Difference between revisions of "User:Cassiel Seraphim/Sandbox3"
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− | ... | + | == Vanguard setups == |
+ | Below is a standard setup for your tank in our fleets. These fits are probably considered overtanked by many public communities and they are in fact overtanked for the most part. There are several reasons for it, mainly it is for safety, to give us a larger buffer and more leeway to save ships if things go wrong. We are not as concerned about pushing for efficiency above safety. | ||
+ | |||
+ | We also recommend fits that are flexible in terms of being able to do vanguards, assaults and even headquarter sites with the same ship. So some seemingly superfluous rigs are there to enable the ships to just swap out a few midslots and go from vanguards to headquarter sites. | ||
+ | |||
+ | ==== Resist profiles ==== | ||
+ | A lot of ships share a standard resist profile, so they share the same resist holes and have the same issues and weaknesses. Understanding what innate weaknesses a ship has is key to knowing how to best raise it to the desired high average resists mentioned above. | ||
+ | |||
+ | Below is a list of different resist profiles for various ship classes as well as a few specific ships with deviating profiles. The last column lists the obvious weaknesses of the class/hull, which will help you determine how to best achieve the desired resist profile. It also helps new [[Roles_in_Incursions#Waitlist_manager|waitlist managers]] as it tells them what to look for. | ||
+ | {| class="wikitable" style="font-size:90%; vertical-align:middle; padding:0px; border-collapse:collapse;"" | ||
+ | ! style="background:#222222;" | Ship | ||
+ | ! style="background:#222222;" | Resist profile | ||
+ | ! style="background:#222222;" | Comments | ||
+ | |- | ||
+ | | nowrap | Regular/faction battleships<small> <ref>Includes '''regular battleships''', '''navy''' and '''fleet issue battleships''' as well as '''pirate faction battleships'''.</ref></small> | ||
+ | | nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]] 0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]20%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50% | ||
+ | | An {{co|slateblue|EM}} hole and a weak {{co|crimson|thermal}} resist. | ||
+ | |- | ||
+ | | nowrap | Resist bonused battleships<small> <ref>Like the '''Rokh''' and other ships with 4% per level resist bonuses. The values are assuming maximum skills, so the full +20% better resists.</ref></small> | ||
+ | | nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]] 0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]20%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50% | ||
+ | | Weak {{co|slateblue|EM}} and {{co|crimson|thermal}} resists, but no resist holes. | ||
+ | |- | ||
+ | | Vargur | ||
+ | | nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]25%[[Image:icon_resist_therm.png|24px|Thermal resistance]]30%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50% | ||
+ | | Slightly lower {{co|slateblue|EM}} and {{co|crimson|thermal}} resists, but no resist holes. | ||
+ | |- | ||
+ | | Scimitar | ||
+ | | nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]75%[[Image:icon_resist_therm.png|24px|Thermal resistance]]60%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50% | ||
+ | | No resist holes. | ||
+ | |- | ||
+ | | Basilisk | ||
+ | | nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]] 0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]80%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]70%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50% | ||
+ | | An {{co|slateblue|EM}} hole. | ||
+ | |- | ||
+ | | nowrap | Legion - Resist subsystem | ||
+ | | nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]] 0%[[Image:icon_resist_therm.png|24px|Thermal resistance]] 0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]] 0%[[Image:icon_resist_exp.png|24px|Explosive resistance]] 0% | ||
+ | | ... | ||
+ | |- | ||
+ | | nowrap | Legion - Other subsystems | ||
+ | | nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]] 0%[[Image:icon_resist_therm.png|24px|Thermal resistance]] 0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]] 0%[[Image:icon_resist_exp.png|24px|Explosive resistance]] 0% | ||
+ | | ... | ||
+ | |- | ||
+ | | nowrap | Loki - Resist subsystem | ||
+ | | nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]] 0%[[Image:icon_resist_therm.png|24px|Thermal resistance]] 0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]] 0%[[Image:icon_resist_exp.png|24px|Explosive resistance]] 0% | ||
+ | | ... | ||
+ | |- | ||
+ | | nowrap | Loki - Other subsystems | ||
+ | | nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]] 0%[[Image:icon_resist_therm.png|24px|Thermal resistance]] 0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]] 0%[[Image:icon_resist_exp.png|24px|Explosive resistance]] 0% | ||
+ | | ... | ||
+ | |- | ||
+ | | nowrap | Proteus - Resist subsystem | ||
+ | | nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]] 0%[[Image:icon_resist_therm.png|24px|Thermal resistance]] 0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]] 0%[[Image:icon_resist_exp.png|24px|Explosive resistance]] 0% | ||
