Difference between revisions of "Template:GetSkillMult"

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(Added new skills from Ascension)
(Revenant expansion add skill.)
 
(58 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{#switch: {{{1|}}}
+
<includeonly>{{#switch: {{{1|}}}
 
<!--------- SKILL GROUP: Armor ---------->
 
<!--------- SKILL GROUP: Armor ---------->
 
  | Armor Layering = 3x
 
  | Armor Layering = 3x
| Armor Resistance Phasing = 3x
 
 
  | Capital Remote Armor Repair Systems = 10x
 
  | Capital Remote Armor Repair Systems = 10x
 
  | Capital Remote Hull Repair Systems = 10x
 
  | Capital Remote Hull Repair Systems = 10x
Line 14: Line 13:
 
  | Remote Hull Repair Systems = 2x
 
  | Remote Hull Repair Systems = 2x
 
  | Repair Systems = 1x
 
  | Repair Systems = 1x
  | Thermic Armor Compensation = 2x
+
  | Thermal Armor Compensation = 2x
 
<!--------- SKILL GROUP: Corporation Management ---------->
 
<!--------- SKILL GROUP: Corporation Management ---------->
| Anchoring = 3x
 
 
  | Corporation Management = 1x
 
  | Corporation Management = 1x
 
  | Diplomatic Relations = 2x
 
  | Diplomatic Relations = 2x
 
  | Empire Control = 5x
 
  | Empire Control = 5x
 
  | Megacorp Management = 3x
 
  | Megacorp Management = 3x
  | Sovereignty = 8k
+
  | Sovereignty = 8x
| Starbase Defense Management = 7x
 
 
<!--------- SKILL GROUP: Drones ---------->
 
<!--------- SKILL GROUP: Drones ---------->
 
  | Advanced Drone Avionics = 5x
 
  | Advanced Drone Avionics = 5x
| Advanced Drone Interfacing = 8x
 
 
  | Amarr Drone Specialization = 5x
 
  | Amarr Drone Specialization = 5x
 
  | Caldari Drone Specialization = 5x
 
  | Caldari Drone Specialization = 5x
Line 34: Line 30:
 
  | Drone Sharpshooting = 1x
 
  | Drone Sharpshooting = 1x
 
  | Drones = 1x
 
  | Drones = 1x
  | Fighter Bombers = 12x
+
  | Fighter Hangar Management = 8x
 
  | Fighters = 12x
 
  | Fighters = 12x
 
  | Gallente Drone Specialization = 5x
 
  | Gallente Drone Specialization = 5x
 
  | Heavy Drone Operation = 5x
 
  | Heavy Drone Operation = 5x
  | Ice Harvester Drone Operation = 2x
+
| Heavy Fighters = 12x
  | Ice Harvester Drone Specialization = 5x
+
  | Ice Harvesting Drone Operation = 2x
 +
  | Ice Harvesting Drone Specialization = 5x
 
  | Light Drone Operation = 1x
 
  | Light Drone Operation = 1x
 +
| Light Fighters = 12x
 
  | Medium Drone Operation = 2x
 
  | Medium Drone Operation = 2x
 
  | Mining Drone Operation = 2x
 
  | Mining Drone Operation = 2x
  | Mining Drone Operation = 5x
+
  | Mining Drone Specialization = 5x
 
  | Minmatar Drone Specialization = 5x
 
  | Minmatar Drone Specialization = 5x
 +
| Mutated Drone Specialization = 6x
 
  | Repair Drone Operation = 3x
 
  | Repair Drone Operation = 3x
 
  | Salvage Drone Operation = 4x
 
  | Salvage Drone Operation = 4x
 +
| Salvage Drone Specialization = 5x
 
  | Sentry Drone Interfacing = 5x
 
  | Sentry Drone Interfacing = 5x
 +
| Support Fighters = 12x
 
<!--------- SKILL GROUP: Electronic Systems ---------->
 
<!--------- SKILL GROUP: Electronic Systems ---------->
 +
| Burst Projector Operation = 8x
 
