<br> | Targeting IV<br> | ||
+ | Thermic Armor Compensation III<br> | ||
Thermodynamics IV<br> | Thermodynamics IV<br> | ||
Trajectory Analysis III<br> | Trajectory Analysis III<br> | ||
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|notes= | |notes= | ||
− | * This | + | * This fitting has 67k EHP and 520 DPS with recommended skills.<br> |
+ | * Pilots with tracking disruption and EW support skills trained may wish to fit a tracking disruptor instead of the ECCM. | ||
}} | }} | ||
{{ShipGuideFittings | {{ShipGuideFittings | ||
− | |name=Brutix, | + | |name=Brutix, Wormhole |
|high= | |high= | ||
− | + | Dual 150mm Compressed Coil Gun I<br> | |
− | + | Dual 150mm Compressed Coil Gun I<br> | |
− | + | Dual 150mm Compressed Coil Gun I<br> | |
− | + | Dual 150mm Compressed Coil Gun I<br> | |
− | + | Dual 150mm Compressed Coil Gun I<br> | |
− | + | Dual 150mm Compressed Coil Gun I<br> | |
− | + | Dual 150mm Compressed Coil Gun I | |
|mid= | |mid= | ||
− | + | 10MN Afterburner II<br> | |
− | + | Cap Recharger II<br> | |
− | + | Cap Recharger II<br> | |
− | + | Cap Recharger II | |
|low= | |low= | ||
Damage Control II<br> | Damage Control II<br> | ||
− | + | Medium Armor Repairer II<br> | |
+ | Medium Armor Repairer II<br> | ||
Energized Adaptive Nano Membrane II<br> | Energized Adaptive Nano Membrane II<br> | ||
− | Energized Adaptive Nano Membrane II | + | Energized Adaptive Nano Membrane II |
− | + | ||
|charges= | |charges= | ||
− | + | Antimatter Charge M | |
− | |drones= | + | |drones= |
+ | Hobgoblin I x5 | ||
+ | Hobgoblin II x5 | ||
|rigs= | |rigs= | ||
− | Medium | + | Medium Capacitor Control Circuit I<br> |
− | Medium | + | Medium Capacitor Control Circuit I<br> |
− | Medium | + | Medium Capacitor Control Circuit I |
|recommended1= | |recommended1= | ||
− | + | |recommended2= | |
− | + | |recommended3= | |
− | + | ||
− | + | |notes= | |
− | + | * Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so. | |
− | + | * This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro. | |
− | + | }} | |
− | + | ||
− | + | ==Myrmidon== | |
− | + | {{Infobox Ship Horizontal2 | |
− | + | |shipimg=Myrmidon.jpg | |
− | + | |caption=Myrmidon | |
− | + | |shipname=Myrmidon | |
− | + | |class=Battlecruiser | |
− | + | |highs=6 | |
− | + | |turrets=6 | |
− | + | |launchers=0 | |
− | |recommended2= | + | |mediums=5 |
− | + | |lows=6 | |
− | + | |cargohold=400 m3 | |
− | + | |dronebay=150 m3 | |
− | + | |bandwidth=75 Mbit/sec | |
− | + | |roles=Mission, Damage Dealer | |
− | + | |variations=None | |
− | + | |bonuses='''Battlecruiser Skill Bonus:'''<br>10% increase to drone hitpoints and damage dealt by drones per level <br> 7.5% increase to armor repair amount per level <br> | |
− | + | '''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules | |
− | + | |info=The Myrmidon is the typical level 3 missioning ship. It can fit a passive shield tank like the Drake, but most Gallente players will focus on armor tanking skills, and its armor repair bonus make it an excellent armor tanker. | |
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− | + | The Myrmidon can also be an excellent PvP ship, though the damage potential is less than the Brutix with most fittings. The Myrmidons shown here have autocannons, since it will perform much better with those, although if you have T2 autocannons trained, you should have cross-trained to a hurricane which will perform much better with a buffer tank. The myrm is sometimes used in PvP with dual or triple reps, although such setups are much more useful for solo or small gangs than for most Uni fleets. | |
− | + | ||
− | + | The most DPS from drones is with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin due to the unusual 75 mb drone bandwidth. However, Ogres may have difficulty tracking targets smaller than battleships, and travel time can also be an issue depending on the initial engagement range. Pilots without T2 ogres may wish to use hammerheads, valkyries, warriors, and ec-300 drones in their drone bay instead. | |
}} | }} | ||
{{ShipGuideFittings | {{ShipGuideFittings | ||
− | |name= | + | |name=Myrmidon, PvE |
|high= | |high= | ||
− | + | 650mm Medium Prototype I Siege Cannon<br> | |
− | + | 650mm Medium Prototype I Siege Cannon<br> | |
− | + | 650mm Medium Prototype I Siege Cannon<br> | |
− | + | 650mm Medium Prototype I Siege Cannon<br> | |
− | + | 650mm Medium Prototype I Siege Cannon<br> | |
− | + | Drone Link Augmentor I | |
− | |||
|mid= | |mid= | ||
10MN Afterburner II<br> | 10MN Afterburner II<br> | ||
+ | Parallel Weapon Navigation Transmitter<br> | ||
Cap Recharger II<br> | Cap Recharger II<br> | ||
Cap Recharger II<br> | Cap Recharger II<br> | ||
Cap Recharger II | Cap Recharger II | ||
|low= | |low= | ||
− | |||
Medium Armor Repairer II<br> | Medium Armor Repairer II<br> | ||
Medium Armor Repairer II<br> | Medium Armor Repairer II<br> | ||
− | + | Armor Explosive Hardener II<br> | |
+ | Armor Explosive Hardener II<br> | ||
+ | Armor Kinetic Hardener II<br> | ||
Energized Adaptive Nano Membrane II | Energized Adaptive Nano Membrane II | ||
− | + | |charges=Fusion M | |
− | |charges= | ||
− | |||
|drones= | |drones= | ||
− | + | Warrior II x5<br> | |
− | + | Valkyrie II x5 | |
|rigs= | |rigs= | ||
Medium Capacitor Control Circuit I<br> | Medium Capacitor Control Circuit I<br> | ||
Line 1,691: | Line 1,697: | ||
|recommended1= | |recommended1= | ||
+ | Acceleration Control III<br> | ||
+ | Afterburner IV<br> | ||
+ | Battlecruisers IV<br> | ||
+ | Combat Drone Operation IV<br> | ||
+ | Drone Durability II<br> | ||
+ | Drone Interfacing IV<br> | ||
+ | Drone Navigation IV<br> | ||
+ | Drone Sharpshooting III<br> | ||
+ | Drones V<br> | ||
+ | EM Armor Compensation III<br> | ||
+ | Energy Grid Upgrades III<br> | ||
+ | Energy Management IV | ||
|recommended2= | |recommended2= | ||
− | |recommended3= | + | Energy Systems Operation IV<br> |
− | + | Engineering IV<br> | |
− | + | Explosive Armor Compensation III<br> | |
− | + | Fuel Conservation III<br> | |
− | + | Gallente Cruiser III<br> | |
− | + | Gallente Drone Specialization II<br> | |
+ | Gunnery III<br> | ||
+ | Hull Upgrades V<br> | ||
+ | Jury Rigging I<br> | ||
+ | Kinetic Armor Compensation III<br> | ||
+ | Long Range Targeting III<br> | ||
+ | Mechanic IV | ||
+ | |recommended3= | ||
+ | Medium Projectile Turret III<br> | ||
+ | Minmatar Drone Specialization II<br> | ||
+ | Motion Prediction III<br> | ||
+ | Rapid Firing III<br> | ||
+ | Repair Systems IV<br> | ||
+ | Scout Drone Operation V<br> | ||
+ | Sharpshooter III<br> | ||
+ | Spaceship Command IV<br> | ||
+ | Targeting III<br> | ||
+ | Target Painting III<br> | ||
+ | Thermic Armor Compensation III | ||
− | + | |notes= | |
− | + | * The example fitting has drones and hardeners fitted for Angel Cartel rats.<br> | |
− | | | + | * With recommended skills, the capacitor should last 18 minutes with the target painter active, cap stable if it is inactive. |
− | + | * For pilots low on ISK, the meta 3 'prototype' guns can be replaced by meta 2 'gallium' guns which are much less expensive. | |
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}} | }} | ||
{{ShipGuideFittings | {{ShipGuideFittings | ||
− | |name=Myrmidon, | + | |name=Myrmidon, PvP T2 Shield |
|high= | |high= | ||
− | + | 425mm AutoCannon II<br> | |
− | + | 425mm AutoCannon II<br> | |
− | + | 425mm AutoCannon II<br> | |
− | + | 425mm AutoCannon II<br> | |
− | + | 425mm AutoCannon II<br> | |
− | + | 425mm AutoCannon II | |
|mid= | |mid= | ||
− | + | Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br> | |
− | + | Large Shield Extender II<br> | |
− | + | Invulnerability Field II<br> | |
− | + | Large Shield Extender II<br> | |
− | + | Warp Disruptor II | |
|low= | |low= | ||
− | + | Damage Control II<br> | |
− | + | Tracking Enhancer II<br> | |
