Difference between revisions of "Skills:Gunnery"

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(Added required for and split in to sections for different size modules)
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The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.
 
The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.
  
 +
=Support skills=
 
{{Skill
 
{{Skill
|skill=Advanced Weapon Upgrades
+
|skill=Gunnery
|desc=Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
+
|desc=Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=6x
+
|mult=1x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] V, [[Skills:Gunnery#Gunnery|Gunnery]] II
+
|pre=none
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.
+
|reqI=All turrets; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]]; [[Skills:Gunnery#Small_Projectile_Turret]]; [[Skills:Gunnery#Small_Energy_Turret]]
 +
|reqII=T2 light turrets; [[Skills:Gunnery#Rapid_Firing|Rapid Firing]]; [[Skills:Gunnery#Sharpshooter|Sharpshooter]]; [[Skills:Gunnery#Motion_Prediction|Motion_Prediction]]; [[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]]; [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]]
 +
|reqIII=Certain large/heavy turrets; [[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]]; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hubrid Turret]]; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]]; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]]
 +
|reqIV=[[Skills:Gunnery#Surgical_Strike|Surgical Strike]]; [[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]]
 +
|reqV=Certain large/heavy turrets;  [[Skills:Subsystems#Amarr_Offensive_Systems|Amarr Offensive Systems]]; [[Skills:Subsystems#Gallente_Offensive_Systems|Gallente Offensive Systems]]; [[Skills:Subsystems#Minmatar_Offensive_Systems|Minmatar Offensive Systems]]; [[Skills:Gunnery#Capital_Energy_Turret|Capital Energy Turret]]; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]]; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]]; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]]; [[Skills:Gunnery#Capital_Hybrid_Turret|Capital Hybrid Turret]]; [[Skills:Gunnery#Capital_Projectile_Turret|Capital Projectile Turret]]
 +
|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Capital Energy Turret
+
|skill=Controlled Bursts
|desc=Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
+
|desc=Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=7x
+
|mult=2x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|notes=<br>
+
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Capital Hybrid Turret
+
|skill=Motion Prediction
|desc=Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
+
|desc=Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=7x
+
|mult=2x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|notes=<br>
+
|reqIII=[[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]]; [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]]; [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]]
 +
|reqIV=[[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]]; [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]]; [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]]
 +
|reqV=[[Skills:Gunnery#Large_Autocannon_Specialization|Large Autocannon Specialization]]; [[Skills:Gunnery#Large_Blaster_Specialization|Large Blaster Specialization]]; [[Skills:Gunnery#Large_Pulse_Laser_Specialization|Large Pulse Laser Specialization]]
 +
|notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Capital Projectile Turret
+
|skill=Rapid Firing
|desc=Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
+
|desc=Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=7x
+
|mult=2x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|notes=<br>
+
|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Controlled Bursts
+
|skill=Sharpshooter
|desc=Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
+
|desc=Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
Line 56: Line 65:
 
|price=
 
|price=
 
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
 
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|notes=A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.<br>
+
|reqI=[[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]]; [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]]; [[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]]
 +
|reqIV=[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]]; [[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]]
 +
|reqV=[[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]]; [[Skills:Gunnery#Large_Beam_Laser_Specialization|Large Beam Laser Specialization]]; [[Skills:Gunnery#Large_Railgun_Specialization|Large Railgun Specialization]]
 +
|notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Gunnery
+
|skill=Surgical Strike
|desc=Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
+
|desc=Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=1x
+
|mult=4x
 
|price=
 
|price=
|pre=none
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV
|notes=The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.<br>
+
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Artillery Specialization
+
|skill=Trajectory Analysis
|desc=Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
+
|desc=Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=8x
+
|mult=5x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V, [[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]] IV, [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV
|notes=Enables the use of T2 Large Artillery weapons.
+
|reqI=T1 and Faction tracking computers
 +
|reqIV=Tracking computer II
 +
|notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Autocannon Specialization
+
|skill=Weapon Upgrades
|desc=Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
+
|desc=Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
 
