Difference between revisions of "User:Cassiel Seraphim/Sandbox5"
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shipDNA=11978:3608;4:2104;3:2281;1:6005;1:8173;3:8221;1:31366;1:31378;1:28203;1:28207;4:28999;1:29001;1::| | shipDNA=11978:3608;4:2104;3:2281;1:6005;1:8173;3:8221;1:31366;1:31378;1:28203;1:28207;4:28999;1:29001;1::| | ||
skills=All the [[Preparing for Incursions#Logistics|recommended skills]]</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Shield Management|V}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Capacitor Management|V}}</li><li>{{sk|Shield Emission Systems|V}}</li><li>{{sk|Repair Drone Operation|V}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''| | skills=All the [[Preparing for Incursions#Logistics|recommended skills]]</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Shield Management|V}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Capacitor Management|V}}</li><li>{{sk|Shield Emission Systems|V}}</li><li>{{sk|Repair Drone Operation|V}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''| | ||
− | notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>If you feel comfortable with the additional cost, upgrade to '''Shadow Serpentis Remote Tracking Computer''' modules.}} | + | notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>If you feel comfortable with the additional cost, upgrade to '''Shadow Serpentis Remote Tracking Computer''' modules. They are far superior as they are stronger and put themselves on top, before stacking penalties.}} |
If we want to go with buffer fits, it would require something like {{sk|Shield Upgrades|V}} (11 days and 20 hours) and this. Fitting the large shield extender and the afterburner is hard. | If we want to go with buffer fits, it would require something like {{sk|Shield Upgrades|V}} (11 days and 20 hours) and this. Fitting the large shield extender and the afterburner is hard. | ||
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shipDNA=11978:3608;3:8641;1:2104;2:2281;1:6005;1:31932;1:8173;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;1:29001;1::| | shipDNA=11978:3608;3:8641;1:2104;2:2281;1:6005;1:31932;1:8173;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;1:29001;1::| | ||
skills=All the [[Preparing for Incursions#Logistics|recommended skills]]</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Shield Management|IV}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Capacitor Management|V}}</li><li>{{sk|Shield Emission Systems|V}}</li><li>{{sk|Repair Drone Operation|V}}</li><li>{{sk|Shield Upgrades|V}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''| | skills=All the [[Preparing for Incursions#Logistics|recommended skills]]</li><li>{{sk|Power Grid Management|V}}</li><li>{{sk|Capacitor Systems Operation|V}}</li><li>{{sk|Shield Management|IV}}</li><li>{{sk|Logistics|V}}</li><li>{{sk|Capacitor Management|V}}</li><li>{{sk|Shield Emission Systems|V}}</li><li>{{sk|Repair Drone Operation|V}}</li><li>{{sk|Shield Upgrades|V}}</li><li>{{sk|Jury Rigging|IV}} ''(see notes)''| | ||
− | notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>With good skills this ship is cap stable on its own, but with the minimum skills needed you might have to use either the ''''Squire' Energy Systems Operation EO-603''' or the ''''Squire' Energy Management EM-803''' implant.</li><li>If you feel comfortable with the additional cost, upgrade to '''Shadow Serpentis Remote Tracking Computer''' modules, | + | notes=You don't need the rigging skills to fly the ship, someone else can rig it for you.</li><li>With good skills this ship is cap stable on its own, but with the minimum skills needed you might have to use either the ''''Squire' Energy Systems Operation EO-603''' or the ''''Squire' Energy Management EM-803''' implant.</li><li>If you feel comfortable with the additional cost, upgrade to '''Shadow Serpentis Remote Tracking Computer''' modules. They are far superior as they are stronger and put themselves on top, before stacking penalties. Due to their 50% cap usage increase you might require both implants mentioned earlier.}} |
Revision as of 08:03, 21 March 2014
Scimitar
Starter fits
Assuming the skills we recommend.
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Medium Ancillary Current Router I
Medium Capacitor Control Circuit I
Light Shield Maintenance Bot I x1
Medium Shield Maintenance Bot I x4
Optimal Range Script x1
Tracking Speed Script x1
- All the recommended skills
- When you get a little bit of experience, try flying with one of the Adaptive Invulnerability Field II modules turned off. If you find that you feel comfortable with that, swap it out for a Remote Tracking Computer II module.
With Shield Upgrades II (1 hour) you can buffer fit it by removing the afterburner.
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Adaptive Invulnerability Field II
Large F-S9 Regolith Shield Induction
Barton Reactor Capacitor Recharger I
Barton Reactor Capacitor Recharger I
Barton Reactor Capacitor Recharger I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Diagnostic System I
Beta Reactor Control: Diagnostic System I
Medium Ancillary Current Router I
Medium Capacitor Control Circuit I
Light Shield Maintenance Bot I x1
Medium Shield Maintenance Bot I x4
Alternatively use what we recommend right now, which requires Shield Upgrades II (1 hour) and Energy Grid Upgrades III (6 1/2 hours) as well as allows for an afterburner to be fitted with Power Grid Management V (4 days and 6 hours). Personally I prefer this, as it's a lot more flexible allowing you to fit pretty much the same as the above without the afterburner, while allowing you to fit the afterburner too once you have Power Grid Management V trained, get a tech two Medium Ancillary Current Router II rig in advance ... or by using a cheap +4% powergrid implant.