+ | | ... | ||
+ | |- | ||
+ | | nowrap | Proteus - Other subsystems | ||
+ | | nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]] 0%[[Image:icon_resist_therm.png|24px|Thermal resistance]] 0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]] 0%[[Image:icon_resist_exp.png|24px|Explosive resistance]] 0% | ||
+ | | ... | ||
+ | |- | ||
+ | | nowrap | Tengu - Resist subsystem | ||
+ | | nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]] 0%[[Image:icon_resist_therm.png|24px|Thermal resistance]] 0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]] 0%[[Image:icon_resist_exp.png|24px|Explosive resistance]] 0% | ||
+ | | ... | ||
+ | |- | ||
+ | | nowrap | Tengu - Other subsystems | ||
+ | | nowrap style="background:#111111;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]] 0%[[Image:icon_resist_therm.png|24px|Thermal resistance]] 0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]] 0%[[Image:icon_resist_exp.png|24px|Explosive resistance]] 0% | ||
+ | | ... | ||
+ | |} | ||
+ | <small><references/></small> | ||
+ | |||
+ | ==== Effective shield hit points ==== | ||
+ | You can judge your tank by many means, but for incursions the best way to measure your tank is to look at '''effective shield hit points''' (ESHP), as opposed to '''damage per second repaired''' (DPS-tank) or the generic '''effective hit points''' (EHP). This is because a lot of ships have significant armour and hull hit points, so the effective hit points value can be quite misleading on a battleship with a damage control for example, as the EHP-value skyrockets compared to a ship without a damage control fitted, but very little of it applies to the actual ESHP. | ||
+ | |||
+ | Below is a rough guide to acceptable values when it comes SEHP, but remember that you need to factor in things like resists vs buffer<small> <ref>A ship with high resists is much easier to repair compared to a ship with all buffer in terms of shield extenders. This is because each hit point is worth a lot more when factoring in resists.</ref></small> as well as speed and signature. So don't casually compare a ship's effective shield hit points against this without taking that into your consideration. | ||
+ | {| class="wikitable" | ||
+ | ! Ship class/type | ||
+ | ! Effective shield hit points | ||
+ | |- | ||
+ | |} | ||
+ | <small> '''Legend:''' <font color="maroon">█</font> Unsafe ''(too low)'' <font color="darkslateblue">█</font> Situational ''(depends on the pilot/fleet)'' <font color="darkgreen">█</font> Safe ''(solid tank)''</small> | ||
+ | ==== Standard battleship setups ==== | ||
+ | The main goal of these fits are to remain as cheap as possible while still being safe enough to run with minimal skills. Staying as cheap as possible is also useful for times of war. | ||
+ | {| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | ||
+ | |- | ||
+ | ! style="background:#222222;" | Slots | ||
+ | ! style="background:#222222;" | Regular ships<small> <ref>This fit is intentionally overtanked. It's supposed to be a fit you can run even before you get all your support skills to V, before you've maxed out skills like '''Shield Management''' and gotten a decent buffer on your ship. The amplifier isn't quite as effective as the active hardener, but good enough and serves to give some cap relief.</ref></small> | ||
+ | ! style="background:#222222;" | Resist-bonused ships<small> <ref>Ships with resist bonuses like the [[Rokh]], especially if they also have good base shield hit points, can use a different setup to free up a midslot. The resists given are based on a generic 4% resist bonus per level, assuming a ship level of IV. If your skills are low, just leave the damage control on or simply fit your ship like you would a regular ship.</ref></small> | ||
+ | ! style="background:#222222;" | Navy / Fleet Issue<small> <ref>'''Navy''' and '''Fleet Issue''' ships have much higher base stats than regular ships, so they rarely need the extender rigs to boost their shield hp buffer. Some will still have one, for more flexibility when doing [[Incursion sites#Assault sites|assault]] and [[Incursion sites#Headquarter sites|headquarter sites]]. | ||
+ | This variant could be adopted to normal ships as well, unless they have very low base hit points.</ref></small> | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | ||
+ | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | ||
+ | [[image:Module icon em ward amplifier tech2.png|24px|EM Ward Amplifier II]] EM Ward Amplifier II | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | ||
+ | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | ||
+ | [[image:icon mid slot.png|24px]] Freed up mid slot | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | ||
+ | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | ||
+ | [[image:icon mid slot.png|24px]] Freed up mid slot | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]] | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | | nowrap | [[image:icon low slot.png|24px]] Freed up low slot | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]] | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br> | ||