|1=Perception
 
|1=Perception
|2=Willpower
+
|2=Memory
|mult=8x
+
|mult=2x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V, [[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]] IV, [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
|notes=Enables the use of T2 Large Autocannon weapons.
+
|reqI=T1 and Faction damage multiplier modules
 +
|reqIV=T2 damage multiplier modules
 +
|reqV=[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]]; [[Skills:Spaceship_Command#Heavy_Assault_Ships|Heavy Assault Ships]]; [[Skills:Spaceship_Command#Heavy_Interdictors|Heavy Interdictors]]
 +
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Beam Laser Specialization
+
|skill=Advanced Weapon Upgrades
|desc=Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
+
|desc=Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=8x
+
|mult=6x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V, [[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]] V, [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
+
|pre=[[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] V; [[Skills:Gunnery#Gunnery|Gunnery]] II
|notes=Enables the use of T2 Large Beam Laser weapons.
+
|reqV=[[Skills:Science#Doomsday_Operation|Doomsday Operation]]; [[Skills:Spaceship_Command#Marauders|Marauders]]; [[Skills:Gunnery#Tactical_Weapon_Reconfiguration|Tactical Weapon Reconfiguration]]
 +
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Blaster Specialization
+
|skill=Tactical Weapon Reconfiguration
|desc=Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
+
|desc=Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
 
|mult=8x
 
|mult=8x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V, [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]] IV, [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
+
|pre=[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] V
|notes=Enables the use of T2 Large Blaster weapons.
+
|reqI=Siege module I
 +
|reqV=Siege module V
 +
|notes=Only of interest to dreadnought pilots.<br>
 
}}
 
}}
  
 +
 +
 +
 +
 +
 +
 +
 +
=Small=
 
{{Skill
 
{{Skill
|skill=Large Energy Turret
+
|skill=Small Energy Turret
|desc=Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
+
|desc=Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|mult=1x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] III
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
|notes=T1 battleship-sized beam and pulse lasers.<br>
+
|reqI=T1 and Faction small energy turrets
 +
|reqIII=[[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]]
 +
|reqV=T2 small energy turrets; [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]]; [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]]
 +
|notes=T1 pulse and beam lasers for frigates and destroyers.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Hybrid Turret
+
|skill=Small Hybrid Turret
|desc=Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
+
|desc=Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|mult=1x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] III
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
|notes=T1 battleship-sized blasters and railguns.<br>
+
|reqI=T1 and Faction small hybrid turrets
 +
|reqIII=[[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]]
 +
|reqIV=T2 small hybrid turrets
 +
|reqV=[[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]]; [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]]
 +
|notes=T1 blasters and railguns for frigates and destroyers.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Projectile Turret
+
|skill=Small Projectile Turret
|desc=Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
+
|desc=Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|mult=1x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V, [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] III
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
|notes=T1 battleship-sized autocannon and artillery.<br>
+
|reqI=T1 and Faction small projectile turrets
 +
|reqIII=[[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turet]]
 +
|reqIV=T2 small projectile turrets
 +
|reqV=[[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]] [[Skills:Gunnery#Small_Artillary_Specializatoin|Small Artillary Specialization]]
 +
|notes=T1 autocannon and artillery for frigates and destroyers.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Pulse Laser Specialization
+
|skill=Small Artillery Specialization
|desc=Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
+
|desc=Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=8x
+
|mult=3x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V, [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]] IV, [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
+
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III; [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V
|notes=Enables the use of T2 Large Pulse Laser weapons.
+
|reqI=T2 small artillery turrets and charges
 +
|reqIV=[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]]
 +
|notes=Enables the use of T2 Small Artillery weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Large Railgun Specialization
+
|skill=Small Autocannon Specialization
|desc=Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
+
|desc=Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=8x
+
|mult=3x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V, [[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]] IV, [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
+
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III; [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V
|notes=Enables the use of T2 Large Railgun weapons.
+
|reqI=T2 small autocannon turrets and charges
 +
ZreqIV=[[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]]
 +
|notes=Enables the use of T2 Small Autocannon weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Medium Artillery Specialization
+
|skill=Small Beam Laser Specialization
|desc=Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
+
|desc=Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|mult=3x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV, [[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]] IV, [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V
+
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III; [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V
|notes=Enables the use of T2 Medium Artillery weapons.
+
|reqI=T2 small beam laser turrets and charges
 +
|reqIV=[[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]]
 +
|notes=Enables the use of T2 Small Beam Laser weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Medium Autocannon Specialization
+
|skill=Small Blaster Specialization
|desc=Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
+
|desc=Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|mult=3x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV, [[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]] IV, [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V
+
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V
|notes=Enables the use of T2 Medium Autocannon weapons.
+
|reqI=T2 small blaster turrets and charges
 +
|reqIV=[[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]]
 +
|notes=Enables the use of T2 Small Blaster weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Medium Beam Laser Specialization
+
|skill=Small Pulse Laser Specialization
|desc=Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
+
|desc=Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|mult=3x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV, [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]] IV, [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V
+
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III; [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V
|notes=Enables the use of T2 Medium Beam Laser weapons.
+
|reqI=T2 small pulse laser turrets and charges
 +
|reqIV=[[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]]
 +
|notes=Enables the use of T2 Small Pulse Laser weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Medium Blaster Specialization
+
|skill=Small Railgun Specialization
|desc=Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
+
|desc=Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|mult=3x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV, [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]] IV, [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V
+
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V
|notes=Enables the use of T2 Medium Blaster weapons.
+
|reqI=T2 small railgun turrets and charges
 +
|reqIV=[[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]]
 +
|notes=Enables the use of T2 Small Railgun weapons.
 