  | Cloaking = 6x
 
  | Cloaking = 6x
 
  | Electronic Warfare = 2x
 
  | Electronic Warfare = 2x
 
  | Frequency Modulation = 3x
 
  | Frequency Modulation = 3x
 
  | Long Distance Jamming = 4x
 
  | Long Distance Jamming = 4x
| Projected Electronic Counter Measures = 8x
 
 
  | Propulsion Jamming = 3x
 
  | Propulsion Jamming = 3x
 
  | Sensor Linking = 3x
 
  | Sensor Linking = 3x
Line 60: Line 61:
 
  | Signature Focusing = 5x
 
  | Signature Focusing = 5x
 
  | Tactical Logistics Reconfiguration = 8x
 
  | Tactical Logistics Reconfiguration = 8x
  | Target Breaker Amplification = 5x
+
  | Signature Masking = 5x
 
  | Target Painting = 3x
 
  | Target Painting = 3x
  | Turret Destabilization = 5x
+
  | Weapon Destabilization = 5x
 
  | Weapon Disruption = 3x
 
  | Weapon Disruption = 3x
 
<!--------- SKILL GROUP: Engineering ---------->
 
<!--------- SKILL GROUP: Engineering ---------->
Line 69: Line 70:
 
  | Capacitor Management = 3x
 
  | Capacitor Management = 3x
 
  | Capacitor Systems Operation = 1x
 
  | Capacitor Systems Operation = 1x
  | Capital Energy Emission Systems = 10x
+
  | Capital Capacitor Emission Systems = 10x
 
  | CPU Management = 1x
 
  | CPU Management = 1x
 
  | Electronics Upgrades = 2x
 
  | Electronics Upgrades = 2x
Line 77: Line 78:
 
  | Nanite Operation = 2x
 
  | Nanite Operation = 2x
 
  | Power Grid Management = 1x
 
  | Power Grid Management = 1x
 +
| Resistance Phasing = 3x
 
  | Thermodynamics = 3x
 
  | Thermodynamics = 3x
 
  | Weapon Upgrades = 2x
 
  | Weapon Upgrades = 2x
 
<!--------- SKILL GROUP: Gunnery ---------->
 
<!--------- SKILL GROUP: Gunnery ---------->
 +
| Capital Artillery Specialization = 10x
 +
| Capital Autocannon Specialization = 10x
 +
| Capital Beam Laser Specialization = 10x
 +
| Capital Blaster Specialization = 10x
 
  | Capital Energy Turret = 7x
 
  | Capital Energy Turret = 7x
 
  | Capital Hybrid Turret = 7x
 
  | Capital Hybrid Turret = 7x
 +
| Capital Precursor Weapon = 7x
 
  | Capital Projectile Turret = 7x
 
  | Capital Projectile Turret = 7x
 +
| Capital Pulse Laser Specialization = 10x
 +
| Capital Railgun Specialization = 10x
 
  | Controlled Bursts = 2x
 
  | Controlled Bursts = 2x
 +
| Disruptive Lance Operation = 14x
 
  | Doomsday Operation = 14x
 
  | Doomsday Operation = 14x
 +
| Doomsday Rapid Firing = 14x
 
  | Gunnery = 1x
 
  | Gunnery = 1x
 
  | Large Artillery Specialization = 8x
 
  | Large Artillery Specialization = 8x
Line 90: Line 101:
 
  | Large Beam Laser Specialization = 8x
 
  | Large Beam Laser Specialization = 8x
 
  | Large Blaster Specialization = 8x
 
  | Large Blaster Specialization = 8x
 +
| Large Disintegrator Specialization = 8x
 
  | Large Energy Turret = 5x
 
  | Large Energy Turret = 5x
 
  | Large Hybrid Turret = 5x
 
  | Large Hybrid Turret = 5x
 +
| Large Precursor Weapon = 5x
 
  | Large Projectile Turret = 5x
 
  | Large Projectile Turret = 5x
 
  | Large Pulse Laser Specialization = 8x
 
  | Large Pulse Laser Specialization = 8x
 
  | Large Railgun Specialization = 8x
 
  | Large Railgun Specialization = 8x
 +
| Large Vorton Projector = 5x
 +
| Large Vorton Specialization = 8x
 