− | + | Tracking Enhancer II<br> | |
− | + | Gyrostabilizer II<br> | |
− | + | Gyrostabilizer II<br> | |
− | + | Gyrostabilizer II | |
− | |charges= | + | |charges=Republic Fleet Phased Plasma M<br> |
|drones= | |drones= | ||
+ | Hammerhead II x5<br> | ||
Warrior II x5<br> | Warrior II x5<br> | ||
− | + | Ogre II x2<br> | |
+ | Hammerhead II x2<br> | ||
+ | Hobgoblin II x1 | ||
|rigs= | |rigs= | ||
− | Medium | + | Medium Anti-EM Screen Reinforcer I<br> |
− | Medium | + | Medium Core Defence Field Extender I<br> |
− | Medium | + | Medium Core Defence Field Extender I |
|recommended1= | |recommended1= | ||
Acceleration Control III<br> | Acceleration Control III<br> | ||
− | Afterburner | + | Afterburner III<br> |
Battlecruisers IV<br> | Battlecruisers IV<br> | ||
Combat Drone Operation IV<br> | Combat Drone Operation IV<br> | ||
− | Drone Durability | + | Drone Durability III<br> |
Drone Interfacing IV<br> | Drone Interfacing IV<br> | ||
Drone Navigation IV<br> | Drone Navigation IV<br> | ||
− | Drone Sharpshooting | + | Drone Sharpshooting IV<br> |
Drones V<br> | Drones V<br> | ||
− | + | Electronic Warfare IV<br> | |
− | + | Electronic Warfare Drone Interfacing III<br> | |
− | Energy Management IV | + | Electronics V<br> |
− | + | Energy Management IV<br> | |
Energy Systems Operation IV<br> | Energy Systems Operation IV<br> | ||
− | Engineering | + | Engineering V<br> |
− | + | Evasive Maneuvering III<br> | |
− | |||
Gallente Cruiser III<br> | Gallente Cruiser III<br> | ||
− | Gallente Drone Specialization | + | Gallente Drone Specialization IV |
− | Gunnery | + | |recommended2= |
− | Hull Upgrades | + | Gallente Frigate IV<br> |
− | Jury Rigging | + | Gunnery V<br> |
− | + | Heavy Drone Operation V<br> | |
− | + | High Speed Maneuvering IV<br> | |
− | + | Hull Upgrades IV<br> | |
+ | Jury Rigging III<br> | ||
+ | Mechanic IV<br> | ||
+ | Medium Autocannon Specialization IV<br> | ||
+ | Medium Projectile Turret V<br> | ||
+ | Minmatar Drone Specialization III<br> | ||
+ | Motion Prediction IV<br> | ||
+ | Nanite Interfacing III<br> | ||
+ | Nanite Operation III<br> | ||
+ | Navigation IV<br> | ||
+ | Propulsion Jamming IV<br> | ||
+ | Rapid Firing IV<br> | ||
+ | Science IV<br> | ||
+ | Scout Drone Operation V | ||
|recommended3= | |recommended3= | ||
− | + | Sharpshooter IV<br> | |
− | + | Shield Rigging III<br> | |
− | + | Shield Management IV<br> | |
− | + | Shield Operation III<br> | |
− | + | Shield Upgrades IV<br> | |
− | + | Signature Analysis III<br> | |
− | + | Small Autocannon Specialization IV<br> | |
+ | Small Projectile Turret V<br> | ||
Spaceship Command IV<br> | Spaceship Command IV<br> | ||
− | Targeting | + | Surgical Strike IV<br> |
− | + | Tactical Shield Manipulation IV<br> | |
− | + | Targeting IV<br> | |
+ | Thermodynamics IV<br> | ||
+ | Trajectory Analysis IV<br> | ||
+ | Warp Drive Operation IV<br> | ||
+ | Weapon Upgrades IV | ||
|notes= | |notes= | ||
− | * | + | * This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used. |
− | * | + | * This fit has 58k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 593. DPS with 5x Hammerheads is 525. |
− | |||
}} | }} | ||
{{ShipGuideFittings | {{ShipGuideFittings | ||
− | |name=Myrmidon, PvP T2 | + | |name=Myrmidon, PvP T2 Armor |
|high= | |high= | ||
− | + | 220mm Vulcan AutoCannon II<br> | |
− | + | 220mm Vulcan AutoCannon II<br> | |
− | + | 220mm Vulcan AutoCannon II<br> | |
− | + | 220mm Vulcan AutoCannon II<br> | |
− | + | 220mm Vulcan AutoCannon II<br> | |
− | + | 220mm Vulcan AutoCannon II | |
|mid= | |mid= | ||
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br> | Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br> | ||
− | + | Conjunctive Magnetometric ECCM Scanning Array I<br> | |
− | + | X5 Prototype I Engine Enervator<br> | |
− | + | Warp Scrambler II<br> | |
Warp Disruptor II | Warp Disruptor II | ||
|low= | |low= | ||
Damage Control II<br> | Damage Control II<br> | ||
− | + | Energized Adaptive Nano Membrane II<br> | |
− | + | Energized Adaptive Nano Membrane II<br> | |
Gyrostabilizer II<br> | Gyrostabilizer II<br> | ||
Gyrostabilizer II<br> | Gyrostabilizer II<br> | ||
− | + | 1600mm Reinforced Rolled Tungsten Plates I | |
− | |charges=Republic Fleet Phased Plasma M | + | |charges= |
+ | Republic Fleet Phased Plasma M | ||
|drones= | |drones= | ||
Hammerhead II x5<br> | Hammerhead II x5<br> | ||
Line 1,834: | Line 1,871: | ||
Hobgoblin II x1 | Hobgoblin II x1 | ||
|rigs= | |rigs= | ||
− | Medium | + | Medium Trimark Armor Pump I<br> |
− | Medium | + | Medium Trimark Armor Pump I<br> |
− | Medium | + | Medium Trimark Armor Pump I |
|recommended1= | |recommended1= | ||
Acceleration Control III<br> | Acceleration Control III<br> | ||
Afterburner III<br> | Afterburner III<br> | ||
+ | Armor Rigging III<br> | ||
Battlecruisers IV<br> | Battlecruisers IV<br> | ||
Combat Drone Operation IV<br> | Combat Drone Operation IV<br> | ||
Line 1,850: | Line 1,888: | ||
Electronic Warfare IV<br> | Electronic Warfare IV<br> | ||
Electronic Warfare Drone Interfacing III<br> | Electronic Warfare Drone Interfacing III<br> | ||
− | Electronics | + | Electronics IV<br> |
+ | EM Armor Compensation III<br> | ||
Energy Management IV<br> | Energy Management IV<br> | ||
Energy Systems Operation IV<br> | Energy Systems Operation IV<br> | ||
Engineering V<br> | Engineering V<br> | ||
− | Evasive Maneuvering III<br> | + | Evasive Maneuvering III |
+ | |recommended2= | ||
+ | Explosive Armor Compensation III<br> | ||
Gallente Cruiser III<br> | Gallente Cruiser III<br> | ||
− | Gallente Drone Specialization IV | + | Gallente Drone Specialization IV<br> |
− | |||
Gallente Frigate IV<br> | Gallente Frigate IV<br> | ||
Gunnery V<br> | Gunnery V<br> | ||
Heavy Drone Operation V<br> | Heavy Drone Operation V<br> | ||
High Speed Maneuvering IV<br> | High Speed Maneuvering IV<br> | ||
− | Hull Upgrades | + | Hull Upgrades V<br> |
Jury Rigging III<br> | Jury Rigging III<br> | ||
− | Mechanic | + | Kinetic Armor Compensation III<br> |
+ | Mechanic V<br> | ||
Medium Autocannon Specialization IV<br> | Medium Autocannon Specialization IV<br> | ||
Medium Projectile Turret V<br> | Medium Projectile Turret V<br> | ||
Line 1,871: | Line 1,912: | ||
Nanite Interfacing III<br> | Nanite Interfacing III<br> | ||
Nanite Operation III<br> | Nanite Operation III<br> | ||
− | Navigation IV | + | Navigation IV |
+ | |recommended3= | ||
Propulsion Jamming IV<br> | Propulsion Jamming IV<br> | ||
Rapid Firing IV<br> | Rapid Firing IV<br> | ||
Science IV<br> | Science IV<br> | ||
− | Scout Drone Operation V | + | Scout Drone Operation V<br> |
− | |||
Sharpshooter IV<br> | Sharpshooter IV<br> | ||
− | + | Signature Analysis III<br> | |
− | |||
− | |||
− | |||
− | Signature Analysis III<br> | ||
Small Autocannon Specialization IV<br> | Small Autocannon Specialization IV<br> | ||
Small Projectile Turret V<br> | Small Projectile Turret V<br> | ||
Spaceship Command IV<br> | Spaceship Command IV<br> | ||
− | Surgical Strike | + | Surgical Strike III<br> |
− | |||
Targeting IV<br> | Targeting IV<br> | ||
+ | Thermic Armor Compensation III<br> | ||
Thermodynamics IV<br> | Thermodynamics IV<br> | ||
Trajectory Analysis IV<br> | Trajectory Analysis IV<br> | ||
Line 1,896: | Line 1,933: | ||
|notes= | |notes= | ||
* This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used. | * This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used. | ||
− | * This fit has | + | * This fit has 68k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 541. DPS with 5x Hammerheads is 474. |
+ | * Pilots with tracking disruption and EW support skills trained may wish to fit a tracking disruptor instead of the ECCM. A medium capacitor booster to be able to run MWD longer and counter neuts is another option. | ||
}} | }} | ||
{{ShipGuideFittings | {{ShipGuideFittings | ||