}}
 
}}
  
 +
 +
 +
 +
 +
 +
 +
 +
=Medium=
 
{{Skill
 
{{Skill
 
|skill=Medium Energy Turret
 
|skill=Medium Energy Turret
Line 220: Line 279:
 
|mult=3x
 
|mult=3x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III, [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] III
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III; [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] III
 +
|reqI=T1 and Faction medium energy turrets
 +
|reqIII=[[Skills:Gunnery#Large_Energy_Turret|Large Energy TUrret]]
 +
|reqV=T2 medium energy turrets; [[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]]; [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]]
 
|notes=T1 beam and pulse lasers for cruisers and battlecruisers.<br>
 
|notes=T1 beam and pulse lasers for cruisers and battlecruisers.<br>
 
}}
 
}}
Line 231: Line 293:
 
|mult=3x
 
|mult=3x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III, [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] III
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III; [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] III
 +
|reqI=T1 and Faction medium hybrid turrets
 +
|reqIII=[[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]]
 +
|reqIV=T2 medium hybrid turrets
 +
|reqV=[[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]]; [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]]
 
|notes=T1 blasters and railguns for cruisers and battlecruisers.<br>
 
|notes=T1 blasters and railguns for cruisers and battlecruisers.<br>
 
}}
 
}}
Line 242: Line 308:
 
|mult=3x
 
|mult=3x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III, [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] III
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] III; [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] III
 +
|reqI=T1 and Faction medium projectile turrets
 +
|reqIII=[[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]]
 +
|reqIV=T2 medium projectile turrets
 +
|reqV=[[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]]; [[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]]
 
|notes=T1 autocannon and artillery for cruisers and battlecruisers.<br>
 
|notes=T1 autocannon and artillery for cruisers and battlecruisers.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Medium Pulse Laser Specialization
+
|skill=Medium Artillery Specialization
|desc=Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
+
|desc=Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
 
|mult=5x
 
|mult=5x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV, [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]] IV, [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V
+
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV; [[Skills:Gunnery#Small_Artillery_Specialization|Small Artillery Specialization]] IV; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V
|notes=Enables the use of T2 Medium Pulse Laser weapons.
+
|reqI=T2 medium artillery turrets and charges
 +
|reqIV=[[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]]
 +
|notes=Enables the use of T2 Medium Artillery weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Medium Railgun Specialization
+
|skill=Medium Autocannon Specialization
|desc=Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
+
|desc=Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
 
|mult=5x
 
|mult=5x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV, [[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]] IV, [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V
+
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV; [[Skills:Gunnery#Small_Autocannon_Specialization|Small Autocannon Specialization]] IV; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] V
|notes=Enables the use of T2 Medium Railgun weapons.
+
|reqI=T2 medium autocannon turrets and charges
 +
|reqIV=[[Skills:Gunnery#Large_Autocannon_Specialization|Large Autocannon Specialization]]
 +
|notes=Enables the use of T2 Medium Autocannon weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Motion Prediction
+
|skill=Medium Beam Laser Specialization
|desc=Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
+
|desc=Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=2x
+
|mult=5x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
+
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV; [[Skills:Gunnery#Small_Beam_Laser_Specialization|Small Beam Laser Specialization]] IV; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V
|notes=Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).<br>
+
|reqI=T2 medium beam laser turrets and charges
 +
|reqIV=[[Skills:Gunnery#Large_Beam_Laser_Specialization|Large Beam Laser Specialization]]
 +
|notes=Enables the use of T2 Medium Beam Laser weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Rapid Firing
+
|skill=Medium Blaster Specialization
|desc=Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
+
|desc=Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=2x
+
|mult=5x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
+
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV; [[Skills:Gunnery#Small_Blaster_Specialization|Small Blaster Specialization]] IV; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V
|notes=A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans.<br>
+
|reqI=T2 medium blaster turrets and charges
 +
|reqIV=[[Skills:Gunnery#Large_Blaster_Specialization|Large Blaster Specialization]]
 +
|notes=Enables the use of T2 Medium Blaster weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Sharpshooter
+
|skill=Medium Pulse Laser Specialization
|desc=Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
+
|desc=Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=2x
+
|mult=5x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
+
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] IV; [[Skills:Gunnery#Small_Pulse_Laser_Specialization|Small Pulse Laser Specialization]] IV; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] V
|notes=Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).<br>
+
|reqI=T2 medium pulse laser turrets and charges
 +
|reqIV=[[Skills:Gunnery#Large_Pulse_Laser_Specialization|Large Pulse Laser Specialization]]
 +
|notes=Enables the use of T2 Medium Pulse Laser weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Artillery Specialization
+
|skill=Medium Railgun Specialization
|desc=Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
+
|desc=Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|mult=5x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III, [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V
+
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] IV; [[Skills:Gunnery#Small_Railgun_Specialization|Small Railgun Specialization]] IV; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] V
|notes=Enables the use of T2 Small Artillery weapons.
+
|reqI=T2 medium railgun turretes and charges
 +
|reqIV=[[Skills:Gunnery#Large_Railgun_Specialization|Large Railgun Specialization]]
 +
|notes=Enables the use of T2 Medium Railgun weapons.
 
