More actions
Updated for Proteus |
More edits for Protius |
||
| Line 22: | Line 22: | ||
| powergrid=750 MW | | powergrid=750 MW | ||
| cpu=400 tf | | cpu=400 tf | ||
| capacitor= | | capacitor=1210 GJ | ||
| highs= | | highs=5 | ||
| turrets= | | turrets=4 | ||
| launchers= | | launchers=1 | ||
| mediums=6 | | mediums=6 | ||
| lows= | | lows=4 | ||
| mass=11,550,000 kg | | mass=11,550,000 kg | ||
| volume=85,000 m³ | | volume=85,000 m³ | ||
| Line 36: | Line 36: | ||
| bandwidth=40 Mbit/sec | | bandwidth=40 Mbit/sec | ||
| info=Name: Huginn<br>Hull: Bellicose<br>Role: Combat Recon Ship<br><br>Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. | | info=Name: Huginn<br>Hull: Bellicose<br>Role: Combat Recon Ship<br><br>Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. | ||
| bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>5% bonus to | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>5% bonus to Medium Projectile Turret damage<br><b>Role Bonus:</b><br>Cannot be detected by directional scanners<br> | ||
| structurehp= | | structurehp=875 HP | ||
| shieldhp=1, | | shieldhp=1,550 HP | ||
| shieldem=62.5 | | shieldem=62.5 | ||
| shieldexp=50 | | shieldexp=50 | ||
| shieldkin=40 | | shieldkin=40 | ||
| shieldtherm=50 | | shieldtherm=50 | ||
| armorhp=1, | | armorhp=1,250 HP | ||
| armorem=85 | | armorem=85 | ||
| armorexp=10 | | armorexp=10 | ||
| armorkin=25 | | armorkin=25 | ||
| armortherm=59. | | armortherm=59.38 | ||
| maxvelocity= | | maxvelocity=240 m/sec | ||
| inertia=0.57 | | inertia=0.57 | ||
| warpspeed=3.3 AU/s | | warpspeed=3.3 AU/s | ||
| warptime=9.13 s | | warptime=9.13 s | ||
| targetrange=125.00 km | | targetrange=125.00 km | ||
| sigradius= | | sigradius=120 m | ||
| maxlockedtargets=10 | | maxlockedtargets=10 | ||
| sensortype=LADAR | | sensortype=LADAR | ||