− | |name=Myrmidon, | + | |name=Myrmidon, Wormhole |
|high= | |high= | ||
− | + | 650mm Medium 'Scout' Artillery I<br> | |
− | + | 650mm Medium 'Scout' Artillery I<br> | |
− | + | 650mm Medium 'Scout' Artillery I<br> | |
− | + | 650mm Medium 'Scout' Artillery I<br> | |
− | + | 650mm Medium 'Scout' Artillery I<br> | |
− | + | Drone Link Augmentor I | |
|mid= | |mid= | ||
− | + | 10MN Afterburner II<br> | |
− | + | Parallel Weapon Navigation Transmitter<br> | |
− | + | Cap Recharger II<br> | |
− | + | Cap Recharger II<br> | |
− | + | Cap Recharger II | |
|low= | |low= | ||
Damage Control II<br> | Damage Control II<br> | ||
+ | Armor Explosive Hardener II<br> | ||
+ | Medium Armor Repairer II<br> | ||
+ | Medium Armor Repairer II<br> | ||
Energized Adaptive Nano Membrane II<br> | Energized Adaptive Nano Membrane II<br> | ||
− | Energized Adaptive Nano Membrane II | + | Energized Adaptive Nano Membrane II |
− | |||
− | |||
− | |||
|charges= | |charges= | ||
− | + | Phased Plasma M | |
|drones= | |drones= | ||
− | + | Hobgoblin I x5<br> | |
− | + | Hobgoblin II x5<br> | |
− | + | Hammerhead I x5<br> | |
− | Hammerhead II | + | Hammerhead II x5 |
− | |||
|rigs= | |rigs= | ||
− | Medium | + | Medium Capacitor Control Circuit I<br> |
− | Medium | + | Medium Capacitor Control Circuit I<br> |
− | Medium | + | Medium Capacitor Control Circuit I |
|recommended1= | |recommended1= | ||
− | Acceleration Control III<br> | + | |recommended2= |
− | Afterburner III<br> | + | |recommended3= |
− | Armor Rigging III<br> | + | |
− | Battlecruisers | + | |notes= |
− | Combat Drone Operation IV<br> | + | * Tech 2 drones should be used unless they catch too much aggro. Switch to Tech 1 drones if so. |
− | Drone Durability III<br> | + | * This should be able to handle class 1 and 2 wormholes in gangs. It is unlikely to do well in class 3 wormholes without battleships taking most of the sleeper aggro. |
− | Drone Interfacing IV<br> | + | * For pilots low on ISK, the meta 4 'scout' guns can be replaced by meta 3 'prototype' or meta 2 'gallium' guns which are much less expensive. |
− | Drone Navigation IV<br> | + | }} |
− | Drone Sharpshooting IV<br> | + | |
− | Drones V<br> | + | {{ShipGuideFittings |
− | Electronic Warfare IV<br> | + | |name=Myrmidon, PvP Dual Rep |
− | Electronic Warfare Drone Interfacing III<br> | + | |
− | Electronics IV<br> | + | |high= |
− | EM Armor Compensation | + | 220mm Vulcan AutoCannon II<br> |
− | Energy Management | + | 220mm Vulcan AutoCannon II<br> |
− | Energy Systems Operation | + | 220mm Vulcan AutoCannon II<br> |
− | Engineering V | + | 220mm Vulcan AutoCannon II<br> |
− | Evasive Maneuvering III | + | 220mm Vulcan AutoCannon II<br> |
− | + | 220mm Vulcan AutoCannon II<br> | |
− | Explosive Armor Compensation | + | |mid= |
− | Gallente Cruiser III<br> | + | Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br> |
− | Gallente Drone Specialization IV<br> | + | Medium Capacitor Booster II<br> |
− | Gallente Frigate IV<br> | + | Medium Capacitor Booster II<br> |
− | Gunnery V<br> | + | Stasis Webifier II<br> |
− | Heavy Drone Operation V<br> | + | Warp Scrambler II |
− | High Speed Maneuvering IV<br> | + | |low= |
− | Hull Upgrades V<br> | + | Damage Control II<br> |
− | Jury Rigging III<br> | + | Armor Explosive Hardener II<br> |
− | Kinetic Armor Compensation | + | Energized Adaptive Nano Membrane II<br> |
− | Mechanic V<br> | + | Energized Adaptive Nano Membrane II<br> |
− | Medium Autocannon Specialization IV<br> | + | Medium Armor Repairer II<br> |
− | Medium Projectile Turret V<br> | + | Medium Armor Repairer II<br> |
− | Minmatar Drone Specialization III<br> | + | |
− | Motion Prediction IV<br> | + | |charges= |
− | Nanite Interfacing III<br> | + | Republic Fleet EMP M<br> |
− | Nanite Operation III | + | Cap Booster 800 |
− | + | |drones= | |
− | |recommended3= | + | Warrior II x5<br> |
− | Propulsion Jamming IV<br> | + | Hobgoblin II x1<br> |
− | Rapid Firing IV<br> | + | Hammerhead II x2<br> |
− | Science IV<br> | + | Ogre II x2<br> |
− | Scout Drone Operation V<br> | + | Hammerhead II x5 |
− | Sharpshooter IV<br> | + | |rigs= |
− | Signature Analysis III<br> | + | Medium Nanobot Accelerator I<br> |
− | Small Autocannon Specialization IV<br> | + | Medium Auxiliary Nano Pump I<br> |
− | Small Projectile Turret V<br> | + | Medium Auxiliary Nano Pump I |
− | Spaceship Command IV<br> | + | |
− | Surgical Strike III<br> | + | |recommended1= |
− | Targeting IV<br> | + | Acceleration Control III<br> |
− | Thermic Armor Compensation | + | Advanced Weapon Upgrades IV<br> |
− | Thermodynamics IV<br> | + | Afterburner III<br> |
− | Trajectory Analysis IV<br> | + | Armor Rigging III<br> |
− | Warp Drive Operation IV<br> | + | Battlecruisers V<br> |
− | Weapon Upgrades | + | Combat Drone Operation IV<br> |
− | + | Drone Durability III<br> | |
− | + | Drone Interfacing IV<br> | |
− | + | Drone Navigation IV<br> | |
− | + | Drone Sharpshooting IV<br> | |
− | + | Drones V<br> | |
− | + | Electronic Warfare IV<br> | |
− | + | Electronic Warfare Drone Interfacing III<br> | |
− | + | Electronics IV<br> | |
− | + | EM Armor Compensation IV<br> | |
− | + | Energy Management V<br> | |
− | + | Energy Systems Operation V<br> | |
− | + | Engineering V | |
− | + | |recommended2= | |
− | + | Evasive Maneuvering III<br> | |
− | + | Explosive Armor Compensation IV<br> | |
− | + | Gallente Cruiser III<br> | |
− | + | Gallente Drone Specialization IV<br> | |
− | + | Gallente Frigate IV<br> | |
− | + | Gunnery V<br> | |
− | + | Heavy Drone Operation V<br> | |
− | + | High Speed Maneuvering IV<br> | |
− | + | Hull Upgrades V<br> | |
− | + | Jury Rigging III<br> | |
− | + | Kinetic Armor Compensation IV<br> | |
− | + | Mechanic V<br> | |
− | + | Medium Autocannon Specialization IV<br> | |
− | + | Medium Projectile Turret V<br> | |
− | + | Minmatar Drone Specialization III<br> | |
− | + | Motion Prediction IV<br> | |
− | + | Nanite Interfacing III<br> | |
− | + | Nanite Operation III | |
− | + | |recommended3= | |
− | + | Navigation IV<br> | |
− | + | Propulsion Jamming IV<br> | |
− | + | Rapid Firing IV<br> | |
− | + | Repair Systems V<br> | |
− | + | Science IV<br> | |
− | + | Scout Drone Operation V<br> | |
− | + | Sharpshooter IV<br> | |
− | + | Signature Analysis III<br> | |
− | + | Small Autocannon Specialization IV<br> | |
− | + | Small Projectile Turret V<br> | |
− | + | Spaceship Command IV<br> | |
− | + | Surgical Strike III<br> | |
− | + | Targeting IV<br> | |
− | + | Thermic Armor Compensation IV<br> | |
+ | Thermodynamics IV<br> | ||
+ | Trajectory Analysis IV<br> | ||
+ | Warp Drive Operation IV<br> | ||
+ | Weapon Upgrades V | ||
|notes= | |notes= | ||
− | * | + | * This fit needs the skills Battlecruisers V and Repair Systems V to make full use of the active tanking in PvP. |
− | * | + | * The explosive hardener can be switched to kinetic if you expect to fight drakes or other ships that are heavy on kinetic damage. |
− | * | + | * An active tanking myrm can also by fitted with triple reps. To do this, change the hardener to another repair module, downgrade the cap boosters to meta 4, and downgrade the guns to dual 180mm autocannons. |
+ | * Solo myrms will sometimes fit ECCM to counter ECM modules and drones. The hardener and one of the cap boosters can be switched to Warded Magnetometric Backup Cluster I and Conjunctive Magnetometric ECCM Scanning Array I. | ||
+ | |||
}} | }} | ||
− | + | =Battleship= | |
− | |||
− | + | ==Dominix== | |
− | + | {{Infobox Ship Horizontal2 | |
− | + | |shipimg=Dominix.jpg | |
− | + | |caption=Dominix | |
− | + | |shipname=Dominix | |
− | + | |class=Battleship | |
− | + | |highs=6 | |
− | | | + | |turrets=6 |
− | + | |launchers=0 | |
− | + | |mediums=5 | |
− | + | |lows=7 | |
− | + | |cargohold=600 m3 | |
− | + | |dronebay=375 m3 | |