+ | [[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br> | ||
+ | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br> | ||
+ | [[image:module icon shield rig tech1.png|24px|Large Anti-EM Screen Reinforcer I]] Anti-EM Screen Reinforcer I<br> | ||
+ | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | ||
+ | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br> | ||
+ | [[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II<br> | ||
+ | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; background:#111111;" | Resists | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]69,5%[[Image:icon_resist_therm.png|24px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|24px|Explosive resistance]]77,4% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]64,0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]71,2%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]73,9%[[Image:icon_resist_exp.png|24px|Explosive resistance]]78,3% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]65,2%[[Image:icon_resist_therm.png|24px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|24px|Explosive resistance]]77,4% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px]] | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]72,8%[[Image:icon_resist_therm.png|24px|Thermal resistance]]74,5%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]76,9%[[Image:icon_resist_exp.png|24px|Explosive resistance]]80,8% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]69,4%[[Image:icon_resist_therm.png|24px|Thermal resistance]]75,5%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]77,8%[[Image:icon_resist_exp.png|24px|Explosive resistance]]81,5% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]69,2%[[Image:icon_resist_therm.png|24px|Thermal resistance]]74,5%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]76,9%[[Image:icon_resist_exp.png|24px|Explosive resistance]]80,8% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px]] | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-% | ||
+ | |} | ||
+ | <small><references/></small> | ||
+ | === Advanced battleship setups === | ||
+ | There are several ways to improve your fits, especially with some of the more efficient but costly deadspace modules and tech two rigs. Below are just examples of two common ways to upgrade your tank to free up more slots for additional offensive modules to increase your applied damage. | ||
+ | {| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | ||
+ | |- | ||
+ | ! style="background:#222222;" | Slots | ||
+ | ! style="background:#222222;" | Weighted resists<small> <ref>This variant is mostly suited for [[Incursion sites#Vanguard sites|vanguard]] and [[Incursion sites#Assault sites|assault sites]] where the threat of neuting is small and the incoming damage is slightly skewed towards more torpedoes, thus kinetic and explosive resists are slightly more important. | ||
+ | |||
+ | The anti-EM rig ensures that in the case of being completely neuted out, you still have at least some EM-resists even if both invulnerability fields gets shut down.</ref></small> | ||
+ | ! style="background:#222222;" | Balanced resists<small> <ref>For sites where heavy neuting is common, like in [[Incursion sites#Headquarter sites|headquarter]] and [[Incursion sites#Mothership sites|mothership sites]], a more balanced setup might be favoured. The damage control module also adds some additional buffer to your armour and structure in case the higher alpha punches through your shields before reps land. | ||
+ | |||
+ | The combination of the anti-thermal rig and EM amplifier allows for a high, balanced, resist profile even when completely neuted out.</ref></small> | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Adaptive Invulnerability Field]] Pithum C-Type Adaptive Invulnerability Field<br> | ||
+ | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | ||
+ | [[image:icon mid slot.png|24px]] Freed up mid slot | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Adaptive Invulnerability Field]] Pithum C-Type Adaptive Invulnerability Field<br> | ||
+ | [[image:Module icon em ward amplifier tech2.png|24px|EM Ward Amplifier II]] EM Ward Amplifier II<br> | ||
+ | [[image:icon mid slot.png|24px]] Freed up mid slot | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]] | ||
+ | | nowrap | [[image:icon low slot.png|24px]] Freed up low slot | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]] | ||
+ | | nowrap | [[image:module icon shield rig tech2.png|24px|Large Core Defense Field Extender II]] Core Defense Field Extender II<br> | ||
+ | [[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II<br> | ||
+ | [[image:icon rigs.png|24px]] Freed up rig slot | ||
+ | | nowrap | [[image:module icon shield rig tech2.png|24px|Large Core Defense Field Extender II]] Core Defense Field Extender II<br> | ||
+ | [[image:module icon shield rig tech2.png|24px|Large Anti-Thermal Screen Reinforcer II]] Anti-Thermal Screen Reinforcer II<br> | ||