  | Medium Artillery Specialization = 5x
 
  | Medium Artillery Specialization = 5x
 
  | Medium Autocannon Specialization = 5x
 
  | Medium Autocannon Specialization = 5x
 
  | Medium Beam Laser Specialization = 5x
 
  | Medium Beam Laser Specialization = 5x
 
  | Medium Blaster Specialization = 5x
 
  | Medium Blaster Specialization = 5x
 +
| Medium Disintegrator Specialization = 5x
 
  | Medium Energy Turret = 3x
 
  | Medium Energy Turret = 3x
 
  | Medium Hybrid Turret = 3x
 
  | Medium Hybrid Turret = 3x
 +
| Medium Precursor Weapon = 3x
 
  | Medium Projectile Turret = 3x
 
  | Medium Projectile Turret = 3x
 
  | Medium Pulse Laser Specialization = 5x
 
  | Medium Pulse Laser Specialization = 5x
 
  | Medium Railgun Specialization = 5x
 
  | Medium Railgun Specialization = 5x
 +
| Medium Vorton Projector = 3x
 +
| Medium Vorton Specialization = 5x
 
  | Motion Prediction = 2x
 
  | Motion Prediction = 2x
 
  | Rapid Firing = 2x
 
  | Rapid Firing = 2x
Line 111: Line 130:
 
  | Small Beam Laser Specialization = 3x
 
  | Small Beam Laser Specialization = 3x
 
  | Small Blaster Specialization = 3x
 
  | Small Blaster Specialization = 3x
 +
| Small Disintegrator Specialization = 3x
 
  | Small Energy Turret = 1x
 
  | Small Energy Turret = 1x
 
  | Small Hybrid Turret = 1x
 
  | Small Hybrid Turret = 1x
 +
| Small Precursor Weapon = 1x
 
  | Small Projectile Turret = 1x
 
  | Small Projectile Turret = 1x
 
  | Small Pulse Laser Specialization = 3x
 
  | Small Pulse Laser Specialization = 3x
 
  | Small Railgun Specialization = 3x
 
  | Small Railgun Specialization = 3x
 +
| Small Vorton Projector = 1x
 +
| Small Vorton Specialization = 3x
 
  | Surgical Strike = 4x
 
  | Surgical Strike = 4x
 
  | Tactical Weapon Reconfiguration = 8x
 
  | Tactical Weapon Reconfiguration = 8x
 
  | Trajectory Analysis = 5x
 
  | Trajectory Analysis = 5x
 +
| Vorton Arc Extension = 2x
 +
| Vorton Arc Guidance = 2x
 +
| Vorton Power Amplification = 4x
 +
| Vorton Projector Operation = 1x
 
<!--------- SKILL GROUP: Leadership ---------->
 
<!--------- SKILL GROUP: Leadership ---------->
  | Armored Warfare = 2x
+
  | Armored Command = 2x
  | Armored Warfare Specialist = 5x
+
  | Armored Command Specialist = 5x
 +
| Command Burst Specialist = 6x
 
  | Fleet Command = 12x
 
  | Fleet Command = 12x
  | Information Warfare = 2x
+
| Fleet Compression Logistics = 4x
  | Information Warfare Specialist = 5x
+
| Fleet Coordination = 8x
 +
| Fleet Formations = 5x
 +
  | Information Command = 2x
 +
  | Information Command Specialist = 5x
 
  | Leadership = 1x
 
  | Leadership = 1x
 
  | Mining Director = 5x
 
  | Mining Director = 5x
 
  | Mining Foreman = 2x
 
  | Mining Foreman = 2x
  | Siege Warfare = 2x
+
  | Shield Command = 2x
  | Siege Warfare Specialist = 5x
+
  | Shield Command Specialist = 5x
  | Skirmish Warfare = 2x
+
  | Skirmish Command = 2x
  | Skirmish Warfare Specialist = 5x
+
  | Skirmish Command Specialist = 5x
 