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Adaptive Invulnerability Field II
Large F-S9 Regolith Shield Induction
Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Light Shield Maintenance Bot I x1
Medium Shield Maintenance Bot I x4
Tracking Speed Script x1
Optimal Range Script x1
- If you don't have Power Grid Upgrades V the Experimental 10MN Afterburner I can be replaced by a Remote Tracking Computer II instead. The other logistics will have to run the ore in Nation Mining Colonies however.
- With the 'Squire' Engineering EG-604 implant, or equivalent implants giving you +4% more powergrid, you won't need Power Grid Upgrades V.
- If you replace one of the tech one rigs with a tech two Medium Ancillary Current Router II rig you won't need Power Grid Upgrades V to begin with. The rig would serve as a premature upgrade for the more advanced fits you'll fly as soon as your skills improve.
Intermediate fits
Would we benefit from an intermediate step here, to get tech two reppers after the first couple of weeks, so people don't wait three months for the advanced fits before they up their repping power?
This assumes you have the following skills.
- Energy Grid Upgrades III (6 hours)
- Power Grid Management V (4 days and 6 hours)
- Capacitor Systems Operation V (4 days and 6 hours)
- Shield Management IV (2 days and 6 hours)
- Jury Rigging IV (or someone else who can rig it for you)
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Diagnostic System I
Medium Ancillary Current Router II
Medium Capacitor Control Circuit II
Light Shield Maintenance Bot I x1
Medium Shield Maintenance Bot I x4
Optimal Range Script x1
Tracking Speed Script x1
- You don't need the rigging skills to fly the ship, someone else can rig it for you.
- When you get a little bit of experience, try flying with one of the Adaptive Invulnerability Field II modules turned off. If you find that you feel comfortable with that, swap it out for a Remote Tracking Computer II module.
For a buffer fit you'd need Shield Upgrades II (1 hour) trained. Ideally I'd get an afterburner on there, but with tech two reppers there's just no way of doing that without serious ISK-investments, implants, not to mention another month of skilling.
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Adaptive Invulnerability Field II
Large F-S9 Regolith Shield Induction
Cap Recharger II
Cap Recharger II
Cap Recharger II
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Diagnostic System I
Beta Reactor Control: Reaction Control I
Medium Ancillary Current Router II
Medium Capacitor Control Circuit II
Light Shield Maintenance Bot I x1
Medium Shield Maintenance Bot I x4
- You don't need the rigging skills to fly the ship, someone else can rig it for you.
Advanced fits
These fits requires you to have the following skills trained, which takes about two to three months at least.
- Power Grid Management V (4 days and 6 hours)
- Capacitor Systems Operation V (4 days and 6 hours)
- Shield Management V (14 days and 23 hours)
- Jury Rigging IV (or someone else who can rig it for you)
- [[Skills:Logistics V]] (25 days and 11 hours)
- Capacitor Management V (12 days and 17 hours)
- Shield Emission Systems V (8 days and 12 hours)
- Repair Drone Operation V (15 days and 9 hours)
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Adaptive Invulnerability Field II
Experimental 10MN Afterburner I
Remote Tracking Computer II
Remote Tracking Computer II
Remote Tracking Computer II
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Diagnostic System I
Medium Ancillary Current Router II
Medium Capacitor Control Circuit II
Light Shield Maintenance Bot II x1
Medium Shield Maintenance Bot II x4
Tracking Speed Script x1
Optimal Range Script x1
- You don't need the rigging skills to fly the ship, someone else can rig it for you.
- If you feel comfortable with the additional cost, upgrade to Shadow Serpentis Remote Tracking Computer modules. They are far superior as they are stronger and put themselves on top, before stacking penalties.
If we want to go with buffer fits, it would require something like Shield Upgrades V (11 days and 20 hours) and this. Fitting the large shield extender and the afterburner is hard.
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large S95a Remote Shield Booster
Adaptive Invulnerability Field II
Republic Fleet Large Shield Extender
Experimental 10MN Afterburner I
Remote Tracking Computer II
Remote Tracking Computer II
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Dark Blood Power Diagnostic System
Dark Blood Power Diagnostic System
Medium Ancillary Current Router II
Medium Capacitor Control Circuit II
Light Shield Maintenance Bot II x1
Medium Shield Maintenance Bot II x4
Optimal Range Script x1
Tracking Speed Script x1
- You don't need the rigging skills to fly the ship, someone else can rig it for you.
- With good skills this ship is cap stable on its own, but with the minimum skills needed you might have to use either the 'Squire' Energy Systems Operation EO-603 or the 'Squire' Energy Management EM-803 implant.
- If you feel comfortable with the additional cost, upgrade to Shadow Serpentis Remote Tracking Computer modules. They are far superior as they are stronger and put themselves on top, before stacking penalties. Due to their 50% cap usage increase you might require both implants mentioned earlier.