− | | | + | |bandwidth=125 Mbit/sec |
− | + | |roles=Mission, Support Ship | |
− | + | |variations=[[Sin]], [[Dominix Navy Issue]] | |
− | + | |bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 10% bonus to drone hitpoints and damage per skill level | |
− | + | |info=The PVE Dominix fits are cap stable with Energy Management IV, Energy Systems Operation IV, Controlled Bursts III, and Fuel Conservation III (for the afterburner version). Meta 4 guns are used since every little bit of DPS helps when doing L4 missions. Normally you should not lose a Dominix to missions, since you should have good drone skills to kill warp jamming frigates fast. The single LAR tank version should be used in easier missions and the dual LAR in harder missions. Although as your skills increase and you become more familiar with L4 missions, you may want to set up some mission-specific fitting variants. Some people prefer heavy drones, other prefer sentries. Try both and upgrade whichever you prefer to Tech 2. If you use sentries, you should consider 1 or 2 Omnidirectional Tracking Links in mid slots. | |
− | + | }} | |
− | |||
− | + | {{ShipGuideFittings | |
− | + | |name=Dominix, PvE Dual LAR | |
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | + | |high= |
− | + | Dual 250mm Prototype I Gauss Gun<br> | |
− | + | Dual 250mm Prototype I Gauss Gun<br> | |
− | + | Dual 250mm Prototype I Gauss Gun<br> | |
− | + | Dual 250mm Prototype I Gauss Gun<br> | |
− | + | Dual 250mm Prototype I Gauss Gun<br> | |
− | Combat Drone Operation IV<br> | + | Drone Link Augmentor I |
− | Drone Durability III<br> | + | |mid= |
− | Drone Interfacing IV<br> | + | Cap Recharger II<br> |
− | Drone Navigation IV<br> | + | Cap Recharger II<br> |
− | Drone Sharpshooting IV<br> | + | Cap Recharger II<br> |
− | Drones V<br> | + | Cap Recharger II<br> |
− | + | Cap Recharger II | |
− | + | |low= | |
− | + | Large Armor Repairer II<br> | |
− | + | Large Armor Repairer II<br> | |
− | Energy | + | Armor Kinetic Hardener II<br> |
− | + | Armor Explosive Hardener II<br> | |
− | + | Armor Explosive Hardener II<br> | |
− | |recommended2= | + | Damage Control II<br> |
− | + | Energized Adaptive Nano Membrane II | |
− | + | ||
− | Gallente Cruiser | + | |charges= |
− | Gallente Drone Specialization | + | Antimatter Charge L |
− | Gallente Frigate IV<br> | + | |drones= |
− | Gunnery V<br> | + | Warrior II x5<br> |
− | Heavy Drone Operation | + | Valkyrie II x5<br> |
− | + | Berserker I x5<br> | |
− | Hull Upgrades V<br> | + | Bouncer I x5 |
− | Jury Rigging | + | |rigs= |
− | Kinetic Armor Compensation | + | Large Capacitor Control Circuit I<br> |
− | + | Large Capacitor Control Circuit I<br> | |
− | + | Large Capacitor Control Circuit I | |
− | + | ||
− | + | |recommended1= | |
− | + | Acceleration Control III<br> | |
− | + | Afterburner IV<br> | |
− | + | Combat Drone Operation IV<br> | |
− | |recommended3= | + | Controlled Bursts III<br> |
− | + | Drone Durability III<br> | |
− | + | Drone Interfacing IV<br> | |
− | Rapid Firing IV<br> | + | Drone Navigation IV<br> |
− | Repair Systems | + | Drone Sharpshooting IV<br> |
− | + | Drones V<br> | |
− | + | Electronics IV<br> | |
− | Sharpshooter IV<br> | + | EM Armor Compensation III<br> |
− | Signature Analysis III<br> | + | Energy Grid Upgrades III<br> |
− | Small | + | Energy Management IV<br> |
− | + | Energy Systems Operation IV<br> | |
− | Spaceship Command IV<br> | + | Engineering V<br> |
− | Surgical Strike III<br> | + | Evasive Maneuvering III |
− | Targeting IV<br> | + | |recommended2= |
− | Thermic Armor Compensation | + | Explosive Armor Compensation III<br> |
− | + | Fuel Conservation III<br> | |
− | Trajectory Analysis | + | Gallente Battleship IV<br> |
− | + | Gallente Cruiser IV<br> | |
− | + | Gallente Drone Specialization II<br> | |
− | + | Gallente Frigate IV<br> | |
− | |notes= | + | Gunnery V<br> |
− | * | + | Heavy Drone Operation IV<br> |
− | * The | + | Hull Upgrades V<br> |
− | + | Jury Rigging I<br> | |
− | + | Kinetic Armor Compensation III<br> | |
− | + | Large Hybrid Turret IV<br> | |
− | + | Long Range Targeting III<br> | |
− | + | Mechanic V<br> | |
− | + | Medium Hybrid Turret III<br> | |
− | + | Minmatar Drone Specialization II | |
− | + | |recommended3= | |
− | + | Motion Prediction IV<br> | |
− | + | Navigation IV<br> | |
− | + | Rapid Firing IV<br> | |
− | + | Repair Systems IV<br> | |
− | + | Scout Drone Operation V<br> | |
− | + | Sentry Drone Interfacing IV<br> | |
− | + | Sharpshooter IV<br> | |
− | + | Signature Analysis III<br> | |
− | + | Small Hybrid Turret III<br> | |
− | + | Spaceship Command IV<br> | |
− | + | Surgical Strike III<br> | |
− | + | Targeting IV<br> | |
− | + | Thermic Armor Compensation III<br> | |
− | + | Trajectory Analysis III | |
− | + | ||
− | + | |notes= | |
− | + | * The example fitting has drones and hardeners fitted for Angel Cartel rats. | |
+ | * The Damage Control can be changed to a third hardener (explosive or thermal, as some angel missions have more thermal damage than others), or to an EANM (if you have high armor compensation skills), or a tracking enhancer to help your guns track close-orbiting ships and to reach those who stay further away more easily (as the lack of AB makes range control difficult). | ||
}} | }} | ||
{{ShipGuideFittings | {{ShipGuideFittings | ||
− | |name=Dominix, PvE | + | |name=Dominix, PvE Single LAR |
|high= | |high= | ||
Line 2,181: | Line 2,212: | ||
Drone Link Augmentor I | Drone Link Augmentor I | ||
|mid= | |mid= | ||
− | + | 100MN Afterburner II<br> | |
Cap Recharger II<br> | Cap Recharger II<br> | ||
Cap Recharger II<br> | Cap Recharger II<br> | ||
Line 2,187: | Line 2,218: | ||
Cap Recharger II | Cap Recharger II | ||
|low= | |low= | ||
+ | Magnetic Field Stabilizer II<br> | ||
+ | Magnetic Field Stabilizer II<br> | ||
Large Armor Repairer II<br> | Large Armor Repairer II<br> | ||
− | + | Energized Adaptive Nano Membrane II<br> | |
Armor Kinetic Hardener II<br> | Armor Kinetic Hardener II<br> | ||
Armor Explosive Hardener II<br> | Armor Explosive Hardener II<br> | ||
− | Armor Explosive Hardener | + | Armor Explosive Hardener II |
− | |||
− | |||
|charges= | |charges= | ||
Line 2,259: | Line 2,290: | ||
|notes= | |notes= | ||
* The example fitting has drones and hardeners fitted for Angel Cartel rats. | * The example fitting has drones and hardeners fitted for Angel Cartel rats. | ||
− | * The | + | * The afterburner is used to get close to antimatter optimal range, since some rat battleships are faster than a dominix with no propulsion module. It also helps keep angular velocity low to avoid tracking problems. |
}} | }} | ||
{{ShipGuideFittings | {{ShipGuideFittings | ||
− | |name=Dominix, | + | |name=Dominix, PvP Neut RR |
|high= | |high= | ||
− | + | Heavy Unstable Power Fluctuator I<br> | |
− | + | Heavy Unstable Power Fluctuator I<br> | |
− | + | Heavy Unstable Power Fluctuator I<br> | |
− | + | Drone Link Augmentor I<br> | |
− | + | Large 'Solace' I Remote Bulwark Reconstruction<br> | |
− | + | Large 'Solace' I Remote Bulwark Reconstruction | |
|mid= | |mid= | ||
− | + | Quad LiF Fueled I Booster Rockets<br> | |
− | + | Heavy Electrochemical Capacitor Booster I<br> | |
− | + | Conjunctive Magnetometric ECCM Scanning Array I<br> | |
− | + | Stasis Webifier II<br> | |
− | + | Warp Disruptor II | |
|low= | |low= | ||
− | + | Damage Control II<br> | |
− | + | Armor Explosive Hardener II<br> | |
− | |||
Energized Adaptive Nano Membrane II<br> | Energized Adaptive Nano Membrane II<br> | ||
− | + | Energized Adaptive Nano Membrane II<br> | |
− | + | Energized Adaptive Nano Membrane II<br> | |
− | + | 1600mm Reinforced Rolled Tungsten Plates I<br> | |
+ | 1600mm Reinforced Rolled Tungsten Plates I<br> | ||
|charges= | |charges= | ||
− | + | Cap Booster 800 | |