  | Spatial Phenomena Generation = 10x
 
  | Spatial Phenomena Generation = 10x
| Warfare Link Specialist = 6x
 
 
  | Wing Command = 8x
 
  | Wing Command = 8x
 
<!--------- SKILL GROUP: Missiles ---------->
 
<!--------- SKILL GROUP: Missiles ---------->
 
  | Auto-Targeting Missiles = 3x
 
  | Auto-Targeting Missiles = 3x
 
  | Bomb Deployment = 4x
 
  | Bomb Deployment = 4x
  | Citadel Cruise Missiles = 7x
+
  | Breacher Pod Clone Efficacity = 5x
  | Citadel Torpedoes = 7x
+
| Breacher Pod Clone Longevity = 7x
 +
  | Breacher Pod Launcher Operation = 3x
 +
| Breacher Pod Projection = 5x
 +
| Breacher Pod Rapid Firing = 5x
 
  | Cruise Missile Specialization = 8x
 
  | Cruise Missile Specialization = 8x
 
  | Cruise Missiles = 5x
 
  | Cruise Missiles = 5x
Line 160: Line 193:
 
  | Torpedoes = 4x
 
  | Torpedoes = 4x
 
  | Warhead Upgrades = 5x
 
  | Warhead Upgrades = 5x
 +
| XL Cruise Missile Specialization = 10x
 +
| XL Cruise Missiles = 7x
 +
| XL Torpedo Specialization = 10x
 +
| XL Torpedoes = 7x
 
<!--------- SKILL GROUP: Navigation ---------->
 
<!--------- SKILL GROUP: Navigation ---------->
 
  | Acceleration Control = 4x
 
  | Acceleration Control = 4x
 
  | Afterburner = 1x
 
  | Afterburner = 1x
 +
| Capital Jump Portal Generation = 14x
 +
| Capital Micro Jump Drive Operation = 14x
 
  | Cynosural Field Theory = 5x
 
  | Cynosural Field Theory = 5x
 
  | Evasive Maneuvering = 2x
 
  | Evasive Maneuvering = 2x
Line 179: Line 218:
 
  | Cloning Facility Operation = 10x
 
  | Cloning Facility Operation = 10x
 
  | Cybernetics = 3x
 
  | Cybernetics = 3x
 +
| Elite Infomorph Psychology = 12x
 
  | Infomorph Psychology = 1x
 
  | Infomorph Psychology = 1x
 
  | Infomorph Synchronizing = 2x
 
  | Infomorph Synchronizing = 2x
Line 190: Line 230:
 
  | Remote Sensing = 1x
 
  | Remote Sensing = 1x
 
<!--------- SKILL GROUP: Production ---------->
 
<!--------- SKILL GROUP: Production ---------->
 +
| Advanced Capital Ship Construction = 16x
 
  | Advanced Industrial Ship Construction = 3x
 
  | Advanced Industrial Ship Construction = 3x
 
  | Advanced Industry = 3x
 
  | Advanced Industry = 3x
Line 203: Line 244:
 
  | Supply Chain Management = 3x
 
  | Supply Chain Management = 3x
 
<!--------- SKILL GROUP: Resource Processing ---------->
 
<!--------- SKILL GROUP: Resource Processing ---------->
  | Arkonor Processing = 4x
+
  | Abyssal Ore Processing = 12x
 +
| Advanced Mass Reactions = 8x
 
  | Astrogeology = 3x
 
  | Astrogeology = 3x
  | Bistot Processing = 4x
+
  | Capital Industrial Reconfiguration = 8x
  | Crokite Processing = 4x
+
| Capital Shipboard Compression Technology = 3x
  | Dark Ochre Processing = 3x
+
| Coherent Ore Processing = 6x
 +
  | Common Moon Ore Processing = 5x
 +
  | Complex Ore Processing = 11x
 
  | Deep Core Mining = 6x
 
  | Deep Core Mining = 6x
 +
| Exceptional Moon Ore Processing = 8x
 
  | Gas Cloud Harvesting = 1x
 
  | Gas Cloud Harvesting = 1x
  | Gneiss Processing = 3x
+
  | Gas Decompression Efficiency = 2x
| Hedbergite Processing = 3x
 