}}
 
}}
  
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
=Large=
 
{{Skill
 
{{Skill
|skill=Small Autocannon Specialization
+
|skill=Large Energy Turret
|desc=Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
+
|desc=Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|mult=5x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III, [[Skills:Gunnery#Small_Projectile_Turret|Small Projectile Turret]] V
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Medium_Energy_Turret|Medium Energy Turret]] III
|notes=Enables the use of T2 Small Autocannon weapons.
+
|reqI=T1 and Faction large energy turrets
 +
|reqIV=Certain T2 large energy turrets
 +
|reqV=Certain T2 large energy turrets; [[Skills:Gunnery#Capital_Energy_Turret|Capital Energy Turret]]; [[Skills:Gunnery#Large_Beam_Laser_Specialization|Large Beam Laser Specialization]]; [[Skills:Gunnery#Large_Pulse_Laser_Specialization|Large Pulse Laser Specialization]]
 +
|notes=T1 battleship-sized beam and pulse lasers.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Beam Laser Specialization
+
|skill=Large Hybrid Turret
|desc=Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
+
|desc=Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|mult=5x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III, [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Medium_Hybrid_Turret|Medium Hybrid Turret]] III
|notes=Enables the use of T2 Small Beam Laser weapons.
+
|reqI=T1 and Faction large hybrid turrets
 +
|reqIV=T2 large hybrid turrets
 +
|reqV=[[Skills:Gunnery#Capital_Hybrid_Turret|Capital Hybrid Turret]]; [[Skills:Gunnery#Large_Railgun_Specialization|Large Railgun Specialization]]; [[Skills:Gunnery#Large_Blaster_Specialization|Large Blaster Specialization]]
 +
|notes=T1 battleship-sized blasters and railguns.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Blaster Specialization
+
|skill=Large Projectile Turret
|desc=Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
+
|desc=Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|mult=5x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III, [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Medium_Projectile_Turret|Medium Projectile Turret]] III
|notes=Enables the use of T2 Small Blaster weapons.
+
|reqI=T1 and Faction large projectile turrets
 +
|reqIV=T2 large projectile turrets
 +
|reqV=[[Skills:Gunnery#Capital_Projectile_Turret|Capital Projectile Turret]]; [[Skills:Gunnery#Large_Artillery_Specialization|Large Artillery Specialization]]; [[Skills:Gunnery#Large_Autocannon_Specialization|Large Autocannon Specialization]]
 +
|notes=T1 battleship-sized autocannon and artillery.<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Energy Turret
+
|skill=Large Artillery Specialization
|desc=Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
+
|desc=Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=1x
+
|mult=8x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
+
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V; [[Skills:Gunnery#Medium_Artillery_Specialization|Medium Artillery Specialization]] IV; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
|notes=T1 pulse and beam lasers for frigates and destroyers.<br>
+
|reqI=T2 large artillery turrets and charges
 +
|notes=Enables the use of T2 Large Artillery weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Hybrid Turret
+
|skill=Large Autocannon Specialization
|desc=Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
+
|desc=Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=1x
+
|mult=8x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
+
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V; [[Skills:Gunnery#Medium_Autocannon_Specialization|Medium Autocannon Specialization]] IV; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
|notes=T1 blasters and railguns for frigates and destroyers.<br>
+
|reqT2 large autocannon turrets and charges
 +
|notes=Enables the use of T2 Large Autocannon weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Projectile Turret
+
|skill=Large Beam Laser Specialization
|desc=Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
+
|desc=Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=1x
+
|mult=8x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] I
+
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V; [[Skills:Gunnery#Medium_Beam_Laser_Specialization|Medium Beam Laser Specialization]] V; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
|notes=T1 autocannon and artillery for frigates and destroyers.<br>
+
|reqI=T2 large beam laser turrets and charges
 +
|notes=Enables the use of T2 Large Beam Laser weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Pulse Laser Specialization
+
|skill=Large Blaster Specialization
|desc=Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
+
|desc=Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|mult=8x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III, [[Skills:Gunnery#Small_Energy_Turret|Small Energy Turret]] V
+
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V; [[Skills:Gunnery#Medium_Blaster_Specialization|Medium Blaster Specialization]] IV; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
|notes=Enables the use of T2 Small Pulse Laser weapons.
+
|reqI=T2 large blaster turrets and charges
 +
|notes=Enables the use of T2 Large Blaster weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Small Railgun Specialization
+
|skill=Large Pulse Laser Specialization
|desc=Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
+
|desc=Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=3x
+
|mult=8x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III, [[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] V
+
|pre=[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] V; [[Skills:Gunnery#Medium_Pulse_Laser_Specialization|Medium Pulse Laser Specialization]] IV; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
|notes=Enables the use of T2 Small Railgun weapons.
+
|reqI=T2 large pulse laser turrets and charges
 +
|notes=Enables the use of T2 Large Pulse Laser weapons.
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Surgical Strike
+
|skill=Large Railgun Specialization
|desc=Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
+
|desc=Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=4x
+
|mult=8x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV
+
|pre=[[Skills:Gunnery#Sharpshooter|Sharpshooter]] V; [[Skills:Gunnery#Medium_Railgun_Specialization|Medium Railgun Specialization]] IV; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
|notes=The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.<br>
+
|reqI=T2 large railgun turrets and charges
 +
|notes=Enables the use of T2 Large Railgun weapons.
 