|drones= | |drones= | ||
Warrior II x5<br> | Warrior II x5<br> | ||
− | + | Hammerhead II x5<br> | |
− | + | Ogre II x5<br> | |
− | Bouncer | + | Bouncer II x5<br> |
+ | Vespa EC-600 x5 | ||
|rigs= | |rigs= | ||
− | Large | + | Large Trimark Armor Pump I<br> |
− | Large | + | Large Trimark Armor Pump I<br> |
− | Large | + | Large Trimark Armor Pump I |
|recommended1= | |recommended1= | ||
− | Acceleration Control III<br> | + | Acceleration Control IV<br> |
− | + | Afterburner III<br> | |
+ | Armor Rigging III<br> | ||
Combat Drone Operation IV<br> | Combat Drone Operation IV<br> | ||
− | |||
Drone Durability III<br> | Drone Durability III<br> | ||
− | Drone Interfacing | + | Drone Interfacing V<br> |
− | Drone Navigation | + | Drone Navigation V<br> |
Drone Sharpshooting IV<br> | Drone Sharpshooting IV<br> | ||
Drones V<br> | Drones V<br> | ||
+ | Electronic Warfare IV<br> | ||
+ | Electronic Warfare Drone Interfacing III<br> | ||
Electronics IV<br> | Electronics IV<br> | ||
− | EM Armor Compensation | + | EM Armor Compensation IV<br> |
− | Energy | + | Energy Emission Systems IV<br> |
Energy Management IV<br> | Energy Management IV<br> | ||
− | Energy Systems Operation IV | + | Energy Systems Operation IV |
+ | |recommended2= | ||
Engineering V<br> | Engineering V<br> | ||
− | Evasive Maneuvering | + | Evasive Maneuvering IV<br> |
− | + | Explosive Armor Compensation IV<br> | |
− | Explosive Armor Compensation | ||
− | |||
Gallente Battleship IV<br> | Gallente Battleship IV<br> | ||
Gallente Cruiser IV<br> | Gallente Cruiser IV<br> | ||
− | Gallente Drone Specialization | + | Gallente Drone Specialization IV<br> |
Gallente Frigate IV<br> | Gallente Frigate IV<br> | ||
− | + | Heavy Drone Operation V<br> | |
− | + | High Speed Maneuvering IV<br> | |
Hull Upgrades V<br> | Hull Upgrades V<br> | ||
− | Jury Rigging | + | Jury Rigging III<br> |
− | Kinetic Armor Compensation | + | Kinetic Armor Compensation IV<br> |
− | + | Long Range Targeting IV<br> | |
− | Long Range Targeting | ||
Mechanic V<br> | Mechanic V<br> | ||
− | + | Minmatar Drone Specialization IV<br> | |
− | + | Nanite Interfacing III | |
|recommended3= | |recommended3= | ||
− | + | Nanite Operation III<br> | |
Navigation IV<br> | Navigation IV<br> | ||
− | + | Propulsion Jamming IV<br> | |
− | Repair Systems IV<br> | + | Remote Armor Repair Systems IV<br> |
+ | Repair Systems II<br> | ||
+ | Science IV<br> | ||
Scout Drone Operation V<br> | Scout Drone Operation V<br> | ||
− | Sentry Drone Interfacing | + | Sentry Drone Interfacing V<br> |
− | + | Shield Management IV<br> | |
− | Signature Analysis | + | Signature Analysis IV<br> |
− | |||
Spaceship Command IV<br> | Spaceship Command IV<br> | ||
− | |||
Targeting IV<br> | Targeting IV<br> | ||
− | Thermic Armor Compensation | + | Thermic Armor Compensation IV<br> |
− | + | Thermodynamics IV<br> | |
+ | Warp Drive Operation III | ||
|notes= | |notes= | ||
− | * | + | * A 1% powergrid implant 'Squire' PG2 (slot 6) can be used to upgrade the remote reps to T2 and thus reduce the module cost significantly.<br> |
− | * | + | * For additional neuting power at close range, one of the remote reps and the drone link augmentor can be changed for two Medium Energy Neutralizer II. |
}} | }} | ||
{{ShipGuideFittings | {{ShipGuideFittings | ||
− | |name=Dominix, | + | |name=Dominix, Wormhole RR |
|high= | |high= | ||
− | + | Large Remote Armor Repair System II<br> | |
− | + | Large Remote Armor Repair System II<br> | |
− | + | Large Energy Transfer Array II<br> | |
+ | Large Energy Transfer Array II<br> | ||
Drone Link Augmentor I<br> | Drone Link Augmentor I<br> | ||
− | + | Drone Link Augmentor I | |
− | |||
|mid= | |mid= | ||
− | + | Omnidirectional Tracking Link I<br> | |
− | + | Cap Recharger II<br> | |
− | + | Cap Recharger II<br> | |
− | + | Cap Recharger II<br> | |
− | + | Cap Recharger II | |
|low= | |low= | ||
Damage Control II<br> | Damage Control II<br> | ||
Line 2,377: | Line 2,410: | ||
Energized Adaptive Nano Membrane II<br> | Energized Adaptive Nano Membrane II<br> | ||
1600mm Reinforced Rolled Tungsten Plates I<br> | 1600mm Reinforced Rolled Tungsten Plates I<br> | ||
− | 1600mm Reinforced Rolled Tungsten Plates I | + | 1600mm Reinforced Rolled Tungsten Plates I |
|charges= | |charges= | ||
− | |||
|drones= | |drones= | ||
− | + | Garde II x5<br> | |
+ | Bouncer II x5<br> | ||
+ | Hobgoblin II x5<br> | ||
Hammerhead II x5<br> | Hammerhead II x5<br> | ||
− | |||
− | |||
Vespa EC-600 x5 | Vespa EC-600 x5 | ||
|rigs= | |rigs= | ||
− | Large | + | Large Capacitor Control Circuit I<br> |
− | Large | + | Large Capacitor Control Circuit I<br> |
− | Large | + | Large Sentry Damage Augmentor I |
|recommended1= | |recommended1= | ||
− | + | |recommended2= | |
− | + | |recommended3= | |
− | + | ||
− | + | |notes= | |
− | + | * This build is not cap stable without very high skills. Only a single repper should be used unless the sleepers are applying more damage than the fleet can rep. | |
− | + | * Large Remote Repair Augmentor I would be more cap efficient than CCC rigs, however their market price make them less desirable for pilots without a lot of spare ISK due to the risk of wormhole ganks. Pilots that fit RR rigs might want to add a 2nd omnidirectional tracking link and/or a target painter depending on their skills. | |
− | + | }} | |
− | + | ||
− | + | ==Hyperion== | |
− | + | {{Infobox Ship Horizontal2 | |
− | + | |shipimg=Hyperion.jpg | |
− | + | |caption=Hyperion | |
− | + | |shipname=Hyperion | |
− | + | |class=Battleship | |
− | + | |highs=8 | |
− | + | |turrets=8 | |
− | | | + | |launchers=1 |
− | + | |mediums=5 | |
− | + | |lows=6 | |
− | + | |cargohold=675 m3 | |
− | + | |dronebay=100 m3 | |
− | + | |bandwidth=100 Mbit/sec | |
− | + | |roles=Damage Dealer | |
− | + | |variations=None | |
− | + | |bonuses='''Gallente Battleship Skill Bonus:'''<br>5% large hybrid weapon damage per level <br> 7.5% bonus to armor repair amount of armor repair systems per level | |
− | + | |info=The Hyperion is unloved by many. In battleship fleets, remote repping is far superior, making the local rep bonus pointless. For Uni operations, it might act as a decent bait ship during peace time lowsec patrols for pilots with too much ISK on their hands. | |
− | + | }} | |
− | + | ||
− | + | {{ShipGuideFittings | |
− | + | |name=Hyperion, PvP Electro Hype | |
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | + | |high= |
− | + | Electron Blaster Cannon II<br> | |
− | + | Electron Blaster Cannon II<br> | |
− | + | Electron Blaster Cannon II<br> | |
− | + | Electron Blaster Cannon II<br> | |
− | + | Electron Blaster Cannon II<br> | |
− | + | Electron Blaster Cannon II<br> | |
− | + | Electron Blaster Cannon II<br> | |
− | + | Heavy Unstable Power Fluctuator I | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|mid= | |mid= | ||
− | + | Quad LiF Fueled I Booster Rockets<br> | |
− | + | Stasis Webifier II<br> | |
− | + | Warp Scrambler II<br> | |
− | + | Heavy Electrochemical Capacitor Booster I<br> | |
− | + | Heavy Electrochemical Capacitor Booster I | |
|low= | |low= | ||
− | + | Large Armor Repairer II<br> | |
− | Armor | + | Large Armor Repairer II<br> |
Energized Adaptive Nano Membrane II<br> | Energized Adaptive Nano Membrane II<br> | ||
Energized Adaptive Nano Membrane II<br> | Energized Adaptive Nano Membrane II<br> | ||
Energized Adaptive Nano Membrane II<br> | Energized Adaptive Nano Membrane II<br> | ||
− | + | Damage Control II | |
− | |||
|charges= | |charges= | ||
+ | Caldari Navy Antimatter Charge L<br> | ||
+ | Cap Booster 800 | ||
|drones= | |drones= | ||
− | + | Warrior II x5<br> | |
− | |||
− | |||
Hammerhead II x5<br> | Hammerhead II x5<br> | ||
− | + | Hornet EC-300 x5 | |
|rigs= | |rigs= | ||
− | Large | + | Large Auxiliary Nano Pump I<br> |