| Hemorphite Processing = 2x
 
 
  | Ice Harvesting = 1x
 
  | Ice Harvesting = 1x
 
  | Ice Processing = 5x
 
  | Ice Processing = 5x
  | Industrial Reconfiguration = 8x
+
  | Industrial Reconfiguration = 4x
  | Jaspet Processing = 2x
+
  | Mass Reactions = 2x
| Kernite Processing = 2x
+
  | Mercoxit Ore Processing = 5x
  | Mercoxit Processing = 5x
 
 
  | Mining = 1x
 
  | Mining = 1x
 
  | Mining Upgrades = 4x
 
  | Mining Upgrades = 4x
  | Omber Processing = 2x
+
  | Rare Moon Ore Processing = 7x
  | Plagioclase Processing = 1x
+
  | Reactions = 1x
  | Pyroxeres Processing = 1x
+
  | Remote Reactions = 3x
 
  | Reprocessing Efficiency = 3x
 
  | Reprocessing Efficiency = 3x
 
  | Reprocessing = 1x
 
  | Reprocessing = 1x
 
  | Salvaging = 3x
 
  | Salvaging = 3x
| Scordite Processing = 1x
 
 
  | Scrapmetal Processing = 5x
 
  | Scrapmetal Processing = 5x
  | Spodumain Processing = 3x
+
  | Shipboard Compression Technology = 3x
  | Veldspar Processing = 1x
+
| Simple Ore Processing = 3x
 +
  | Ubiquitous Moon Ore Processing = 4x
 +
| Uncommon Moon Ore Processing = 6x
 +
| Variegated Ore Processing = 9x
 
<!--------- SKILL GROUP: Rigging ---------->
 
<!--------- SKILL GROUP: Rigging ---------->
 
  | Armor Rigging = 3x
 
  | Armor Rigging = 3x
Line 253: Line 297:
 
  | Advanced Laboratory Operation = 8x
 
  | Advanced Laboratory Operation = 8x
 
  | Amarr Encryption Methods = 5x
 
  | Amarr Encryption Methods = 5x
  | Amarrian Starship Engineering = 5x
+
  | Amarr Starship Engineering = 5x
 
  | Astronautic Engineering = 5x
 
  | Astronautic Engineering = 5x
 
  | Caldari Encryption Methods = 5x
 
  | Caldari Encryption Methods = 5x
 
  | Caldari Starship Engineering = 5x
 
  | Caldari Starship Engineering = 5x
 +
| Core Subsystem Technology = 5x
 
  | Defensive Subsystem Technology = 5x
 
  | Defensive Subsystem Technology = 5x
 
  | Electromagnetic Physics = 5x
 
  | Electromagnetic Physics = 5x
Line 263: Line 308:
 
  | Engineering Subsystem Technology = 5x
 
  | Engineering Subsystem Technology = 5x
 
  | Gallente Encryption Methods = 5x
 
  | Gallente Encryption Methods = 5x
  | Gallentean Starship Engineering = 5x
+
  | Gallente Starship Engineering = 5x
 
  | Graviton Physics = 5x
 
  | Graviton Physics = 5x
 
  | High Energy Physics = 5x
 
  | High Energy Physics = 5x
Line 274: Line 319:
 
  | Minmatar Starship Engineering = 5x
 
  | Minmatar Starship Engineering = 5x
 
  | Molecular Engineering = 5x
 
  | Molecular Engineering = 5x
 +
| Mutagenic Stabilization = 2x
 
  | Nanite Engineering = 5x
 
  | Nanite Engineering = 5x
 
  | Nuclear Physics = 5x
 
  | Nuclear Physics = 5x
Line 289: Line 335:
 
  | Takmahl Technology = 5x
 
  | Takmahl Technology = 5x
 
  | Talocan Technology = 5x
 
  | Talocan Technology = 5x
 +
| Triglavian Encryption Methods = 4x
 +
| Triglavian Quantum Engineering = 5x
 +
| Upwell Encryption Methods = 5x
 +
| Upwell Starship Engineering = 5x
 
