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=== Specialization === | === Specialization === | ||
While training lots of skills to 3 will give you many bonuses and a lot of options in a short time, being mediocre at many things is fun, but not very efficient. You can only have one ship in space at a time, so while being able to fly a Retriever and a Hurricane is nice, you can't mine and do level 3 missions at the same time, meaning that whichever you're currently doing you're not using a lot of your skill points. On the other hand, if you'd focused fully on mining or combat, you could be flying a Hulk or a Maelstrom instead and making a lot more ISK at your chosen activity (at the expense of not being able to do the other at all). This principle also applies within professions - having mediocre skills in a Drake and Hurricane is nice, but you can only fly one at a time. Variety is the spice of life, and being able to play several aspects of the game makes it much more fun, but be aware that when | While training lots of skills to 3 will give you many bonuses and a lot of options in a short time, being mediocre at many things is fun, but not very efficient. You can only have one ship in space at a time, so while being able to fly a Retriever and a Hurricane is nice, you can't mine and do level 3 missions at the same time, meaning that whichever you're currently doing you're not using a lot of your skill points. On the other hand, if you'd focused fully on mining or combat, you could be flying a Hulk or a Maelstrom instead and making a lot more ISK at your chosen activity (at the expense of not being able to do the other at all). This principle also applies within professions - having mediocre skills in a Drake and Hurricane is nice, but you can only fly one at a time. Variety is the spice of life, and being able to play several aspects of the game makes it much more fun, but be aware that when joining a non-training corporation, they will probably want you to have a "specialization" of some sort, be it EWAR, damage dealing in a particular ship, logistics, mining or manufacturing. | ||
Another aspect of specialization is training all of the skills to use a ship effectively, and to high levels. Let's take the Drake for example. The minimum requirements to fly one and shoot missiles out of it is Caldari Cruiser 3, Battlecruisers 2, Missile Launcher Operation 3 and Heavy Missiles 1. However, if you train only these skills and try to fly a drake, it will perform abysmally. Many extra skills are required to fly a ship effectively, such as fitting and capacitor skills, tanking skills, weapon skills, drone skills and the specific ship skill (in this case Battlecruisers). Even with all of these trained to level 3, you will still frequently be beaten in PvP by a pilot who has properly specialized in the ship and trained these skills to 4 or 5 and trained for tech 2 modules and weapons. | Another aspect of specialization is training all of the skills to use a ship effectively, and to high levels. Let's take the Drake for example. The minimum requirements to fly one and shoot missiles out of it is Caldari Cruiser 3, Battlecruisers 2, Missile Launcher Operation 3 and Heavy Missiles 1. However, if you train only these skills and try to fly a drake, it will perform abysmally. Many extra skills are required to fly a ship effectively, such as fitting and capacitor skills, tanking skills, weapon skills, drone skills and the specific ship skill (in this case Battlecruisers). Even with all of these trained to level 3, you will still frequently be beaten in PvP by a pilot who has properly specialized in the ship and trained these skills to 4 or 5 and trained for tech 2 modules and weapons. | ||