}}
 
}}
  
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
=Capital=
 
{{Skill
 
{{Skill
|skill=Tactical Weapon Reconfiguration
+
|skill=Capital Energy Turret
|desc=Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
+
|desc=Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=8x
+
|mult=7x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]] V
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Large_Energy_Turret|Large Energy Turret]] V
|notes=Only of interest to dreadnought pilots.<br>
+
|reqI=Capital energy turrets
 +
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Trajectory Analysis
+
|skill=Capital Hybrid Turret
|desc=Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
+
|desc=Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
 
|1=Perception
 
|1=Perception
 
|2=Willpower
 
|2=Willpower
|mult=5x
+
|mult=7x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] IV
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Large_Hybrid_Turret|Large Hybrid Turret]] V
|notes=More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.<br>
+
|reqI=Capital hybrid turrets
 +
|notes=<br>
 
}}
 
}}
  
 
{{Skill
 
{{Skill
|skill=Weapon Upgrades
+
|skill=Capital Projectile Turret
|desc=Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
+
|desc=Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
 
|1=Perception
 
|1=Perception
|2=Memory
+
|2=Willpower
|mult=2x
+
|mult=7x
 
|price=
 
|price=
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] II
+
|pre=[[Skills:Gunnery#Gunnery|Gunnery]] V; [[Skills:Gunnery#Large_Projectile_Turret|Large Projectile Turret]] V
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades.
+
|reqI=Capital projectile turrets
 +
|notes=<br>
 
}}
 
}}

Revision as of 17:22, 6 January 2013

Gunnery skills let you use Eve's three varieties of turret (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.

The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.

Support skills

Icon skillbook2.png Gunnery

Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: none
Icon skillbook2.png I required for: All turrets; Small Hybrid Turret; Skills:Gunnery#Small_Projectile_Turret; Skills:Gunnery#Small_Energy_Turret
Icon skillbook2.png II required for: T2 light turrets; Rapid Firing; Sharpshooter; Motion_Prediction; Controlled Bursts; Weapon Upgrades
Icon skillbook2.png III required for: Certain large/heavy turrets; Caldari Offensive Systems; Medium Hubrid Turret; Medium Projectile Turret; Medium Energy Turret
Icon skillbook2.png IV required for: Surgical Strike; Trajectory Analysis
Icon skillbook2.png V required for: Certain large/heavy turrets; Amarr Offensive Systems; Gallente Offensive Systems; Minmatar Offensive Systems; Capital Energy Turret; Large Hybrid Turret; Large Projectile Turret; Large Energy Turret; Capital Hybrid Turret; Capital Projectile Turret
Notes.png Notes: The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.