− | Large | + | Large Auxiliary Nano Pump I<br> |
− | Large | + | Large Nanobot Accelerator I |
|recommended1= | |recommended1= | ||
+ | Acceleration Control IV<br> | ||
+ | Advanced Weapon Upgrades V<br> | ||
+ | Afterburner III<br> | ||
+ | Armor Rigging III<br> | ||
+ | Combat Drone Operation IV<br> | ||
+ | Controlled Bursts IV<br> | ||
+ | Drone Durability III<br> | ||
+ | Drone Interfacing IV<br> | ||
+ | Drone Navigation IV<br> | ||
+ | Drone Sharpshooting IV<br> | ||
+ | Drones V<br> | ||
+ | Electronic Warfare IV<br> | ||
+ | Electronic Warfare Drone Interfacing III<br> | ||
+ | Electronics V<br> | ||
+ | EM Armor Compensation IV<br> | ||
+ | Energy Emission Systems IV<br> | ||
+ | Energy Management V<br> | ||
+ | Energy Systems Operation V<br> | ||
+ | Engineering V<br> | ||
+ | Evasive Maneuvering IV<br> | ||
+ | Explosive Armor Compensation IV | ||
|recommended2= | |recommended2= | ||
− | + | Gallente Battleship V<br> | |
− | + | Gallente Cruiser IV<br> | |
− | + | Gallente Drone Specialization IV<br> | |
− | + | Gallente Frigate IV<br> | |
− | + | Gunnery V<br> | |
− | + | Heavy Drone Operation V<br> | |
− | + | High Speed Maneuvering IV<br> | |
− | + | Hull Upgrades V<br> | |
− | + | Jury Rigging III<br> | |
− | | | + | Kinetic Armor Compensation IV<br> |
− | + | Large Blaster Specialization IV<br> | |
− | + | Large Hybrid Turret V<br> | |
− | + | Long Range Targeting IV<br> | |
− | + | Mechanic V<br> | |
− | + | Medium Blaster Specialization IV<br> | |
− | + | Medium Hybrid Turret V<br> | |
− | + | Minmatar Drone Specialization IV<br> | |
− | + | Motion Prediction V<br> | |
− | + | Nanite Interfacing III<br> | |
− | + | Nanite Operation III<br> | |
− | + | Navigation IV | |
− | + | |recommended3= | |
− | + | Propulsion Jamming IV<br> | |
− | + | Rapid Firing IV<br> | |
− | | | + | Repair Systems V<br> |
− | }} | + | Science IV<br> |
− | + | Scout Drone Operation V<br> | |
− | + | Sharpshooter IV<br> | |
− | + | Shield Management IV<br> | |
+ | Signature Analysis IV<br> | ||
+ | Small Blaster Specialization IV<br> | ||
+ | Small Hybrid Turret V<br> | ||
+ | Spaceship Command IV<br> | ||
+ | Surgical Strike IV<br> | ||
+ | Targeting IV<br> | ||
+ | Thermic Armor Compensation IV<br> | ||
+ | Thermodynamics IV<br> | ||
+ | Trajectory Analysis IV<br> | ||
+ | Warp Drive Operation III<br> | ||
+ | Weapon Upgrades V | ||
+ | |||
+ | |notes= | ||
+ | *This fit needs the skills Gallente Battleship V and Repair Systems V to make full use of the active tanking in PvP. | ||
+ | }} | ||
− | + | ==Megathron== | |
− | + | {{Infobox Ship Horizontal2 | |
− | + | |shipimg=Megathron.jpg | |
− | + | |caption=Megathron | |
− | + | |shipname=Megathron | |
− | + | |class=Battleship | |
− | + | |highs=8 | |
− | + | |turrets=7 | |
− | + | |launchers=2 | |
− | | | + | |mediums=4 |
− | + | |lows=7 | |
− | + | |cargohold=675 m3 | |
− | + | |dronebay=125 m3 | |
− | + | |bandwidth=125 Mbit/sec | |
− | + | |roles=Damage Dealer, Mission | |
− | | | + | |variations=[[Kronos]], [[Megathron Navy Issue]], [[Vindicator]] |
− | + | |bonuses='''Gallente Battleship Skill Bonus:'''<br>5% bonus to Large Hybrid Turret damage per level <br> 7.5% bonus to Large Hybrid Turret tracking speed per level | |
− | Large | + | |info=The Megathron is one of the best player vs. player ships available to the Gallente. With his high amount of high slots and low slots, it can fit a sporty tank while dealing out a relatively high amount of DPS. Common setups for the Megathron include "Blaster"-throns and "Sniper"-throns, the former being a close range blaster fitted ship while the latter being a railgun fitted long range ship. |
− | + | }} | |
− | |||
− | |||
− | |||
− | + | {{ShipGuideFittings | |
− | + | |name=Megathron, PvP Blasterthron RR | |
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |recommended1= | + | |high= |
− | Acceleration Control IV<br> | + | Neutron Blaster Cannon II<br> |
− | Advanced Weapon Upgrades | + | Neutron Blaster Cannon II<br> |
− | Afterburner III<br> | + | Neutron Blaster Cannon II<br> |
− | Armor Rigging III<br> | + | Neutron Blaster Cannon II<br> |
− | Combat Drone Operation IV<br> | + | Neutron Blaster Cannon II<br> |
− | Controlled Bursts IV<br> | + | Neutron Blaster Cannon II<br> |
− | Drone Durability III<br> | + | Neutron Blaster Cannon II<br> |
− | Drone Interfacing IV<br> | + | Large 'Solace' I Remote Bulwark Reconstruction |
− | Drone Navigation IV<br> | + | |mid= |
− | Drone Sharpshooting IV<br> | + | Quad LiF Fueled I Booster Rockets<br> |
− | Drones V<br> | + | Heavy Electrochemical Capacitor Booster I<br> |
− | Electronic Warfare IV<br> | + | Conjunctive Magnetometric ECCM Scanning Array I<br> |
− | Electronic Warfare Drone Interfacing III<br> | + | Faint Epsilon Warp Scrambler I |
− | Electronics V<br> | + | |low= |
− | EM Armor Compensation IV<br> | + | Damage Control II<br> |
− | Energy | + | 1600mm Reinforced Rolled Tungsten Plates I<br> |
− | + | 1600mm Reinforced Rolled Tungsten Plates I<br> | |
− | Energy Systems Operation | + | Adaptive Nano Plating II<br> |
− | Engineering V<br> | + | Energized Adaptive Nano Membrane II<br> |
− | Evasive Maneuvering IV<br> | + | Magnetic Field Stabilizer II<br> |
− | Explosive Armor Compensation IV | + | Magnetic Field Stabilizer II |
− | |recommended2= | + | |
− | + | |charges= | |
− | Gallente Cruiser IV<br> | + | Caldari Navy Antimatter Charge L<br> |
− | Gallente Drone Specialization IV<br> | + | Cap Booster 800 |
− | Gallente Frigate IV<br> | + | |drones= |
− | Gunnery V<br> | + | Ogre II x5<br> |
− | Heavy Drone Operation V<br> | + | |rigs= |
− | High Speed Maneuvering IV<br> | + | Large Trimark Armor Pump I<br> |
− | Hull Upgrades V<br> | + | Large Trimark Armor Pump I<br> |
− | Jury Rigging III<br> | + | Large Trimark Armor Pump I |
− | Kinetic Armor Compensation IV<br> | + | |
− | Large Blaster Specialization IV<br> | + | |recommended1= |
− | Large Hybrid Turret V<br> | + | Acceleration Control IV<br> |
− | Long Range Targeting IV<br> | + | Advanced Weapon Upgrades IV<br> |
− | Mechanic V<br> | + | Afterburner III<br> |
− | Medium Blaster Specialization IV<br> | + | Armor Rigging III<br> |
− | Medium Hybrid Turret V<br> | + | Combat Drone Operation IV<br> |
− | Minmatar Drone Specialization IV<br> | + | Controlled Bursts IV<br> |
− | Motion Prediction V<br> | + | Drone Durability III<br> |
− | Nanite Interfacing III<br> | + | Drone Interfacing IV<br> |
− | Nanite Operation III<br> | + | Drone Navigation IV<br> |
− | Navigation IV | + | Drone Sharpshooting IV<br> |
− | |recommended3= | + | Drones V<br> |
− | + | Electronic Warfare IV<br> | |
− | + | Electronic Warfare Drone Interfacing III<br> | |
− | Repair Systems | + | Electronics V<br> |
− | Science IV<br> | + | EM Armor Compensation IV<br> |
− | Scout Drone Operation V<br> | + | Energy Management IV<br> |
− | Sharpshooter IV<br> | + | Energy Systems Operation IV<br> |
− | Shield Management IV<br> | + | Engineering V<br> |
− | Signature Analysis IV<br> | + | Evasive Maneuvering IV<br> |
− | Small Blaster Specialization IV<br> | + | Explosive Armor Compensation IV<br> |
− | Small Hybrid Turret V<br> | + | Gallente Battleship IV |
− | Spaceship Command IV<br> | + | |recommended2= |
− | Surgical Strike IV<br> | + | Gallente Cruiser IV<br> |
− | Targeting IV<br> | + | Gallente Drone Specialization IV<br> |
− | Thermic Armor Compensation IV<br> | + | Gallente Frigate IV<br> |
− | Thermodynamics IV<br> | + | Gunnery V<br> |
− | Trajectory Analysis IV<br> | + | Heavy Drone Operation V<br> |
− | Warp Drive Operation III<br> | + | High Speed Maneuvering IV<br> |
− | Weapon Upgrades V | + | Hull Upgrades V<br> |
− | + | Jury Rigging III<br> | |
− | |notes= | + | Kinetic Armor Compensation IV<br> |
− | * | + | Large Blaster Specialization IV<br> |
− | + | Large Hybrid Turret V<br> | |