+ | [[image:icon rigs.png|24px]] Freed up rig slot | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; background:#111111;" | Resists | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]65,8%[[Image:icon_resist_therm.png|24px|Thermal resistance]]64,9%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]73,7%[[Image:icon_resist_exp.png|24px|Explosive resistance]]78,1% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]69,9%[[Image:icon_resist_therm.png|24px|Thermal resistance]]71,1%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]68,8%[[Image:icon_resist_exp.png|24px|Explosive resistance]]74,0% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px]] | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]71,8%[[Image:icon_resist_therm.png|24px|Thermal resistance]]71,8%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]78,9%[[Image:icon_resist_exp.png|24px|Explosive resistance]]82,4% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]73,4%[[Image:icon_resist_therm.png|24px|Thermal resistance]]75,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]73,1%[[Image:icon_resist_exp.png|24px|Explosive resistance]]77,6% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px]] | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]35,0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]20,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40,0%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50,0% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]46,9%[[Image:icon_resist_therm.png|24px|Thermal resistance]]48,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40,0%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50,0% | ||
+ | |} | ||
+ | <small><references/></small> | ||
+ | |||
+ | === Strategic cruiser setups === | ||
+ | The resist profiles of strategic cruisers vary quite a lot compared to other ships. As such there are many ways to fit them and their low signature and high agility can allow for many compromises. But in general they should plug certain holes and here's a few examples of one way of attaining the desired resist profiles for these ships. | ||
+ | {| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | ||
+ | |- | ||
+ | ! style="background:#222222;" | Slots | ||
+ | ! style="background:#222222;" | Legion<small> <ref>...</ref></small> | ||
+ | ! style="background:#222222;" | Loki<small> <ref>...</ref></small> | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Adaptive Invulnerability Field]] Pithum C-Type Adaptive Invulnerability Field<br> | ||
+ | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | ||
+ | [[image:icon mid slot.png|24px]] Freed up mid slot | ||
+ | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Adaptive Invulnerability Field]] Pithum C-Type Adaptive Invulnerability Field<br> | ||
+ | [[image:Module icon em ward amplifier tech2.png|24px|EM Ward Amplifier II]] EM Ward Amplifier II<br> | ||
+ | [[image:icon mid slot.png|24px]] Freed up mid slot | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]] | ||
+ | | nowrap | [[image:icon low slot.png|24px]] Freed up low slot | ||
+ | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px|Rigs]] | ||
+ | | nowrap | [[image:module icon shield rig tech2.png|24px|Large Core Defense Field Extender II]] Core Defense Field Extender II<br> | ||
+ | [[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II<br> | ||
+ | [[image:icon rigs.png|24px]] Freed up rig slot | ||
+ | | nowrap | [[image:module icon shield rig tech2.png|24px|Large Core Defense Field Extender II]] Core Defense Field Extender II<br> | ||
+ | [[image:module icon shield rig tech2.png|24px|Large Anti-Thermal Screen Reinforcer II]] Anti-Thermal Screen Reinforcer II<br> | ||
+ | [[image:icon rigs.png|24px]] Freed up rig slot | ||
+ | |- valign="top" | ||
+ | | nowrap style="text-align:center; background:#111111;" | [[image:EVE SubIcon.png|24px|Subsystem]] | ||
+ | | nowrap | [[image:Module icon subsystem defensive.png|24px|Legion Defensive - Augmented Plating]] Legion Defensive - Augmented Plating | ||
+ | | nowrap | [[image:Module icon subsystem defensive.png|24px|Loki Defensive - X]] Legion Defensive - X | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; background:#111111;" | Resists | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px]] | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-% | ||
+ | |- valign="top" | ||
+ | ! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px]] | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-% | ||
+ | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|24px|Thermal resistance]]-%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|24px|Explosive resistance]]-% | ||
+ | |} | ||
+ | <small><references/></small> |
Revision as of 10:47, 16 January 2014
Vanguard setups
Below is a standard setup for your tank in our fleets. These fits are probably considered overtanked by many public communities and they are in fact overtanked for the most part. There are several reasons for it, mainly it is for safety, to give us a larger buffer and more leeway to save ships if things go wrong. We are not as concerned about pushing for efficiency above safety.
