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Huginn: Difference between revisions

From EVE University Wiki
Updated for Proteus
More edits for Protius
Line 22: Line 22:
  | powergrid=750 MW
  | powergrid=750 MW
  | cpu=400 tf
  | cpu=400 tf
  | capacitor=1,062.5 GJ
  | capacitor=1210 GJ
  | highs=6
  | highs=5
  | turrets=3
  | turrets=4
  | launchers=3
  | launchers=1
  | mediums=6
  | mediums=6
  | lows=3
  | lows=4
  | mass=11,550,000 kg
  | mass=11,550,000 kg
  | volume=85,000 m³
  | volume=85,000 m³
Line 36: Line 36:
  | bandwidth=40 Mbit/sec
  | bandwidth=40 Mbit/sec
  | info=Name: Huginn<br>Hull: Bellicose<br>Role: Combat Recon Ship<br><br>Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer:  Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
  | info=Name: Huginn<br>Hull: Bellicose<br>Role: Combat Recon Ship<br><br>Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds.  Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support.  They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer:  Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible.  Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
  | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>Role Bonus:</b><br>Cannot be detected by directional scanners<br>
  | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>5% bonus to Medium Projectile Turret damage<br><b>Role Bonus:</b><br>Cannot be detected by directional scanners<br>
  | structurehp=872 HP
  | structurehp=875 HP
  | shieldhp=1,322 HP
  | shieldhp=1,550 HP
  | shieldem=62.5
  | shieldem=62.5
  | shieldexp=50
  | shieldexp=50
  | shieldkin=40
  | shieldkin=40
  | shieldtherm=50
  | shieldtherm=50
  | armorhp=1,181 HP
  | armorhp=1,250 HP
  | armorem=85
  | armorem=85
  | armorexp=10
  | armorexp=10
  | armorkin=25
  | armorkin=25
  | armortherm=59.375
  | armortherm=59.38
  | maxvelocity=209 m/sec
  | maxvelocity=240 m/sec
  | inertia=0.57
  | inertia=0.57
  | warpspeed=3.3 AU/s
  | warpspeed=3.3 AU/s
  | warptime=9.13 s
  | warptime=9.13 s
  | targetrange=125.00 km
  | targetrange=125.00 km
  | sigradius=127 m
  | sigradius=120 m
  | maxlockedtargets=10
  | maxlockedtargets=10
  | sensortype=LADAR
  | sensortype=LADAR