  | Yan Jung Technology = 5x
 
  | Yan Jung Technology = 5x
 +
<!--------- SKILL GROUP: Sequencing ---------->
 +
| Advanced Induction Efficiency = 5x
 +
| Advanced Studio Management = 5x
 +
| Basic Induction = 1x
 +
| Batch Sequencing = 3x
 +
| Executive Paragon Partnership = 5x
 +
| Hub Algorithm Optimization = 5x
 +
| Hub Promotion = 1x
 +
| Induction Efficiency = 3x
 +
| Industrial Sequencing = 9x
 +
| Mass Sequencing = 6x
 +
| Multi-thread Sequencing = 6x
 +
| Paragon Relations = 3x
 +
| Parallel Sequencing = 2x
 +
| Peak Induction Acceleration = 8x
 +
| Studio Management = 2x
 
<!--------- SKILL GROUP: Shields ---------->
 
<!--------- SKILL GROUP: Shields ---------->
 
  | Capital Shield Emission Systems = 10x
 
  | Capital Shield Emission Systems = 10x
Line 303: Line 369:
 
  | Shield Upgrades = 2x
 
  | Shield Upgrades = 2x
 
  | Tactical Shield Manipulation = 4x
 
  | Tactical Shield Manipulation = 4x
  | Thermic Shield Compensation = 2x
+
  | Thermal Shield Compensation = 2x
 
<!--------- SKILL GROUP: Social ---------->
 
<!--------- SKILL GROUP: Social ---------->
 
  | Connections = 3x
 
  | Connections = 3x
Line 324: Line 390:
 
  | Amarr Freighter = 10x
 
  | Amarr Freighter = 10x
 
  | Amarr Frigate = 2x
 
  | Amarr Frigate = 2x
  | Amarr Industrial = 4x
+
  | Amarr Hauler = 4x
 
  | Amarr Strategic Cruiser = 5x
 
  | Amarr Strategic Cruiser = 5x
 
  | Amarr Tactical Destroyer = 3x
 
  | Amarr Tactical Destroyer = 3x
Line 338: Line 404:
 
  | Caldari Freighter = 10x
 
  | Caldari Freighter = 10x
 
  | Caldari Frigate = 2x
 
  | Caldari Frigate = 2x
  | Caldari Industrial = 4x
+
  | Caldari Hauler = 4x
 
  | Caldari Strategic Cruiser = 5x
 
  | Caldari Strategic Cruiser = 5x
 
  | Caldari Tactical Destroyer = 3x
 
  | Caldari Tactical Destroyer = 3x
Line 347: Line 413:
 
  | Command Ships = 8x
 
  | Command Ships = 8x
 
  | Covert Ops = 4x
 
  | Covert Ops = 4x
 +
| EDENCOM Battleship = 8x
 +
| EDENCOM Cruiser = 5x
 +
| EDENCOM Frigate = 2x
 
  | Electronic Attack Ships = 4x
 
  | Electronic Attack Ships = 4x
 
  | Expedition Frigates = 4x
 
  | Expedition Frigates = 4x
 
  | Exhumers = 5x
 
  | Exhumers = 5x
 +
| Flag Cruisers = 8x
 
  | Gallente Battlecruiser = 6x
 
  | Gallente Battlecruiser = 6x
 
  | Gallente Battleship = 8x
 
  | Gallente Battleship = 8x
Line 358: Line 428:
 
  | Gallente Freighter = 10x
 
  | Gallente Freighter = 10x
 
  | Gallente Frigate = 2x
 
  | Gallente Frigate = 2x
  | Gallente Industrial = 4x
+
  | Gallente Hauler = 4x
 
  | Gallente Strategic Cruiser = 5x
 
  | Gallente Strategic Cruiser = 5x
 
  | Gallente Tactical Destroyer = 3x
 
  | Gallente Tactical Destroyer = 3x
Line 368: Line 438:
 