− | + | Long Range Targeting IV<br> | |
− | + | Mechanic V<br> | |
− | + | Medium Blaster Specialization IV<br> | |
− | + | Medium Hybrid Turret V<br> | |
− | + | Minmatar Drone Specialization IV<br> | |
− | + | Motion Prediction V<br> | |
− | + | Nanite Interfacing III<br> | |
− | + | Nanite Operation III<br> | |
− | + | Navigation IV<br> | |
− | + | Propulsion Jamming IV | |
− | + | |recommended3= | |
− | + | Rapid Firing IV<br> | |
− | + | Remote Armor Repair Systems IV<br> | |
− | + | Repair Systems II<br> | |
− | + | Science IV<br> | |
− | + | Scout Drone Operation V<br> | |
− | + | Sharpshooter IV<br> | |
− | + | Shield Management IV<br> | |
− | + | Signature Analysis IV<br> | |
+ | Small Blaster Specialization IV<br> | ||
+ | Small Hybrid Turret V<br> | ||
+ | Spaceship Command IV<br> | ||
+ | Surgical Strike IV<br> | ||
+ | Targeting IV<br> | ||
+ | Thermic Armor Compensation IV<br> | ||
+ | Thermodynamics IV<br> | ||
+ | Trajectory Analysis IV<br> | ||
+ | Warp Drive Operation III<br> | ||
+ | Weapon Upgrades V | ||
+ | |||
+ | |notes= | ||
+ | * Requires a 3% powergrid implant (slot 6) and a 3% turret cpu implant (slot 10). Without ''PG4'' and ''KZA1000'' implants or with insufficient powergrid skills, one or two of the blasters can be switched to ion. With Advanced Weapon Upgrades V, this fit requires a ''PG2'' 1% powergrid implant. | ||
+ | * With recommended skills, this fitting has 113k EHP and 1007 DPS. | ||
}} | }} | ||
+ | |||
{{ShipGuideFittings | {{ShipGuideFittings | ||
− | |name=Megathron, | + | |name=Megathron, Wormhole RR |
|high= | |high= | ||
− | + | 425mm Railgun II<br> | |
− | + | 425mm Railgun II<br> | |
− | + | 425mm Railgun II<br> | |
− | + | 425mm Railgun II<br> | |
− | + | 425mm Railgun II<br> | |
− | + | 425mm Railgun II<br> | |
− | + | 425mm Railgun II<br> | |
Large 'Solace' I Remote Bulwark Reconstruction | Large 'Solace' I Remote Bulwark Reconstruction | ||
|mid= | |mid= | ||
− | + | Tracking Computer II<br> | |
− | + | Cap Recharger II<br> | |
− | + | Cap Recharger II<br> | |
− | + | Cap Recharger II | |
|low= | |low= | ||
Damage Control II<br> | Damage Control II<br> | ||
1600mm Reinforced Rolled Tungsten Plates I<br> | 1600mm Reinforced Rolled Tungsten Plates I<br> | ||
− | + | Energized Adaptive Nano Membrane II<br> | |
+ | Energized Adaptive Nano Membrane II<br> | ||
Adaptive Nano Plating II<br> | Adaptive Nano Plating II<br> | ||
− | + | Armor Explosive Hardener II<br> | |
− | + | Capacitor Power Relay II | |
− | |||
|charges= | |charges= | ||
− | + | Antimatter Charge L | |
− | |||
|drones= | |drones= | ||
− | + | Bouncer II x5 | |
|rigs= | |rigs= | ||
− | Large | + | Large Capacitor Control Circuit I<br> |
− | Large | + | Large Capacitor Control Circuit I<br> |
− | Large | + | Large Capacitor Control Circuit I |
|recommended1= | |recommended1= | ||
− | + | |recommended2= | |
− | + | |recommended3= | |
− | + | ||
− | + | |notes= | |
− | + | }} | |
− | + | ||
− | + | {{ShipGuideFittings | |
− | + | |name=Megathron, PvP Sniperthron | |
− | + | ||
− | + | |high= | |
− | + | 425mm Railgun II<br> | |
− | + | 425mm Railgun II<br> | |
− | + | 425mm Railgun II<br> | |
− | + | 425mm Railgun II<br> | |
− | + | 425mm Railgun II<br> | |
− | + | 425mm Railgun II<br> | |
− | + | 425mm Railgun II<br> | |
− | + | [empty high slot] | |
− | + | |mid= | |
− | + | Quad LiF Fueled I Booster Rockets<br> | |
− | + | Sensor Booster II<br> | |
− | | | + | Sensor Booster II<br> |
− | + | Tracking Computer II | |
− | + | |low= | |
− | + | Damage Control II<br> | |
− | + | Magnetic Field Stabilizer II<br> | |
− | + | Magnetic Field Stabilizer II<br> | |
− | + | Adaptive Nano Plating II<br> | |
− | + | Adaptive Nano Plating II<br> | |
− | + | 1600mm Reinforced Rolled Tungsten Plates I<br> | |
− | + | 1600mm Reinforced Rolled Tungsten Plates I | |
− | + | ||
− | + | |charges= | |
− | + | Spike L<br> | |
− | + | Targeting Range<br> | |
− | + | Optimal Range | |
− | + | |drones= | |
− | + | Bouncer II x5 | |
− | + | |rigs= | |
− | + | Large Trimark Armor Pump I<br> | |
− | + | Large Trimark Armor Pump I<br> | |
− | + | Large Trimark Armor Pump I | |
− | + | ||
+ | |recommended1= | ||
+ | |recommended2= | ||
|recommended3= | |recommended3= | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|notes= | |notes= | ||
− | |||
− | |||
}} | }} | ||
+ | =Industrial= | ||
− | {{ShipGuideFittings | + | ==Iteron Series== |
− | |name= | + | {{Infobox Ship Horizontal2 |
+ | |shipimg=IteronIII.jpg | ||
+ | |caption=Iteron Series | ||
+ | |shipname=Iteron Series | ||
+ | |class=Industrial Hauler | ||
+ | |highs= 1-2 | ||
+ | |turrets= 1 | ||
+ | |launchers= 0 | ||
+ | |mediums= 2-5 | ||
+ | |lows= 2-5 | ||
+ | |cargohold=3000-6000 m3 | ||
+ | |dronebay=0 m3 | ||
+ | |bandwidth=0 Mbit/sec | ||
+ | |roles=Hauler | ||
+ | |variations=[[Viator]], [[Occator]] | ||
+ | |bonuses= '''Gallente Industrial Skill Bonus:'''<br>5% Bonus Cargo Capacity and Max Velocity per skill level | ||
+ | |info=The Iteron line of ships, from I to V, are excellent haulers. The Iteron V when rigged is the industrial ship with the largest cargo capacity, although for most players and Iteron I or III will suffice. Industrials can be used to store mission loot and salvage, to haul at a later time and sell at a trade hub for more ISK than can be made in most backwater mission stations. | ||
+ | }} | ||
+ | |||
+ | {{ShipGuideFittings | ||
+ | |name=Iteron Mark III, Hauler | ||
|high= | |high= | ||
− | + | [empty high slot]<br> | |
− | + | [empty high slot] | |
− | + | |mid= | |
− | + | Medium Shield Extender I<br> | |
− | + | Medium Shield Extender I<br> | |
− | + | Medium Shield Extender I | |
− | |||
− | |||
− | |mid= | ||
− | |||
− | |||
− | |||
− | |||
|low= | |low= | ||
− | + | Expanded Cargohold II<br> | |
− | + | Expanded Cargohold II<br> | |
− | + | Expanded Cargohold II | |
− | |||
− | |||
− | |||
− | |||
|charges= | |charges= | ||
− | |||
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− | + | Medium Cargohold Optimization I<br> | |
− | + | Medium Cargohold Optimization I<br> | |
− | + | Medium Cargohold Optimization I | |
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|recommended1= | |recommended1= | ||
+ | Astronautics Rigging I<br> | ||
+ | Gallente Industrial III | ||
|recommended2= | |recommended2= | ||
+ | Hull Upgrades II<br> | ||
+ | Jury Rigging III | ||
|recommended3= | |recommended3= | ||
+ | Mechanic III<br> | ||
+ | Shield Upgrades I | ||
|notes= | |notes= | ||
+ | * An Iteron III fitted like this is a moderate skill investement, and can carry up to 17,672 m3. | ||
+ | * A repackaged frigate is 2,500 m3, a repackaged destroyer is 5,000 m3, a repackaged cruiser is 10,000 m3, and a repackaged battlecruiser is 15,000 m3. | ||
+ | * For war time hauling, a hauling alt is recommended. For this purpose, an Amarr pilot trained for a Bestower is best for the least skill investment. See the [[Creating an Alt Hauler]] article for more information. | ||
+ | * Industrial ships are easily suicide ganked in highsec. Suicide ganks are more likely close to trade hubs, or on paths between trade hubs, especially in 0.5 or 0.6 systems. If you are carrying less than 20 million ISK in goods, a suicide gank is extremely unlikely. Many suicide gankers will not bother with cargo worth less than 50 million ISK, but some will. Some suicide gankers will do it simply to cause grief rather than for profit. The shield tank fitted is mostly to avoid random suicide ganks from ships with low firepower or untargeted smartbomb suicide ganks. See 'The Dark Side of Eve' in the [[Eve University Class Library]] for more information about suicide ganking and how to avoid it. | ||
}} | }} | ||
Revision as of 18:49, 27 October 2011
This guide provides general information and recommendations for T1 ships of a single player faction.