Icon skillbook2.png Controlled Bursts

Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Notes.png Notes: A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.



Icon skillbook2.png Motion Prediction

Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 90k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Icon skillbook2.png III required for: Small Autocannon Specialization; Small Blaster Specialization; Small Pulse Laser Specialization
Icon skillbook2.png IV required for: Medium Autocannon Specialization; Medium Blaster Specialization; Medium Pulse Laser Specialization
Icon skillbook2.png V required for: Large Autocannon Specialization; Large Blaster Specialization; Large Pulse Laser Specialization
Notes.png Notes: Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).



Icon skillbook2.png Rapid Firing

Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 60k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Notes.png Notes: A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans.



Icon skillbook2.png Sharpshooter

Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 2x
Isk.png Price: 100k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery II
Icon skillbook2.png I required for: Small Railgun Specialization; Small Beam Laser Specialization; Small Artillery Specialization
Icon skillbook2.png IV required for: Medium Artillery Specialization; Medium Railgun Specialization
Icon skillbook2.png V required for: Large Artillery Specialization; Large Beam Laser Specialization; Large Railgun Specialization
Notes.png Notes: Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).



Icon skillbook2.png Surgical Strike

Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 4x
Isk.png Price: 1.5M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery IV
Notes.png Notes: The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.



Icon skillbook2.png Trajectory Analysis

Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery IV
Icon skillbook2.png I required for: T1 and Faction tracking computers
Icon skillbook2.png IV required for: Tracking computer II
Notes.png Notes: More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.



Icon skillbook2.png Weapon Upgrades

Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs.
Implants.png Attributes: Perception.pngMemory.png
Multiplier.png Multiplier: 2x
Isk.png Price: 80k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery II
Icon skillbook2.png I required for: T1 and Faction damage multiplier modules
Icon skillbook2.png IV required for: T2 damage multiplier modules
Icon skillbook2.png V required for: Advanced Weapon Upgrades; Heavy Assault Ships; Heavy Interdictors
Notes.png Notes: Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades.



Icon skillbook2.png Advanced Weapon Upgrades

Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 6x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Weapon Upgrades V; Gunnery II
Icon skillbook2.png V required for: Doomsday Operation; Marauders; Tactical Weapon Reconfiguration
Notes.png Notes: Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.



Icon skillbook2.png Tactical Weapon Reconfiguration

Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 25M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Advanced Weapon Upgrades V
Icon skillbook2.png I required for: Siege module I
Icon skillbook2.png V required for: Siege module V
Notes.png Notes: Only of interest to dreadnought pilots.





Small

Icon skillbook2.png Small Energy Turret

Operation of small energy turrets. 5% Bonus to small energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery I
Icon skillbook2.png I required for: T1 and Faction small energy turrets
Icon skillbook2.png III required for: Medium Energy Turret
Icon skillbook2.png V required for: T2 small energy turrets; Small Beam Laser Specialization; Small Pulse Laser Specialization
Notes.png Notes: T1 pulse and beam lasers for frigates and destroyers.



Icon skillbook2.png Small Hybrid Turret

Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery I
Icon skillbook2.png I required for: T1 and Faction small hybrid turrets
Icon skillbook2.png III required for: Medium Hybrid Turret
Icon skillbook2.png IV required for: T2 small hybrid turrets
Icon skillbook2.png V required for: Small Railgun Specialization; Small Blaster Specialization
Notes.png Notes: T1 blasters and railguns for frigates and destroyers.



Icon skillbook2.png Small Projectile Turret

Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery I
Icon skillbook2.png I required for: T1 and Faction small projectile turrets
Icon skillbook2.png III required for: Medium Projectile Turet
Icon skillbook2.png IV required for: T2 small projectile turrets
Icon skillbook2.png V required for: Small Autocannon Specialization Small Artillary Specialization
Notes.png Notes: T1 autocannon and artillery for frigates and destroyers.



Icon skillbook2.png Small Artillery Specialization

Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter III; Small Projectile Turret V
Icon skillbook2.png I required for: T2 small artillery turrets and charges
Icon skillbook2.png IV required for: Medium Artillery Specialization
Notes.png Notes: Enables the use of T2 Small Artillery weapons.



Icon skillbook2.png Small Autocannon Specialization

Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction III; Small Projectile Turret V
Icon skillbook2.png I required for: T2 small autocannon turrets and charges

ZreqIV=Medium Autocannon Specialization

Notes.png Notes: Enables the use of T2 Small Autocannon weapons.