  | Interdictors = 5x
 
  | Interdictors = 5x
 
  | Jump Freighters = 14x
 
  | Jump Freighters = 14x
 +
| Lancer Dreadnoughts = x16
 
  | Logistics Cruisers = 6x
 
  | Logistics Cruisers = 6x
 
  | Logistics Frigates = 4x
 
  | Logistics Frigates = 4x
Line 381: Line 452:
 
  | Minmatar Freighter = 10x
 
  | Minmatar Freighter = 10x
 
  | Minmatar Frigate = 2x
 
  | Minmatar Frigate = 2x
  | Minmatar Industrial = 4x
+
  | Minmatar Hauler = 4x
 
  | Minmatar Strategic Cruiser = 5x
 
  | Minmatar Strategic Cruiser = 5x
 
  | Minmatar Tactical Destroyer = 3x
 
  | Minmatar Tactical Destroyer = 3x
 
  | Minmatar Titan = 16x
 
  | Minmatar Titan = 16x
 
  | ORE Freighter = 9x
 
  | ORE Freighter = 9x
  | ORE Industrial = 4x
+
  | ORE Hauler = 4x
 +
| Precursor Battlecruiser = 6x
 +
| Precursor Battleship = 8x
 +
| Precursor Dreadnought = 12x
 +
| Precursor Cruiser = 5x
 +
| Precursor Destroyer = 2x
 +
| Precursor Frigate = 2x
 
  | Recon Ships = 6x
 
  | Recon Ships = 6x
 
  | Spaceship Command = 1x
 
  | Spaceship Command = 1x
 
  | Transport Ships = 6x
 
  | Transport Ships = 6x
 +
| Upwell Hauler = 4x
 +
| Upwell Freighter = 10x
 +
<!--------- SKILL GROUP: Structure Management ---------->
 +
| Anchoring = 3x
 +
| Starbase Defense Management = 7x
 +
| Mercenary Den Management = 8x
 +
| Structure Doomsday Operation = 2x
 +
| Structure Electronic Systems = 2x
 +
| Structure Engineering Systems = 2x
 +
| Structure Missile Systems = 2x
 
<!--------- SKILL GROUP: Subsystems ---------->
 
<!--------- SKILL GROUP: Subsystems ---------->
 
  | Amarr Defensive Systems = 1x
 
  | Amarr Defensive Systems = 1x
 
  | Amarr Electronic Systems = 1x
 
  | Amarr Electronic Systems = 1x
  | Amarr Engineering Systems = 1x
+
  | Amarr Core Systems = 1x
 
  | Amarr Offensive Systems = 1x
 
  | Amarr Offensive Systems = 1x
 
  | Amarr Propulsion Systems = 1x
 
  | Amarr Propulsion Systems = 1x
 
  | Caldari Defensive Systems = 1x
 
  | Caldari Defensive Systems = 1x
 
  | Caldari Electronic Systems = 1x
 
  | Caldari Electronic Systems = 1x
  | Caldari Engineering Systems = 1x
+
  | Caldari Core Systems = 1x
 
  | Caldari Offensive Systems = 1x
 
  | Caldari Offensive Systems = 1x
 
  | Caldari Propulsion Systems = 1x
 
  | Caldari Propulsion Systems = 1x
 
  | Gallente Defensive Systems = 1x
 
  | Gallente Defensive Systems = 1x
 
  | Gallente Electronic Systems = 1x
 
  | Gallente Electronic Systems = 1x
  | Gallente Engineering Systems = 1x
+
  | Gallente Core Systems = 1x
 
  | Gallente Offensive Systems = 1x
 
  | Gallente Offensive Systems = 1x
 
  | Gallente Propulsion Systems = 1x
 
  | Gallente Propulsion Systems = 1x
 
  | Minmatar Defensive Systems = 1x
 
  | Minmatar Defensive Systems = 1x
 
  | Minmatar Electronic Systems = 1x
 
  | Minmatar Electronic Systems = 1x
  | Minmatar Engineering Systems = 1x
+
  | Minmatar Core Systems = 1x
 
  | Minmatar Offensive Systems = 1x
 
  | Minmatar Offensive Systems = 1x
 
  | Minmatar Propulsion Systems = 1x
 
  | Minmatar Propulsion Systems = 1x
Line 422: Line 509:
 
<!--------- SKILL GROUP: Trade ---------->
 
<!--------- SKILL GROUP: Trade ---------->
 
  | Accounting = 3x
 
  | Accounting = 3x
 +
| Advanced Broker Relations  = 3x
 +
| Advanced Contracting = 10x
 
  | Broker Relations = 2x
 
  | Broker Relations = 2x
 
  | Contracting = 1x
 
  | Contracting = 1x
Line 427: Line 516:
 
  | Customs Code Expertise = 2x
 
  | Customs Code Expertise = 2x
 
  | Daytrading = 1x
 
  | Daytrading = 1x
| Margin Trading = 3x
 
 
  | Marketing = 3x
 
  | Marketing = 3x
 
  | Procurement = 3x
 
  | Procurement = 3x
Line 437: Line 525:
 
<!--------- SKILL GROUP: Default ---------->
 
<!--------- SKILL GROUP: Default ---------->
 
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
 
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
}}<noinclude>
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}}</includeonly><noinclude>
== Documentation ==
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{{documentation}}
:This template gives the [[Skill_training#Training_Time_Multipliers|training time multiplier]] of any skill, in the in-game form (e.g. <code>1x</code>, <code>5x</code>, etc). Any pages with outdated skill links will be added to the category [[:Category:Obsolete Skills|Obsolete Skills]] and will be shown <span style="color:red">in red</span> on the page itself.
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</noinclude>
:This template feeds the more general {{tl|Sk}} template; in most cases, it's recommended that you use {{tl|Sk}} to link to skills, as it has more options and is easier to use.
 
 
 
=== Syntax ===
 
{{code|<nowiki>{{GetSkillMult | skill }}</nowiki>}}
 
 
 
;skill
 
:The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. <code>Gallente Strategic Cruiser</code>, not <code>Gallente strategic cruiser</code>).
 
 
 
=== Examples ===
 
:<code><nowiki>{{GetSkillMult|Mechanics}}</nowiki></code> gives {{GetSkillMult|Mechanics}}
 
:<code><nowiki>{{GetSkillMult|Gallente Battleship}}</nowiki></code> gives {{GetSkillMult|Gallente Battleship}}
 
:<code><nowiki>{{GetSkillMult|Wabbit-Hunting}}</nowiki></code> gives {{GetSkillMult|Wabbit-Hunting}}
 
 
 
=== See also ===
 
*{{tl|GetSkillLink}} and {{tl|GetSkillPrice}}, very similar templates for the skill page link and the NPC-seeded skillbook price.
 
*{{tl|Sk}} and {{tl|Skill}}, the primary users of this template.
 
 
 
=== Development notes ===
 
:This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{tl|GetSkillLink}} and {{tl|GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{tl|Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in [[:Category:Obsolete Skills]], so that you can easily find and correct them.
 
:The skill information was last updated for: '''Rhea 1.0'''.
 
 
 
[[Category:Template]]</noinclude>
 

Latest revision as of 18:27, 12 November 2024

Template documentation (for the above template, sometimes hidden or invisible)

This template gives the training time multiplier of any skill, in the in-game form (e.g. 1x, 5x, etc). Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.

This template feeds the more general {{Sk}} template; in most cases, it's recommended that you use {{Sk}} to link to skills, as it has more options and is easier to use.

Syntax

{{GetSkillMult | skill }}
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).

Examples

{{GetSkillMult|Mechanics}} gives 1x
{{GetSkillMult|Gallente Battleship}} gives 8x
{{GetSkillMult|Wabbit-Hunting}} gives Wabbit-Hunting

See also

  • {{GetSkillLink}} and {{GetSkillPrice}}, and {{GetSkillAlpha}}: very similar templates for the skill page link, the NPC-seeded skillbook price, and the max skill level for Alpha clones.
  • {{Sk}} and {{Skill}}, the primary users of this template.

Development notes

This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillLink}} and {{GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
The skill information was last updated for: Version 22.01 - Equinox (11 June 2024).
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