Difference between revisions of "Kronos (expansion)"
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*Jump drives will require more isotopes to function, raising the price of jumping ships. [https://forums.eveonline.com/default.aspx?g=posts&t=340420&find=unread Forum Post] | *Jump drives will require more isotopes to function, raising the price of jumping ships. [https://forums.eveonline.com/default.aspx?g=posts&t=340420&find=unread Forum Post] | ||
*Drones will be reworked to offer more variation. [http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/ Devblog] | *Drones will be reworked to offer more variation. [http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/ Devblog] | ||
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+ | ==Visual Updates & Miscellaneous== | ||
+ | *The Typhoon, Moa and Condor will be redesigned. | ||
+ | *Faction stations will get new skins. | ||
+ | *Greatly enhanced sound customization options. | ||
+ | *Twelve new ship skins will be marketed. | ||
+ | *Enhanced in-game tooltips. | ||
+ | *New station and booster sounds. | ||
+ | *New warp effects. |
Revision as of 12:24, 6 May 2014
- For the Gallente Marauder (Tech 2 Battleship), see Kronos (Ship).
EVE Online: Kronos is an expansion scheduled to be released June 3rd, 2014. The major theme is an industry overhaul; along with expected balancing changes, quality of life features and a new line of pirate faction ships.
New Point Release Schedule
CCP Seagull announced a revised update schedule. Doing away with the six monthly release window and opting for a 6 weekly point release schedule instead. She stated it would be easier for CCP to deploy simple features as well as allowing the development teams to embark upon larger endeavors, quoting corporation management as an example.
Industry Overhaul
CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes.
- Refining & Reprocessing
- Building Better Worlds - Overview of industry update.
- Industry UI - The user interface to accompany the gameplay changes.
- Researching, The Future - Research related updates, cleanup, new mechanics.
- The Price of Change - New dynamic job cost system instead of the current static prices.
- Team Up: Industry Work Teams - A brand new team system, culminating in system-wide production bonuses.
New Ships & Balancing Updates
- New Ship: Prospect - A cloaky, Tech 2 Venture with a larger yield rate and ore hold. Devblog
- New Ship Line: Mordu's Legion pirate faction frigate, cruiser and battleship. Dedicated missile and warp disruption range bonuses will define this faction. Details on stats unreleased.
- Frigate: Garmur Concept Art
- Cruiser: Orthrus Concept Art
- Battleship: Bhargest Concept Art
- Two Alliance Tournament prize ships.
- Exhumer and Mining Barge rebalance to make their roles more distinct. Forum Post
- Pirate Faction Rebalance - Serpentis, Blood Raider, Sansha, Guristas, Angels getting reworked Forum Post (Battleships) / Forum Post (Cruisers) / Forum Post (Frigates)
- Freighters will be able to fit rigs.
- New hull HP rigs. Forum Post
- Blockade Runners will receive a 2nd high slot and Deep Space Transports will receive buffs.
- Nosferatu (Energy Vampire) Buff Forum Post
- Ascendancy Implant and Warp Speed Rig Tweaks Forum Post
- Jump drives will require more isotopes to function, raising the price of jumping ships. Forum Post
- Drones will be reworked to offer more variation. Devblog
Visual Updates & Miscellaneous
- The Typhoon, Moa and Condor will be redesigned.
- Faction stations will get new skins.
- Greatly enhanced sound customization options.
- Twelve new ship skins will be marketed.
- Enhanced in-game tooltips.
- New station and booster sounds.
- New warp effects.