We also recommend fits that are flexible in terms of being able to do vanguards, assaults and even headquarter sites with the same ship. So some seemingly superfluous rigs are there to enable the ships to just swap out a few midslots and go from vanguards to headquarter sites.
Resist profiles
A lot of ships share a standard resist profile, so they share the same resist holes and have the same issues and weaknesses. Understanding what innate weaknesses a ship has is key to knowing how to best raise it to the desired high average resists mentioned above.
Below is a list of different resist profiles for various ship classes as well as a few specific ships with deviating profiles. The last column lists the obvious weaknesses of the class/hull, which will help you determine how to best achieve the desired resist profile. It also helps new waitlist managers as it tells them what to look for.
Ship | Resist profile | Comments |
---|---|---|
Regular/faction battleships [1] | 0%20%40%50% | An EM hole and a weak thermal resist. |
Resist bonused battleships [2] | 0%20%40%50% | Weak EM and thermal resists, but no resist holes. |
Vargur | 25%30%40%50% | Slightly lower EM and thermal resists, but no resist holes. |
Scimitar | 75%60%40%50% | No resist holes. |
Basilisk | 0%80%70%50% | An EM hole. |
Legion - Resist subsystem | 0% 0% 0% 0% | ... |
Legion - Other subsystems | 0% 0% 0% 0% | ... |
Loki - Resist subsystem | 0% 0% 0% 0% | ... |
Loki - Other subsystems | 0% 0% 0% 0% | ... |
Proteus - Resist subsystem | 0% 0% 0% 0% | ... |
Proteus - Other subsystems | 0% 0% 0% 0% | ... |
Tengu - Resist subsystem | 0% 0% 0% 0% | ... |
Tengu - Other subsystems | 0% 0% 0% 0% | ... |
Effective shield hit points
You can judge your tank by many means, but for incursions the best way to measure your tank is to look at effective shield hit points (ESHP), as opposed to damage per second repaired (DPS-tank) or the generic effective hit points (EHP). This is because a lot of ships have significant armour and hull hit points, so the effective hit points value can be quite misleading on a battleship with a damage control for example, as the EHP-value skyrockets compared to a ship without a damage control fitted, but very little of it applies to the actual ESHP.
Below is a rough guide to acceptable values when it comes SEHP, but remember that you need to factor in things like resists vs buffer [1] as well as speed and signature. So don't casually compare a ship's effective shield hit points against this without taking that into your consideration.
Ship class/type | Effective shield hit points |
---|
Legend: █ Unsafe (too low) █ Situational (depends on the pilot/fleet) █ Safe (solid tank)
Standard battleship setups
The main goal of these fits are to remain as cheap as possible while still being safe enough to run with minimal skills. Staying as cheap as possible is also useful for times of war.