For more advanced and in-depth information on specific ships refer to EVE ships. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.
Rookie Ship
The rookie ship is the first ship you start with. If you are Gallente, it will be a Velator. A new rookie ship is given whenever you dock at a station where you do not have any ships.
Velator
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Frigate
Frigates are small, fast ships, used often for PvE in level 1 missions. They are also used for tackling and electronic warfare roles in PvP.
Atron
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Imicus
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Incursus
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Maulus
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Tristan
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Destroyer
Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, have more high slots. They are often used in PvE for level 1 missions. They are rarely used in PvP, as their DPS is not impressive without high skills, although they sometimes fill the role of anti-interceptor.
Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, like Thrashers for a specialized Hit & Run fleet.
Catalyst
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Cruiser
Celestis
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Exequror
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Thorax
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Vexor
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Battlecruiser
Brutix
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Myrmidon
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Battleship
Dominix
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Hyperion
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Megathron
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Industrial
Iteron Series
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Ammunition, Range, and Kiting
You should carry 3 types of ammo during missions, and switch when required. By default, close range (antimatter or plutonium) ammo should be used. If you are taking too much damage at close range, switch to medium range (lead or thorium) or long (iron or tungsten) range ammo and fire from further away. Guns can suffer from tracking issues, so it is recommend to use the 'keep at range' option instead of the 'orbit' option. With the amount of enemies in missions, orbiting is less likely to mitigate the total incoming damage from rats. Even close to optimal, when orbiting and using close range ammo, guns will often have difficulty tracking enemies. Enemies should be kept close to optimal with the 'keep at range' option, this should keep angular velocity low to avoid suffering from tracking issues, and as long as enemies are within optimal there will be no reduction in damage from range.
Antimatter requires the most cap, has the shortest range, and does the most damage. Lead requires the least cap, has no range modifier, and does middling damage. Iron has the longest range, and the least damage.
To find out your optimal with ammo, load ammo in your guns, then right click and show info. The optimal displayed in the attributes will be adjusted for ammo and skills. Or better yet, use EFT and import your character skills to see all of your ship's stats.
For PvP, faction antimatter and null (blasters) or spike (rails) are usually used. Javelin (rails) is not recommended due to the tracking penalty while having nearly the same DPS as faction antimatter. Void (blasters) has slightly better DPS than faction antimatter, and better optimal, worse falloff, worse tracking, and worse cap consumption. Void can be useful in some circumstances, especially if the target has multiple webs applied to it. It is often better to keep at range close to your optimal in PvP to avoid tracking problems. Orbiting can cause tracking problems, except with small ships orbiting large ships due to the higher signature radius making shots hit the target easily.
When using a battleship that requires cap boosters, it is recommended to keep a medium standard container in the cargo hold. This will provide extra space, which is handy for switching out ammo types and picking up loot after a fight. Always make sure you have the required space for one full load of ammo in the cargo hold, otherwise switching ammo will be difficult.
Tech and Meta Levels
These fittings were made mostly using Tech 1 Meta 0 modules for frigates and cruisers, and meta 4 and Tech 2 for larger ships. Higher Meta items up to meta 4 will often be easier to fit. Tech 2 is Meta 5, and usually harder to fit. Meta 3 and 4 are usually expensive, often more expensive than Tech 2. Meta 1 and 2 modules will often be less expensive than Meta 0, due to low demand and high supply on the market. Sometimes meta 4 is cheaper and better than Tech 2, like for ECCM modules. Some meta 4 modules are nearly always used instead of the T2 version, because the T2 having worse attributes and being harder to fit, like for armor plates.
In PvP, frigates and cruisers are often not worth fitting expensive modules on for low skill point or inexperienced pilots. Tech 1 Meta 0 modules are provided freely by the university. Once pilots have the skill points, a certain amount of combat experience, and enough ISK to replace bigger ships, they should consider moving to a battlecruiser with T2 fittings.
Pilots without T2 guns fitting a BC for PvP should probably avoid the overpriced meta 3 and 4 guns. Some of the meta 3 and 4 medium waepons are reasonably priced, but many are not, and will only make your ship into a loot piñata for the enemy when it is destroyed, for very little increase in effective dps. It is recommended to get T2 guns before getting into BC, BS, or any T2 damage dealing ships for PvP.
Meta 4 guns are recommended on some of these PvE ships, as many gallente pilots in their early careers will focus sooner on T2 drones than T2 guns. Some Meta 4 guns are reasonably priced, others are hideously expensive. If you can't afford to lose expensive Meta 4 guns, downgrade them to meta 3 or 2 instead.
Meta level can be checked in the 'show info' window under the attributes tab. Items without a meta level displayed in the attributes tab are meta 0. Meta level can also be displayed in a ship or station hangar when the items are displayed in list mode. To add the Meta column, right-click the header and select 'show meta lvl'.
Drones
Small drones should be used against frigate sized enemies, medium drones should be used against cruiser sized enemies, and heavy drones should be used against battleship sized enemies. Sentries are mostly meant for battleship sized enemies, but if smaller enemies are far enough that tracking and signature radius isn't an issue, they can deal relatively well those.
Amarr drones are not recommended; due to their low damage multiplier, they are rarely useful. Even against rats who's lowest resistance is EM damage, they can be outperformed by Gallente drones. However, the Amarr curator sentry drones can be good to use against rats with a low EM resist (depending on range and tracking). Gallente drones have the highest damage multiplier, and thermal damage is the best or second best damage to deal against many rat types. It is strongly recommended to fit the best drone types to match rat weaknesses.
- Caldari scout drones: Guristas, Mordu's Legion, Mercenaries, Serpentis
- Gallente scout drones: Blood Raiders, Sansha's Nation, Rogue Drones
- Minmatar scout drones: Angel Cartel
Some of these factions have ships with variable resists in different ship sizes. It is advised to check the two lowest resist options and compare drone damage reports. NPC Damage Types
Drone aggro should be watched. When arriving in a mission room, aggro should be acquired by approaching enemies and shooting them with guns. If a new wave of enemies arrives and the drones catch aggro, they should be recalled to the drone bay, and released only when the enemies have targeted your ship. Under normal circumstances, you should never lose drones when using proper aggro management with rats. Some missions have particular aggro rules that can lead to drones getting shot, check Eve Survival mission reports for details.
Keyboard shortcuts are recommended for drone management. Drones need to be initially launched manually from the drone window, but shortcuts can be set for attack and return to drone bay commands.
In PvP, Gallente and Minmatar scout drones are used almost exclusively. Gallente drones for their damage potential, Minmatar drones for their speed and explosive damage which armor tankers will not always patch. Explosive damage is also better than thermal against a wider range of T2 ships that have augmented resists. Amarr drones are sometimes used in PvP to gank mission runners and ratters that have a weak EM hole. For sentries, bouncers are popular for their damage type and range.
In general, it is better to keep drones in passive mode. In missions and wormholes, drones on active can trigger a new wave earlier than desired. In PvP, drones on active mode can lead to having an aggression timer when it is not wanted and being unable to dock or jump through a gate.
See Drones and Using Drones for more advice on drone selection and deployment.
Tank & Gank
Different rat (NPC pirates) factions have different damage type resistances, and deal different damage types. Drones and hardeners should be switched around based on rat types. Damage type resistance and dealt by rats can be found in the NPC Damage Types article. Mission-specific damage profiles can be found on Eve Survival.
All EHP in this guide is given with EFT calculations, not in-game EHP. The listed EHP and DPS in various fits include both gun and drone DPS, and exclude any enhancements such as overheating, boosters, or implants.
Salvaging After the Mission
Salvaging boats are usually used to clean up rooms after missions are complete. To do so, make sure you bookmark one wreck for each room in the mission, since the acceleration gates will disappear after the mission has be turned in at the agent. Once the mission is turned in, the MWD can be used to propel the salvaging boat within tractor range faster.
Once players can afford it (hull price can range from 40 to 50 million ISK), the Noctis is strongly recommended for salvaging.
Enhancements
The Thermodynamics, Cybernetics, and Biology skills can grant pilots increased performance with overheating, implants, and boosters.
See the Overloading, Implants, and Booster Drugs articles for information on these.
Related Links
- Basic skills and Support skills - Training support skills is a key step towards flying a ship well. Read up on support skills here.
- Fitting Guidelines - Some general guidelines for fitting ships.
- Fitting Modules and Rigs Guide - A list of rigs and module types with short descriptions.
- NPC damage types and NPC Ship Attributes - To see which resists to use and damage types to deal against NPC rats.
- Creating an Alt Hauler - Having an alt hauler can be useful for shopping trips during wartime, if you are living in highsec.