Icon skillbook2.png Small Beam Laser Specialization

Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter III; Small Energy Turret V
Icon skillbook2.png I required for: T2 small beam laser turrets and charges
Icon skillbook2.png IV required for: Medium Beam Laser Specialization
Notes.png Notes: Enables the use of T2 Small Beam Laser weapons.



Icon skillbook2.png Small Blaster Specialization

Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction III; Small Hybrid Turret V
Icon skillbook2.png I required for: T2 small blaster turrets and charges
Icon skillbook2.png IV required for: Medium Blaster Specialization
Notes.png Notes: Enables the use of T2 Small Blaster weapons.



Icon skillbook2.png Small Pulse Laser Specialization

Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction III; Small Energy Turret V
Icon skillbook2.png I required for: T2 small pulse laser turrets and charges
Icon skillbook2.png IV required for: Medium Pulse Laser Specialization
Notes.png Notes: Enables the use of T2 Small Pulse Laser weapons.



Icon skillbook2.png Small Railgun Specialization

Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 2M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter III; Small Hybrid Turret V
Icon skillbook2.png I required for: T2 small railgun turrets and charges
Icon skillbook2.png IV required for: Medium Railgun Specialization
Notes.png Notes: Enables the use of T2 Small Railgun weapons.





Medium

Icon skillbook2.png Medium Energy Turret

Operation of medium energy turret. 5% Bonus to medium energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery III; Small Energy Turret III
Icon skillbook2.png I required for: T1 and Faction medium energy turrets
Icon skillbook2.png III required for: Large Energy TUrret
Icon skillbook2.png V required for: T2 medium energy turrets; Medium Beam Laser Specialization; Medium Pulse Laser Specialization
Notes.png Notes: T1 beam and pulse lasers for cruisers and battlecruisers.



Icon skillbook2.png Medium Hybrid Turret

Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery III; Small Hybrid Turret III
Icon skillbook2.png I required for: T1 and Faction medium hybrid turrets
Icon skillbook2.png III required for: Large Hybrid Turret
Icon skillbook2.png IV required for: T2 medium hybrid turrets
Icon skillbook2.png V required for: Medium Railgun Specialization; Medium Blaster Specialization
Notes.png Notes: T1 blasters and railguns for cruisers and battlecruisers.



Icon skillbook2.png Medium Projectile Turret

Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 3x
Isk.png Price: 125k ISK
Alpha.png Alpha max level: V
Icon skillbook2.png Prerequisites: Gunnery III; Small Projectile Turret III
Icon skillbook2.png I required for: T1 and Faction medium projectile turrets
Icon skillbook2.png III required for: Large Projectile Turret
Icon skillbook2.png IV required for: T2 medium projectile turrets
Icon skillbook2.png V required for: Medium Artillery Specialization; Medium Autocannon Specialization
Notes.png Notes: T1 autocannon and artillery for cruisers and battlecruisers.



Icon skillbook2.png Medium Artillery Specialization

Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter IV; Small Artillery Specialization IV; Medium Projectile Turret V
Icon skillbook2.png I required for: T2 medium artillery turrets and charges
Icon skillbook2.png IV required for: Large Artillery Specialization
Notes.png Notes: Enables the use of T2 Medium Artillery weapons.



Icon skillbook2.png Medium Autocannon Specialization

Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction IV; Small Autocannon Specialization IV; Medium Projectile Turret V
Icon skillbook2.png I required for: T2 medium autocannon turrets and charges
Icon skillbook2.png IV required for: Large Autocannon Specialization
Notes.png Notes: Enables the use of T2 Medium Autocannon weapons.



Icon skillbook2.png Medium Beam Laser Specialization

Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter IV; Small Beam Laser Specialization IV; Medium Energy Turret V
Icon skillbook2.png I required for: T2 medium beam laser turrets and charges
Icon skillbook2.png IV required for: Large Beam Laser Specialization
Notes.png Notes: Enables the use of T2 Medium Beam Laser weapons.



Icon skillbook2.png Medium Blaster Specialization

Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction IV; Small Blaster Specialization IV; Medium Hybrid Turret V
Icon skillbook2.png I required for: T2 medium blaster turrets and charges
Icon skillbook2.png IV required for: Large Blaster Specialization
Notes.png Notes: Enables the use of T2 Medium Blaster weapons.



Icon skillbook2.png Medium Pulse Laser Specialization

Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Motion Prediction IV; Small Pulse Laser Specialization IV; Medium Energy Turret V
Icon skillbook2.png I required for: T2 medium pulse laser turrets and charges
Icon skillbook2.png IV required for: Large Pulse Laser Specialization
Notes.png Notes: Enables the use of T2 Medium Pulse Laser weapons.