Slots | Regular ships [2] | Resist-bonused ships [3] | Navy / Fleet Issue [4] |
---|---|---|---|
Adaptive Invulnerability Field II |
Adaptive Invulnerability Field II |
Adaptive Invulnerability Field II | |
Damage Control II | Freed up low slot | Damage Control II | |
Core Defense Field Extender I Core Defense Field Extender I |
Core Defense Field Extender I Anti-EM Screen Reinforcer I |
Core Defense Field Extender I Anti-EM Screen Reinforcer II | |
Resists | 69,5%70,0%72,8%77,4% | 64,0%71,2%73,9%78,3% | 65,2%70,0%72,8%77,4% |
72,8%74,5%76,9%80,8% | 69,4%75,5%77,8%81,5% | 69,2%74,5%76,9%80,8% | |
-%-%-%-% | -%-%-%-% | -%-%-%-% |
- ^ A ship with high resists is much easier to repair compared to a ship with all buffer in terms of shield extenders. This is because each hit point is worth a lot more when factoring in resists.
- ^ This fit is intentionally overtanked. It's supposed to be a fit you can run even before you get all your support skills to V, before you've maxed out skills like Shield Management and gotten a decent buffer on your ship. The amplifier isn't quite as effective as the active hardener, but good enough and serves to give some cap relief.
- ^ Ships with resist bonuses like the Rokh, especially if they also have good base shield hit points, can use a different setup to free up a midslot. The resists given are based on a generic 4% resist bonus per level, assuming a ship level of IV. If your skills are low, just leave the damage control on or simply fit your ship like you would a regular ship.
- ^ Navy and Fleet Issue ships have much higher base stats than regular ships, so they rarely need the extender rigs to boost their shield hp buffer. Some will still have one, for more flexibility when doing assault and headquarter sites. This variant could be adopted to normal ships as well, unless they have very low base hit points.
Advanced battleship setups
There are several ways to improve your fits, especially with some of the more efficient but costly deadspace modules and tech two rigs. Below are just examples of two common ways to upgrade your tank to free up more slots for additional offensive modules to increase your applied damage.
Slots | Weighted resists [1] | Balanced resists [2] |
---|---|---|
Pithum C-Type Adaptive Invulnerability Field |
Pithum C-Type Adaptive Invulnerability Field | |
Freed up low slot | Damage Control II | |
Core Defense Field Extender II |
Core Defense Field Extender II | |
Resists | 65,8%64,9%73,7%78,1% | 69,9%71,1%68,8%74,0% |
71,8%71,8%78,9%82,4% | 73,4%75,0%73,1%77,6% | |
35,0%20,0%40,0%50,0% | 46,9%48,0%40,0%50,0% |
- ^ This variant is mostly suited for vanguard and assault sites where the threat of neuting is small and the incoming damage is slightly skewed towards more torpedoes, thus kinetic and explosive resists are slightly more important. The anti-EM rig ensures that in the case of being completely neuted out, you still have at least some EM-resists even if both invulnerability fields gets shut down.
- ^ For sites where heavy neuting is common, like in headquarter and mothership sites, a more balanced setup might be favoured. The damage control module also adds some additional buffer to your armour and structure in case the higher alpha punches through your shields before reps land. The combination of the anti-thermal rig and EM amplifier allows for a high, balanced, resist profile even when completely neuted out.
Strategic cruiser setups
The resist profiles of strategic cruisers vary quite a lot compared to other ships. As such there are many ways to fit them and their low signature and high agility can allow for many compromises. But in general they should plug certain holes and here's a few examples of one way of attaining the desired resist profiles for these ships.
Slots | Legion [1] | Loki [2] |
---|---|---|
Pithum C-Type Adaptive Invulnerability Field |
Pithum C-Type Adaptive Invulnerability Field | |
Freed up low slot | Damage Control II | |
Core Defense Field Extender II |
Core Defense Field Extender II | |
Legion Defensive - Augmented Plating | Legion Defensive - X | |
Resists | -%-%-%-% | -%-%-%-% |
-%-%-%-% | -%-%-%-% | |
-%-%-%-% | -%-%-%-% |