Icon skillbook2.png Medium Railgun Specialization

Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 5M ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Sharpshooter IV; Small Railgun Specialization IV; Medium Hybrid Turret V
Icon skillbook2.png I required for: T2 medium railgun turretes and charges
Icon skillbook2.png IV required for: Large Railgun Specialization
Notes.png Notes: Enables the use of T2 Medium Railgun weapons.






Large

Icon skillbook2.png Large Energy Turret

Operation of large energy turrets. 5% Bonus to large energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery V; Medium Energy Turret III
Icon skillbook2.png I required for: T1 and Faction large energy turrets
Icon skillbook2.png IV required for: Certain T2 large energy turrets
Icon skillbook2.png V required for: Certain T2 large energy turrets; Capital Energy Turret; Large Beam Laser Specialization; Large Pulse Laser Specialization
Notes.png Notes: T1 battleship-sized beam and pulse lasers.



Icon skillbook2.png Large Hybrid Turret

Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery V; Medium Hybrid Turret III
Icon skillbook2.png I required for: T1 and Faction large hybrid turrets
Icon skillbook2.png IV required for: T2 large hybrid turrets
Icon skillbook2.png V required for: Capital Hybrid Turret; Large Railgun Specialization; Large Blaster Specialization
Notes.png Notes: T1 battleship-sized blasters and railguns.



Icon skillbook2.png Large Projectile Turret

Operation of large projectile turret. 5% Bonus to large projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 5x
Isk.png Price: 3M ISK
Alpha.png Alpha max level: IV
Icon skillbook2.png Prerequisites: Gunnery V; Medium Projectile Turret III
Icon skillbook2.png I required for: T1 and Faction large projectile turrets
Icon skillbook2.png IV required for: T2 large projectile turrets
Icon skillbook2.png V required for: Capital Projectile Turret; Large Artillery Specialization; Large Autocannon Specialization
Notes.png Notes: T1 battleship-sized autocannon and artillery.



Icon skillbook2.png Large Artillery Specialization

Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Medium Artillery Specialization IV; Large Projectile Turret V
Icon skillbook2.png I required for: T2 large artillery turrets and charges
Notes.png Notes: Enables the use of T2 Large Artillery weapons.



Icon skillbook2.png Large Autocannon Specialization

Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization.
Implants.png Attributes: [[Image:reqT2 large autocannon turrets and charges

.png|link=|32px]]Willpower.png

Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Medium Autocannon Specialization IV; Large Projectile Turret V
Notes.png Notes: Enables the use of T2 Large Autocannon weapons.



Icon skillbook2.png Large Beam Laser Specialization

Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Medium Beam Laser Specialization V; Large Energy Turret V
Icon skillbook2.png I required for: T2 large beam laser turrets and charges
Notes.png Notes: Enables the use of T2 Large Beam Laser weapons.



Icon skillbook2.png Large Blaster Specialization

Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Medium Blaster Specialization IV; Large Hybrid Turret V
Icon skillbook2.png I required for: T2 large blaster turrets and charges
Notes.png Notes: Enables the use of T2 Large Blaster weapons.



Icon skillbook2.png Large Pulse Laser Specialization

Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Motion Prediction V; Medium Pulse Laser Specialization IV; Large Energy Turret V
Icon skillbook2.png I required for: T2 large pulse laser turrets and charges
Notes.png Notes: Enables the use of T2 Large Pulse Laser weapons.



Icon skillbook2.png Large Railgun Specialization

Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 8x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Sharpshooter V; Medium Railgun Specialization IV; Large Hybrid Turret V
Icon skillbook2.png I required for: T2 large railgun turrets and charges
Notes.png Notes: Enables the use of T2 Large Railgun weapons.







Capital

Icon skillbook2.png Capital Energy Turret

Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V; Large Energy Turret V
Icon skillbook2.png I required for: Capital energy turrets
Notes.png Notes:



Icon skillbook2.png Capital Hybrid Turret

Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V; Large Hybrid Turret V
Icon skillbook2.png I required for: Capital hybrid turrets
Notes.png Notes:



Icon skillbook2.png Capital Projectile Turret

Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level.
Implants.png Attributes: Perception.pngWillpower.png
Multiplier.png Multiplier: 7x
Isk.png Price: 15M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Gunnery V; Large Projectile Turret V
Icon skillbook2.png I required for: Capital projectile turrets
Notes.png Notes: